Patch Notes du 16/09

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Patch notes du 16/09/2015 disponible en FR !

A noter : L'ajout des skill Raise Dead et Corpse Tower au Necromancer.

Source : http://pastebin.com/xKtHmrjn

Si j'ai fais des erreurs ou si vous trouvez la traduction du reste, n'hésitez pas à le dire.

Citation :
Corpse Tower (Poison) epDblDR.png : costs 7 corpses, lasts 35s + 5s per level. Attacks are single targe, but they have decent speed and good damage.
http://w.webms.org/m/rCsxLm8O.webm

Raise Dead (Poison) RTfwjQl.png : summons 1 skeleton per level, costing 2 corpses per skeleton. They last until die, have moderate life and nice damage considering their low cost and decent durability.
http://w.webms.org/m/2bspmctB.webm

http://w.webms.org/m/YcPxGHFp.webm

Idk if it was something from this patch or an older one, but Gather Corpse is now AoE (I didn't used for very long time), but still only gathering if you kill with it... only useful for low level areas with high density. Disinter will be better for grinding

There are some other things like Servant from Sorcerer becoming AoE for your party (gotta overwrite all their buffs! lol), small buff to Ranger and Diev.

And a new instanced dungeon.
https://forum.treeofsavior.com/t/15t...-buff/40585/68
https://www.reddit.com/r/treeofsavio..._corpse_tower/

Dernière modification par Ahoryu ; 16/09/2015 à 20h11.
Nouveau changement du Necromancer :
Citation :
It seems they've also changed Summon Shoggoth for the time being. It summons a unique monster now called 'Shoggoth/쇼고스', rather than the boss card you have selected in your Necronomicon. The summon animation is basically the same as before, but you can see how it is summoned below.
New Summon Shoggoth - Summoning animation
New Summon Shoggoth - Melee Attack
New Summon Shoggoth - Breath Attack
Currently, it has an AI issue where it tries to hit enemies out of its attack range continuously, but as you can see above it sometimes does it. If you kill the monster it is trying to hit, it will change target. You can have both Raise Dead's skeleton army and the Shoggoth summoned at the same time, just for clarification.
This might be a better solution to the current state of the Shoggoth as there's a lot of issues with the models and the 'boss monster' trap summoning. Cards still seem to have an effect on the Shoggoth's stats, but I could be mistaken. It has the same tooltip, so presumably it keeps the INT and SPR scaling.
https://www.reddit.com/r/treeofsavio..._corpse_tower/
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