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- méga patch de Juillet il suffit de survoler la page pour se rendre compte -preview du méga patch d’août qui passe sur Test Center demain normalement Code:
The 1.2 Game Update Largest patch ever for Marvel Heroes. Major upgrades to every area of the game: Items, Enemies, Bosses, Hero Power and Responsiveness, Performance, Quest Tracking, Difficulty Modes, New Zones, Gameplay Options and a new Hero (Emma Frost). Includes the master defense rework (which includes many game systems besides just defense) which is a very large buff to melee and hybrid ranged/melee heroes. Internal work and testing has been underway for almost a month. Schedule (Subject to Change) Our best guess schedule. Will change if we are not 100% happy with everything. Expect it to change. Currently in small private test center with daily changes. This patch has the longest testing period of any patch so far. Live public test planned for Sunday, August 25th (at the earliest) Several days of testing and iteration to fix any small bugs that still exist. Final live publish planned for Thursday, August 29 (at the earliest) if everything is working perfectly, otherwise will we keep iterating until it's perfect. We will not publish the patch until it's perfect. Contents (Subject to change pending testing) The performance and game settings menus have many new options to customize your play experience. Very cool improvements to floating combat text, including lots of options to customize the display. Emma Frost with her various options of playstyle (telepath, tanky diamond warrior, mind controller) New item slot: Relics. Relics stack up to 1000 and give a bonus based on them number of relics you have in that slot. Each relic you add to the stack gives you a bonus with increasing diminishing returns. Each relic also has a flat +1 health bonus, so a fully stacked relic slot will have +1000 health and something like +200% crit damage. The zone called X-Defense! Defend Xavier's School students from mutant-hunting Supervillian groups. Difficulty and rewards scale up with each wave of attackers. See how many waves you can survive for the best loot. Heroic and superheroic story modes. Play through the story again at high-levels for the best experience, credits and loot. Quest log for every one of your heroes, so you know exactly how much progress each hero has made. Doop will have a higher chance to drop rares, cosmics, uniques. Not 100%, but buffed. New versions of Doop are in development. Red terminals will now have higher enemy density, but each enemy will be slightly more feasible for individual players. Loot rewards will be slightly improved. Add "M" for Medikit and "U" for Ultimate hotkeys. What to Expect Most players defense will increase (particularly melee and Iron Man) "Yellow" Elites will be harder and drop fatter loot. Red terminals will be balanced better. Overall performance will be improved across the entire game. Heroes are all tougher. They will be much less reliant on stuff like dodge just to survive and dodge will no longer be mandatory for melee heroes. Every dodge % will go down slightly, but heroes who currently have the highest dodge rating will continue to have the highest dodge rating. (Example: Your dodge number may go from 65% to 55% but you will be 4 times harder to kill because of defense and health increases) Every player will have their power points refunded since there are so many changes. Because of difficulty modes and individual hero quest trackers, you will need to change heroes in a hub. (As a side effect, this fixes over half of the remaining exploits in the game). You will see two new item slots son your character sheet: Team Insignias (coming early October) and Relics (launching in this 1.2 update). Additional items slots, including StarkTech items and 4 artifact slots, are coming in October/November or earlier. Many performance-related improvements have been made. This will improve lag for certain players, desync issues, loading screen times and various small issues for different device drivers and systems. There are several engineers who continue to make major strides in this area and will continue to work to improve this for every patch. What Not to Expect There are no major hero reworks in this patch (except Jean Grey and Black Widow), although there are many small upgrades, bug fixes, damage upgrades and survivability improvements for literally every hero. Several larger and medium reworks are underway and will land in the patches after August (including Iron Man, Spider-Man, Thing, Punisher). PVP is still several weeks away from launching and will be tested in a future patch. Internal playtests continue. A big experience curve adjustment is being developed for September. The rate of experience is a little too steep at high levels and a little too shallow at low levels. We are going to tune that to be more fun and rewarding in a patch after 1.2. Code:
