Contenu patch 1.4 !

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Je fais un petit post afin de faire un petit récapitulatif de ce que nous trouverons dans le patch 1.4.


Trois nouvelles quêtes
Tous les chemins mènent à rome - Mama Abena à London
Pour monsieur, avec toute mon affection - Hayden Montag à la Cote Sauvage
Le Fil rouge - Callisto au Croc des carpates


Une nouvelle arme auxiliaire

La tronçonneuse : La quêtes est a récupérer auprès de Dr. Aldini a New York

Capacités de l'arme :
http://img854.imageshack.us/img854/9932/645156anankpicture034.png

Compétences
Bûcheronnage
Attaque à cible unique infligeant 1394 points de dégâts physiques.

Accélération
Augmente les dégâts infligés par "Dents pourries" de 100%.

Tohu-bohu
Attaque canalisée de type AEBP qui inflige 336 point de dégâts physiques.

Haine cordiale
Améliore "Dents pourries" pour qu'il inspire 263 points de haine supplémentaires chaque fois qu'il inflige des dégâts.

Dents de diamant
Place sur vous une barrière qui renvoie à l’agresseur 50% des dégâts subis et se dissipe après avoir renvoyé 1080 points de dégâts ou au bout de 10 secondes. La puissance de la barrière dépend de la puissance d'arme de votre tronçonneuse.

Dégradation
Augmente de 650 points de santé la quantité de soin nécessaires à la dissipation de "Dents pourries".

L'art de la découpe
Attaque canalisée qui inflige 122 points de dégâts physiques. La cible et vous êtes incapables de bouger tant que ce pouvoir est actif.

gWY9v.jpg


Le viseur de combat

Cette fonctionnalité optionnelle permet d'avoir d'avoir un viseur au milieu de son écran en appuyant sur T.
Ce viseur permet également de mieux cibler vos ennemis tout en révélant leur état, simplement en les survolant à l'aide de votre viseur.
A retenir, si vote viseur est trop loin de votre cible, les sorts ne seront pas lancé


Instance Abattoir en mode Nightmare

Dernière instance a passé en mode Nightmare


Le premier Raid a New york

-Nouveaux requis en stuff : 10.1
-Taille du raid : 10 Joueurs

tsw_new_york_raid_4_thumb.jpg

Voici actuellement les Succès :
https://forums.jeuxonline.info/attachment.php?attachmentid=176901&stc=1&d=1351711708


De nouvelles missions de lair

-De nouvelles quêtes dans chaque zone permettant d'avoir des pièces boss de zone.

The Last Strand - Kingsmouth
The Cover-up - Cote sauvage
The Whole Truth - Montagne Bleue
Up In Smoke - Désert Brulé
The Black Pharaoh's Guard - Cité du Dieu Soleil
Restoration - Fermes Assiègées
Kreep Rush - Forêt des Ombres
The Shipping News - Croc des carpates


Le theatre Albion

Cet endroit servira au gens voulant faire du RP.
Plein de fonctionnalité seront disponible pour les joueurs, changement d'éclairage, de fond d'écran.
Cette zone ne sera pas instancié, a confirmer ?


Customisation de personnages

Il es maintenant possible de changer la taille de son personnage, de plus ou moins 10% que la taille actuelle
Taille 1.jpgTaille 2.jpg



Starter Deck

9 Nouveaux deck ont été ajoutées pour les personnages de petit niveaux, utilisant les capacités intérieur de la roue

Voici les skins des deck (certains sont très sympa)
Deck.jpg

Voici les skin sur un personnage :
Lutteur: http://i.imgur.com/vth6p.jpg
Champion: http://i.imgur.com/1IGWJ.jpg
Commando: http://i.imgur.com/yekYf.jpg
Gros bras: http://i.imgur.com/vtqm2.jpg
Haruspice: http://i.imgur.com/pWHNG.jpg
Dissidant: http://i.imgur.com/8oszd.jpg
Polariseur: http://i.imgur.com/oOeiY.jpg
Punisseur: http://i.imgur.com/KS8Zl.jpg
Arnaqueur: http://i.imgur.com/UhEzJ.jpg


Divers

Funcom a normalement résolu les problème lié au Gear manager, plus de 200 bug.

