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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines. Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte... Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations. Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta. Description générale![]() - Points Forts :
- Points Faibles :
- L'apport de la classe dans le groupe :
- Voies de Maitrise:
CompétencesAcid Bomb 20 Action Points - 65 ft range - Instant cast You toss a grenade which splatters a corrosive acid everywhere. Your target and all other enemies within 20 feet of them have their armor reduced by 618 and their Corporeal resistance reduced by 236 for 10 seconds. Addling Shot 20 Action Points - 100 ft range - Instant cast - 15s cooldown You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. Ammo Compartment No Cost - 20 ft range - Instant cast - 120s cooldown - Requires a Turret You grab a handful of parts from your turret's ammunition compartment, instantly regaining 250 Action Points but leaving your turret unable to attack for 10 seconds. Barbed Wire 30 Action Points - Instant cast - 20s cooldown You fling coils of barbed wire all around you, rooting all enemies within 30 feet in place for 5 seconds. There is a 50% chance of the root breaking with every hit. Blunderbuss Blast 40 Action Points - 2s cast - 5s cooldown You fire a blast of short-range pellets which deal 99 damage to all enemies in front of you, up to 65 feet away. Bolster War Engine No Cost - 5 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Bombardment Turret 120 Action Points - 3s cast - 5s cooldown You construct a turret with an auto-firing grenade launcher. Every 2 seconds, the turret will lob a grenade at an enemy up to 65 feet away, usually dealing 66 Corporeal damage. 10% of the time, the turret will launch an explosive grenade which deals 133 Corporeal damage to the target and all other enemies within 20 feet of them. You may only have a single turret at a time. Bugman's Best 45 Action Points - 2s cast - 10s cooldown You carefully unpack a mini-keg of rare and precious Bugman's Finest Stout with reverential awe. For the next 15 seconds, the faint vapors escaping from the keg will rejuvenate any allies within 30 feet of it, restoring 60 health every 3 seconds. You dream of the day that the brew will be aged enough to actually tap and drink. Concussion Grenade 30 Action Points - 65 ft range - 1s cast - 10s cooldown You lob a grenade that releases a powerful shockwave on impact, dealing 225 Corporeal damage to your target and knocking the player back a short distance. Monsters will be knocked down. Crack Shot 40 Action Points - 100 ft range - 2s cast - 30s cooldown A well-aimed shot which deals 308 damage and disarms your target for 5 seconds, making them unable to use their weapons. Diminish War Engine No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Field Repair 15 Action Points - 20 ft range - Instant cast - Requires a Turret You focus on repairing your turret for up to 3 seconds, restoring 108 health to it every second. This effect will end if you lose your concentration or run out of action points. Fire Bomb 45 Action Points - 65 ft range - 1s cast - 10s cooldown You toss a grenade filled with flaming pitch which deals 175 Corporeal damage to your target immediately, and another 366 Corporeal damage over 9 seconds. Flame Turret 120 Action Points - 3s cast - 5s cooldown You construct a turret with a self-firing flamethrower. Every 3 seconds, the turret will usually blast out a cone of fire that deals 100 Corporeal damage to all enemies in front of it, up to 65 feet away. 10% of the time, the turret will vent a fiery explosion which deals 200 Corporeal damage to all enemies within 30 feet of it. You may only have a single turret at a time. Flashbang Grenade 30 Action Points - 65 ft range - 1s cast You toss a grenade which explodes with a burst of force, dealing 150 Corporeal damage to the target and setting back any ability which they were building up by an additional 1 seconds. Focused Fire 25 Action Points - 100 ft range - Instant cast - 8s cooldown You focus all of your shots on your enemy for up to 3 seconds, dealing 155 damage to them every second. This effect will end if you lose your concentration or run out of action points. Fragmentation Grenade 45 Action Points - 65 ft range - 1s cast - 5s cooldown You lob a grenade which shatters when it hits your enemy, dealing 435 Corporeal damage over 15 seconds to the target and all other enemies within 20 feet of them. Friction Burn 30 Action Points - 5 ft range - Instant cast A powerful swipe with your spanner which afflicts your target with an Ailment, dealing 231 Corporeal damage to the enemy over 9 seconds. Gun Turret 120 Action Points - 3s cast - 5s cooldown You construct a turret with a self-aiming gun. Every 4 seconds, the turret will shoot at an enemy up to 100 feet away, usually dealing 136 damage. 10% of the time, the turret will fire a rapid series of powerful shots that deals 266 damage over 3 seconds and ignores all of the target's armor. You may only have a single Turret at a time. Hamper War Engine No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds High-Explosive Ammo 25 Action Points - Instant cast - 120s cooldown You load your gun with a few rounds of special ammunition. For the next 12 seconds, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional 103 damage to all enemies within 20 feet of your target. Hip Shot 40 Action Points - 100 ft range - Instant cast - 10s cooldown A quick shot from the hip which deals 180 damage. Incendiary Rounds 45 Action Points - 100 ft range - Instant cast - 10s cooldown You fire bullets that burst into flame when they strike the enemy, dealing 402 Corporeal damage over 9 seconds. Land Mine 55 Action Points - 3s cast - 60s cooldown You deploy a faintly-camouflaged land mine which will persist for up to 2 minutes. When an enemy gets close to the mine, it will detonate, destroying itself and dealing 500 damage to all enemies within 30 feet. Any enemy hit by the blast has a 25% chance to become knocked down for 5 seconds.You may only have a single land mine at a time. Pepper Bomb 25 Action Points - 65 ft range - 1s cast - 30s cooldown You lob a grenade packed full of a noxious choking powder, dealing 150 Corporeal damage to your enemy and silencing them