En attendant la version française, voici la version anglaise du patch note de la mise à jour d'aujourd'hui !
Optimizations
- Occlusion
- This optimization should improve frame rates in areas around complex player-made voxel geometry and cave systems.
- We've done a lot of behind the scenes work on Texture Atlasing.
- This should resolve the issue with materials sometimes showing as dirt or something else entirely.
- Textures that are closer to the camera are actually being displayed at a higher resolution.
- This also fixed an issue that would sometimes result in a very long shutdown time.
- PC's that are on the lower end of the Min Spec should see an improvement in performance when setting their Texture Quality to Low or Medium.
- On the Development side, this opens the door for a significant increase in the number of materials we can use at any given time.
Keywords
The first iteration of the keyword system is in! This system allows items and abilities to communicate with each other. This means that abilities will be marked with a keyword and items will have bonuses that apply only to abilities with the specified keyword.
Each ability on the already existing weapons has been marked with a damage type keyword that is reflective of its overall flavor. The keywords are as follows:
Armor
There are several new temporary pieces of armor that are craftable for free on the Forge. These are gloves, helms (non-visible, sorry), and chest pieces. Helms and gloves are stat based items that grant base stats. Each chest piece has an associated helm and glove set.
Chest armors have major passive bonuses associated with them and many stats (some new). These bonuses can be keyword specific or generic and often times allow you to create a new style of play for yourself. The armors are as follows:
- Battle-Forged Plate - Using a Physical Dash ability gives you a temporary shield equal to 5% of your maximum Health.
- Barbed Armor - Opponents that deal damage to you are attacked back, taking (0.25 Offense + 5) damage. Can only be triggered every 1 second.
- Blood-Soaked Leathers - While your Armor is at 0, your Critical Strike is increased by 100%.
- Fiery Tunic - Your Offense is increased by 10% while using Fire abilities, but Fire spells cost 20% more energy.
- Cloak of Quickness - Decreases your cool downs by 30%, but lowers your Offense by 15%.
- Frost Coat - Each time you damage a Frozen or Snared opponent with a Water ability, they take an additional (0.05 * Offense) damage.
- Pursuit of Power - You gain 10% Armor Steal, but your Armor is reduced by 20%.
- Soldier’s Breastplate - Increases Offense by 55 when you are below 25% Health.
- Slayer’s Vest - Increases Critical Strike by 200 when wearer is at full health.
- Mercenary’s Robe - Scoring a critical strike instantly heals 25% of your maximum Energy. Can only be triggered every 2 seconds.
Accessories
There are also many new accessories available on the Outfitter’s Table. These accessories are created to support the play styles that the weapons have and the play style changes that the armors promote.
The accessories are as follows:
- Reinforcing Charm - Incoming Physical Armor heals also restore an additional 2%of your Health. Can be triggered once every 2 seconds.
- Ring of Shielding - Scoring a critical strike grants you a temporary shield equal to 5% of your maximum Armor.
- Liquid Iron Orb – Fire projectiles deal (Offense * 0.09) additional damage every 0.5 second over a 1 second period. Can be triggered once every 3 seconds.
- Band of Flame - Fire attacks deal (Offense * 0.12) additional damage in a 5 meter radius around the target. Can be triggered once every 2 seconds.
- Crystal-Shard Earrings - Water abilities lower the cool down of your abilities by 0.2 seconds.
- Sigil of Piercing Cold - Your Offense is increased by 10% while using Water abilities.
- Earrings of Precision – Your Offense is increased by 8% while using projectile abilities.
- Excruciating Anklet - Your Offense is increased by 10% while using damage over time abilities.
- Ring of Crushing Might - Physical attacks cause your target to bleed, dealing (Offense * 0.06) additional damage every 0.5 second over a 1.5 second period. Can be triggered once every 3 seconds.
Please check these out, test the different combinations and let us know what you think!
Flight on Claims
- You can now fly on your claim, or any claim you have permission on! To enable flight, head to the Workshop and craft the “Builder’s Bauble of Flight.”
- Click the item to activate Flight. While activated, you can use Space Bar to ascend, and X to descend.
Claim Expansion
- We've increased the number of expansion claims you can have, from 5 to 8.
Notification Window
- There is now a Notification Window that compiles all of your notifications (mail, upkeep reminders, etc.)
- More important notifications (PVP Queues, etc) will still pop up in bottom right hand corner, in order to increase visibility
Props
- Festive Props
- The holidays are approaching, so we thought you might like some decorations for your claim!
- Ogre Doors
- Added two new Ogre Props for your Workshop builds:
- Intricate Wood Door (Left and Right)
- Intricate Copper Banded Door (Left and Right)
- Miscellaneous signs
- Construction Sign
- Stop Sign
- Direction Sign
Modal Improvements
- Added modal bars for prop placement / interaction.
- Added button for Tilde (Change Mode)
- Removed all of the tool hints from the right side, since the modal bar should cover all of those controls.
Bugs / Misc
- Re-exported the icons for the Sci-Fi props to match their in-game tint.
- Fixed an issue where the Grappling Hook location was too low when you grappled in.
- Blocking and then unblocking another player from your Block list should now work correctly.
- Added Control Hints on the map, on how to place Waypoints
- The Halloween trophy should no longer flip when viewed at a different LOD.
- Picking up a prop should no longer leave you in "Build Mode."
- Pressing SHIFT with a Heroic Movement item equipped will no longer close all UI windows.
Dernière modification par Daynos de Nory ; 15/11/2014 à 13h59.
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