Les dégâts des armes auxiliaires ont été ajustées.

Les soins et barrieres des sort de sang Angelic Aegis, Exquisite Corpse, and Hematic Rites ont été augmentées

Les degats des sorts d'élémentaliste Combust, Electrical Storm, Flame Strike, Blaze, Conditional Force, Fire Manifestation, Magnetic Wipe, and Lightning Manifestation ont été augmentées.

Les degats des sorts de Sang Blood Spike, Infection, Left Hand of Darkness, Bloodshot, and Guts and Gory ont été augmentées

Nous pouvons acheter maintenant jusqu’à 250 places d'inventaires et 300 places dans la banque

Les anima pure de vie, dégâts et soins peuvent maintenant être cumulée avec des anima non pur de blocage, critique, pénétration, esquive ...

Nouvelles danses
- Gnam gnam
- Macarena
- Samba
- Sprinkler

Modifications PVP

Le niveaux maximum des équipements PVP est 10.4.

Le système de matchmaking a été amélioré.

Les récompenses récupéré en BG ont été réévaluée pour pouvoir obtenir la même quantité qu'a fusang.

Modifications Fusang


Création de groupe de combat :
* Group A: Cerberus, Arcadia, Leviathan
* Group B: Drac, Kobold
* Group C: Daemon, Grim, Huldra

Chacun de ces groupes aura accès a un fusang. Ce n'est pas encore de l'inter-serveur comme certains le souhaiterai mais ca permettra je pense d'avoir une population suffisante.

Les quêtes ne seront plus la sources principale recompenses, maintenant toutes les 3 min les personnes dans Fusang receveront des marques suivant les points controlés

* 63 Marques blanche pour un Complexe exterieur
* 126 Marques blanche pour le Complexe central
* 7 Marques blanche pour un point d'anima

Un PNJ fait son apparition a Fusang, permettrant d'echanger 100 marques blanches contres 1 marque noire.

A noter : Toutes les marques blanches obtenu avant le patch son supprimé.

mini_329328Anankepicture028.png

mini_655752Anankepicture030.png
Merci Anankée


Ajout d'un quête : "Underdog", fonctionnement :
Si une faction n'a pas reçu de récompenses depuis un certain temps, le conseil de venise va intervenir pour les aider. Ils lanceront donc une nouvelle quête appelé "Underdog"

Cette mission vous demande de récolter des fragments d'anima dans tout fusang et de les utiliser pret d'un gardien ce trouvant a coté de votre QG, au bout d'un certain nombres de fragments, ce gardien sera rechargé et aidera votre faction, ce mob est beaucoup plus puissant qu'un golem de complexe. En plus de cela le gardien lancera des AE de régénération sur 10 joueurs a proximité.

Vendeur dans Fusang
Il y aura maintenant un vendeur permettant d'echanger des marques blanches contre des marques noires.
Il sera aussi possible d'acheter divers améliorations pour les tourelles ou les gardiens que l'ont possèdent.




Patch Notes :
Citation :
Update version 1.4 Notes
**These notes do not necessarily reflect the final version that will be deployed on Live**

NEW!
These new features are now ready for general testing on Testlive :
* New Auxiliary weapon : Chainsaws! Pick up the mission from Dr. Aldini in New York to begin!
* The Albion Theatre in London is now open for players to express themselves!
* Starter Decks - Nine decks have been added for players who finish the inner ring of combat abilities.
* Character size slider has been added to character creation and the plastic surgeon!
* Reticule targeting mode is now available (in a beta stage). Toggle this mode on and off via the T key.
* Slaughterhouse Nightmare mode is now officially open!
* New Missions! Pick up the following missions :
All Roads Lead to Rome - from Mama Abena in London
To Sir with Love - from Hayden Montag in The Savage Coast
The Red Thread - from Callisto in Carpathian Fangs



