[Résolu] - client_default.cfg

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Voila j'ai un petit problème: quand je veux lancer le jeu, après le choix du serveur, j'ai une fenêtre <NotExist:TheSagaOfRyzom> avec le message Parse error on the "D:/Ryzom/client_default.cfg" file, line 1 ...
Si quelqu'un est apte à me donner de plus amples informations ...
j'ai une meilleure idée...quelqu'un pourrait poster ici le code dans le fichier? ont remplace par, on change la config et zioup, ca devrait aller..

(parce que après le recover, espèce de Bug on se retrouve avec NOT VALID CONTENT dans le fichier de config, et c'est tout)
tu as qu'a mettre ceci dans le fichier, ca devrait aller ensuite...

Code:
//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////


// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
SaveConfig = 1;
ClientLight= 0;
TestConfig= 0;   // Test the external configurator : lookup in the translation directory for *.uxt files

///////////////////
// WINDOW CONFIG //
///////////////////
Direct3d   = 0;
FullScreen = 1;
Width      = 1024;
Height     = 768;
PositionX  = 0;
PositionY  = 0;
Frequency  = 60;
Depth      = 32;
Sleep      = -1;
ProcessPriority   = 0;   // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast   = 0.0;      // -1.0 ~ 1.0
Luminosity = 0.0;      // -1.0 ~ 1.0
Gamma      = 0.0;      // -1.0 ~ 1.0
Contrast_min   = -1.0;
Luminosity_min   = -1.0;
Gamma_min      = -1.0;
Contrast_max   = 1.0;
Luminosity_max   = 1.0;
Gamma_max      = 1.0;


////////////////
// INTERFACES //
////////////////

// the language to use as in ISO 639-2
ForceLanguage = 1;
LanguageCode = "en";      // english
DebugStringManager = 0;      // no debug

// What is added to that is "_mf.html" at the end for a melee fighter
HTMLPrefixCareer = "http://ryzom:FirstEver@213.208.119.222/help/career";

XMLInputFile = "input_config_v3.xml";

SkipIntro = 0;
SelectCharacter = -1;

XMLOutGameInterfaceFiles = {
   "out_v2_config.xml",
   "out_v2_widgets.xml",
   "out_v2_connect.xml",
   "out_v2_intro.xml",
   "out_v2_select.xml",
   "out_v2_appear.xml",
   "out_v2_location.xml",   
   "out_v2_crash.xml",
   "out_v2_hierarchy.xml",
   "out_v2_keys.xml",
};

//XMLOutGameInterfaceFiles = {
//   "outgame_config.xml",
//   "outgame_widgets.xml",
//   "outgame_connect.xml",
//   "outgame_intro.xml",
//   "outgame_select.xml",
//   "outgame_specie.xml",
//   "outgame_career.xml",
//   "outgame_appear.xml",
//   "outgame_summary.xml",
//   "outgame_location.xml",   
//   "outgame_crash.xml",
//   "outgame_hierarchy.xml",
//   "outgame_keys.xml",
//};


XMLInterfaceFiles = {
   "config.xml",
   "widgets.xml",       
   "player.xml",
   "inventory.xml",
   "interaction.xml",
   "phrase.xml",
   "harvest.xml",
   "macros.xml",
   "info_player.xml",
   "guild.xml",
   "taskbar.xml",
   "game_config.xml",
   "game_context_menu.xml",
   "player_trade.xml",
   "bot_chat_v4.xml",
   "compass.xml",
   "map.xml",
   "emote.xml",
   "hierarchy.xml",
   "reset.xml",
   "actions.xml",
   "help.xml",
   "commands.xml"
};

// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";

////////////////
// NET CONFIG // WARNING: now you have to pass the address of the ***FRONTEND SERVICE*** and not the login service
////////////////
FSHost            = "";
WebServer         = "213.208.119.222";
Local            = 0;
//UserId            = 11;

////////////////////////
// USER ENTITY CONFIG //
////////////////////////
Position = {  4760.361816, - 3620.060791, 0.0 };   // Matis Ville

Heading            = { 0.998938, 0.046083, 0.0 };
EyesHeight         = 1.5;
Walk            = 1.66;
Run               = 6.0;
Fly               = 25.0;
FlyAccel         = 1000.0;
UserSheet         = "fyros.race_stats";
Sex               = 0;   // Only in Local Mode.

