patch day!!!

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Server Downtime, Wednesday, September 22

Greetings Wastelanders,
The server will be down on Wednesday, September 22 from 6 to 11 a.m. EDT (GMT -4) as we update to patch v1.7.
Please find patch notes here. If you haven't yet seen the update from Producer Dave "Archangel" Haydysch, be sure to check it out.
As always, thanks for your patience!




voila donc...heu je sais pas quel heure ca fait chez nous( midi - 17h ??), mais bon..patch day...no play ??
Version 1.7 9/22/2010

A Rising Threat
The nefarious Aro Sei, a devoted servant of Alec Masters before the fall of Hoover Dam, has called her minions to action throughout the Grand Canyon Province. Resistance fighters are gathering near Old Kingman in Sector One, east of Blaine in Sector Two, southeast of Gaia in Sector Three, and in the far southwest of Deadfall. They need your help to investigate and thwart the schemes of those who seek to dominate the Province.

The new content features more than 50 missions, including challenging team-focused fights and repeatable crafting missions, in four newly-added encounter areas.

Talk to special NPCs in major barter towns throughout the Grand Canyon Province for starting missions that will take you directly to the new areas, or just trek to them using your in-game map for a reference.

Customizable Social Clothing
Color customization was introduced with the ability to personalize your vehicles. In the second phase of color customization, you can make your character stand out even more with colored clothes! Just right click on the item while you’ve got a Paint Kit in your pack and select the dye option to bring up the preview window. Enjoy exploring the dye options for shirts, hats, pants, and more!

Sector One
Clinton Farm:
· Reduced number of guards fighting bandits near LifeNet pod.

Midway:
· Increased respawn time of Found Initiates to three minutes.

Zanesville:
· Added more Gully Dog bandits to the extended tutorial area.

Sector Two
New Flagstaff:
· Reduced goal range for mission “Line of Questioning” to prevent collision exploit.
· Adjusted treasure drop percentages on Union Patrollers to make them more likely to drop badges.

Thorne’s Bluff:
· Changed the item used in mission “Always Another One” so that it completes correctly.

Sector Three
Black Hill:
· Fixed typographical error in mission “Betting It All.”

Brekshire:
· Fixed typographical error in mission “Gamburian Intelligence.”

Dieseltown:
· Added waypoint to mission “Change of Diet.”

Quarantine:
· Marked all versions of the instance as group missions.
· Marked all mission items as “for missions” so that they sort correctly in packs.

Nodes:
· Raised sunken rubber resource node so that it’s on the ground.
· Lowered floating sandbag resource nodes so that they’re on the ground.

Items:
· Adjusted Raven's Report so that it can no longer be sold.
· Fixed Hazmat Station Bundle so that the buff will now be correctly applied.
· Increased Coumatoxin's stack size up to 10.
· Made Jar of Vegetable Shortening edible.
· Altered recipe for Improved Splattering Acid to be in line with similar Acid recipe progressions.
· Fixed Agonizing Wound prerequisite requirements.
· Made Lead the Charge books tradable.
· Corrected Storm of Steel so that it now works as a targeted attack with an AoE component.

Art:
· Fixed a crack in the Watchtower mine level.
· Lowered floating fence sections in Sector Two.
· Lowered floating tires near Old Kingman.
· Fixed collision error in Old Kingman camp.
· Fixed Desperado Mask to fit all face types better.
· Fixed Surgical Mask to prevent it from clipping character heads.
· Fixed Crimson Mask so that it can be used properly in the “down” position.
· Added scrub exclusion to scrap wall gates.
· Added flip-backward functionality to the Vista Elite hat.
· Fixed Core Suit boots so they now fit over cloth pants.
· Fixed pants model for females to fit under boots better.
· Added tree exclusion to garage near Docuer’s Court.
· Added broken sections of fence and made gate trigger in encounter area between Sectors One and Two.
· Blocked off missing doorway in Deadfall LifeNet encounter.
· Fixed clipping error on Tech Journeyman Gloves.
· Fixed texture for Burns Soldier Rag.
· Fixed texture for Greaser Jacket.
· Added Greaser Jacket matset.
· Added an American flag bandana.
· Fixed the Journeyman’s Gloves to hide hands when worn.
· Fixed collision on buildings in new encounter areas.
· Fixed a clipping error on buildings in new encounter areas.
· Removed unnecessary collision from buildings in new encounter areas.
· Fixed custom color errors for Blue Light Jacket.
· Fixed custom color errors for Drifter’s Black Hat and changed the hat color to black..
· Fixed custom color errors for Brown Baseball Cap.
· Fixed the Banker’s Tunic to prevent it from clipping with gloves.
· Fixed the Battle-Scarred LifeNet Pants to show up when worn.
Audio:
· Re-mixed audio for the entire game, making it louder and more balanced.
· Added new combat voiceovers.
· Balanced existing combat voiceovers.
· Adjusted existing critter combat sounds.
· Added new music for encounter areas.
· Added intercepted radio transmission sound.
· Added new impact sounds for 2x4 weapons.
· Added new impact sounds for axe weapons.
· Added new blood splats and gore sounds.