GENERAL
* When equipping a weapon which has a weapon skin applied, the weapon skin will now show correctly to observers. Previously it would only show up correctly if you zoned in with the weapon already equipped.
* The Master Planner achievement will now give out a costume.
* The I Am Legend achievement will now give out an item.
* London: Dancers in the Horned God will now leave the floor to give groups of players more space.
* Text should no longer show up in the chat window for long-winded civilians
* Fixed a clipping issue with the female Preacher outfit.
* Male eyebrows no longer clip through the glasses on the Grifter outfit.
* Movement speed while dead will now scale with the player's current rank of Sprinting.
* Seoul: the Fight Club in Seoul is now open to Illuminati and Templar participation.
* Fixed stat modifications that did not revert when items were unequipped.
* Raid chat is available (except in Fusang Projects).
* Fixed shadows at the Old Asylum Approach anima well in Blue Mountain.
* Fixed the intensity of the moon in Shadowy Forest.
* Adjusted chair height and brightness in the Horned God pub.
* Try the new emote /dance_gangnam_style


COMBAT
* Increased the damage dealt by all Rocket Launcher abilities.
* Increased the damage dealt by the See Red ability.
* Healing friendly NPCs with the Adrenalise passive equipped will no longer cause them to attack you.
* Assault Rifle - Improved Bursts passive will now properly increase the healing done by the Anima Burst ability.
* Blade ability Sixth Sense will now build a counter for each received glancing hit instead of having a delay between counters to keep in line with other defensive effects.
* Added a tooltip description to the Two Cuts Blade skill.
* The Blood Spike DoT effect now has the correct icon.
* Added tooltip description to the Elemental Skill "Fury".
* Hammer ability Grip Whip will now display the correct damage value in the tooltip. This is only a tooltip change. The ability itself has not been changed.
* Hammers - Reduced the overall damage dealt by Epicentre.
* Breakdown no longer requires Impaired state to apply the Exposed debuff.
* Breakdown will only apply 1 stack of Exposed per hit.
* Increased the damage dealt by Escalation.
* Escalation will no longer apply the Exposed debuff.
* Intensity has been changed to no longer grant Minor Ward when hitting Weakened targets with Escalation. It will now improve Escalation to apply the Exposed debuff.



DUNGEONS
* Lairs : Vulkan's persistent area effects will disappear after the encounter ends.
* Lairs : Nobel Calling - Blueprint rewards changed for a different lair boss.
* Hell Eternal - Piston Predators should no longer stack in the encounter with the Flagellatrix Superior.
* Hell Eternal - The "Enflamed" environmental debuff in Hell Eternal now stacks up to 10. At 10 stacks, it kills the affected player. Don't stand in the fire!
* Hell Eternal - Eblis will no longer cast Solar Collapse twice in a row if interrupted.
* Hell Eternal - Eblis's life drain, Consummation, can no longer be interrupted.
* Hell Eternal - All players should now be able to see damage dealt by Eblis's spell Consummation.
* Hell Eternal - Eblis should now be more consistent about stunning his target during Consummation.
* Hell Eternal - Eblis's spell Cast Out can no longer be interrupted.
* Hell Eternal - Eblis's vortexes should now appear more quickly on phase transition.
* Hell Eternal - Particles have been adjusted in the fight with Eblis to more accurately reflect damage areas.
* Hell Eternal - Corrected several locations where players could become stuck. Fixed several world design issues.



GUI
* Increased the maximum purchasable inventory size to 250.
* Increased the maximum purchasable bank size to 300.
* Changed Enemy Evade Chance in the character sheet to Enemy Evade Penalty.
* Changed Enemy Crit Chance in the character sheet to Enemy Crit Penalty.
* Auxiliary Blueprints and the Moulds they create are now Green quality items instead of White to facilitate Need/Greed rolling.
* Made improvements to the Raid menu.
* Added an icon for Raid missions.
* Fixed a problem when player was seeing a highlighted gear mouse cursor but received a "Too far away" message.
* Resource bars for Fist and Hammers no longer stay at 0/5.
* Stats should now update correctly on your Character sheet.



