Mise à jour du 2 juillet 2014

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Demo Mode
  • We've enabled the ability to display all building tool cursors / animations to other clients. This means when co-op building, or when doing tutorials to other players, they'll be able to see the same building tool cursors that you see! This should help when attempting to show your fellow players some of your advanced techniques.
  • In Game Settings - General, there are two options you can toggle on/off. These both default to unchecked (which means the mode is enabled) so that you don't have to do anything if you want to show (and see) other people's building cursors.
    • Disable Demo Mode (Self)
      • This determines whether you are sharing your cursors to the people near you
    • Disable Demo Mode (Others)
      • This determines whether you see the cursors of people who are sharing that are near you.
New Materials!

  • We've added a couple new materials, in direct response to your feedback.
    • Worked Slate Bricks (perfect for Dark Elf builds)
    • Small Brown Bricks (we've seen a lot of requests for smaller, finer brick sizes.)
Ancient Earth Change

  • Fewer Talismans now drop from pockets of ancient earth on higher tier islands and rune stones can now drop in tier 1. The overall drop rate of relics remains the same, but the chance of getting rune stones, power sources, and artifacts from ancient earth has increased.
My Store

  • Phase 1 of My Store is now available in the Showcase!
  • From here, you can:
    • See every item that you've submitted to Player Studio
    • See what status that item is in
      • Active, Inactive, Review, CS Review or Rejected
    • Change the status between Active and Inactive if you want to change whether it shows up on the Marketplace or not
    • Change the price of your item
  • We'll be adding more functionality to My Store in the future! Let us know if there's something in particular you'd like to see.
Voxel Ownership in Templates

  • With this update, we removed all voxel ownership information from templates that were created by players before the update that introduced Player Studio (6/18/2014). We had the code in to track ownership before that but no way for people to see it, therefore in an effort to be fair and impartial, we've removed the previous ownership on those templates. That means if you place down a template you created prior to that date, all the voxels will now belong to you.
Bug Fixes

  • This week, we focused on rounding up and squashing bugs specifically related to building and building tools! Here’s what we addressed:
    • Fixed an issue where the painting tool did not correctly calculate the correct amount of resources needed
    • The paint tool will no longer "paint" water (which was effectively adding voxels)
    • When using the Terrain Offset on tools, the translations arrows will now show
    • Sometimes the translation arrows when in Tweak or Paste mode would be really hard to select. This should no longer occur.
    • Occasionally the Right Click menu would not appear when selecting a prop (especially after modifying it once.) Fixed!
    • The Material Tray now stays open until you decide to close it.
    • You can now grapple up out of the water, up on to user placed voxels.
    • Opening the Template window will now put your focus in the Search entry. This should allow for quicker searches of saved Templates.
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