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C est annonce pour la 1.18 mais.... je sais pas ce aue c est. quelau un a t il une idee car j ai cherche sur google et j ai plusieurs reponses differentes... Merci de me faire profiter de votre experience mmo!
1.18

En gros:
- fin des quetes des dreads saints
- Possibilite de voir la map ds la chambre de preparation pre PB
- amelioration du stockage a pap pour le rendre moins inutile
- Correction de bugs divers

C'est tout... desole... (dur dur)...



This is a milestone build and represents about a month's worth of work since 1.17. (Not quite a month's worth of work - we have another feature coming along in the background that used some resources. So this build is lighter on new features than some we've done.) The biggest new feature in 1.18 is

* BFDS Finale: The epic conclusion to the serial Black Flags and Dread Saints arc is available now. There are multiple large battles and we highly recommend a team of 6 players for each.

We'll also be launching Leaderboards in this time-frame but those are on the website, not in the game. Also, they aren't quite ready yet so we'll be making a separate announcement.

Release Notes for 1.17.50.1 are here.

Known Issues:

* In this build, one of the rooms - a cave - used in the BFDS finale has incomplete art. The lighting, textures, camera volumes, and such have many issues. This room is much better in the next build you'll get.

Differences between 1.17.50.1and 1.18.34.0 include but aren't limited to:

Ships / Outfitting:

* La Belle Frigate: Damage didn't show up correctly graphically. Fixed.
* Ship Storage: If you have a ship in your capital city but you yourself are not in your capital city, you can still store that ship. Also, if you're not in your capital city and you have space in your dockyard, you can withdraw a ship from storage and teleport to your capital city to sail it. This enables you to use this feature without having to keep an extra ship stored in your capital.

Ship Combat / Skills:

* If you have multiple stacks of the same kind of ammo, cannons will now use from the smallest stack first and then from a larger stack if that small stack is depleted.
* If, in the Open Sea, you loaded your cannons with a shot type you didn't have enough of, it would load without complaint. And then in battle, if you fired and exited, it might reload that type (that you're completely out of) again without complaint. Fixed.
* If the only ammo of the type you've been using that remains on your ship is in other cannons, we'll correctly take it from those other cannons and reload them with basic round shot.
* Fixed a bug that happened if you were in boarding combat and your enemy's ship was sunk while you were between respawns.
* We no longer show floating damage numbers if you don't have line of sight to the ship receiving the damage. The same is true in avatar combat now also.

Swashbuckling:

* Sometimes NPCs with props (like soldiers carrying rifles, for example) would try to change what they were carrying and fail. For example, they'd try to put their rifles away and fight with a sword but either fight with both a sword and rifle or fight empty-handed. Fixed.

Missions:

* When you sink during a mission and you have durability remaining on your ship, you now return to the port where you accepted the mission. This makes failing missions taken in towns that don't belong to your nation a lot less of a hassle.
* Masts for Mayhem: One of the trees was floating off the ground. Fixed. Also, trees disappeared when you clicked them. Fixed.
* Unruly Patrons: Fixed the bug that let the bartender repeat his conversation.
* Wayward Son (and other missions): When you were in combat, the floaties over the prisoners (or other NPCs) did the wrong thing. Fixed.

Economy:

* Buy Orders: Currently, you can fill a buy order from a different port, as long as you have the necessary items stored in a warehouse in that port. You should also be able to fill a buy order using items stored in a ship in the dockyard in that port. Fixed.
* Buy Orders: It was possible to place a buy order for an item that's not tradable - in other words, that Buy Order will never be filled. Fixed.

PvP / Port Contention:

* Port Battle room maps: When you're in the ready room before a port battle, you can click on the map on the table and bring up a map of the battle you're about to enter. Use this map to better plan your strategy.
* In a 4-sided Skirmish with fewer than 4 sides, there used to be a gap in the UI. Fixed.

Art / Sound:

* Tweaked the way some torches look. Should be more torch-like now.
* Gold in pillaged towns was more green than gold. Fixed.
* When West End and other towns with the special Pillage liveliness have been pillaged, you should hear different music than when they're not pillaged.
* Ships creak when they turn now instead of having similar ambient audio regardless of what they were doing.

UI:

* Improved the tab order on the Buy Order UI.
* Ship Storage UI: If you scuttled the last ship in storage, the count showed 1/100 remaining. Fixed - it now shows 0/100 when your storage is emptied.
* Fixed a bug where you sometimes saw "Press X to use &&Do not use this field...&&." You should never see that. Let us know if you do.

Stability / Performance:

* Fixed a crash that could occur if you disconnected with the Buy Order UI open.
* Fixed a crash in shops, most often seen when using skill shops.
* Fixed a crash that could occur if we misread your inventory as you were teleporting between ships.
* Fixed a crash that could occur if you zone while having something in a list (like your inventory or the Skirmish UI) selected.
* Fixed a rare crash that could occur on the trial account UI.
* We changed some of the code that handles chat. You should see no change or improved performance. Let us know if you see any problems.
* Improved performance when scuttling a ship. You may not notice a change but stress-test automation was showing this was a much more complicated operation than it should have been.

Misc:

* If a society is renamed, the members receive system mail alerting them.
* Added some names to the Russian reserved name list for societies.
On pourrait traduire ton leaderboard par :
Tableau de bord du leader mais je préfères quand même livre de bord du capitaine

Ils avaient dit faire du " social ", ben tu as un outil sûrement à venir !!
Bref je vois rien d'autres personnellement !!
Oui et non , prenons le cas du Comptoir Royal :
148 membres , tout le monde a de 2 à 3 persos en moyenne donc on va dire pas loin de 50 joueurs réellement ! mais nous n'avons que entre 20 et 30 actifs tout level confondu du plus petit au plus gros.

donc on va dire qu'il me manque environ 20 joueurs et je ne sais pas depuis quand certains ne se sont pas connectés.

imaginons que je veuilles faire le ménage, bien que ça soit pas mon genre, ben rien ne me dit que cet " outil " ne me diras pas si le compte utilisateur est clos depuis 6 mois ou plus donc je penses que nous aurons une nouvelle vision des sociétés.

ceci étant j'admets que ça vaut surtout le coup pour les grosses guildes, quoique comme je suis un gros sentimental je risques de pas nécessairement m'en servir
Citation :
Publié par Ingo Mc Faydyen
Oui et non , prenons le cas du Comptoir Royal :
148 membres , tout le monde a de 2 à 3 persos en moyenne donc on va dire pas loin de 50 joueurs réellement ! mais nous n'avons que entre 20 et 30 actifs tout level confondu du plus petit au plus gros.

donc on va dire qu'il me manque environ 20 joueurs et je ne sais pas depuis quand certains ne se sont pas connectés.

imaginons que je veuilles faire le ménage, bien que ça soit pas mon genre, ben rien ne me dit que cet " outil " ne me diras pas si le compte utilisateur est clos depuis 6 mois ou plus donc je penses que nous aurons une nouvelle vision des sociétés.

ceci étant j'admets que ça vaut surtout le coup pour les grosses guildes, quoique comme je suis un gros sentimental je risques de pas nécessairement m'en servir

Clair, jamais tu n'oseras t'en servir ^^
Citation :
Publié par Badaboum64
1.18

- Possibilite de voir la map ds la chambre de preparation pre PB
Waa FLS se décide enfin à pondre un truc utile de temps en temps... pour une fois.

/applausse
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