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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines. Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte... Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations. Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta. Les changements apportés par la 4.1 seront écrit en gras. Description généralehttps://war.jeuxonline.info/carrieres/detail/12 - Points Forts: Utile en assist : - avec d' autre DPS distance grâce a son Debuff Resistance - avec des tank et des DPS CaC grâce a son DD+debuff endurance - avec des classes spé AE grâce au "Chaotic Rift" pour rassemblé les ennemis en 1 points et donc les avoir plus facilement au AE Les démons sont très utile en PvE quand on reste sur un Spot - Points Faibles: Domages médiocres quelque soit la spé très peu résistant au CaC Démons très peut utile en RvR car long a incanter ( les ennemis se retrouve souvent soit trop loin du démon soit il ont le temps de venir sur vous avant la fin de l' incantation) - Apport de la classe au groupe: cf Points Forts - Gameplay de la classe : Varie beaucoup en fonctions de la spécialisation: spé Havoc : il consiste a utilisé le debuff resist élémentaire puis a enchaîne avec des sort a longue incantation. Dans cette spé les sorts on une grande porté donc on ne s' approche pas trop des ennemis, on reste en arrière et on tire de loin. spé Changing : Utilisation de sort plus rapides mais a plus courte porté, dans cette voie on est beaucoup plus en mouvement car on doit plus s' approcher. -Voies de Maitrise Havoc : dégâts à distance Changing : dégâts à courte distance et incantation rapide Daemonology : combat rapproché et utilisation des démons Compétences-Core abilities Abate War Engine No Cost 100 ft range - 3s cast - 300s cooldown Only usable on Siege Engines Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Boon Of Tzeentch ( supprimé) 25 Action Points 100 ft range Instant cast 60s cooldown For the next 10 seconds, your spells will not be set back when you take damage. Daemoniac Maw (nouveau sort) Melee ability which deals domage and will snare Hexed targets. Enhance War Engine Cost 5 ft range 3s cast 300s cooldown Only usable on Siege Engines Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Hex War Engine No Cost 100 ft range 3s cast 300s cooldown Only usable on Siege Engines Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds Horrifying Visions 20 Action Points 100 ft range Instant cast 15s cooldown Horrifying images distract your opponent, causing them to deal 50% less damage against you for 15 seconds. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted. Resummon (nouveaux sort) That teleports your current pet to you. Strengthen Thrall 15 Action Points 20 ft range Instant cast Stabilizes your daemonic minion, restoring 108 health every second for 3 seconds. Theft Of Words (supprimé) 25 Action Points 65 ft range 1s cast 30s cooldown Rips the voice from your target, dealing 60 Elemental damage and silencing them for 5 seconds. Tzeentch's Grip ( renommé Tzeentch's Grasp) 30 Action Points Instant cast 20s cooldown A wave of ether passes over those within 30 feet of you, sealing their movement for 5 seconds. There is a 50% chance of the root breaking with every hit. -Havoc Baleful Transmogrification (nouveau sort) It Hexes target with an Elemental DoT. Bolt Of Change (9 pts de spé) 30 Action Points 150 ft range 3s cast 10s cooldown An un-defendable bolt of far traveling force that inflicts 516 Elemental damage. Flickering Red Fire 40 Action Points 100 ft range 2s cast Summons a chaotic bundle of red flame that flies toward your opponent to inflict 285 Elemental damage. Glean Magic (devenu un sort des spé Changing) 20 Action Points (augmenté) 100 ft range Instant cast You strip away the magical protection of your target, reducing all of their resists by 245 for 10 seconds.(AoE Spirit DoT and Spirit resist Hex debuff lasting 20 seconds.) Mutating Blue Fire 50 Action Points 100 ft range 3s cast 10s cooldown Builds a column of blue flame over your target, dealing 464 Elemental damage and then continues to deal an additional 306 Elemental damage over 9 seconds. Perils Of The Warp (13 pts de spé) 50 Action Points 100 ft range 2s cast The next offensive or healing spell your target casts within 10 seconds will open a rift dealing 376 Elemental damage to them (This ability now deals damage whenever the target uses magic). Summon Pink Horror 120 Action Points 3s cast 5s cooldown Summons a daemonic minion who specializes in long range attacks. This minion is confined to its summoning circle and cannot move. Surging Violet Fire 40 Action Points 100 ft range Instant cast 10s cooldown Tendrils of writhing violet flame coil around your target, burning them for 180 Elemental damage. Warping Blast (5 pts de spé) ( devenu un sort de spé changing / n' est plus un sort qu' il faut acheter avec des