///////////
// MOUSE //
///////////
DisableDirectInput   = 0; // Force direct input disabled
HardwareCursor      = 0;

CursorSpeed         = 1.0;         // In pixels per mickey
CursorSpeed_min      = 0.5;
CursorSpeed_max      = 2.0;

CursorAcceleration      = 40;      // Threshold in mickey
CursorAcceleration_min   = 20;
CursorAcceleration_max   = 80;

FreeLookSpeed      = 0.001;      // In radian per mickey
FreeLookSpeed_min   = 0.010;
FreeLookSpeed_max   = 0.0001;

FreeLookAcceleration      = 40;   // Threshold in mickey
FreeLookAcceleration_min   = 20;
FreeLookAcceleration_max   = 80;

///////////////////
// RENDER CONFIG //
///////////////////
Background          = {240, 240, 170};
ZFar                = 500.000000;

// NB: thoses variables configure also the InGameConfigurator:
// _min and _max define the bounds
// _step defines the step (NB: take care of _min and _max!!)
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one


// *** LANDSCAPE
LandscapeTileNear      = 50.000000;
LandscapeTileNear_min   = 20.000000;
LandscapeTileNear_max   = 100.000000;
LandscapeTileNear_step   = 10.0;
LandscapeTileNear_ps0   = 20.0;
LandscapeTileNear_ps1   = 40.0;
LandscapeTileNear_ps2   = 50.0;
LandscapeTileNear_ps3   = 80.0;

// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold      = 1000.0;
LandscapeThreshold_min   = 100.0;   // Low quality => 0.01 threshold
LandscapeThreshold_max   = 2000.0;   // High quality => 0.0005 threshold
LandscapeThreshold_step   = 100.0;
LandscapeThreshold_ps0   = 100.0;
LandscapeThreshold_ps1   = 500.0;
LandscapeThreshold_ps2   = 1000.0;
LandscapeThreshold_ps3   = 2000.0;

Vision      = 500.000000;
Vision_min   = 200.000000;
Vision_max   = 800.000000;
Vision_step   = 100.000000;
Vision_ps0   = 200.0;
Vision_ps1   = 400.0;
Vision_ps2   = 500.0;
Vision_ps3   = 800.0;

MicroVeget      = 1;   // Enable/Disable MicroVeget.
MicroVeget_ps0   = 0;
MicroVeget_ps1   = 1;
MicroVeget_ps2   = 1;
MicroVeget_ps3   = 1;

MicroVegetDensity      = 80.0;
MicroVegetDensity_min   = 10.0;
MicroVegetDensity_max   = 100.0;
MicroVegetDensity_step   = 10.0;
MicroVegetDensity_ps0   = 10.0;   // not used since disabled!
MicroVegetDensity_ps1   = 30.0;
MicroVegetDensity_ps2   = 80.0;
MicroVegetDensity_ps3   = 100.0;


// *** FX
FxNbMaxPoly      = 10000;
FxNbMaxPoly_min   = 2000;
FxNbMaxPoly_max   = 20000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0   = 2000;
FxNbMaxPoly_ps1   = 6000;
FxNbMaxPoly_ps2   = 10000;
FxNbMaxPoly_ps3   = 16000;

Cloud = 1;
Cloud_ps0   = 0   ;
Cloud_ps1   = 1   ;
Cloud_ps2   = 1   ;
Cloud_ps3   = 1   ;

CloudQuality      = 160.0;
CloudQuality_min   = 80.0;
CloudQuality_max   = 320.0;
CloudQuality_step   = 20.0;
CloudQuality_ps0   = 80.0;   // not used since disabled!
CloudQuality_ps1   = 80.0;
CloudQuality_ps2   = 160.0;
CloudQuality_ps3   = 320.0;

CloudUpdate      = 1;
CloudUpdate_min   = 1;
CloudUpdate_max   = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0   = 1;   // not used since disabled!
CloudUpdate_ps1   = 1;
CloudUpdate_ps2   = 1;
CloudUpdate_ps3   = 3;

Shadows     = 1;
Shadows_ps0   = 0;
Shadows_ps1   = 1;
Shadows_ps2   = 1;
Shadows_ps3   = 1;


