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Après un post la semaine dernière ici :
http://forum.globalagendagame.com/ph...?f=170&t=14649 Les développeurs ont à nouveau postés sur le futur de l'AvA ici cette fois: http://forum.globalagendagame.com/ph...?f=170&t=15196 CC pour les gens sans compte: Here is a list of additional things we are currently considering for AvA, feedback is welcome. 1. Eliminating 'number of players in alliance' tax. Very little use for this tax with the other changes. 2. Significantly increasing tax for hexes held. This will reduce the number of territories typically held by any one agency and shift the focus more to territory management from territory control. (something along the lines of number of hexes cubed from squared) 3. Change the format of base raids. Instead of bases shielding areas around them, bases would give a bonus credits based on the taxes that territories around them generate. Base would have it's own fight format and still require a missile attack to remove it's shield from attack. Bases open 7 days a week, single attack per night for highest bidder with missile facility within range. 4. Mines/Labs/Factories would be able to adjust production between AvA items and Upgrade items (upgrades would be slightly better then from current versions) 5. Missile and Defense hexes combined into one facility. 6. Alliances would no longer give production bonuses to agencies. Each agency stands on it's own for production but other functions would remain (alliance chat, no attacks between allies, defense notifications, etc) 7. Agency 'leveling' which would reward members with credit bonuses when doing PvE/PvP matches as well as territory tax discounts to agency. (Achivements, HQs, etc.. would come latter on) 8. Allow Agencies to select 2 days a week to close territories. No attacking/defense of agency territories (besides base if one is held). Agency members can still help allies and can also do resource raid missions. 9. Zones do not 'reset', agencies still build particle forges for leveling up agency and getting various rewards. Resources and territory bonuses move around over time.
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http://chronicle.thesecretworld.com/character/Clover |
17/02/2010, 15h34 |
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