Marvel Heroes 2016 2.02 Patch Notes

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Marvel Heroes 2016 2.02 Patch Notes:

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New Hero: Beast
Beast has joined the Hero roster of Marvel Heroes 2016!
Born with his mutation, Henry McCoy's high intellect and unusually enlarged limbs brought him much hardship before seeking refuge at Xavier's School for Gifted Youngsters. Until one fateful day when McCoy's scientific experiments went irreversibly wrong, enhancing his nautral senses and constitution but inadvertently mutating him further with animal features such as claws, fangs, and fur.
As an original member of the X-Men, Hank's condition still continues to wildly mutate over time. Despite these challenges, he remains undeterred as the team's wittiest mutant of many talents. Genius. Athlete. X-Man. But to most, he is simply Beast.


New Team-Up: Jubilee
Jubilee has joined the Team-Up roster of Marvel Heroes 2016!
Jubilation Lee's parents gave their daughter a comfortable life growing up in Beverly Hills, until their assassination left her orphaned, broke and homeless. Seeking shelter and food inside a nearby shopping mall, Jubilee's latent mutant powers first manifested themselves as colorful energy plasmoids she would refer to as fireworks. Surviving as a street performer, Jubilee was taken in by the X-Men as a student at their institute where she quickly became the team's newest member.


Cosmic Difficulty Reward Updates
Cosmic power has infused many of our villains and locations throughout the game! But, with great difficulty comes great rewards! Many items have been granted additional power and many boss and enemy rewards have been increased! A suite of brand new items has been added as well!

Terminal Bounty Missions Have Returned!
Before the arrival of the Difficulty Slider, Cosmic Terminals had “Bounty Missions” that tasked players with defeating a certain number of enemies in the terminal for extra loot chests at the end. Those bounty missions have returned and are available in all three active difficulties for players at any level!
Bounty chests in Cosmic Difficulty now also include:
  • High chance for an Epic or Cosmic Catalyst
  • Low chance for a 500,000 credit chest
  • Moderate chance to drop Unstable Molecules
  • Double XP Orbs compared to Normal & Heroic
  • Higher chances to get a Boss Artifact for the terminal in which the bounty mission was completed than before the Difficulty Slider
  • Low chance for Cosmic Artifacts for the terminal in which the bounty mission was completed

Cosmic Artifacts
Cosmic Artifacts are here! Available in Cosmic Patrols and Terminals, many of your favorite artifacts have been infused with cosmic power and have become even more powerful! There are even brand new artifacts with both regular and cosmic versions!

What is a Cosmic Artifact?
Cosmic Artifacts function much like Cosmic Armor, Rings, and Catalysts do. While their existing affixes are not more powerful, they gain one of eight new Cosmic Affixes. These affixes activate in combat and can last for up to 30s once you exit combat.
These affixes are:
  • While in combat, reduce the cooldown of your Signature Powers by 10%.
  • While in combat, reduce the cooldown of your Ultimate Power by 10 seconds.
  • While in combat, your maximum Primary Resource is increased by 150.
  • While in combat, your Attributes are increased by 1.
  • While in combat, your Defense Rating is increased by 1500.
  • While in combat, your Dodge Rating is increased by 1500.
  • While in combat, your Deflect Rating is increased by 1500.
  • While in combat, your maximum Health is increased by 1500.
  • While in combat, your abilities cost 15% less Primary Resource.
Additionally, many Cosmic Artifacts have had their minimum roll ranges improved, making it much easier to obtain one with better rolls than their normal counterparts as well as making it easier to reroll for better values!

How Do I Acquire a Cosmic Artifact?
Cosmic Artifacts drop from the same bosses that Boss Artifacts have dropped from in the past, but only in Cosmic difficulty. These are not on the shared boss loot tables, only on their specific bosses in Cosmic Difficulty Terminals and Patrols.
Existing Artifacts With Cosmic Versions:
  • Black Cat's Advanced Grappling Hook
  • Fred Dukes' Bodysuit
  • Crossbones Teaching Credentials
  • Kevlar Plated Helmet
  • Mask of Doom
  • Hand of Doom
  • Hyde's Formula
  • Advanced Circlet of Cyttorak
  • Black Tom's Shillelagh
  • White Suit Jacket
  • Gem of the Kursed
  • Lizard's Formula
  • Magneto Was Right T-Shirt
  • Sacred White Gorilla Necklace
  • Arnim Zola's ESP Box
  • Sinister's Diamond
  • Mental Focus Headband
  • Mole Man's Staff
  • Pyro's Flamethrower
  • Sabertooth's Furry Mane
  • Tanya's Love Letter
  • Nick Fury Was Right T-Shirt
  • Spider Clone Serum
  • Taskmaster's Fighting for Losers Guide
  • EMP Device
  • Iron Legion Armor Sheath
  • Ultron Bi-Level Concussion Projector
  • Ultron Encephalo-Beam