mastery points) 45 Action Points (réduit) 100 ft range 2s cast (réduit) 30s cooldown Energy Spirals around your foe dealing 308 Elemental damage (réduit/sipirit domage), reducing movement speed by 40% for 5 seconds ( suppression du snare) and knocking them back a short distance (réduit). Monsters will be knocked down. Withered Soul: (nouveau sort) Deals damage over time while reducing the target's Disrupt chance. -Changing Chaotic Rift (13 pts de spé) 15 Action Points 65 ft range Instant cast 20s cooldown A rift in the warp is briefly opened pulling players within 10 feet of the vortex towards it's center and then snaring everyone within 10 feet a second later by 40% for 4 seconds. Monsters will be knocked down by the initial pull. Dissolving Mist (9 pts de spé) 40 Action Points 65 ft range 1s cast 20s cooldown A caustic mist envelops your target ( ground target) inflicting 199 damage and reducing Toughness by 75 for 10 seconds (summon a cloud of damaging mist that grows more powerful the longer it is out). Infernal Blast ( devenu un sort de spé Daemology) 55 Action Points ( réduit ) 1s cast (instant) 10s cooldown A daemonic shot that warps the air in front of you dealing 199 damage damage ( elemental domage over time) to all targets within 65 feet. Pandemonium: (nouveau sort) It Hexes targets in AoE with a Spirit DoT Rend Winds 25 Action Points 65 ft range 1s cast Tears at your foe with fierce winds, hitting them three times for a total of 147 Elemental damage. Seed of Chaos (5 pts de spé) 60 Action Points 65 ft range Instant cast 30s cooldown Grows a seed inside your target dealing 432 damage over 15 seconds (diminué/spirit domage). If left to grow for the entire duration, the seed will explode with the victims life force dealing 175 Spirit damage (augmenté) to all targets within 20 feet. Summon Flamer 120 Action Points 3s cast 5s cooldown Summons a daemonic minion who specializes in powerful moderate range attacks. This minion is confined to its summoning circle and cannot move. Surge of Insanity 30 Action Points (augmenté) 65 ft range Instant cast (1s cast) 2s cooldown (10s cooldown) A surge of chaotic bliss overcomes your target dealing 150 Spirit damage and sets back any building actions by 10 seconds.(It now interrupts and deals Spirit damage to the target and those around them) Tzeentch's Firestorm (9 pts de spé) ( devenu un sort de spé Havoc / 5 pts de spé Havoc) 13 Action Points 65 ft range (augmenté) Instant cast 16s cooldown Creates a great column of wind and flame that deals 199 damage every 2 seconds to all targets within 20 feet of the area for 6 seconds. This spell requires a high amount of concentration and you will be set back by .5 seconds whenever hit. -Daemonology Aegis of Orange Fire (9 pts de spé ) 25 Action Points Instant cast 60s cooldown You summon and absorb orange flames to increase your armor by 660 and toughness by 75(increases Wounds and heals the Magus for the difference, as well as dealing Elemental damage back to anyone striking the Magus in Melee combat) for 15 seconds. Agonizing Torrent (5 pts de spé) 40 Action Points 1s cast (réduit) 10s cooldown (augmenté) Your disk emanates an aura of pain that inflicts 133 Spirit damage every second for 9 seconds. Daemon Lash 45 Action Points ( réduit) 5 ft range Instant cast 5s cooldown ( 0s cooldown) An ethereal tentacle swipes the target in front of you for 270 damage ( réduit) (Spirit damage to all targets in front of you). Daemonic Infestation: (nouveau sort) Summons a minor daemon that explodes when approached by enemies. Exchange Vitality (5 pts de spé) (supprimé) 30 Action Points 20 ft range Instant cast 20s cooldown Steals 250 life from your daemon to heal yourself. Indigo Fire Of Change (13 pts de spé) 15 Action Points 100 ft range Instant cast 16s cooldown A horrible torrent of flame that deals 299 damage (spirit domage) every 2 seconds for 6 seconds. Victims killed while bathed in this flame will become an uncontrolled Horror, mindlessly attacking their former allies for 30 seconds. Instability (9 pts de spé) 45 Action Points 100 ft range Instant cast 10s cooldown You force so much power into your daemon that it explodes from within, dealing 240 Spirit damage to all targets within 30 feet. The lingering taint will drain 30 AP a second from any targets standing in the blast area for 10 seconds. Summon Blue Horror 120 Action Points 3s cast 5s cooldown Summons a daemonic minion who specializes in short range area of effect attacks. This minion is confined to its summoning circle and cannot move. Swat Aside (supprimé) 40 Action Points 5 ft range Instant cast 30s cooldown Summons a great wing to swat your target, dealing 75 damage and knocking them back a short distance. Monsters will be knocked down. Warpfire: (nouveaux sort) It is a channeled Elemental PBAE. Tactics( des tactiques on était modifié avec la 4.1 mais pas d' information précise)-Core