ITEMS
* Energy Drink - Leech consumables will now give a leech effect equal to the power listed in the item tooltip.
* Fixed an issue that created bald spots on hairstyles when wearing the female Pirate Hat.
* All Male Templar uniforms have been dyed to a nice deep red, to match the female outfits.
* Pure Anima - Max Health, Attack Rating, and Heal Rating will now stack with Anima - Block Rating, Crit Rating, Crit Damage Rating, Defense Rating, Evade Rating, Hit Rating, Penetration Rating, Physical Protection Rating, and Magical Protection Rating. You will now be able to have one Pure and one normal Anima buff active at the same time.
* Sov-Tech auxiliary weapon moulds now transform auxiliary weapons into the correct Soviet look and not Orochi.
* Signet of Corruption should now display the proper rarity color when attached to an item.
* Signet of Thirst will no longer cause friendly targets to gain hate towards the user.
* Internal cooldown on Signet of Thirst was updated to match the displayed value on the item tooltip.
* Signet of Serenity should no longer cause friendly targets to gain hate towards the user.
* Signet of Temperance should no longer cause friendly targets to gain hate towards the user.
* Signet of Fury will now gain stacks for each successful hit rather than each successful attack.
* Rocket Launchers will now display that they require 10 skill to equip when equip requirements are not met.
* The male Snakeskin outfit now looks more like snakeskin.
* Signet of Obedience will no longer stack higher than intended. This is a visual change only and does not affect the damage bonus.
* Blue and Purple versions of Signet of Obedience will now properly provide the damage bonus.
* The rifle Crushed Will is now worn like other rifles on the back.
* Black Mark of the Morrigan proc effect will no longer trigger passives.
* Black Mark of the Morrigan proc effect will only gain 1 stack per second.



MISSIONS
New York
* Questions and Answers - Leah's arms no longer clip through the desk during the cinematic for tier 5.

Kingsmouth
* The Pick-Up - Cassandra should no longer respawn twice or more.

The Savage Coast
* Crime and Punishment - Feedback is provided when the player fails 3 times at entering the code.
* The Black House - Strange candle will provide the achievement each time it is used, but will only trigger the fire every 5 minutes.
* The Black House - Tier 3 urn screen effect will no longer play on other players' game clients.
* Hell and Bach - Wicker will now spawn in the middle of the circle in Tier 2.
* Theme Part Tycoon - Angry Clown should spawn as normal.

The Blue Mountain
* Ami Legend - Ami now has subtitles when she speaks during the mission.

The Scorched Desert
* The Living Oil - The letter will no longer remain stuck to your character's foot after finishing the mission.
* Fixed an issue that would sometimes make the crystals unresponsive during the mission The Big Terrible Picture.

City of the Sun God
* The Prompt for the Pinnacle will no longer say that it is a solo instance (since it can be joined in groups).

The Besieged Farmlands
* Mortal Sins - Cucuvea now holds an object in her hand during the cinematic.
* Examining the drawing in Tier 1 of 'The Kindly Ones' will no longer provide group credit.

The Shadowy Forest
* Mortal Sins - Fixed an issue with the tier 10 puzzle that prevented some instances of it from thinking they were solved properly.
* Singing Stones - Corrected an issue where players could not interact with rocks during different tiers of the mission.

The Carpathian Fangs
* They Mostly Come at Night - Mr. Ruffles will now be worn properly on your character's body.





Patch PVP

Citation :
Fusang has been merged into battlegroups
While this is obviously not something you can test on Testlive it is still good news!

We have looked on the playing statistics for Fusang, and used that information to try to balance the factions as good as possible, and we ended with these 3 battlegroups:

* Group A: Cerberus, Arcadia, Leviathan
* Group B: Drac, Kobold
* Group C: Daemon, Grim, Huldra

The battlegroup system allows us to split or merge battlegroups on a per-patch basis if we need to, and we will be monitoring PvP activity in Fusang to see if further battlegroup tweaks are needed.

Much more on Fusang later, but first, lets talk about:


PvP Minigame Queuing tweaks
We have been monitoring the amount of PvP minigames being played, and we have seen that after patch 1.2 when the black mark rewards were increased for doing missions in Fusang, the activity in the minigames dropped. So we have done two things to fix this:

1: The matchmaking system has been tweaked to be a lot less fine-grained. To do this change properly we have had to wipe the games player skill ranking on each player, which means that after patch 1.4 when you start PvPing, you can be matched up against anyone. As you win and lose minigames, you build your rank, and you will get matched against players of the same rank as yourself. Also we are applying the Equal Footing buff in minigames now to alleviate this initial issue.

