Marvel Heroes 2015 1.85 Patch Notes

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Marvel Heroes 2015 1.85 Patch Notes:

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Danger Room Changes

Bamboo Forest:
  • Civilian Extraction: Increased the amount of progression awarded per rescuing a civilian group.
  • Relic Hunt: Reduced the amount of progression provided for finding an 'empty' pile by a moderate amount, but greatly increased the amount provided for finding the 'correct' bone pile and eliminating the relic carrier.
Marsh:
  • Mutate Guardian Takedown: Increased progression orbs awarded per Guardian kill.
  • Ruins Assault: Ruins are no longer filled with just Swamp Speakers (which had their HP reduced) but rather a varied mix of elite Mutates. Increased progression orbs awarded per Elite target kill.
  • Summoning the Beast: Increased progression orbs rewarded upon mission completion.
  • Marsh Marauders: Increased progression orb amount awarded per mission target killed.
  • Dino Hunt: Increased progression orb amount awarded per mission target killed.
A.I.M. Facility:
  • Collateral Damage: Greatly increased payout when reaching each 1/3 interval for the required amount of assets destroyed.
  • Data Hunt: Ensuring the data cores that drop appear correctly and can be retrieved as expected. Also, increased the amount of progression provided for finding a Data Core.
Military Base:
  • Collateral Damage: Greatly increased payout when reaching each 1/3 interval for the required amount of assets destroyed.
  • Weapon Destruction: Progression amount per group of crates increased.
  • Swift Disruption: The amount of progression provided for interacting with the Disruptors has been increased.
  • Civilian Extraction: The amount of progression provided for rescuing a civilian group has been increased.
Subway:
  • Evidence Hunt: Greatly Increased the progression awarded after collecting the first and second groups of evidence.
Brood Caves:
  • The Hunt: When searching the Debris Piles, the 'empty' piles have had their progression reduced by a moderate amount, but the 'correct' pile and killing the actual virus carrier have been greatly increased.


Minor Changes & Bug Fixes

Winter decorations have now been removed.
Hulkbusters in the Red Skull One-Shot encounter can no longer be crowd controlled. This will prevent the fight from getting into a bugged state when health thresholds are reached that trigger the Red Skull's shielding mechanics.
Fixed an issue with Magik always gaining health and spirit from the Vampiric Incantation power as if all enemies were affected with Vampiric Incantation, even if they were not.
Fixed an issue with Magik's Flight power halting spirit regeneration.
Magik's demons now correctly summon at cursor location instead of a random location.
Extremis enemies no longer affect other enemies when they explode. This resolves some issues seen with Extremis enemies preventing mission completion.
The Danger Room modifier "Test of Blood" now rapidly restores the primary resource of users who do not benefit from cost reduction, such as Vision or Iron Fist, allowing them to effectively benefit from having infinite resource.
Blade's Thirst now no longer resets when changing regions.
Fixed an issue with the Danger Room A.I.M Facility mission “Data Hunt” that prevented Data Cores from being visible in the environment.
Fixed an issue that would cause Black Widow's stealth to be canceled at unintended times.
Fixed an issue where Otherworldly Nova would not always deal damage to all possible targets due to terrain issues. Note that visually these instances of terrain may still cause the power to appear to fire upwards. That visual issue will be fixed separately in a future patch, but until then should no longer cause the power to fail to deal damage.
Fixed an issue that could cause Specializations to become unselected when changing regions.


Known Issues

Blade’s Serum will not reset Thirst if used while in a Hub area. This will be corrected in a following update. Until then it is recommended to use Serum to clear Thirst before entering a Hub area, or change regions to the S.H.I.E.L.D. Training Room to do so then return to the desired Hub area. Note that Thirst will not increase while in a Hub area so this is only necessary when in full Starving state upon changing régions.
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