New Artifacts
We have added new Artifacts to the following bosses in both normal and cosmic versions!
  • Hood of the Reaper - Grim Reaper
  • Energy Infused Pistols - The Hood
  • The Broken Crown - Loki
  • Wrist Mounted Laser Projection Unit - Living Laser
  • Rhino's Indestructible Horn - Rhino
  • Vibro-Smashers - Shocker
  • Symbiote Infestation - Venom
  • Superior Spider-Mask - Doctor Octopus

Crafting Options
Get a Cosmic Artifact with a Cosmic Affix that isn’t to your liking? There is a new recipe that allows you to reroll the cosmic affix on a cosmic artifact. This requires a new crafting material, Cosmic Fragment, that drops from any enemy in Cosmic Difficulty.

Credit Items
Several new credit items have been added to the game!
  • Kingpin’s Suitcase - A rare Kingpin drop wherever he appears in Cosmic content, his suitcase full of cash is worth 100,000 Credits!
  • Cosmic Essence - Bottled samples of Cosmic Power have been collected from many villains and henchmen across cosmic content. Your vendors and crafters would be very interested to learn about this new power, to the tune of 25,000 credits per item!

Future Updates
We are committed to releasing more and more items for players to chase in all of our different content modes to better match their difficulty since the launch of the Difficulty slider.
We are currently working on creating Cosmic versions of the following Artifacts in a future release:
  • Flag of the Imperial Skrull Empire
  • Orders From The Emperor
  • Skrull Communication Device
  • Skrull Energy Rifle Focusing Crystal
  • Wizard’s Id Machine
  • Reserve Electrical Generator
  • Essence of Dread
  • Sentinel Targeting Unit
  • Cargill's Rewrites
We are also planning on updating rewards for Cosmic Muspelheim to better match the difficulty in a future update!