2: The rewards for doing minigames have been tweaked so that on average you should get the same amount of rewards for spending time doing minigames as you get from doing Fusang. With the caveat that El Dorado gives slightly more than Stonehenge and Fusang.

We are also looking into making it possible for signing up for both minigame types at the same time, and for signing up to minigames from Fusang, and for deciding your own group in Fusang. We know we want to do it, and we are currently looking into how we could do it, but we do not have an ETA yet, as this is a bigger change.


10.4 PvP Gear!
Yes. As of patch 1.4.


PvP Economy Update
We have taken a good look at this and changed the pricing of PvP items. One of the major things we have worked on is to make sure that the effort required to get a full set of 10.4 PvP gear is on par with the effort required to get the 10.4 Nightwatch gear from Nightmare dungeons.

Balancing this is of course tricky, since just getting a full group together with the right gear who can play well enough to do a Nightmare dungeon is quite a tough entry level to reach compared to PvP which you can enter very early on. On the other hand, once you get a good nightmare group going and learn the dungeons you can do them fairly quickly. So rest assured that lots of excel sheets, math, and furrowing of brows went into deciding on this balance.


Fusang Update
This is the big one. We have done quite a few changes to Fusang. We call it Fusang 2.0 internally.

Our goals were to make sure that players are not incentivized to do facility trading, that you care about the objectives you own, and that outmatched factions in Fusang can still have fun PvPing there.

We have done 3 major changes.
1: Fusang now has a tick-based reward scheme
2: A new special mission becomes available for underdog factions
3: You will now find new PvP vendors inside Fusang that you can use to upgrade turrets and custodians belonging to your faction.


1: The tick-based reward scheme
Missions are no longer the primary source of rewards in Fusang, instead, every 3 minutes everyone in the contested area in Fusang gets rewarded based on the amount of objectives their faction currently holds as follows (values subject to change):

* 63 white marks for an outer facility
* 126 white marks for a center facility
* 7 white marks for an anima well

People outside of Fusang no longer get any white marks. Only people who are in the contested area (outside of their faction home base) in Fusang get these rewards.

Also, at any PvP vendor in the game you can now convert 100 white marks into 1 black mark, and no PvP items in the game cost white marks any more. Everything costs black marks instead.

AND: For patch 1.4 we are wiping all existing white marks in the game.

This is a big change, so it deserves a brief comment: We never felt the white marks worked well as a currency. Many players were walking around with hundreds of thousands of them, never spending them. So we felt they would be better used in this tick-based reward scheme where we needed a high granularity of rewards, given that you are rewarded every 3 minutes. So we decided to make 100 white marks convertible into 1 black mark at any PvP-vendor.

As a consequence, PvP-missions in Fusang no longer give Black or White marks of Venice as rewards, instead they only give XP.

These reward mechanics are currently on Testlive, so you can go in and try it out.

Currently on testlive you have the very first version of the UI of the PvP window to reflect these reward changes, a better version is currently being tested internally, and will make it out to patch 1.4. So for patch 1.4 you will be able to see how much each faction gets per 3 minute tick, and how long there is until the next tick, even if that functionality is not currently there on testlive.


2: The new Underdog mission
If a faction has not received a certain minimum amount of rewards within a certain period of time in Fusang, The Council of Venice will intervene and help out this faction. This means that all players of that faction get access to a new PvP mission called The Underdogs.

In this mission you must collect anima shards all over Fusang and use them on a shut down custodian near your faction HQ. These anima shards will recharge the custodian, and eventually bring it to life. Once the custodian is recharged, it will activate and help your faction against enemy players and enemy NPCs inside Fusang. This type of custodian is a much more powerful entity than the custodians you find defending the facilities. Also, it has a healing aura around it that heals the 10 nearest friendly players towards it. And it has powerful ranged and melee attacks that it uses against enemy players and NPCs.

The custodians on Testlive are currently a little bit more active than they will be in the patch, since they will normally have stationary combat. The custodians on Testlive will move during combat which the final versions in the patch wont.

Any feedback on the balance of the custodians are welcome. We have made them... very tough. Remember it is there to help a cornered faction in Fusang get an edge.

