Voici le patch hebdomadaire.
De nouveaux pouvoirs sont disponibles dans plusieurs branches ainsi qu' un nouveau pouvoir de déplacement, le jetpack.
Le jetpack est gratuit pour tous, abonnés comme joueurs F2P, et fonctionne avec les modèles de Jetpack déjà existants dans le jeu.
Seuls les nouveaux looks de jetpack font partie d'un set de costume et sont donc payants (ou bien disponible via le stipend offert chaque mois pour les abonnés).
Release Notes: August 25, 2011
C-Store
All new C-Store items will be available by 12 PM PDT
Jet Packs
Blast off with these Jet Pack costume pieces! Grab your free travel power at the Powerhouse and choose from among four new themes! This pack includes the following:
- Retro Sci-Fi Pack
- Modern Winged Pack
- Modern Turbine Pack
- Modern Thruster Pack
Ranged Weapons Pack
Gadgeteering, Munitions, and Archery heroes now have a wealth of attack options with this new set of Ranged Weapons. This pack includes the following:
Gadgeteering:
- Gadgeteer Rifle
- Pulson Rifle
- KTF Blaster Assault Rifle
- Gadgeteer Pistol
- Pulson Pistol
Munitions:
- KTF Blaster Assault Rifle
- A1A Eagle Blaster Rifle
- Pulson Rifle
- Jimmy Blaster SMG
- Gadgeteer Rifle
- Anime Style Pistol 3
- Pulson Pistol
- Gadgeteer Pistol
- Modern Sniper Rifle 2
- Sapphire Laser Bazooka
- Graviton Interference Gun
Archery:
General Gameplay
- The Terms of Service has been updated.
- Hero Games: Players in team games now have colored circles beneath their feet to indicate what team they are on.
Millennium City
- Traffic should no longer jam.
Desert
- Radioactive Ringleader: Fuel barrels should no longer hinder the progression of this mission.
- Operation Stranglehold: This mission now progresses properly.
Desert Crisis
- Radiation Domination: Mission now completes properly when exiting the cave to Desert proper.
Monster Island
- Andrith Ruins: Hyrg's key will be removed from you if you enter his room while he's alive.
- From Monster to Man: Transformed scientists no longer get stuck while exiting the area.
Vibora Bay
- Blast to the Past: The final cutscene should always play.
Nemesis
- Bait and Switch: Players should no longer see uneventful cutscenes if they don't team up with Black Adder.
- Bait and Switch: Players can no longer interact with dead scientists.
Serpent Lantern
- Serpent Mages now grant resources and XP normally.
- The drop rates of consumables and costume parts have been increased.
Powers
Archery
- Quarry: Fair Game: This power should no longer put a buff icon on you that does nothing.
Celestial
- Celestial Conduit: The chained heals from this power will no longer erroneously report Dodges.
Claws
- Tiger's Bite: The damage dealt for consuming Shredded now properly ranks up along with the rest of the power.
Fire
- Heatwave: The tooltip has been updated to state that it deals damage every second, not every 0.5 seconds. This is just a tooltip change.
Gadgeteering
- Particle Rifle (New!): A new Energy Builder that uses the new Particle Rifle geometry and animations.
- Sonic Boom Generator (New!): This new Tier 2 power is a charged AoE power that can Disorient your targets.
- Sonic Boom Generator: Sonic Suppression Enhancer (New!): This 2 point advantage doubles the chance to Disorient with Sonic Boom Generator (such that it is 100% at full charge) and causes full charges of Sonic Boom Generator to temporarily reduce each target's resistance to Sonic damage.
- Pulse Beam Rifle (New!): This new Tier 1 power is a maintained attack with a large damage variance that has an increasing Critical Hit chance as it is maintained.
- Pulse Beam Rifle: Finite Improbability Engine (New!): This 2 point advantage slightly increases the increase to Critical Hits of the base power, and also adds random debuffs when you Critically Hit with the power.
- Tanglecoil Launcher (New!): This new Tier 2 power Paralyzes your target and deals Crushing damage while they are Held by the power.
- Tanglecoil Launcher: Constricting Coils (New!): This 2 point advantage increases the damage that Tanglecoil Launcher deals.
- Tractor Beam: Final Delivery: Now properly causes Knock Resistance.
- Tractor Beam: Final Delivery: Now properly has an icon.
- Support Drones: Rank 3 now has access to an additional darker costume option.
Martial Arts
- Bountiful Chi Resurgence: Resurgent Reiki: Buff icon tooltip updated to match what this advantage does. This is just a tooltip change.