// *** CHARACTERS
SkinNbMaxPoly      = 50000;
SkinNbMaxPoly_min   = 5000;
SkinNbMaxPoly_max   = 70000;
SkinNbMaxPoly_step   = 5000;
SkinNbMaxPoly_ps0   = 10000;
SkinNbMaxPoly_ps1   = 30000;
SkinNbMaxPoly_ps2   = 50000;
SkinNbMaxPoly_ps3   = 70000;

NbMaxSkeletonNotCLod      = 20;
NbMaxSkeletonNotCLod_min   = 5;
NbMaxSkeletonNotCLod_max   = 30;
NbMaxSkeletonNotCLod_step   = 5;
NbMaxSkeletonNotCLod_ps0   = 10;
NbMaxSkeletonNotCLod_ps1   = 15;
NbMaxSkeletonNotCLod_ps2   = 20;
NbMaxSkeletonNotCLod_ps3   = 30;

CharacterFarClip      = 100.0;
CharacterFarClip_min   = 50.0;
CharacterFarClip_max   = 200.0;
CharacterFarClip_step   = 10.0;
CharacterFarClip_ps0   = 50.0;
CharacterFarClip_ps1   = 80.0;
CharacterFarClip_ps2   = 100.0;
CharacterFarClip_ps3   = 200.0;


// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio   = 1.33333;
FoV                 = 75.0;
ForceDXTC           = 1;   // Enable/Disable DXTC.
DivideTextureSizeBy2= 0;   // Divide texture size
DisableVtxProgram   = 0;   // Disable Hardware Vertex Program.
DisableVtxAGP       = 0;   // Disable Hardware Vertex AGP.
DisableTextureShdr  = 0;   // Disable Hardware Texture Shader.
GlobalWindPower     = 0.10;
GlobalWindDirection = {1,0,0};
HDEntityTexture     = 0;
HDTextureInstalled  = 1;
Fog            = 1;
WaitVBL          = 0;   // 0 or 1 to wait Vertical Sync.

ShowPath         = 0;
Names               = 0;
ShadowsClipFar      = 10.0;
ShadowsLodDist      = 3.0;
DrawBoxes         = 0;

GroundFXMaxDist     = 40.0;   // max distance at which ground fxs are displayed (ground fxs include sawdust clouds when character are walking in the desert etc.)
GroundFXMaxNB       = 10;     // max number of ground fxs to be displayed simultaneously
GroundFXCacheSize   = 10;     // number of ground fxs in cache

MaxNumberOfTimedFXInstances = 20; // max number of environment / timed fxs (includes micro-life, torchs etc ...)


//////////////////
// GAME OPTIONS //
//////////////////
RyzomDay         = 0;   // Starting Day (Only works in local mode).
RyzomTime         = 12.0;   // Starting Time (Only works in local mode).
ManualWeatherSetup   = 0;   // '1' To be able to change Ryzom Time in real time.
SelectWithRClick   = 1;
DisplayWeapons      = 1;
RunAtTheBeginning   = 1;
RotKeySpeedMax      = 2.0;
RotKeySpeedMax_min   = 1.0;
RotKeySpeedMax_max   = 4.0;
RotKeySpeedMin      = 1.0;
RotKeySpeedMin_min   = 0.5;
RotKeySpeedMin_max   = 2.0;
RotAccel         = 3.0;
ShowNameUnderCursor = 1;
ShowNameSelected   = 1;
ShowNameBelowDistance = 20.0;
ForceIndoorFPV      = 0;
FollowOnAtk         = 0;
ZCPacsPrim         = "gen_bt_col_ext.pacs_prim";

/////////////////
// PREFERENCES //
/////////////////
FPV               = 0;   // FPV(First Person View) : default is false (Third Person View).
CameraHeight      = 2.2;   // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance      = 3.0;   // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep      = 1.0;
CameraDistMin      = 1.0;
CameraDistMax      = 5.0;
CameraAccel         = 5.0;
CameraSpeedMin      = 2.0;
CameraSpeedMax      = 100.0;