As part of the new PvP window you will be able to see whether any faction has access to do The Underdogs mission (indicated by a Council Support icon) or whether any faction has in fact managed to recharge a custodian, that is now spreading havoc in Fusang (March of the Custodian icon). The GUI is still being worked on for the patch, but the first version is on Testlive now.


3: New Fusang PvP Vendors
Inside Fusang you will now find PvP vendors inside each faction home base. At these vendors you can exchange your White Marks of Venice into Black Marks, and as something new you can buy various upgrades for turrets and custodians belonging to your faction.
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Poids : 67,1 Ko
ID : 177327  

Dernière modification par Peredur ; 14/11/2012 à 19h09.
Citation :
Publié par artagnan
le raid est bien pour la 1.4 ?
Oui ! Mais ils se réservent le droit de l'activer un peu plus tard dans le mois si des tests supplémentaires doivent être fait.

Sinon le gear manager est déjà comme ça sur le live .
Citation :
Publié par Anankée

Sinon le gear manager est déjà comme ça sur le live .
Vais peut être passer pour un débile profond mais je ne vois pas où est le changement dans le Gear Manager.
Si quelqu'un pouvait en dire plus. Merci
Citation :
Publié par Anankée
Oui ! Mais ils se réservent le droit de l'activer un peu plus tard dans le mois si des tests supplémentaires doivent être fait.

Sinon le gear manager est déjà comme ça sur le live .
Je trouve plus le lien d'ailleurs ou il dis qu'il se reserve le droit de le repousser au cas ou.

Ah bon, ba on va dire que maintenant il sont sur que ca marche enfin ont espère, le screen n'étais pas nécessaire au final :
Citation :
Publié par Shaak Gaszh
Vais peut être passer pour un débile profond mais je ne vois pas où est le changement dans le Gear Manager.
Si quelqu'un pouvait en dire plus. Merci
pareil, le screenshot plus haut, c'est déjà ce que je vois ingame.

Edit: mais si c'est juste une correction de bugs, c'est peut-être normal de ne voir aucun changement visuel.

Dernière modification par Trisch ; 16/10/2012 à 13h37.
Je viens de verifier dans le jeu, enfaite actuellement nous n'avons pas l'option a cocher sur la droite de l'équipement je pense pour valider le choix j'ai ca moi :

http://imageshack.us/a/img89/579/gearx.jpg

ca change peut être des choses
Citation :
Publié par Ekimmu
Je viens de verifier dans le jeu, enfaite actuellement nous n'avons pas l'option a cocher sur la droite de l'équipement je pense pour valider le choix j'ai ca moi :

http://imageshack.us/a/img89/579/gearx.jpg

ca change peut être des choses
Qd tu cliques sur mettre a jour il y a des options a cocher il me semble pourtant
Citation :
Publié par Ekimmu
Ah oui okay, c'étais mon addon c'est pour ca :/
J'ai fait la même constatation il y'a quelques semaines en virant tous mes addons ( histoire de vérifier l'origine d'un bug un peu louche sur l'HV ) et ho miracle, je me suis rendu compte que Funcom avait quand même bossé un peu sur l'interface depuis la sortie du jeu

Bref, l'utilisation des addons peut masquer certains changements et ça peut surprendre...

Depuis, je désactive / réactive régulièrement mes addons pour vérifier qu'ils sont toujours utiles (ou pas ).
Oui ils ont ajouté il y a un moment les petites cases à cocher, mais bon, ça marche toujours aussi mal... chez moi ça ne prend jamais en compte les armes, il arrive aussi que ça me mélange des pièces de dps avec des pièces de heal, et quand aux sorts, c'est tout aussi aléatoire. Bref, pas du tout au point et j'attends une vraie correction et pas un "le gestionnaire devrait marcher" pour qu'au final ça ne marche toujours pas
Bah en fait c'est le seul truc qui puisse me venir à l'esprit en tant que nouvelle option de customisation :/

A moins que ce soit plus d'option dans les vêtements, genre mettre des boucles d'oreille et un chapeau.
Par contre, on entend plus trop parler de la refonte du costume en peau de serpent qu'ils avaient promis ...
__________________
Ne prenez pas la vie au sérieux de toute façon, vous n'en sortirez pas vivant !
Le fait que la paresse soit un des 7 péchés capitaux nous laisse douter des 6 autres.
Citation :
Publié par Londo
Par contre, on entend plus trop parler de la refonte du costume en peau de serpent qu'ils avaient promis ...
Tu veux parler de ça ?