Hero Changes

Angela
  • New Primary Resource - Heven's Wrath. This resource builds up slowly over time, and when full, triggers the Rage of Asgard buff effect.
  • While Rage of Asgard is active, all of Angela's cooldown powers will spend the resource to instantly refresh their cooldown, allowing for a large burst of rapid-fire cooldowns. During this period, no further Heven's Wrath can be generated.
  • Powers utilizing Xiphos now have a Sword keyword, and powers utilizing the Blades of Ichor now have an Ichor keyword, which are referred to in Talents. Sword powers have a general theme of generating Heven's Wrath quicker, Ichor powers have a general theme of exploiting Bleeding enemies, and Ribbon powers have a general theme of regenerating health.
  • Rending Blades - Now deals bonus damage to bleeding enemies. Animation speed slightly increased.
  • Rage of Xiphos - Animation speed drastically increased, and each hit now generates Heven's Wrath.
  • Whirling Wrath - Now a cooldown power with 3 charges, and deals bonus damage to bleeding enemies.
  • Hunter's Blades - Now a basic attack, and generates both Health and Heven's Wrath (as it is both a Ribbon and a Sword attack)
  • Ichor's Wrath - Animation speed slightly increased.
  • Know My Name And Weep - Animation speed slightly increased. Now generates Heven's Wrath.
  • Heven's Fury - Animation speed slightly increased, reducing the hit total to 8. The power now moves Angela using her Dash animation rather than clipping through to world to the targeted location.
  • Nothing for Nothing - Animation speed slightly increased for the sword sweeps and ribbon final hit. The Sword attacks now generate Heven's Wrath, and the Ribbon final hit restores a chunk of health.
  • Writhing Ribbons - Now has the bleed effect from the former Ribbon talent baked-in by default, and has a 4s cooldown. When activated, the power also restores a small amount of health. Angela no longer interrupts her other powers or stops moving when using this power.
  • Binding Ribbons - Now restores a small amount of health on use.
  • Hypnotic Ribbons - Duration adjusted to 4 seconds, cooldown increased. Now grants a moderate amount of health regeneration while the ribbons are dancing.
  • Piercing Ribbons - Now gains 1% damage per 1% attack speed.
  • Angelic Smite - Now only performs the Sword-crash portion by default and does not grant Ribbons bonus damage (these effects are moved to a talent).
  • Stunning Ichors - Animation speed greatly increased, projectile speed increased, axe range distance increased.
  • Hel & Back (Ultimate) - Can now be used while moving, has the Sword and Ichor keywords, and the buff applies immediately, so the power itself can gain its benefits.
Talents
  • Apprehending Ribbons - Now additionally restores 20 Heven’s Wrath resource when Living Ribbons strikes an enemy target.
  • Predator's Claim - Now grants bonus damage and an extra charge to Hevenly Charge, and causes it to Slow enemies.
  • Relentless - Redesigned - Now gives Sword and Ichor powers a 25% chance to automatically activate Disabling Ribbons.
  • Slaying Blade - Redesigned as "Wrathful Blade" - Now increases Sword powers' Wrath generation effects are increased by 50%. Sword power also increases by 10%
  • Sharpened Fury - Redesigned. Now grants offensive bonuses while Rage of Asgard is active, such as damage and critical chance, but causes Heven's Fury to decay when the buff is active.
  • Scything Ribbons - Now "Rejuvenating Ribbons", which increases maximum health, and raises the amount of healing provided by Ribbon powers.
  • Soaring Huntress - Now restores the ribbon-twirl portion of Angelic Smite, and adds the buff to Ribbon powers. This was migrated to a talent to make Angelic Smite more responsive by default, but can be re-added if you enjoyed it.
  • Whipping Ribbons - Now grants the offensive bonuses to Living Ribbons previously granted by Striking Ribbons.
  • Guardian Ribbons - Now allows all Ribbon powers to apply the bleed from Writhing Ribbons.
  • Ribbon Warrior - Redesigned. It now grants 10% critical hit chance to her Ichor, Ribbon, and Sword powers, if you are using each of them in a rotation, via a 4 second buff effect.
  • Tooltips were clarified for Whipping Ribbons, Apprehending Ribbons, and Guardian Ribbons. Flying Ribbons and Mistress at Arms talents have not changed.
  • Sundering Throw, Killing Blow, and Hevenly Wrath have been removed, and three new talents have been made in their place:
    • Thirsty Blades increases Ichor damage against bleeding enemies, and makes Angela take slightly less damage from bleeding enemies.
    • Mastery of Xiphos increases the number of activations of her signature by 1, and makes every activation use the Sword portion of the power.
    • Mastery of the Blades of Ichor causes every activation of her signature to use the Ribbon-wielded Blade of Ichor portion.