Game Update: 1.11.0.281 As our first patch after 1.11, this small game update focuses on cleaning up outstanding issues, fixing bugs and improving the experience of Marvel Heroes. We’ll moving towards the big August patch and will be adding some larger features in the coming weeks. If you have feedback or a bug report, please visit our Official Forums and let us know! Hero Changes The design team continues to use community feedback and constant review to improve heroes to insure they’re 10/10 fun and feel like a 10/10 in power. This week has fewer changes than the massive 1.11, but players of the following heroes should definitely find new and powerful options. Many heroes will design design updates on Test Center in the next two weeks. Please don’t hesitate to let us know your thoughts. Ms. Marvel Ms. Marvel received a massive overhaul last week based on community feedback, but the design team wanted to make an additional improvement to a power for maximum usability. Please let us know how you feel about the changes to Ms. Marvel in our forums, as we always want to hear feedback on the changes we’re making. Stellar Beam: Attack speed increased by 15%. Deadpool With this patch, we have made changes to insure Deadpool’s Ultimate Power, Server Lag, feels more useful and powerful, but Deadpool is currently pending a major design review and should have large changes coming fairly soon. Server Lag (Ultimate Power) has been changed to improve its usefulness and power in all situations: Server Lag will no longer heal stunned enemies. This was intended to be a "Deadpool-like" effect, but we feel that Deadpool players will be much more excited to use it with this change. The Stun effect of Server Lag will now work on bosses more reliably, but will stun them for a shorter amount of time than normal enemies. Human Torch We do not have many changes for Human Torch’s powers this week, but we have made a change to his Level 1 passive, Fuel for the Flame to be more in line with our intended damage output. As always, please let us know how this change feels in relation to the rest of Human Torch’s builds. Fuel for the Flame: Damage reduced by 15%. Spider-Man Spider-Man has received a few changes this week to insure that he feels like the wall-crawler we all know and love. He is currently a pending a design review which will bring a much larger list of changes in the future. Corrosive Web Fluid: The damage growth rate has been doubled, increasing how much damage gained per point spent and the top end damage of the power. A bug was also fixed that prevented the power from dealing crits. Leaping Assault: The overall damage has been increased by more than 25% to be more competitive in end game. A bug was also fixed that caused the power to not benefit from “Area Power” keyworded items. Webswinging: A bug was fixed that prevented the power from correctly applying the passive movement speed buff. Spider-Man should now be able to move around the battlefield quickly in any situation, as intended. Web 'Em All: The range of the power has been increased. A bug was fixed that allowed the power to permanently root bosses. Storm In 1.11, Storm received a large redesign, improving her playstyles and buffing many of her powers. This patch contains some small changes to her “Breeze” powers that were requested by the community in order to improve playability and fun. Breeze Powers: No longer toggled on and off, but remain active until another breeze power is used. This allows for the powers to be activated to grant an additional effect without removing the aura. Refreshing Breeze: Activating this power now cleanses you and your teammates of crowd control effects, activates the aura effects, and removes Quickening Breeze if that power is active. Quickening Breeze: Activating the power grants a brief burst of movement speed to you and your teammates, and removes Refreshing Breeze if that power is active. Thor The son of Odin and God of Thunder, Thor is a hero who deserved another review despite his changes in 1.11. The design team made a huge effort to insure Thor players had viable and fun options in Midtown, endgame, and in general. Please let us know how you feel about these changes in the Thor subforum of our official forums. Immortal Combat: New Passive - Increases Thor's defense and tenacity when he hits with a melee power, and grants passive defense penetration to