What has changed in Neocron

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Pour ceux qui n'auraient pas tout suivi, un vieux guide qui est toujours up-to-date vu que le développement de NC a été arrêté en 2007.

Citation :
What has changed in Neocron.

Since we get threads every so often asking "what's chaanged since I last played" I figured the best thing to do would be to list it. Note: I didn't play NC1, so if anyone could add anything I missed in that transition, go ahead.

Also: Many changes didn't happen with the exact event listed, but in that general period. I can't promise to have covered everything either. For a more comprehensive, but still incomplete list, see the patch notes as well as the Neocronicle and VOTR.

Neocron 2 Launch September 2004

Characters transfer with only implants, armour and quickbelt. Epic items and keys don't transfer, neither does cash. Some Saturn characters corrupted.
Twilight Guardian, Fallen Angels, Black Dragon, Crahn Sect, Tsunami Syndicate all driven/leave their homes and set up base in the Dome of York.
Faction relationships made side vs side with City Mercs as neutrals.
Dome of York opened to all.
Wisdom of Ceres skills made active and Ceres Labs opened throughout the wastes.
Hacknet added and made acessible
Added juggernaut facility
Added/fixed epic runs for all factions.
Some world textures updated
Player character models updated
Made gloves and "level 5" (SF, Psi Core etc) implants made from BPs obtained in hacknet
Escador Oasis GR removed


Patch 131 (and surrounding) April 2005

Added "Mr jones" character, missions and rewards for new characters.
Added Reza's Calling, Reporting For Duty, Canyon Challenge and Hurler King missions.
Fixed crossbow mission/removed old coin mission.
Returned the canyon to Twilight Guardian control, removed raptors.
Added hacknet "dungeons" in the cities.
Removed one-shot-kill protection
Added Electric Vibes and Tiki nightclubs, along with accompanying missions.
Herbalis Plant missions "fixed" (although reward always has been worthess)


Evolution 2.1 December 2005

All weapon models except melee and flamer updated.
All vegetation models updated
Weapon sounds updated
Weapon reload doesn't complete until end of animation (approximatley)
Regant's legacy added and opened, along with a multi-part mission.
Zone security system overhauled. Now 7 different zone types.
Changed Black Dragon epic reward to an appartment
Added combat assault quad vehicle and mission to obtain


Evolution 2.2 March 2007

All impant and armour statitics changed
New line of armour added: Carbon (high pierce, low poision resist)
All armour types now have belts
Additional armour slots added - seperate PA slot, and a neck armour slot.
Armour is now locational
Reticle added to APU spells and drones
Psi spells now require LoS at start of casting
LOMs no longer cause SI
Psi Core, Hercules, Special Forces and Synpatic Accelerater implants split into two different impants.
Several new brain implant lines added. See the item DB for full details.
Skill influence system reworked
Split Shelter spell into Absorber and Protector
Added addtional weapons to lines that had large TL gaps.
Returned "level 5" implants to rare pool
Transfered antibuff spells from APU to PPU
Added nanite shielding and healing
Reworked all drug benefits, added several additional drugs, added survival kits
Added missions for obtaining Reaper assault rifle, Ronin sniper rifle, Freeman pistol and Warhammer rocket launcher
Adjusted construction calculations
Added Air Guard glider and Trophy Hunter Trike
Added Regant's lab zone, assocaited multi-part mission and Genotoxic power armour.


Patch 167 (Faction Revamp) December 2007

Dome of York abandoned, factions returned to NC1 locations.
Faction relationships made more complicated, less red vs blue.
All dome appartments moved to the new "outzone appartment complex"
Tiki and Electric Vibes clubs moved to Neocron
Newbie levelling areas in the Dome removed. New high level dungeons (based on old maps) and new mission for the dome added.
http://forum.neocron.com/showthread....ged-in-Neocron
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