abilities Backlash Any time you are attacked, there is a 25% chance that you will become surrounded by magical energy for 5 seconds, lashing out for 0 damage at anyone who hits you. Close Quarters Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away. Daemonic Mending Strengthen Thrall will heal for an additional 33%. Devour Energy Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds. Endless Knowledge Increases your Intelligence by 124. Flame's Kiss Rend Winds and Flickering Red Fire are now un-defendable. Infernal Flesh Daemons will be summoned with 124 more Wounds. Lasting Aegis Increases durations of Aegis of Orange Fire and Boon Of Tzeentch by 10 seconds. Redirection Any time you disrupt a spell, you will gain 75 Action Points. This effect will not trigger more than once every 3 seconds. Sleight Of Hand Passive Tactic Enemy monsters will hate you 50% less than normal. Surging Power Increases critical damage from Infernal Blast, Surging Violet Fire, and Agonizing Torrent by 50%. Swift Flames Reduces Surging Violet Fire's cooldown by 7 seconds. Tzeentch's Warding Increases your Elemental resistance by 195. Unearthly Shriek Pink Horrors, Blue horrors and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for 5 seconds. Taunted targets receive 20% more damage from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken. Warped Flesh Any time you are attacked, there is a 25% chance that you will absorb up to 210 damage. This effect will not trigger more than once every 3 seconds. -Havoc Fiery Winds (3 pts de spé) Flickering Red Fire and Surging Violet Fire will hit one additional enemy up to 10 feet away from the target. Changer's Blessing (7 pts de spé) Surging Violet Fire will now heal you for 50% of damage dealt. Chaos Unleashed (11 pts de spé) Increases critical chance for all Path Of Havoc spells by 15%. -Changing Infernal Pain (3 pts de spé) Infernal Blast now causes an additional 198 damage over 6 seconds. Lingering Mist (7 pts de spé) Dissolving Mist will now reapply itself 50% of the time after it ends or is removed. Wild Changing (11 pts de spé) Increases critical chance for all Path Of Changing spells by 15% -Daemonology Chaotic Attunement (3 pts de spé) Daemons can now be summoned instantly. Daemonic Pact (7 pts de spé) Forms a pact with newly summoned daemons that increases both you and your daemon's Toughness by 124 while it remains in this realm. Daemonic Contract (11 pts de spé) Your turret will deal 100% more damage as long as you are within 30 feet. While your pet is active your AP regeneration is reduced by 20%. Morales-Core abilities -Rank 1 Grasping Darkness Morale Rank 1 No Cost 100 ft range Instant cast 60s cooldown Deals 637 damage over 6 seconds and Snares by 60% for 6 seconds Mage Bolt Morale Rank 1 No Cost 100 ft range Instant cast 60s cooldown A focused blast that deals 960 damage. Misdirection Morale Rank 1 No Cost Instant cast 60s cooldown A strong counter aura will redirect half of any incoming Magic damage back to to it's caster which also reduces the amount of damage you take. -Rank 2 Roiling Winds Morale Rank 2 No Cost 100 ft range Instant cast 60s cooldown Winds tear out from your target, dealing 240 damage to them and everyone within 20 feet every second for 4 seconds. Focused Mind Morale Rank 2 No Cost Instant cast 60s cooldown For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. Siphon Power Morale Rank 2 No Cost 100 ft range Instant cast 60s cooldown Steals up to 200 action points from your target and gives it to you, and reduces your target's Intelligence by 124 for 30 seconds. -rank 3 Scintillating Energy Morale Rank 3 No Cost 100 ft range Instant cast 60s cooldown Deals 960 damage to your target, and stuns them for 7 seconds. Conduit Of Chaos Morale Rank 3 No Cost 100 ft range Instant cast 60s cooldown Focusing the great powers of Chaos for 10 seconds, you may tirelessly use all your abilities for no AP cost. -rank 4 Unleash The Winds Morale Rank 4 No Cost 5 ft range Instant cast 60s cooldown Deals 1440 damage to all enemies within 30 feet, and knocks them away from you. -Havoc Soul Leak (15 pts de spé) Morale Rank 4 No Cost 100 ft range Instant cast 60s cooldown Deals 1638 damage over 10 seconds and gradually removes opponents AP. -Changing Daemonic Scream (15 pts de spé) Morale Rank 4 No Cost 100 ft range Instant cast 60s cooldown Deals 1600 damage to all targets up to 65 feet in front of you. -Daemonologie Firewyrm Of Tzeentch (15 pts de spé) Morale Rank 4 No Cost 100 ft range Instant cast 60s cooldown Summons a mighty Firewyrm that will rampage around attacking your enemies for 16 seconds. |
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[Wiki] Carrière - Magus
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01/12/2008, 13h45 |
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tout les set du magus .pvp / pve
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