melee powers. Thor's power synergies have been reworked: Basic attacks have a 1.5% damage synergy with each other. Lightning Smash, Storm Strike, and Thundering Strike are no longer dependant on other powers for their damage. Hammer Throw, Almighty Mjolnir, and Storm Hammer have a 2% damage synergy with each other. Hammer Smash and Mighty Shockwave share a 2.5% damage synergy. Range synergies for Mighty Shockwave and Almighty Mjolnir have been removed. The default ranges for these skills has increased accordingly. Call the Lightning and Bring the Thunder now share a damage synergy. Bring the Thunder's stun chance dependancy synergy has been removed. Hammer Throw, Storm Hammer, Almighty Mjolnir: The throw speed and range has been normalized for all three powers. Almighty Mjolnir: Damage has been increase roughly 70% and no longer deals synergy-based physical damage on returning. It now deals energy damage equal to the original thrown damage on the return. The power's maximum charge time has been sped up. The total spirit cost for a full charge remains the same. Leaping Smite: Tooltip now properly scales the stun duration with ranks. Hammer Smash and Boomerang Throw: Knockdown duration now increases with ranks. Storm Hammer: Damage scaling has been increased. Call the Lightning: Duration now increases with ranks. Bring the Thunder: Stun change now scales with ranks. The base stun chance has been reduced to compensate for the recent increase in attack speed and frequency of damage over time. God Blast: Area of effect has been significantly increased, and its damage has been increased by roughly 15%. God Blast now gains 20% increased critical strike chance for each pip of Odinforce consumed. Asgardian Stamina: Now grants a small amount of health regeneration in addition to its other effects. Aesir's Boon: No longer consumes a pip of Odinforce to gain crowd control immunity. The initial duration and duration scaling has been slightly reduced. To prevent overlapping the buff and accidentally consuming unneeded spirit, Aesir's Boon has gained a 2 second cooldown. Mjolnir's Flight: Now increases movement speed passively with ranks. Godly Valor: This power has been redesigned. Instead of consuming Odinforce to grant spirit, Godly Valor is now a combat cooldown power which causes a lightning strike to all enemies around you, granting spirit per enemy hit. Midtown Changes Our newest game mode, Midtown Patrol is receiving a handful of changes to make sure it’s both a rewarding experience and a fun one. The team is going to continue to make changes to Midtown to insure that every type of player feels their playstyle is the correct one. Reduced density of Midtown Manhattan ambush points (this should reduce the amount of chaos on screen in many events). Removed boss “leashing” in Midtown so that bosses will no longer teleport back to their previous location and instantly heal. Increased time between supervillain attacks in Midtown to give players more time to fight normal enemies before the next wave of supervillains. Reduced health for many supervillains in Midtown based on community feedback. We want these battles to be challenging and not breezed through, but we also want them to not feel like a chore. Reduced maximum ambush elements and spaced out their arrival in Midtown slightly to help performance. This will prevent ambush events from spawning where there are no players and therefore needlessly causing performance issues. We have increased the overall amount of experience given by enemies in order to accommodate for the density being reduced. Greatly increased the XP gained from bosses by adding 8 “super” XP orbs to them. This will be a massive improvement for players who enjoy killing bosses, even if they are just chasing XP. Endgame Changes Significantly increased XP on red daily bosses in order to help bring the risk vs. reward more balanced. We intend to overhaul red terminals in the near future. PvP Rings Vendor, Valkyrie, has been removed from the Hubs to clear up her confusing purpose. This is subject to return once the new PvP zone has been released. Boss Changes Living Laser will now use his Laser Teleport power less frequently. Wizard will now use his Teleport power less frequently. Elektra will now use her Shadowstrike power less frequently New Costumes and Pet New costumes have been added to the in-game store and can now be dropped by enemies: Ms. Marvel - Warbird Costume Scarlet Witch - House Of M Costume Jean Grey - Marvel Girl Costume A miniature version of Dragon Man can now be purchased as a pet! This lovable android dragon can be seen in the pages of “FF” as a caretaker of the many children in the Future