Voici ce que j'ai tiré de MMORPG.com, la suite arrivera demain :
Essentially, players earn experience to buy licenses by accomplishing tasks that then allow them to do other, bigger and better tasks. For example, mine a simple asteroid to gain experience that will allow the player to mine bigger 'roids, or successfully fly a certain type of ship in order to fly bigger and faster ships.
En accomplissant certaines tâches, on est autorisé de faire de plus grandes et de meilleurs tâches. Il donne un exemple, en réussissant à miner un petit astéroïde correctement, vous serez autorisé à miner de plus gros astéroïdes. Ce système fonctionne avec le pilotage des vaisseaux.
The player starts by creating a character and choosing from one of the three Nations to play. From my initial play, it appears that some of character creation is still under development, so I won't elaborate for now. I can state that I was very impressed with the quality of my avatar and would have no issue staring at her for the rest of my playing career.
Le système de création de personnage n'a pas l'air terminé (d'où peut être ce retard pour lancer la beta). Apparemment on peut faire des avatars d'une haute qualité (je ne sais pas si il s'agit au niveau graphique ou alors personnalisation).
However, I now know that you have the option of choosing how much reality in which you want to fly. You can disable the dampeners and fly around just like a Viper in Battlestar Galactica if you wish.
En désactivant les amortisseurs, on obtient un style de pilotage ressemblant à celui que l'on peut voir dans les dogfights de Battlestar Galactica à bord des Vipers (à noter que le jeu utilise la physique newtonienne).
So, in all, this went really well. I had learned more about flying in JGE in five minutes than I had in about two hours on JGC. I have also had (everything crossed) a 100% success rate in docking the ship. Yup, docking is not done on an auto-pilot. You have to fly into the station yourself, adjusting to a projected approach path and using your own skill as a pilot.
Le docking est manuel, il se mettre sur un chemin d'approche et utiliser une compétence pour docker.
While in each system, you have a normal thrust engine and a boost engine. The boost engine I used would take me from one point of interest to another in real time and my ship covered about 30,000 clicks in about 30 seconds. Once I was in the vicinity, I disengage the booster and flew around using normal engine speed which, for me, had a top speed of around 200 clicks per second. This system makes the pace of general travel around systems just about perfect.
Le boost sera réellement rapide, comme montré dans l'exemple, le vaisseau que pilotais le testeur allait à 200 clicks par seconde. Avec le boost il a fait 30 000 clicks en 30 secondes. Donc pas de Warp ou d'hyperspace mais un super boost.
The UI incorporates the usual, but nicely implemented navigation panel, which shows a summary of points of interest against different categories, such as enemy ships, navigation points and stations. You can filter the list by expanding or collapsing each category. There is also the very familiar radar tracking windows, which I am pretty sure we first saw in Acornsoft's Elite, back in 1984 - although this one has a lot more detail to view. There is also a chat window and a mission window. Many of the various UI elements may be moved and resized to suit. All of these UI elements should be pretty familiar to anyone who has played MMOs, or indeed many other game formats.
L'UI comprendra un panneau de navigation (je suppute la minimap) qui montrera tous les points d'intérêt comme les vaisseaux ennemis, des localisations et les stations. De plus on peut filtrer la liste en agrandissant ou collant pour chaque catégorie. Il y a aussi un radar de suivi (tracker les ennemis) qui à l'air pas mal. Est présent l'inévitable fenêtre de chat et de mission. Toutes les fenêtres seront ajustables et déplaçable. (A noter qu'il sera possible de créer des addons pour l'interface même si c'est pas marqué).
I think I’m a pretty good gamer, with reflexes for which most 40-something gamers would kill, but I was left aghast by the Artificial Intelligence (AI) of some of these ships. If you’re like me, you will have flown many dog-fights trying to get that edge on your opponent, knowing full well that your turning circles are pretty similar. The NPC’s AI in JGE gave me at least as good a run for my money as any real human in PvP.
Le testeur se dit un joueur ayant de bons réflexes, mais il s'est fait exploser par l'IA qui à l'air d'être pas mal vicieuse. Il dit même qu'elle est presque aussi bonne qu'un humain (à voir).
I had a small chance to try out PvP, and it was pretty stunning. The action was very fast and furious, accurate and tactical. I found myself physically straining as I willed my tiny ship to turn around an obstacle just a little bit faster, and get that missile targeting reticule to lock just a tiny bit quicker. I was reminded of watching my mum playing Mario-cart in the 90’s - almost off my chair with the effort. It’s been years since I’ve reacted to a game in this way.
Il s'est beaucoup amusé sur le PvP, c'est selon lui très rapide, nerveux, précis et tactique. Il aimerai que le système de verrouillage des missiles soit un poil plus rapide. Sinon ça faisait un moment qu'il n'avait pas réagi de la sorte devant un jeu.
When you’re not fighting or flying around, you’ll be docked at a station. The station UI is pretty slick and self explanatory. While both in flight and docked, the bottom/centre of the screen gives you the main game options, but when you’re docked, you can look at ship hangars and equipment, or browse the markets. In JGE, your inventory is not tied to the station at which you dropped-off the equipment (thanks NetDevil). Stations are where you will meet with mission NPCs and repair any damage that occurred on your last foray.
On peut se battre autour des stations (pour le moment tout du moins). Concernant l'UI en station, le menu se situe au centre-bas de l'écran et permet d'accéder au options du jeu, le hangar à vaisseaux/objets et le marché. Les items ne sont pas lié à la station. Ils sont le lieu pour récupérer des missions et réparer le vaisseau.
Sinon il dit aussi que le jeu est beau, plus beau que dans les vidéos, qu'il était fluide (il ne connaissait pas son fps). Il y avait peu de problème graphique et qu'il a vu des MMOs en vente avec plus de bugs que JGE pendant la phase Friends & Family.
Jumpgate Evolution is a space combat game in all its glory. If I had to level any criticism, it would be in this one area: in my opinion, and without having had the chance to try out the other game dynamics to any real extent, you’ll need to be a fan of space flight and combat to get the most out of Jumpgate Evolution. The game does plenty of other stuff for sure; mining seemed like it could be fun, manufacturing also, and as you can see I really enjoyed the quests and story arc. But the nub of this game - the real heart that will keep yours beating throughout the entire experience - is space flight and combat.
I came to JGE not expecting to enjoy it immensely. The videos I’ve seen gave the impression that it might have been too arcade-like for my taste. It took me thirty minutes of hands-on to work out that this was far from the truth. JGE is a serious space combat game that is seriously fun. If, like me, you’ve been waiting for a space game wherein you can zoom around the galaxy and participate in intense dog fights against your deadly nemesis, then Jumpgate Evolution is for you.
Au départ il voulait de faire trop de comparaison entre Eve Online et JGE mais pour lui, il se rapproche plus de DAoC à cause du système tri-partite des nations (Octavien, Solrain et Quantar) mais aussi des sensations de jeu et du potentiel du PvP.
Pour lui, JGE à tout pour être un excellent jeu, le minage et la production à l'air "fun". Il pourrai être un concurrent très sérieux à n'importe quel jeu du même type (donc Black Prohecy).
Si vous aimez les jeux sci-fi et participer à des dogfights de folies, ce jeu est fait pour vous ! (note : il à joué que 30min).
Bon maintenant je vais tuer le type, il me donne plus envie...