Graphics Engine:
· Improved the water shoreline.
· Added dynamic lighting effects to clouds.
· Extended daytime and shortened nighttime. It is now based on a summer day with the longest day of the year.

UI:
· Fixed stuttering with large clans when members go online/offline or when members join/leave.
· Fixed stuttering with clans when trying to write a new mail.
· Added new icon for Faction Control Points, which can be customized by adjusting the new “radar_controlpoint” entry in the grfx_mail.wwm.

Blood Sports:
· Adjusted system so that players who level beyond match eligibility while waiting in the queue for a match are removed from the queue.
· Fixed an issue that caused mounts to be invisible after leaving a match.

Creatures:
· Various fixes for the Digger Foreman in the Blackwind Caves.

Missions:
· Find Item missions will no longer accept items that are currently equipped.
· Fixed system so that team members who don’t meet requirements for their team’s instance event can now enter the instance with the rest of the team.

Camps:
· Increased the allowed terrain deviation. Camps can now be placed on bumpy or gently sloped terrain. Note that some locations will show tents, wagons, and other large models as slightly off the ground on one side.
· Adjusted some camps so that they can now be placed in PvP areas. Shelters are only vulnerable to attack by creatures and other players in PvP areas.
· Fixed camps so that they no longer despawn when their creator logs off or goes out of range.
· Decreased the Active Camp Effect duration.

Effects:
· Fixed movement speed for CTF players who have the flag. They are now capped at normal speed.
· Fixed the World PvP effect so that it now will correctly remove your PvP flag if you cross a server boundary or log out and back in.
· Fixed the Accelovirus effect so that it now will work correctly if you cross a server boundary or log out and back in.
· Fixed the Level Equalizer debuff so that it will not be applied if both the killer(s) and target are World PvP flagged. Adjusted the debuff so that it will not be applied if someone in your team kills a low-level player when you are not World PvP flagged and you are not in a PvP area. Also adjusted the debuff so that you will not get it when someone in your team kills a low-level player and you are too far away to have participated in the fight.
· Fixed an issue that caused some Effects to be applied inconsistently when players are killed. This mainly affected PvP Immunity, Clan War Immunity, and DeathToll Modifier (an Effect that is not visible to players which reduces DeathToll rewards the more often you are killed in a short period of time).

Updater:
· Changed the news section to that it is still visible when the updater is locked.
· Fixed several refresh issues when downloading an update.
· Fixed some issues with handling multiple retries during an update.

Miscellaneous:
· Optimized how player items are loaded from the database.
· Added functionality to broadcast a message in local chat when a player enables World PvP.
Les points de contrôle de faction (Si je ne m'abuse, c'était ce qui déconnait le plus) et la refonte du système de combat (Très controversé) ne sont pas dans le patch d'aujourd'hui.

Par contre, alors qu'ils l'avaient annoncé, je ne vois pas, dans le patch notes, le système de récompenses, à moins que je sois complètement aveugle.
Au niveau de la peinture des habits, après avoir maté longuement les listes de vêtements, il apparaît que seulement ce qui est en tissu (Ou approchant du tissu) peut être teinté. Rares sont donc les vraies armures à pouvoir être teintées (A mon avis, au niveau 164, il ne doit y en avoir qu'une).

Pour peinturlurer vos habits, faîtes un clic-droit sur les dits-habits.
Il faut des kits de peinture qui demandent des Biologic, Botanic et Geologic Chemical (De différent niveau en fonction du niveau du kit qui dépend, lui, du niveau des habits). Le choix des teintes n'est pas libre, il y a une quinzaine de choix possibles.

Pour certains habits, il faut un seul kit, pour d'autres deux (Et peut-être trois pour les derniers, mais je n'en ai pas encore vu).


Je crois que c'est tout.
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