Foundation. Miscellaneous Changes The Supergroup Sanction item will now cost only 1999 credits to purchase. Increased how often health/spirit on basic attack proc effects will activate. Fortune Cards can now be purchased from Clea as a vendor. They cost 10 Cosmic Shards, and there is no daily limit on how many you can purchase. The quest to turn in cosmic shards has been removed. Clea now resides in the endgame terminal room. Bug Fixes Players will no longer see an entry portal in Latveria in which the "Region is Still Streaming" dialogue pops up. This zone will be added in a future patch. Items that are above max level should no longer drop. Fixed an issue that could prevent newly created characters from receiving the Trouble at the Raft mission. User Interface (UI): Death and resurrection confirmation dialogs will now appear in-game only. If they happen while you are in the Escape/Options menu, they will appear once you return to the game. Miscellaneous Hero: Heroes can no longer be injured by performing emotes or self-targeted powers while +crit bonus damage items are equipped. Deadpool: Lil Deadpool: Power will now activate properly when spending Pain. Human Torch: Fiery Uppercut: No longer mentions synergy with a Black Widow power. Stat upgrades now unlock at their intended levels. They previously all unlocked at level 9. Fixed an issue that was causing Searing Arcfire to have lingering DoT that was not scaling with Fuel for the Flame. Adjusted Power Fan to be properly populated. The fan previously placed all of Human Torch’s powers in a straight line. Fixed an issue with Human Torch's Blazing Retribution in which the melee restriction was taken off and the power no longer worked at all. Adjusted Fuel For The Flame so that the DoT effects can now critically hit. Ms Marvel: Fixed an issue where Ms. Marvel would not regenerate spirit properly while using her Basic Powers. Fixed an issue with synergies in the Photonics tree's basic powers (Photonic Blast and Stellar Beam) not working properly. Scarlet Witch: Adjusted Spirit Bolt to apply defense debuffs to both Energy and Mental correctly. Code:
Game Update: 1.11.0.292 This patch contains a relatively small list of changes, but fixes a number of important bugs and makes adjustments to Midtown to ensure that our players have a great experience over the weekend. We’ve also included some minor hero upgrades and bug fixes, but there will be many more next week. General Changes All heroes have had their power points reset, as promised to the community. The Gift Box received for defeating Green Goblin and Doctor Doom which previously contained a starter hero will now contain 100 Splinters each, giving players more flexibility as to what heroes they can play as. Based on community feedback, we have increased the density of enemies in Midtown ambushes. Please let us know how this new change feels. Adjusted Midtown ambush spawn rate to be closer to original rate, but slightly lower. Hero Changes Scarlet Witch: This is the first round of Scarlet Witch changes, with more incoming such as reworking her Tempest powers and increasing her damage options (as well as survivability and movement options). Scarlet Witch’s Basic Powers have had their animations updated. Chaos Tempest: Scarlet Witch and Allies within the Chaos Tempest now receive a damage shield for the duration of the power in order to help with the stationary nature and length of the power. Winds of Chaos: Scarlet Witch will now receive a passive move speed bonus for each point into Winds of Chaos. Warding Tempest: Now known as Warding Veil and is considered a "veil" power rather than a “Tempest” power. Storm: The design team is continuing to tweak Storm based on community feedback from the previous major rework in Update 1.11. Please let us know your thoughts on the Storm subforum in our Official Forums! The visual effect for the former 'Blizzard' power has been merged into Crashing Hail to make it feel more impressive (as Blizzard did visually). Refreshing Breeze: The defense bonus of the power has been increased to assist with Storm’s survivability. Refreshing Breeze: The regeneration scaling on has been increased in early levels as well as smoothed out to give more healing with each rank. Thor: Thor received a large number of buffs in the previous two updates, but our design team has fixed a few issues introduced with his damage scaling and defense buffs. Lightning Smash, Storm Strike, and Thundering Strike now properly gain more damage per rank with power ranks, as Hammer Strike does. Godly Valor: Cooldown has been reduced to 12 seconds (from 15). The area of effect has increased. Asgardian Smite: Animation has been