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voici un debut de liste pour les skill
Primary Skills [Precision Rifle] Harbinger = Moderate Ranged Attack, Power Buff (+Dmg) Assassinate = Ranged Attack, Piercing Dmg Intimidate = Disrupt Debuff (-Dmg) Intercept = Root AoE Deadeye Shot = Ranged Attack, Piercing Dmg (Dmg scaled with # of Buffs on Self) Killing Spree = (Passive) - Recharge Buff (+Energy, applied on killing blow) Concentration = (Passive) - ?? Sniper = (Passive) - +Dmg while stationary [Melee] Berserk Strike = Melee Attack (Gains damage with each hit) Cleave = Melee Attack Cone AoE, Speed Buff Shockwave = Short Ranged Attack Line AoE, Slow Charge = (Passive) - Immunity to Slow & Root (active only while sprinting) Bash = ?? Disengage = ?? [Shotgun] Metal Storm = Ranged Attack + "Reliable" Buff (Negates next "Jam" Debuff) Crack Shot = "Armor" Debuff (Removal) + "Sunder" Debuff (-Dmg) Force Shot = Short-Ranged Root Shock Attack = (Passive) - ?? Powerful Blows = (Passive) - ?? [Missile Launcher] Shrapnel Blast = ?? Explosive Missile = ?? [Flamethrower] Fireblast = Long Range Attack Overheat = Cone AoE (Piercing), "Sunder" Debuff (-Def) Agony = Cone AoE, Interrrupt, "Burn" Debuff (Energy DoT) Cleanse = "Regeneration" Debuff (Removal), "Recharge" Debuff (Removal) Volatile Stream = Short Range Attack (All Energy -> Dmg) Frenzy = Cone AoE (Dmg scales with # of Debuffs on Self) Meltdown = Moderate PBAoE, "Stance" Buff (-Enemy Healing Effectivness) Extermination = (Passive) - "Power" Buff (+Dmg, applied on each Sprint) Unyielding = (Passive) - "??" Buff (+Dmg, applied at 1/3 max HP) Unrelenting Advance = (Passive) - Interruption Immunity (applied after an interruption) Secondary Skills [Athletics] Rush = "Stance" Buff (Sprint uses Energy instead of Stamina) Tumble = "??" Buff (Absorbs fall dmg, one fall only) Vitality = "??" Buff (HP & Stamina HoT) Dodge = "Stance" Buff (Damage taken from stamina pool) [Precision] Assault = "Stance" Buff (+Def, +Speed) Concentration = "Stance" Buff (Nullifies Jam Debuff & -Dmg Debuff) [Combat Medic] Energizing Blast = PBAoE, Refresh Buff (+Stamina), Recharge Buff (+Energy), Regenerate Buff (+HP) Recondition = Small AoE Heal (+HP w/ Regen Buff) Status = Stance Buff (PBAoE +HP) Shield-Up = Ranged Heal + Temporary Armor Boost [Strength] Overpower = "Preparation" Buff (+Crit. Damage over the next few attacks) Berserk = "Stance" Buff (+Dmg, -Dmg Resistance) [Energy] Recharge Mode = "Stance" Buff (+Energy Regen, +Ability Cost) Shield Conversion = Convert (HP -> Energy) [Phasing] Phase-Out = "Stance" Buff (+Stun Resist, +Slow Resist, +Root Resist, -Dmg) Stasis = Self-Stun, +Dmg Resist Escape = Targeted Teleport (Self to Ally) [Intimidate] Supress = "Stance" Buff (AoE, +Debuff Effectiveness) Terror = "Terror" Debuff (-Buff Effectiveness) [Shielding] Overcharge Shield = "Stance" Buff (+Def for direct attacks) Polarization = "??" Buff (Dmg -> Piercing Dmg) [Reckon] Shock = Interrupt, "??" Debuff (Energy DoT) Snare = Ranged Attack (-Stamina) [Offensive Psionic] Throw = Long Range Knockback Burden = "Slow" Debuff ?? = Ranged Attack (Dmg scales with # of Debuffs on Target) from http://forums.play-earthrise.com/index.php?topic=6817.0
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