Pour ceux qui ne suivraient pas les forums officiels, je vous met ici deux petits posts de développeurs concernant certains aspects de PBS. Ici, il sera question de l'extension de la période possible concernant les réalisations de modèles de navires par la communauté (1660 à 1740) et des caractères accentués pour nos pseudos In Game.
Publié par Augustus; au sujet de la création de navires
Flying Lab Software has decided, in a joint decision with the Steering Committee, to extend the acceptable date range for user-submitted ships back to 1660. This means that the new acceptable range for ships is from 1660 to 1740.
This move allows gives all of us access to the great wealth of beautiful and well-documented ships from the decade of the 1660s. It also allows our game to encompass two distinct "styles" of naval architecture: the older style epitomized by the ships of the Anglo-Dutch wars, and the newer, more "modern" style just emerging in the early decades of the 18th century.
The vessels the shipwrights in this community have produced have far exceeded our expectations, and we're very excited about the opportunities that opening up an even broader range of ships will allow.
Cheers!
-Taylor Daynes
Lead Designer
Source
Publié par Rev; au sujet des caractères accentués
We solved this problem recently.
Accented characters are treated like unaccented characters as far as the code is concerned. So Fred and Fréd are identical to the code even though they display differently. This means that if I have a character named Fred Frith and you want to make a character named Fréd Frith, you can't. That namespace is taken.
Likewise, we deal with chat, etc., the same way. If I'm Fréd Frith and you use /tell Fred Frith then you reach me.
We do display the usual set of accented characters.
All of this is important for localized versions of the game, but it's available universally.
Source
Si besoin, je peux traduire en français et si ce genre de petites informations vous plaisent, je ferais ce genre de sujets plus souvent.
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