fixed and normalized to other heroes' similar powers. Immortal Combat: Defense buff has been increased in order to further increase Thor’s survivability. Bring the Thunder: Now properly gains bonus damage from items. Human Torch: This patch contains no changes to Human Torch’s powers aside from renaming his Ultimate Power. Human Torch’s Ultimate Power has been renamed to “Nova Ignition”. Store Changes The "Rare Chase" costumes have been added to the in-game store and are available for 600 Eternity Splinters from Adam Warlock. This is only for a limited time, and they will be removed after 10 days! The costumes are as follows: Black Panther: Man Without Fear Iron Man: Gold Avenger Armor Black Widow: Classic White Ms. Marvel: Dexter Soy Cable: Black Ops Punisher: War Journal Captain America: Earth X Rocket Raccoon: Cosmic Gear Colossus: Juggernaut Scarlet Witch: Dark Wanda Cyclops: Phoenix Force Spider-Man: Amazing Bag Man Daredevil: Original Storm: African Goddess Deadpool: Detective Thing: Incognito Hawkeye: Ronin Thor: Golden Armor Hulk: 2099 Wolverine: Old Man Logan Jean Grey: White Phoenix of the Crown Bug Fixes Fixed an issue that prevented characters from using powers if a throwable object was destroyed as they lifted it. Fixed an issue where Clea would sell duplicate Fortune Cards. Fixed an issue with multiple overlapping AOEs of the same power by the same player: targets will now continue to be affected as long as they are still within at least one of the AOEs, even after previously placed ones expire. Items that grant a Max Defense Reduction bonus will no longer show an incorrect stat in their tooltip. Fearsome Fist of Farallah: Item has been simplified to now grant 100% crit chance for 1.5 seconds. Buff can only be granted once every two seconds. This was changed to prevent certain powers from interacting with it improperly based on community feedback. Wizard now has appropriate hit points for a boss in Midtown. The PvE Endgame section of the Help menu now describes the new Manhattan Patrol mode. Health Balm and Health Tonic now regenerate HP correctly. Their tooltips have also been corrected. Code:
Game Update: 1.11.0.312 Patch 1.14 is the last small patch before our big August patch. While this patch is relatively small, our next patch is extremely large and contains new modes, new items and many upgrades to heroes related to the new improved defense system. Content Additions The new and improved Doop has returned to the game from his vacation. He can be found throughout the game in random places. Design Note: We think Doop is awesome and we have plans to make him cooler and cooler with each patch. Stay tuned. General Changes Increased the amount of time before experience orbs will decay by about 20%. This should give you more time to defeat enemies before grabbing orbs in a chaotic fight! We believe you should never feel bad about opening a Fortune Card, so we’ve made some changes: The “instant boosts” have been replaced with 2-hour potions. The tooltip now clearly states what they contain Midtown Manhattan supervillain experience has been increased significantly and normal enemies experience has been decreased by 10%. Boss loot tables have also been improved. We’ll continue to adjust experience and loot so defeating Manhattan bosses feels awesome and well-worth the time, but lower for those who ignore supervillains. Sabretooth's heal mechanic has been temporarily removed and will be redesigned to be more intuitive and have better interplay. Eternity Splinter 10-packs have been added to enemies in game at an extremely low drop rate. This drop rate is directly affected by Special Item Find. Eternity Splinters have a higher chance to drop in pairs. This chance is directly affected by Special Item Find. Red Terminal experience has been increased to improve the risk/reward factor of these zones. Hero Changes Design Note: The defense system and improved stat system drastically upgrades many heroes. However, we managed to slip in changes to a few heroes have received some quality of life improvements for the next week or two until the new defense system rolls out. We have a ton of upgrades built into this system (damage and survivability) which we’ll be testing and iterating internally for the next week. Around August 20th, the test server will be open so you can test the new changes for yourself. Black Widow We've made some changes to Black Widow in order to alleviate game performance issues caused by her Micro-Drones. In return, we've increased the damage on many of her abilities to give her various options to players who want to use powers other than her Micro-Drones. Micro-Drones: This power no longer fires an