Voilà un petit build, loin d' être très efficace, mais très amusant à jouer en arènes par exemple
Necromancer/Dervish
Level: 20
Blood Magic: 3 (2+1)
Death Magic: 14 (12+2)
Scythe Mastery: 10
Earth Prayers: 8
- Wearying Strike (Scythe Mastery)
If this attack hits, you deal +21 damage and inflict a Deep Wound for 8 seconds. You suffer from Weakness for 10 seconds.
Energy:5 Cast:0 Recharge:6
- Crippling Sweep (Scythe Mastery)
If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 17 seconds).
Energy:5 Cast:0 Recharge:6
- Signet of Agony (Blood Magic)
Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 17 damage.
Energy:0 Cast:0.75 Recharge:15
- Taste of Pain (Death Magic)
If target foe is below 50% Health, you gain 142 Health.
Energy:5 Cast:0.25 Recharge:10
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
- Contagion [Elite] (Death Magic)
For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 5% maximum Health.
Energy:5 Cast:1 Recharge:20
- Dark Aura (Death Magic)
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 47 Shadow damage to adjacent foes, and you lose 19 Health.
Energy:10 Cast:1 Recharge:10
- Mystic Regeneration (Earth Prayers)
For 20 seconds, you have +3 Health regeneration for each Enchantment on you.
Energy:10 Cast:0.25 Recharge:5
Nom des skills en français (

):
aura noire, contagion, saveur de la douleur, sceau d'agonie, sceau de resurrection, coup lassant, fauchage invalidant, régénération mystique
Garder les 3 enchants up pour compenser la perte de vie (sacrifice), le reste c'est simple, on spamm les attaques à la faux et le sceau...