////////////
// TUNING //
////////////
TimeToRemoveCol         = 1000;
AttackDist            = 0.5;         // Distance (in meter) between 2 entities in combat mode (without the entites radius).
TimeToAdjustCamera      = 1000.0;      // 1sec in ms.
ChangeDirAngle         = 1.70;         // a bit more than 90°
GuildSymbolSize         = 0.3;
LootDist            = 4.0;         // Distance maximum from the corpse to be able to loot or harvest (in meter).
ImpactTriggerTime      = 0.4;         // When to start the impact
RotSpeedMax            = 2.0;
RotSpeedMin            = 0.5;
TPVMinPitch            = -1.5;
TPVMaxPitch            =  1.5;
MaxHeadTargetDist      = 30.0;
ChaseReactionTime      = 0.4;
DeadFXName            = "misc_dead.ps";
ImpactFXName         = "impact.ps";
SkillUpFXName         = "misc_levelup.ps";
SelectionFX            = "sfx_selection.ps";
MouseOverFX            = "sfx_selection_mouseover.ps";
SelectionFXSize         = 1;         // The scale applied to the skeleton FX is max of selection box[width,height,depth] * SelectionFXSize
MinDistFactor         = 0.5;         // Factor of the walk animation distance after which the entity will start moving.
NameScale            = 1.0;
NamePos               = 0.02;
NameFontSize         = 20;
MaxNameDist            = 50.0;
ConstNameSizeDist      = 20.0;
BarsHeight            = 0.002;      // Size of the bar (hp) (percentage of the screen height)
BarsWidth            = 0.05;         // Size of the bar (hp) (percentage of the screen width)
FightAreaSize         = 1.0;
SelectionDist         = 150.0;      // Distance maximum to be able to select an entity (in meter).
SelectionOutBBoxWeight   = 4.0;         // Weight for the "the more you click on center, the more it will be selected"
SpaceSelectionDist      = 50.0;         // Distance Max for the space selection to work
SpaceSelectionMaxCycle   = 3;         // Max near entities to cycle through


//////////////////////
// TUNING ANIMATION //
//////////////////////
AnimatedAngleThreshold = 25.0;
BlendFrameNumber       = 5;
PutBackItems = 0;

//////////////////
// SOUND CONFIG //
//////////////////
SoundOn = 1;
UseEax = 0;
UseADPCM = 0;
SampleBankDir = "data/sound/samplebanks";
UserEntitySoundLevel = 0.5;

MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;

// USER COLOR CONFIG
ColorShout =  { 150, 0, 0 };
ColorTalk =  { 255, 255, 255 };
ColorWhisper =  { 0, 0, 150 };

// MISC
PreDataPath = { "patch", "data" };
DataPath = { "patch", "data" };
UpdatePackedSheet = 0;
NeedComputeVS = 0;
EndScreenTimeOut = 0.0;
Login_BG = "login_bg.tga";
Loading_BG = "loading_bg.tga";
Teleport_BG = "teleport_bg.tga";
Elevator_BG = "elevator_bg.tga";
Death_BG = "resurect_bg.tga";
End_BG = "end_bg.tga";
SceneName = "";
IdFilePath = "sheet_id.bin";
AutoReloadFiles = 0;
BlendShapePatched = 0;

PacsPrimDir = { "data/3d/ecosystems/desert/pacs_prim", "data/3d/ecosystems/jungle/pacs_prim",
      "data/3d/ecosystems/lacustre/pacs_prim", "data/3d/ecosystems/primes_racines/pacs_prim" };

NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
NegFiltersInfo = {"CLIMPD:", "CPath::lookup", "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };




// MOVIESHOOTER CONFIG
MovieShooterMemory   = 0;
MovieShooterPath   = "MovieShooter";
MovieShooterBlend   = 1;
MovieShooterFramePeriod   = 0.040;
ForceDeltaTime = 0;

// Must always be empty here
ClientVersion="";

SystemInfoColors =
{ 
"RG", "255 0 0 255",
"BC", "255 255 255 255",
"JA", "255 255 0 255",
"BL", "120 120 255 255",
"VE", "0 255 0 255",
"VI", "255 0 255 255"
};

///////////
// DEBUG //
///////////
DebugFontSize  = 16;
DebugFontColor = { 250, 250, 250};
DebugLineStep  = 0.02;
VerboseAnimParsing = 0;      // display animation automaton data on parsing