one think you can hear here first is that in 1.4 the Male version of the current Snakeskin outfit will actually be corrected to look more snakeskinny (the jacket)
Citation :
Publié par Ar Men Du
Tu veux parler de ça ?

one think you can hear here first is that in 1.4 the Male version of the current Snakeskin outfit will actually be corrected to look more snakeskinny (the jacket)
Merci
__________________
Ne prenez pas la vie au sérieux de toute façon, vous n'en sortirez pas vivant !
Le fait que la paresse soit un des 7 péchés capitaux nous laisse douter des 6 autres.
Plus d'info sur le pvp par Bjoerndal :

Citation :
Publié par Bjoerndal
Hi guys, thanks for the questions, I shall try to answer them.

I have not been reading the forums the last couple of days, since I have been working on the PvP Some times one just needs to prioritize and get stuff done

Azaron:
1: We are still looking at the pvp raid window. We still hope to get it fixed for 1.4.
2: I can confirm that we are making 10.4 upgrades for PvP, again we hope they reach 1.4, if not they should become available soon after.
3: There currently are no plans to change what servers players can change to. But we are working on some fixes to Fusang that should hopefully make server switching less relevant. I have no idea whether switching servers is a cash cow, I seriously doubt that though
4: There are many people working on PvP, I am the lead designer, but there are other designers that are helping out, as well as UI artists, UI coders, normal coders, world artists etc. We basically work with ownerships, so I am the one owning the PvP and am responsible for it.

Bodob:
- We are very aware of the queuing issues with the minigames. This is a combination of the pricing scheme that was introduced in Fusang with the 1.2 patch (i.e. more black marks for the missions), and also that the minigame matchmaking systems is fairly fine-grained in who it matches up.
- So we have made sure that the rewards you get in Fusang contra the minigame rewards match up.
- Also, we have looked at that, to make it slightly less fine-grained, and at the same time optimize the matchmaking it does between the players that it DOES match up.
- These changes to the minigames are currently scheduled for 1.4, and if it passed QA it should be out for 1.4.


Someone else asked what our top priorities and issues currently are in PvP, so here is a bit of info:

Right now we are working on Fusang, tweaking it, and changing a few mechanics to avoid facility trading, and to basically make it more fun. Again (hopefully) the first iteration of this will get out in 1.4. This change also includes 10.4 upgradeability for PvP gear, as well as some other nice things. There will soon be some more official info on these changes, I just simply havent had time yet .. .. because I have been working on them

Also, we have a coder looking at the raid GUI bug, that has been fairly elusive so far, but that one has absolute top priority.

Secondly, I am working on designing future pvp content. I cannot say much about it yet, except that our goal is to underline the faction conflict more throughout the whole game, and PvP will be playing a major part in that.

Again, thanks for the questions, hope this info is useful.
http://forums.thesecretworld.com/sho...0&postcount=21
Citation :
Publié par Anankée
Bah en fait c'est le seul truc qui puisse me venir à l'esprit en tant que nouvelle option de customisation :/

A moins que ce soit plus d'option dans les vêtements, genre mettre des boucles d'oreille et un chapeau.
Jm'auto quote et je double post pour dire que finalement c'est la taille qui est mise en place d'après ce post :

http://forums.thesecretworld.com/sho...9&postcount=32
Il entend quoi par chirurgie plastique? Les tatouages? Dans tous les cas, c'est une bonne nouvelle. La taille avait disparu durant la cbt^^.

Comme quoi Ragnar qui disait que le slider n'était pas utile. On voit que Joel a prit le dessus


Par contre, je veux pas dire. On est le 23. Toujours rien sur le serveur test... Cela sent pas bon

Edit : Effectivement j'avais mal lu^^

Dernière modification par Anakior ; 23/10/2012 à 13h34.
Bah il dit simplement qu'on pourra changer de taille en allant chez le toubib à New York .

Ouais et bien d'accord pour toi sur le testlive. :/ ( à moins qu'il nous refasse le coup de la 1.3 mais bon la taille de contenu est loin d'être la même.)
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