Blade

  • New Primary Resource - Blade's Spirit has been replaced with an Ammo meter, used by his guns and tools that he brings to a fight. His sword and chain powers are now free of cost, and can be used at any time. Ammo does not regenerate until it is fully depleted, and will quickly regenerate afterwards. During this 'reload' period, powers that spend Ammo cannot be used.
  • Hyper-Toxin Grenade and Stake Through the Heart have been re-added to Blade's main progression and no longer require a talent to use.
  • Hack n' Slash has been removed from Blade's power set - with the new Ammo resource, he has no need for multiple single target sword powers. All Out Assault serves as the go-to single target Sword attack.
  • Hand Cannon now spends a small amount of Ammo, is no longer a Basic, and deals more base damage.
  • Disembowel - Removed. All Out Assault becomes Basic. Gains bonus damage when you run out of ammo.
  • Killing Strokes has been redesigned for ease of use. The melee signature still consists of three button presses, but is more consistent with how it operates. Each activation performs the former 2nd activation - a powerful circular sword slash, as well as a bonus effect. The first slash is the shortest in radius and adds invulnerability. The second is about twice the radius as the first, and causes enemies hit to become terrified. The third is about twice the radius of the second, and deals a guaranteed critical hit.
  • Stake Thrower - Now has two charges with a 50% faster cooldown, and fire only a single stake per shot, giving more control over aiming the power. The visuals of this power have been scaled up for better impact and visibility.
  • My Namesake - Can now be animation-cancelled after the final projectiles (the stake) has launched. Projectile size of both the knives and the final stake increased for better impact and visibility. Animation time reduced down to 2.5 seconds (from 2.9)
Talents
  • Blade's talent locations have been swapped around to support these changes.
  • Steady Regimen - This talent no longer requires the Serum to be used shortly after Starving. It now increases the Serum's duration by 100%, and activating Serum instantly reloads your Ammo. Additionally, the talent also reduces the self-damage inflicted by Starving by 50%.
  • In Control tooltip rearranged to make it clear the effects are always active, not just during Serum. The talent no longer grants cost reduction.
  • Psychoactive Pheromones - Now grants the Toxin powers 1 additional charge, and increases the damage of the on-death Explosion effect by 50%
  • Precision Strikes - Now grants Any Means Necessary and Hand Cnanon 25% damage and 10% critical hit chance, and removes the ammo cost from Hand Cannon (allowing it to be used while reloading).
  • Life of the Party - Now also makes Party Crasher always deal a critical hit if used while Starving
  • Hyper-Toxin Grenade - Removed, as this power is now a part of Blade's base kit again. In its place, "Killer Glaive" has been added, adding a cooldown and bonus damage to Unleash Glaive and Glaive Orbit, and increasing Unleash Glaive's bounce count.
  • Stake Through the Heart - Removed, as this power is now a part of Blade's base kit again. In its place, "Vicious Wounds" has been added, increasing the damage of his Grievous Wounds effects and adding a slow effect to it.
  • Fearsome Arsenal - Now "Expanded Arsenal", increasing maximum Ammo, reducing Ammo costs, and increases damage of Shotgun and RapidFire by 15%.
  • Deadly Aim - Redesigned as "Sharpened Stakes". Now increases the maximum charges of Stake Thrower and Stake Through The Heart by 1, and increases their bonus damage vs bleeding enemies by an additional 50%.
  • Vibranium Batteries - Now additionally grants +1 maximum charge to UV Grenade.
  • Indomitable Hunter - Now "Vampire Hunter", increasing damage, critical chance, brutal chance, and incoming damage received by a small amount. The effects are tripled while Starving.
  • Ruthless Efficiency - Now causes your signature to restore your Ammo and refresh all cooldowns and charges of other powers.
  • Patient Hunter - Redesigned. Now increases signature damage by 10%, and causes it to be reduced in cooldown by 1s whenever you use another Cooldown power. These effects are doubled while Starving.
Bug Fixes:
  • Never Sated talent now properly grants 50% more health regeneration while Starving as the tooltip indicates

Cable

Bug Fixes:
  • The roaming beam from Greymalkin Bombardment will no longer display a health bar.

Captain America

  • Combat Surge and Heroic Strike will now update the tooltips of their respective powers.

Captain Marvel

Bug Fixes:
  • Fixed Stellar Flare not applying damage when Crashdown Strike is used immediately after Stellar Flare.
  • Fixed Crashdown Strike not refreshing Photonic Energy when used immediately after Stellar Strike.

Colossus

  • Colossus damage resistance from Armor changed to 60%.
Cyclops
  • Hyper Optic Beam now has unique audio, separate from the normal Optic Beam.
Hulk

Bug Fixes:
  • Hulk Wreck Everything talent will now properly cause the cooldown of Meteor Strike to be reduced.
Iceman

Bug Fixes:
  • Renewing Cold talent now displays the correct amount of damage bonus on the tooltip (100%), and the tooltip reflects that this damage bonus increases Ice Slick's damage, not Iceman's while he is standing in an Ice Slick.
Iron Man

Bug Fixes:
  • Upgrade Arc Reactor talent no longer lists a defunct tooltip regarding increasing the size of Arc Reactor Overload
Jean Grey

Bug Fixes:
  • Fixed an issue where Jean could get into a bad animation state when entering Psionic Avatar form out of combat, then switching to the Unleash the Phoenix Talent while Psionic Avatar was still active.
Magik

Bug Fixes:
  • Fixed Magik's Back From Limbo doing excessive amounts of damage towards the end of the power's duration.
Magneto

Bug Fixes:
  • Debris visual scraps floating around Magneto have returned based on his current Debris amount.
  • Wrecking Ball will no longer fire at an angle away from the targeted position.
  • Metal Tempest visuals will no longer appear slightly to the right of where you are targeting.
Moon Knight