OffImpactFX =
{
      "mag_off_impact_blunt.ps",      // DirectBlunt
      "mag_off_impact_piercing.ps",   // DirectPiercing
      "mag_off_impact_slashing.ps",   // DirectSlashing
      "mag_off_impact_acid.ps",      // DirectAcid
      "mag_off_impact_cold.ps",      // DirectCold
      "mag_off_impact_rot.ps",      // DirectRot
      "mag_off_impact_electric.ps",   // DirectElectric
      "mag_off_impact_fire.ps",      // DirectFire
      "mag_off_impact_poison.ps",      // DirectPoison
      "mag_off_impact_shockwave.ps",   // DirectShockwave
      "mag_off_impact_heal_hp.ps",   // DirectHeal
      "mag_off_impact_heal_sap.ps",   // DirectSapGift
      "mag_off_impact_heal_sta.ps",   // DirectStaGift

      "todo_cure",               // DoTBreak,
      "todo_cure",               // CurseBreak,
      "todo_cure",               // SicknessBreak,
      
      "mag_off_impact_blunt.ps",      // LinkBlunt
      "mag_off_impact_piercing.ps",   // LinkPiercing
      "mag_off_impact_slashing.ps",   // LinkSlashing
      "mag_off_impact_acid.ps",      // LinkAcid
      "mag_off_impact_rot.ps",      // LinkRot
      "mag_off_impact_cold.ps",      // LinkCold
      "mag_off_impact_fire.ps",      // LinkFire
      "mag_off_impact_electric.ps",   // LinkElectric
      "mag_off_impact_shockwave.ps",   // LinkShockwave
      "mag_off_impact_poison.ps",      // LinkPoison
      "mag_off_impact_sickness.ps",   // MadnessMelee,
      "mag_off_impact_sickness.ps",   // MadnessMagic,
      "mag_off_impact_sickness.ps",   // MadnessRange,
      "mag_off_impact_sickness.ps",   // SlowMove,
      "mag_off_impact_sickness.ps",   // SlowMelee,
      "mag_off_impact_sickness.ps",   // SlowMagic,
      "mag_off_impact_sickness.ps",   // SlowRange,
      "mag_off_impact_sickness.ps",   // DebuffSkillMelee,
      "mag_off_impact_sickness.ps",   // DebuffSkillMagic,
      "mag_off_impact_sickness.ps",   // DebuffSkillRange,
      "mag_off_impact_sickness.ps",   // DebuffResistBlunt,
      "mag_off_impact_sickness.ps",   // DebuffResistSlash,
      "mag_off_impact_sickness.ps",   // DebuffResistPierce,
      "mag_off_impact_sickness.ps",   // DebuffResistAcid,
      "mag_off_impact_sickness.ps",   // DebuffResistRot,
      "mag_off_impact_sickness.ps",   // DebuffResistCold,
      "mag_off_impact_sickness.ps",   // DebuffResistFire,
      "mag_off_impact_sickness.ps",   // DebuffResistPoison,
      "mag_off_impact_sickness.ps",   // DebuffResistShock,
      "mag_off_impact_sickness.ps",   // DebuffResistElecticity,
      "mag_off_impact_mezz.ps",      // Mezz
      "mag_off_impact_stun.ps",      // Stun
      "mag_off_impact_root.ps",      // Root
      "mag_off_impact_fear.ps",      // Fear
      "todo_curse",               // Blind,
      "todo_curse",               // ForbidItem,
      "mag_off_impact_hatred.ps",      // FaunaHatred,
      "mag_off_impact_hatred.ps",      // FloraHatred,
      "mag_off_impact_hatred.ps",      // KitinHatred,
      "mag_off_impact_hatred.ps",      // HominHatred,
      "mag_off_impact_hatred.ps",      // DegenerateHatred,
      "todo_curse",               // MagicDmgAmpli,
      "todo_curse",               // MeleeDmgAmpli,
      "todo_curse",               // RangeDmgAmpli,
      "todo_curse",               // RangeCap,
      "mag_off_impact_heal_hp.ps",   // LinkHeal
      "mag_off_impact_heal_sap.ps",   // LinkSapGift
      "mag_off_impact_heal_sta.ps",   // LinkStaGift
};

//NotesFilename = "\\server\public\ryzom_notes.cfg";
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