increasing amount of drones, it instead fires a pair of drones that deal much large single target damage. This change was made to improve performance issues caused by her Micro-Drones in busy areas such as Midtown. Spin Kick: Damage increased by 170%. Timed Explosive: Damage increased by 30%. Coup de Grace: Damage increased by 70%. Snap Shot: Damage increased by 50%. Stinging Barrage: Damage increased by 40%. Daredevil: Daredevil is due for a full design review soon (which will include some significant changes to his powers and combo system). With this patch, we’ve increased the overall damage output of some of his powers in order to give Daredevil players new viable options in any area of the game. Club Strike: Attack speed has been increased by 7.5%. Taser Club: Attack speed has been increased by 7.5%. Club Throw: Damage has been increased by 15%. Relentless Justice: Tenacity bonus now applies to all types of tenacity, not just knock-up, knock down, and knock back. Swinging Assault: Damage has been increased by 10%. Jumping Strike: Increased the damage by 10%. Deadpool: In addition to increasing the damage of some of Deadpool’s ranged abilities, we’ve also added a new passive power to Deadpool this week that will allow him to have greater survivability in melee combat. Along with the other heroes buffed in this patch, Deadpool is due for a larger design review soon. Flesh Wound: Now affects all targets (in a cone shape) in front of him. Shoot All The Bullets: No longer has a power prerequisite. Shoot All the Bullets: No longer gains bonus damage from power synergies. Bang Boom: Damage has been increased by 20%. Bang Boom: Damage radius has been increased by 50% Armor Buster: Damage has been increased by 20% Shoot All The Bullets: Damage rating multiplier has been increased to 20% Shoot All The Bulllets: Damage has been increased by 40% Safety Through Stabbing: New power added to Deadpool's Fighty tree. This passive grants Deadpool bonus defense and dodge chance anytime he hits with a melee power. Let us know how this feels on the Deadpool section of our official forums! God Mode: No longer requires Pain to work. This should increase Deadpool’s survivability overall by ensuring he doesn’t have to conserve Pain for God Mode to activate. Hawkeye: Hawkeye is another hero receiving a pass this week based on community feedback. The goal for this week’s changes to Hawkeye is to ensure he has multiple build options for areas like Midtown where mob density is incredibly high. Let us know how these changes feel on our Official Forums! Twin Arrow: Attack speed has been sped up to match that of Quick Arrow, to make the power easier to use. Triple Arrow: Attack speed has been sped up to match that of Quick Arrow, to make the power easier to use. Wave of Arrows: This power now fires 2 additional arrows at rank 1 to better differentiate it from Triple Arrow. It's range and attack speed have also been increased to make the power easier to use. Piercing Arrowheads: The scaling activation chance for the piercing effect has been flattened to give constant growth and allow Hawkeye’s attacks to approach 100% chance to pierce in endgame. Masterful Archery: No longer grants bonus damage to all Archery powers, but instead has an improved chance to deal a large DoT and flat damage on hit. Explosive Arrow: Damage has been increased by 15%. Tear Gas Arrow: Damage has been increased by 15%. Shrieking Arrow: Damage has been increased by 15%. Freezing Arrow: Increased the area affected by the freeze explosion, making this power easier to use against enemies. Jean Grey: This patch includes step one of Jean Grey’s changes, including removing some synergies that were thematic in nature, and giving her a critical chance passive (as well as a scaling chance to knock down). The design team has plans to give Jean Grey a new Ultimate as well as some new powers that will help players build Jean Grey in the way they want to play. Kinetic Bolt: Synergy removed and the damage has been increased by roughly. Psychic Hammer: Power prerequisite has been removed, along with its synergy. This power now has a scaling chance to stun, and its damage was increased. Mental Focus: Defense penetration % starts slightly lower and scales linearly with ranks in order to give an increased bonus per rank. No longer grants a chance to knockback, but instead grants scaling Critical Chance. Telekinetic Flight: Now grants mental powers a chance to knock down. Kinetic Wave: Synergies have been removed. Spirit cost has been decreased by 2 and its damage was increased. Psychokinetic Implosion: Synergies have been removed. Animation was sped up in order to improve its usefulness. Spirit