Banneret / Bannerette
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Bonjour , j'ai un script full perm de brouillard que j'ai mis dans une prim ...... je voudrais faire disparaitre ou apparaitre le brouillard par une commande via le chat (c'est pour un spectacle)
Si quelqu'un peut m'aider je vous remercie d'avance Voilà le script SCRIPT BROUILLARD.docx // Particle System 1.0 StartSteam() { // MASK FLAGS: set to "TRUE" to enable integer glow = TRUE; // Makes the particles glow integer bounce = FALSE; // Make particles bounce on Z plane of objects integer interpColor = TRUE; // Color - from start value to end value integer interpSize = TRUE; // Size - from start value to end value integer wind = FALSE; // Particles effected by wind integer followSource = FALSE; // Particles follow the source integer followVel = TRUE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE //PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target; // Particle paramaters float age = 3; // Life of each particle float maxSpeed = 0.05; // Max speed each particle is spit out at float minSpeed = 0.0; // Min speed each particle is spit out at string texture = "Water Particle - Mist"; // Texture used for particles, default used if blank float startAlpha = .5; // Start alpha (transparency) value float endAlpha = 0.0; // End alpha (transparency) value vector startColor = <0.9,0.9,1>; // Start color of particles <R,G,B> vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE) vector startSize = <.25,.25,.25>; // Start size of particles vector endSize = <3,3,3>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0.5>; // Force pushed on particles // System paramaters float rate = 0.1; // How fast (rate) to emit particles float radius = 1.0; // Radius to emit particles for BURST pattern integer count = 32; // How many particles to emit per BURST float outerAngle = 0.1; // Outer angle for all ANGLE patterns float innerAngle = 0.65; // Inner angle for all ANGLE patterns vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer flags; flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } StartSpray () { } StopSpray() { llParticleSystem([]); } default { state_entry() { StartSteam(); } listen(integer channel, string name, key id, string message) { if (0 == llSubStringIndex(message, "steam on")) { StartSteam(); } else if (0 == llSubStringIndex(message, "steam off")) { StopSpray(); } } } |
12/09/2020, 17h48 |
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Banneret / Bannerette
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Merci
Je te remercie beaucoup, beaucoup ........ C'est vraiment super de ta part .... Merci au nom de toute la troupe des Moonlight dancer's
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12/09/2020, 19h28 |
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Banneret / Bannerette
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Merci
Merci c'est super .........bon dimanche
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13/09/2020, 12h02 |
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