Bug Fixes:
  • Cestus Uppercut will now display the number of charges on the tooltip when Tools of Vengeance: Cestus Gauntlet talent is selected.
Nova
  • New resource - Nova Force. Nova Force constantly regenerates and doesn’t pause when you use a power. Power resource costs and restoration values have been adjusted to match this new resource.
  • Cosmic Shockwave (Talent) now also increases Movement Power damage by 25%.
  • Triggered Nova Pulse (Talent) now also increases Nova Pulse’s damage by 50%.
  • Nova Corps Training’s (Talent) doubled effect now triggers when you use a Movement Power instead of when you detonate a Pulsar with a Power.
  • Unstable Accumulation (Talent) now additionally restores a charge of Blast Off! when you detonate a Pulsar with a Power and allows Pulsar Powers to be used while moving. Other Talent effects remain unchanged.
  • Cosmic Combo’s dashing effect is now treated as a movement power.
  • Blast Off! Max charges increased to 4.
  • Nova Beam Radiance will no longer lock you in place while channeling Nova Beam.
Psylocke

Bug Fixes:
  • Clarified Finish the Job tooltip - it will state 'refresh the cooldown' of Katana Typhoon if it has no charges.
Rogue

Bug Fixes:
  • Fixed an issue that caused a stolen power to not appear immediately in the stolen power library unless a second power was stolen, or the player changed regions. Stolen powers should now be visible in the stolen power library immediately.
  • Fixed an issue that caused a minor hitch each time Rogue successfully stole a new power.
  • Rogue's stolen Human Torch power no longer lists +0% damage to Pyrotechnic Burst on the tooltip, but the accurate value of 10%.
  • Fixed a bug that prevents Destroyer’s Vengeance from being able to be selected if you had another Stolen passive power that granted a secondary resource
  • Fixed an issue where Focused Barrage would not deal damage if the hotkey was released immediately
Thing

Bug Fixes:
  • Call-In powers no longer give hidden bonus damage to Bronx Beatdown - this was removed in the Talent update in favor of a different affix but was still providing the bonus.
Thor

Bug Fixes:
  • Fixed an issue that could result in Thor entering a T-pose state when using the Ragnarok power while certain Talents were selected.
  • Bring the Thunder no longer refers to an invalid mechanic when the God Force talent is chosen.
  • Odinforce Trait no longer uses the same icon as Son of Odin.
  • Aura of Asgard talent will now properly apply the Empowered buff when For Asgard! is automatically activated via the Anti-Force.
  • Fixed Thor's Odinforce bar not displaying the correct amount of accumulated Odinforce.
Vision

Bug Fixes:
  • Phase flavor text adjusted to match the power's animation, no longer referring to going under enemies.
Wolverine
  • Run Through will no longer pause after moving. The mechanics of the movement had to slightly change in order for this to occur - Run Through will now only cause Wolverine to move to the opposite side of his target if he is in melee range. If used as a gap-closer, he will move to the front of his target.
Miscellaneous Changes & Bug Fixes
  • The following hero's primary resources will no longer be generated to full upon level up, as these resources are not traditionally 'spent' and can cause issues when filled out of the normal rotation:
    • Storm's Tempest, Gambit's Kinetic Energy, Hulk and She-Hulk's Anger, Juggernaut's Momentum, Venom's Ichor
  • Human Torch, Scarlet Witch, and Storm's Primary Resources will no longer be in a bugged state if their resource becomes fully spent while in a hub.
  • Donating an item to your pet for Cybernetics should now work correctly immediately after that affix tier has been reset at the crafter.
  • The Nefarious Mask of Doom artifact may now be unbound at crafters. So says Doom.
  • Fixed an issue with the Chapter 6: Stryker Under Siege mission where the completed mission failed to grant a reward.
  • The room housing Taskmaster’s mysterious tape in Chapter 2 will keep it's portal door open until you've completed the objective to view it.
  • Fixed an issue that could cause a mission's objective to revert to a previous step incorrectly in some circumstances, such as when changing Difficulty Slider settings.
  • Fixed instances where the Chapter 5 Mutant Shakedown Story Mission could not be completed due to insufficient civilians.
  • Dreadnoughts have been removed from Doctor Doom's Phase 3 summons.
  • The Cable boss in the unique Danger Room scenario will now be able to provide the Cable stolen power to Rogue.
  • Uniques and other items in Midtown Patrol no longer drop at level 57 for level 60 heroes.
  • Gourd of Prestige can no longer be used on a Hero while you are currently in a party. The item tooltip has been updated to reflect this change.
  • Pressing the map button will now cycle between minimap, fullscreen map and hiding the map.
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