tu as qu'a mettre ceci dans le fichier, ca devrait aller ensuite...
//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
SaveConfig = 1;
ClientLight= 0;
TestConfig= 0; // Test the external configurator : lookup in the translation directory for *.uxt files
///////////////////
// WINDOW CONFIG //
///////////////////
Direct3d = 0;
FullScreen = 1;
Width = 1024;
Height = 768;
PositionX = 0;
PositionY = 0;
Frequency = 60;
Depth = 32;
Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;
////////////////
// INTERFACES //
////////////////
// the language to use as in ISO 639-2
ForceLanguage = 1;
LanguageCode = "en"; // english
DebugStringManager = 0; // no debug
// What is added to that is "_mf.html" at the end for a melee fighter
HTMLPrefixCareer = "http://ryzom:FirstEver@213.208.119.222/help/career";
XMLInputFile = "input_config_v3.xml";
SkipIntro = 0;
SelectCharacter = -1;
XMLOutGameInterfaceFiles = {
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
};
//XMLOutGameInterfaceFiles = {
// "outgame_config.xml",
// "outgame_widgets.xml",
// "outgame_connect.xml",
// "outgame_intro.xml",
// "outgame_select.xml",
// "outgame_specie.xml",
// "outgame_career.xml",
// "outgame_appear.xml",
// "outgame_summary.xml",
// "outgame_location.xml",
// "outgame_crash.xml",
// "outgame_hierarchy.xml",
// "outgame_keys.xml",
//};
XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"emote.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"commands.xml"
};
// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";
////////////////
// NET CONFIG // WARNING: now you have to pass the address of the ***FRONTEND SERVICE*** and not the login service
////////////////
FSHost = "";
WebServer = "213.208.119.222";
Local = 0;
//UserId = 11;
////////////////////////
// USER ENTITY CONFIG //
////////////////////////
Position = { 4760.361816, - 3620.060791, 0.0 }; // Matis Ville
Heading = { 0.998938, 0.046083, 0.0 };
EyesHeight = 1.5;
Walk = 1.66;
Run = 6.0;
Fly = 25.0;
FlyAccel = 1000.0;
UserSheet = "fyros.race_stats";
Sex = 0; // Only in Local Mode.
///////////
// MOUSE //
///////////
DisableDirectInput = 0; // Force direct input disabled
HardwareCursor = 0;
CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;
FreeLookSpeed = 0.001; // In radian per mickey
FreeLookSpeed_min = 0.010;
FreeLookSpeed_max = 0.0001;
FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;
///////////////////
// RENDER CONFIG //
///////////////////
Background = {240, 240, 170};
ZFar = 500.000000;
// NB: thoses variables configure also the InGameConfigurator:
// _min and _max define the bounds
// _step defines the step (NB: take care of _min and _max!!)
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 80.0;
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;
// *** FX
FxNbMaxPoly = 10000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 20000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 6000;
FxNbMaxPoly_ps2 = 10000;
FxNbMaxPoly_ps3 = 16000;
Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;
CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;
CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;
Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;
// *** CHARACTERS
SkinNbMaxPoly = 50000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 70000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 30000;
SkinNbMaxPoly_ps2 = 50000;
SkinNbMaxPoly_ps3 = 70000;
NbMaxSkeletonNotCLod = 20;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 30;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 15;
NbMaxSkeletonNotCLod_ps2 = 20;
NbMaxSkeletonNotCLod_ps3 = 30;
CharacterFarClip = 100.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 200.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 80.0;
CharacterFarClip_ps2 = 100.0;
CharacterFarClip_ps3 = 200.0;
// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
FoV = 75.0;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
GlobalWindPower = 0.10;
GlobalWindDirection = {1,0,0};
HDEntityTexture = 0;
HDTextureInstalled = 1;
Fog = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
ShowPath = 0;
Names = 0;
ShadowsClipFar = 10.0;
ShadowsLodDist = 3.0;
DrawBoxes = 0;
GroundFXMaxDist = 40.0; // max distance at which ground fxs are displayed (ground fxs include sawdust clouds when character are walking in the desert etc.)
GroundFXMaxNB = 10; // max number of ground fxs to be displayed simultaneously
GroundFXCacheSize = 10; // number of ground fxs in cache
MaxNumberOfTimedFXInstances = 20; // max number of environment / timed fxs (includes micro-life, torchs etc ...)
//////////////////
// GAME OPTIONS //
//////////////////
RyzomDay = 0; // Starting Day (Only works in local mode).
RyzomTime = 12.0; // Starting Time (Only works in local mode).
ManualWeatherSetup = 0; // '1' To be able to change Ryzom Time in real time.
SelectWithRClick = 1;
DisplayWeapons = 1;
RunAtTheBeginning = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
ShowNameUnderCursor = 1;
ShowNameSelected = 1;
ShowNameBelowDistance = 20.0;
ForceIndoorFPV = 0;
FollowOnAtk = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 5.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
////////////
// TUNING //
////////////
TimeToRemoveCol = 1000;
AttackDist = 0.5; // Distance (in meter) between 2 entities in combat mode (without the entites radius).
TimeToAdjustCamera = 1000.0; // 1sec in ms.
ChangeDirAngle = 1.70; // a bit more than 90°
GuildSymbolSize = 0.3;
LootDist = 4.0; // Distance maximum from the corpse to be able to loot or harvest (in meter).
ImpactTriggerTime = 0.4; // When to start the impact
RotSpeedMax = 2.0;
RotSpeedMin = 0.5;
TPVMinPitch = -1.5;
TPVMaxPitch = 1.5;
MaxHeadTargetDist = 30.0;
ChaseReactionTime = 0.4;
DeadFXName = "misc_dead.ps";
ImpactFXName = "impact.ps";
SkillUpFXName = "misc_levelup.ps";
SelectionFX = "sfx_selection.ps";
MouseOverFX = "sfx_selection_mouseover.ps";
SelectionFXSize = 1; // The scale applied to the skeleton FX is max of selection box[width,height,depth] * SelectionFXSize
MinDistFactor = 0.5; // Factor of the walk animation distance after which the entity will start moving.
NameScale = 1.0;
NamePos = 0.02;
NameFontSize = 20;
MaxNameDist = 50.0;
ConstNameSizeDist = 20.0;
BarsHeight = 0.002; // Size of the bar (hp) (percentage of the screen height)
BarsWidth = 0.05; // Size of the bar (hp) (percentage of the screen width)
FightAreaSize = 1.0;
SelectionDist = 150.0; // Distance maximum to be able to select an entity (in meter).
SelectionOutBBoxWeight = 4.0; // Weight for the "the more you click on center, the more it will be selected"
SpaceSelectionDist = 50.0; // Distance Max for the space selection to work
SpaceSelectionMaxCycle = 3; // Max near entities to cycle through
//////////////////////
// TUNING ANIMATION //
//////////////////////
AnimatedAngleThreshold = 25.0;
BlendFrameNumber = 5;
PutBackItems = 0;
//////////////////
// SOUND CONFIG //
//////////////////
SoundOn = 1;
UseEax = 0;
UseADPCM = 0;
SampleBankDir = "data/sound/samplebanks";
UserEntitySoundLevel = 0.5;
MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;
// USER COLOR CONFIG
ColorShout = { 150, 0, 0 };
ColorTalk = { 255, 255, 255 };
ColorWhisper = { 0, 0, 150 };
// MISC
PreDataPath = { "patch", "data" };
DataPath = { "patch", "data" };
UpdatePackedSheet = 0;
NeedComputeVS = 0;
EndScreenTimeOut = 0.0;
Login_BG = "login_bg.tga";
Loading_BG = "loading_bg.tga";
Teleport_BG = "teleport_bg.tga";
Elevator_BG = "elevator_bg.tga";
Death_BG = "resurect_bg.tga";
End_BG = "end_bg.tga";
SceneName = "";
IdFilePath = "sheet_id.bin";
AutoReloadFiles = 0;
BlendShapePatched = 0;
PacsPrimDir = { "data/3d/ecosystems/desert/pacs_prim", "data/3d/ecosystems/jungle/pacs_prim",
"data/3d/ecosystems/lacustre/pacs_prim", "data/3d/ecosystems/primes_racines/pacs_prim" };
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
NegFiltersInfo = {"CLIMPD:", "CPath::lookup", "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// MOVIESHOOTER CONFIG
MovieShooterMemory = 0;
MovieShooterPath = "MovieShooter";
MovieShooterBlend = 1;
MovieShooterFramePeriod = 0.040;
ForceDeltaTime = 0;
// Must always be empty here
ClientVersion="";
SystemInfoColors =
{
"RG", "255 0 0 255",
"BC", "255 255 255 255",
"JA", "255 255 0 255",
"BL", "120 120 255 255",
"VE", "0 255 0 255",
"VI", "255 0 255 255"
};
///////////
// DEBUG //
///////////
DebugFontSize = 16;
DebugFontColor = { 250, 250, 250};
DebugLineStep = 0.02;
VerboseAnimParsing = 0; // display animation automaton data on parsing
OffImpactFX =
{
"mag_off_impact_blunt.ps", // DirectBlunt
"mag_off_impact_piercing.ps", // DirectPiercing
"mag_off_impact_slashing.ps", // DirectSlashing
"mag_off_impact_acid.ps", // DirectAcid
"mag_off_impact_cold.ps", // DirectCold
"mag_off_impact_rot.ps", // DirectRot
"mag_off_impact_electric.ps", // DirectElectric
"mag_off_impact_fire.ps", // DirectFire
"mag_off_impact_poison.ps", // DirectPoison
"mag_off_impact_shockwave.ps", // DirectShockwave
"mag_off_impact_heal_hp.ps", // DirectHeal
"mag_off_impact_heal_sap.ps", // DirectSapGift
"mag_off_impact_heal_sta.ps", // DirectStaGift
"todo_cure", // DoTBreak,
"todo_cure", // CurseBreak,
"todo_cure", // SicknessBreak,
"mag_off_impact_blunt.ps", // LinkBlunt
"mag_off_impact_piercing.ps", // LinkPiercing
"mag_off_impact_slashing.ps", // LinkSlashing
"mag_off_impact_acid.ps", // LinkAcid
"mag_off_impact_rot.ps", // LinkRot
"mag_off_impact_cold.ps", // LinkCold
"mag_off_impact_fire.ps", // LinkFire
"mag_off_impact_electric.ps", // LinkElectric
"mag_off_impact_shockwave.ps", // LinkShockwave
"mag_off_impact_poison.ps", // LinkPoison
"mag_off_impact_sickness.ps", // MadnessMelee,
"mag_off_impact_sickness.ps", // MadnessMagic,
"mag_off_impact_sickness.ps", // MadnessRange,
"mag_off_impact_sickness.ps", // SlowMove,
"mag_off_impact_sickness.ps", // SlowMelee,
"mag_off_impact_sickness.ps", // SlowMagic,
"mag_off_impact_sickness.ps", // SlowRange,
"mag_off_impact_sickness.ps", // DebuffSkillMelee,
"mag_off_impact_sickness.ps", // DebuffSkillMagic,
"mag_off_impact_sickness.ps", // DebuffSkillRange,
"mag_off_impact_sickness.ps", // DebuffResistBlunt,
"mag_off_impact_sickness.ps", // DebuffResistSlash,
"mag_off_impact_sickness.ps", // DebuffResistPierce,
"mag_off_impact_sickness.ps", // DebuffResistAcid,
"mag_off_impact_sickness.ps", // DebuffResistRot,
"mag_off_impact_sickness.ps", // DebuffResistCold,
"mag_off_impact_sickness.ps", // DebuffResistFire,
"mag_off_impact_sickness.ps", // DebuffResistPoison,
"mag_off_impact_sickness.ps", // DebuffResistShock,
"mag_off_impact_sickness.ps", // DebuffResistElecticity,
"mag_off_impact_mezz.ps", // Mezz
"mag_off_impact_stun.ps", // Stun
"mag_off_impact_root.ps", // Root
"mag_off_impact_fear.ps", // Fear
"todo_curse", // Blind,
"todo_curse", // ForbidItem,
"mag_off_impact_hatred.ps", // FaunaHatred,
"mag_off_impact_hatred.ps", // FloraHatred,
"mag_off_impact_hatred.ps", // KitinHatred,
"mag_off_impact_hatred.ps", // HominHatred,
"mag_off_impact_hatred.ps", // DegenerateHatred,
"todo_curse", // MagicDmgAmpli,
"todo_curse", // MeleeDmgAmpli,
"todo_curse", // RangeDmgAmpli,
"todo_curse", // RangeCap,
"mag_off_impact_heal_hp.ps", // LinkHeal
"mag_off_impact_heal_sap.ps", // LinkSapGift
"mag_off_impact_heal_sta.ps", // LinkStaGift
};
//NotesFilename = "\\server\public\ryzom_notes.cfg";