cost has been lowered. Damage has been increased to compensate for the removal of synergies. Punisher: We’ve made some changes to some of Punisher’s skills to increase his build diversity and give players some fun new options. This is not the result of a full design review, but rather some tweaks based on community feedback and our initiative to make sure every hero is viable throughout Marvel Heroes. Armor Piercing Shot: Now decreases enemy defense 100% of the time and will not spend Vengeance. Chemical Mine: Tooltip now correctly lists damage per second. Its damage scaling has been increased, and it now deals consistent damage (instead of a variance). Deadly Barrage: Damage has been increased by roughly 30%. This power will be receiving a new visual in a future patch based on community feedback. Sticky Mine: Reworked to be a passive that applies the Sticky Mine effect to both Chemical and Proximity mines. Rifle Shot and Impact Shot: Damage has been increased. Both shots now increase damage based on how far away your target is. Shotgun Blast and Flechette Blast: Now increases damage based on how close your target is. Ignore Pain: Damage reduction on low health has been improved to help with Frank’s survivability. Killer Instinct: Bonus damage on targets not attacking Punisher has been increased. This power will be useful for Punisher’s who often play in groups with other players. Flamethrower Blast: This power has been reworked to deal damage while holding the hotkey down and apply a burning DoT effect. The damage of Flamethrower Blast has been significantly increased, and the spirit cost has been reduced (by approximately 50%). This power will be improved with a longer range and new visual in the future. Bug Fixes Call the Lightning: Tooltip now properly displays synergy. Thundering Strike's defense penetration tooltip has been fixed. Fixed an issue where enemies had higher defense than intended in Midtown Manhattan. Fixed a bug related to gaining stat points above the maximum amount (7). Gaining stat points above 7 will no longer cause the effect of the stat to not apply. Captain America's Shield Strike now correctly synergizes with Opening Strike. The two graphics options previously labeled "Mesh Quality" are now correctly differentiated. Hulk Earthquake Leap: No longer additively stacks damage on use based on ranks in other leap powers. Fixed missing SFX for several buttons on the Store panel. The portal in Upper East that takes you to the 'Invaded Basement' now behaves as intended. Cyclops' Optic Barrage now properly becomes faster with attack speed items. Cyclops' Optic Barrage will now properly track targets when the mouse button is held down over them. Cyclops' Uncanny Focus no longer disappears upon changing zones. Cyclops' Sidewheel's tooltip has been updated to better clarify how the bonus dodge is applied. Cyclops' Optic Devastation's damage variance has been reduced. Wolverine’s Adamantium Skeleton's Tenacity bonus will now display on the character sheet. Iron Man's Repulsor Barrage will now properly track moving targets when bound to a mouse button. Reduced Ice particles on Slow conditions in order to increase overall performance. Chase costumes no longer erroneously say "Owned" in the in-game store if you do not actually own the costume. Code:
Game Build: 1.11.0.322 This week’s patch includes fixes for a few important issues as well as some small character changes to ensure players are able to enjoy their heroes before Game Update 1.2. We expect to have 1.2 on the Test Center on Sunday. General Changes Increased XP slightly in level 30-34 Manhattan, and level 35+ Manhattan. The experience awards are not going to be perfect until the big August patch – some things will be awarding very high experience and some lower than intended. All of this will be adjusted with the big August patch, expected on August 29th. We will use live tuning to get as close as possible to intended numbers. Defeating a boss will now net three times the amount of credits as before. Item Changes Adam Warlock no longer sells Rare Chase costumes for Eternity Splinters. Hero/Power Changes Recovery animations have been removed from the following powers for increased usability: Black Panther: Evasive Throw Black Widow: Evasive Shot Hawkeye: Elusive Arrow Ms. Marvel: Evasive Blast Rocket Raccoon: Cunning Shot Spider-Man: Evasive Websling Storm: Elusive Blast Black Widow Black Widow has received a small buff this patch in addition to a second rework of the Micro-Drones that should improve their usability, fun, and power. Please note, this is the first of a much greater list of changes coming to Black Widow, but many of the upcoming