- Fury of the Dragon: Was unintentionally alternating between damage types every tick, instead of dealing both damage types every tick. This has been corrected.
- Parry: The damage dealt back to the attacker when successfully parrying an attack has been modified slightly. Previously, this damage was completely irresistible, which would allow it to deal damage to targets that are intended to be completely immune to all damage (such as Statues of Therakiel). It now uses a small amount of the targets resistance when determining how much damage it deals. As such, the base damage of the reflected damage has been increased slightly to compensate for this.
Might
- Demolish: The debuff applied by this power was incorrectly affecting the damage dealt in the same application as the debuff. The debuff will now correctly take place after the hit, instead of prior to it.
- Defensive Combo: Surge of Strength: This advantage should no longer sometimes be able to grant you 2 stacks of Defiance, and should instead always grant 1 stack as described.
- Mighty Kick (New!): This new Tier 1 power is a quick, strong kick attack that repels your target, or knocks back your target after a short charge.
- Mighty Kick: Madness?! (New!): This 2 point advantage causes Mighty Kick to apply or refresh Defiance when fully charged.
- Shockwave: Now properly causes Knock Resistance when it successfully Knocks a target.
- Beatdown: Blindside Blow: Now has the correct icon.
Munitions
- Breakaway Shot: Microfilament Wire: Now properly causes Knock Resistance when it successfully Knocks a target toward you.
- Breakaway Shot: Microfilament Wire: Now has the correct icon.
- Gunslinger: Trick Shot: Range decreased from 30 feet to 12 feet, and will now try to hit the closest target, instead of a random target within range. Base chance increased from 10% to 50%.
- Rocket: Concussive Rocket: The Knock caused by this advantage now properly scales with Ego. The tooltip description has been cleaned up as well.
- Sniper Rifle: Fixed some errors in the description and tooltip. These are just description changes.
Power Armor
- Chest Beam: The debuff applied by this power was incorrectly affecting the damage dealt in the same application as the debuff. The debuff will now correctly take place after the hit, instead of prior to it.
- Energy Wave (New!): This new Tier 3 power is a charged PBAoE that deals Particle damage and knocks back foes.
- Energy Wave: Hardened Particle Matrix (New!): This 3 point advantage causes your Energy Wave to grant you a temporary damage absorption shield based on the number of targets hit.
- Mini Gun: U-238 Rounds: The debuff applied by this power was incorrectly affecting the damage dealt in the same application as the debuff. The debuff will now correctly take place after the hit, instead of prior to it.
- Mini Gun: U-238 Rounds: Now has the correct icon.
Telekinesis
- Kinetic Darts: Updated the long description to state that the opening shot can apply Ego Leech. This is just a description change.
- Ego Blade: Updated the long description to state that the opening shot can apply Ego Leech. This is just a description change.
- Ego Blade Breach: The debuff applied by this power was incorrectly affecting the damage dealt in the same application as the debuff. The debuff will now correctly take place after the first hit, instead of prior to it. (The second hit in this power activation is still affected by the debuff.)
- Ego Weaponry: Siphoning Strikes: The heal from this power will no longer erroneously report Dodges.
- Telekinetic Burst: Updated the Charged section of the description to match what the power actually does. This is just a description change.
Telepathy
- Ego Blast: Updated the tooltip to fully display the scaling chance to apply Disorient, instead of stating "The chance is low at tap, but scales up to 100% at full charge." This is just a tooltip change.
- Psychic Vortex: Single Minded: Stuns applied by this advantage should now work properly.
- Psychic Vortex: Single Minded: Now properly has an icon.
- Psychic Vortex: Ranks 2 and 3 of this power should no longer run as far away as they can from your foes, and should instead sit still like Rank 1.
- Collective Will: Consume Will: The debuff applied by this power was incorrectly affecting the damage dealt in the same application as the debuff. The debuff will now correctly take place after the hit, instead of prior to it.
- Collective Will: Consume Will: Now properly has an icon. Description updated to better reflect what the advantage does, as well.
Travel
- Jet Pack (New!): Strap in and hold on! Equip the Jet Pack of your choice and take to the skies. Note: If you do not have a Jet Pack equipped, this power will behave like Jet Boots flight, with different FX and animations.
Items
- Become Black Talon: The Energy Builder for the Black Talon should now properly work with Targeting Computer.
Tailor
- Retro Sci-Fi: An erroneous Sci-fi Jumpsuit option has been removed from Robotic Right Arm options.
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