Hotfix 20/6.

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Hotfix 20/6.

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As promised, we applied a hotfix today which contains the following changes.




  • Criticals from splash damage back hits have been removed.
  • Various fixes and changes for the custom roles window.
  • Fixed a bug where upon log-in the hotbar would not display the correct skills.
  • Disabling skills are automatically applied to your blueprint when you drag them in the skill assignment window without the need to press the apply button.
  • Changes to the skill assignment tab, like swapping skill placement or changing skill quick cast options, no longer require the blueprint to be applied if they are performed on your active blueprint.
  • Dragging a skill on the overview window will now automatically bring up the skill assignment tab.
  • As a clarification, saved blueprints are stored on the server which means that they are available at any computer.
  • Fix for pending mercenary contracts not being "cleaned-up" when one of the involved clans disbands.
  • Various fixes for prowess reset issues.
  • Emotes can now be typed into the chat window.
  • Fixed a bug where crafting orders would not return mats on a failed crafting cycle.
  • Fixed a bug where applying a name change would generate Dominion.
  • Combat mode is now entered only when you damage of debuff another player. Getting damaged or debuffed by another player does not put you in combat mode but it does reset the combat mode timer if you were already in it.
  • Entering combat mode no longer resets the role application timer but it pauses it as long as the player is in combat mode.
  • Fixed a bug where the whisper sound would play when receiving a whisper from a blocked player.
  • Fixed a bug where a deleted build would reappear after a relog.
  • Fixed a couple random client crashes.
  • Fixed the Purple Interpolation issue between all Environments.
  • Various Fixes to Shaders to eliminate any visual problems that were introduced with the last patch.



The diminishing returns for prowess gain have been altered, mainly with new players in mind but all players are benefited. Below you can see and compare the old and the new diminishing returns.

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Dernière modification par Compte #477625 ; 20/06/2014 à 16h12.
Précision importante.

Les palliés, du gain de prowess, ont été changé.
Le premier pallié est à 50 000 points à présent.

C'est donc encore plus rapide de monter son perso.

Clairement un boost!

La technique de la récolte, en faisant du bateau de pêche les premiers jours, reste encore intéressante pour un nouveau joueur (qui a cette chance).
Mais à présent, le PvE devrait allé aussi vite.
Follow up on the 20/6 hotfix.

Citation :
We will apply a hotfix in our servers in order to address the chat bug issue.

Servers won't go down, but in case you log-out, your client will start patching a 300MB patch.

Please log out in an hour or so in order to patch your clients up for any upcoming sieges etc.
xtended maintenance - Hot Fix 21/6

Citation :
https://forums.darkfallonline.com/images/icons/icon1.png Extended maintenance - Hot Fix 21/6
Hello,

Servers maintenance will be extended today. We are sorting out some bugs that we have identified.

Will update you here regarding the fix.

Hot-fix Update:

Fixes:

Fixed a bug where GUI hot-keys would activate their corresponding windows, during typing in a text field.

General changes:

To be in line with rewarding the most active playing styles, the prowess gained by harvesting the following resources using a Trawler has been greatly reduced:
Trout, Salmon, Swordfish, Crab, Lobster, Seaweed.

To compensate for this change, the prowess gained from completing feats related to using the Trawler, has been greatly increased.
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