upgrades are tied directly to the new defense system coming soon. Painful Precision: Has been moved to the “Weaponry” skill tree. Acrobatic Assault: Escape Roll prerequisite has been removed. Rolling Grenades: Explosion timers have been offset so that they detonate in a cascade to hit at a wider variety of ranges. Please let us know how this change feels on the Black Widow forums! Coup De Grace: No longer requires a target to be stunned or knocked down to use in order to improve the usability of the power. Spirit cost has been increased to 15 and the damage has been reduced by roughly 30%. Now deals double damage to knocked down or stunned targets. Micro-Drones: This power has been redesigned. Drones now release in a burst of 24 at all ranks, deal splash damage, travel much faster, and seek out targets rapidly. Deadpool Deadpool’s changes this week are mostly quality of life changes to make some of his powers more clear. Deadpool is due for a design review very soon Stink Bomb: Now gets the proper damage bonus from synergy with Itty Bitty Boom. Power Ups: Tooltip for "next rank" now explains that power ups become more effective with ranks. Flesh Wound: Now gets synergy bonus for the DoT effect as well as the base damage. Cyclops Cyclops’ only change this week is a very important bug fix that prevented players from using an important power in boss fights. Cyclops’ survivability will be increased by the new defense system, allowing Cyclops to fight more aggressively. Channeled Blast: Damage is no longer resisted when the slow effect is. Punisher Punisher gets a few minor tweaks with this patch that were left over from the previous changes. His survivability will be greatly improved with the upcoming changes to defense. Killer Instinct: Now gives Vengeance when you use Punish The Guilty. Flechette Blast: Tooltip now displays bleed/debuff duration. Content Additions Three brand new costumes are now dropping in-game as loot and are available in the in-game store (press ‘X’ to open the store)! Black Panther Vibranium Armor This battle armor was used by Black Panther during the superhuman Civil War. It greatly enhanced his abilities and allowed him to go toe to toe with both Iron Man and Captain America. HumanTorch 2099 Costume This unique, purple skinned Human Torch is actually an Atlantean with mutant fire-based powers from the Timestorm universe. Relur was a combatant in underground arenas where he did battle with Spider-Man 2099 (and eventually helped him escape the underground prison they were incarcerated in). Punisher Marvel NOW! Costume The Punisher adopted this red skull and body armor look after joining Thunderbolt Ross (AKA Red Hulk’s) Thunderbolts. Bug Fixes Fixed defense stat display issues in the character sheet. Both the issue and the fix were purely cosmetic. Citation :
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Techniquement c'est Unreal Engine 3, à l'oeil je le trouve plaisant, il y a pas mal d'environnements différents mais je pense que l'urbanisme domine même s'il y a de la jungle, des donjons (modernes), des champs de bataille et ainsi de suite. En ennemis il y a de l'humain (voleurs, agents hydra, les ninjas de "la main" ), des robots (pilotés par des agents ou non, des sentinelles de 15m de haut ), des streums variés dans le genre création du Dr Sinister et même des dinosaures et insectes géants et forcément tout les super-villains: Magneto, Le Mandarin, Juggernaut, Green Gobelin et tout leurs potes avec Dr Doom en boss final. Niveau effet spéciaux ça pète de partout, de toutes les couleurs, en rayon, en AoE, en auras, jouant Storm, avec ses éclairs et ses tempêtes il a toujours tout un tas de truc qui se cassent, tombent, explosent sur mon passage. Quand un Hulk débarque en sautant en secouant littéralement l'écran tout les mobs "jump" et les trucs cassables pètent, etc... Bref, c'est dynamique! Sinon non, pas consolisé du tout, c'est vraiment un mmo au gameplay Hack 'N Slash souris/clavier avec quelques commandes à connaître pour inviter, chatter, guilder. D'ailleurs au prochain méga-patch on aura plus de possibilités pour binder ses touches, avec par exemple l'ultimate de classe et les popos qui auront leurs propres place dans l'interface libérant 2 slots sur la barre de sorts. J'ai jamais été fan de comics non plus, j'aime bien un film Marvel de temps en temps en mode popcorn comme beaucoup de gens mais voilà sans plus, j'hésitais par l'aspect moderne des décors mais en fin de compte ça passe bien pour moi. J'ai testé des comics Iron Man depuis, je trouve ça plaisant en lecture! Dernière modification par Senjougahara ; 25/08/2013 à 13h54. |
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