for 5 seconds, making them unable to use magic. Phosphorous Shells 13 Action Points - 65 ft range - Instant cast - 16s cooldown A barrage of mortar attacks which continuously fire at a spot on the ground that you select for up to 6 seconds, dealing 199 Corporeal damage each second to all enemies within 20 feet of that spot. This requires careful aim, and if hit you'll lose .5 seconds from the channel. Self-Destruct 40 Action Points - 100 ft range - Instant cast - 60s cooldown - Requires a Turret You activate the self-destruct mechanism built into your turret, destroying the turret and knocking down all enemies within 30 feet of it for 5 seconds. Signal Flare 25 Action Points - 100 ft range - Instant cast - 60s cooldown You mark the enemy with a bright signal flare, reducing their chance to dodge attacks by 10% for 10 seconds. Slow And Steady 25 Action Points - Instant cast - 60s cooldown No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by 62, but your run speed is reduced by 20%. Use this ability again to deactivate it. Snipe 30 Action Points - 150 ft range - 3s cast - 10s cooldown A slow but powerful gun shot which deals 412 damage to your enemy and can not be defended against. Steam Vent 25 Action Points - 100 ft range - Instant cast - 8s cooldown - Requires a Turret You adjust several safety settings on your turret, venting out blasts of hot steam for up to 3 seconds. The steam deals 166 Corporeal damage every second to all enemies within 30 feet of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points. TacticsAncestral Inheritance Increases your Armor by 511. Bandolier All of your Path Of The Grenadier abilities cost 35% fewer action points. Clever Recovery If an enemy dodges any of your attacks, you will regain 75 Action Points. This effect will not trigger more than once every 3 seconds. Concussive Mine Land Mines will now knock players away from the impact. Monsters will be knocked down. Coordinated Fire Signal Flare will now also cause the victim to suffer 15% more damage from all sources. Expert Skirmisher You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them. Extra Powder Acid Bomb and Fragmentation Grenade gain a 75% increase to the size of their areas of effect. Hand-Crafted Scope Increases your autoattack speed by 50% when using a gun. Hollow-Points Snipe and Gun Blast will now deal an additional 315 damage over 9 seconds. Pierce Defenses If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds. Proximity Alarm Increases your chance to detect hidden enemies by 50% as long as you are standing within 20 feet of your turret. Quick Reloader All of your Path Of The Rifleman abilities cost 35% fewer action points. Reinforced Casing Adds 124 Wounds to your turrets. Rune Of Forging When you construct a turret, it will gain a protective barrier which will absorb up to 660 damage within the first 180 seconds. Runes Of Warding Everyone in your group has their Disrupt chance increased by 5 as long as they are within 40 feet of your turret. Steady Aim Increases your Ballistic Skill by 124 Steady Hand Reduces the chance that you'll be set back from taking damage by 50%. Stopping Power Hip Shot now will knock the victim back a short distance. Stoutness Of Stone You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. Stubbornness Increases your Corporeal resistance by 195. Tangling Wire After ending or being removed, Barbed Wire will now Snare targets by 40% and deal 198 damage over 5 seconds. Throwing Arm Increases the ranges of all Path Of The Grenadier abilities by 50%. Tracer Rounds Increases your chance to critically hit by 15% as long as you are within 20 feet of your turret. Well-Oiled Machine You can now construct your turrets instantly. MoralesArmored Plating Morale Rank 2 - No Cost - Instant cast - 60s cooldown Everyone in your group takes 20% less damage for 20 seconds. Artillery Barrage Morale Rank 4 - No Cost - 100 ft range - Instant cast - 60s cooldown You select a spot on the ground and call in an artillery strike for up to 4 seconds, dealing 400 damage per second to all enemies within 30 feet of that spot. Autoloader Morale Rank 1 - No Cost - Instant cast - 60s cooldown You regain action points 30% faster for 10 seconds. Cannon Smash Morale Rank 3 - No Cost - 100 ft range - Instant cast - 60s cooldown A massive cannonball smashes into your target, dealing 1440 damage and knocking them down for 5 seconds. The victim's armor is reduced by 1085 for 30 seconds. Concealment Morale Rank 1 - No Cost Instant cast - 60s cooldown With luck and experience you are able to both Dodge and Disrupt all attacks against you for 7 seconds. Explosive Shots Morale Rank 3 - No Cost - Instant cast - 60s cooldown All of your ranged attacks will explode for the next 10 seconds, dealing 210 damage to all enemies within 30 feet of your target. Fling Explosives Morale Rank 4 - No Cost - Instant cast - 60s cooldown You fling packets of explosives all around you for up to 4 seconds, dealing 400 damage each second to all enemies within 30 feet. Focused Mind Morale Rank 2 - No Cost - Instant cast - 60s cooldown For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. Hail Of Doom Morale Rank 4 - No Cost - 100 ft range - Instant cast - 60s cooldown You focus on a spot on the ground for up to 5 seconds, constantly shooting at all enemies within 30 feet of that area for 240 damage. Point-Blank Morale Rank 1 - No Cost - 65 ft range - Instant cast - 60s cooldown A mid-range attack that deals 480 damage and knocks targeted player away. Monsters will be knocked down. Scattershot Morale Rank 4 - No Cost - Instant cast - 60s cooldown You release a string of several gun blasts in a row for up to 4 seconds, dealing 412 damage each second to all enemies in front of you, up to 65 feet away. Unshakable Focus Morale Rank 2 - No Cost - Instant cast - 60s cooldown A cold unyielding focus increases your damage by 100% for 7 seconds. Dernières modifications :
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[Wiki] Carrière - Ingénieur
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Prophète
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ma p'tite pierre à l'édifice :-)
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Tu trouveras forcément ton bonheur par ici https://forums.jeuxonline.info/forumdisplay.php?f=736
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