Patch Note 19 Octobre 2K16

Répondre
Partager Rechercher
Added:

Added UI setting for inverting the Ctrl key function when right clicking items to auto-move them between containers.
Added Aggressive mode buttons to pet UI.
Added a check when a pet is following it's owner to make sure it switches nodes at the same time as the owner. This should among other things eliminate the "You were not able to mount. Please try again." issue.
Pet bags are now also included in the "right click to auto-move items" feature.
Added support for CrossNodeUpdates. This is currently used to avoid players and ai going invulnerable on node-lines.
Patrolling spawn points now verify that the spawned ai can use the patrol path or if it's blocked by TC structures.
Inventory window position is now saved.
Added level information on stabled Pets.


Changes:

Adjusted the Morin Khur no build zone that was interfering with a house spot TC build radius.
Tweaked the ranged attack on bandit invasion Ai.
Reduced the time between the login server shutting down and the server actually going down.
Guild leaders can now promote other members to level 10 (guild leader) when this happens the guildleader will be demoted to level 9.
Increased server load-distance by 25%
Increased update range for HP on AI
Mana cost in the spellbook now dynamically updates mana when opened based of your skills.
Damage and healing in the spellbook now dynamically updates when opened based of your skills and attributes.
Optimized and secured saving and cleanup during the daily downtime.
Made some tweaks to the "stay" command for pets hopefully this will remove the issue where pets would move a bit once told to stay.


Fixes:

Fixed a TC Inn NPC placement spot that made the NPC end up on the roof.
Fixed the "don't close window on ESC" feature for the inventory window, which was mistakenly broken in the last patch.
Fixed an issue where players and AI wouldn't take damage on a node-line.
Fixed node issue where things could get lost when equipping while switching node.
Fixed issue with moving around items while crossing a node that caused items to go invisible in the UI until updated.
Fixed issue with loot not spawning on node-lines.
Fixed issue with Control Towers that didn't get correctly saved when the server went down.
Fixed issue where some territory structures could revert if updated just before server went down.
Fixed UI bug when pressing New and then Back too quickly when creating a new character.
Crafting "training" discard item now works for headless handles (i.e. staves)
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés