[Wiki] Carrière - Sorcier flamboyant

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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines.

Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte...

Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations.

Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta.


Description générale


https://jolstatic.fr/upload/war/Site/Zeb/Beta/MFs.jpg

- Points Forts :
  • Dégâts de zone puissants
  • Nombreux sorts de dégats dans le temps
  • Quelques buffs offensifs de groupe intéressants

- Points Faibles :
  • Faible résistance
  • Dégâts monocibles directs assez moyens

Nécessite de se mettre en danger pour être efficace (système de Combustion)

- Apport de la classe au groupe :

*en PvE, le Sorcier Flamboyant est avant tout apprécié pour ses sorts de zone qui permettent de détruire rapidement des paquets de monstres de base, et entrainer des dégats conséquents sur les cibles uniques plus résistantes (champions, héros, seigneurs) grace à l'utilisation conjointe de ses sorts directs et ses nombreux sorts de dégats dans le temps.

*en RvR, le grand intérêt du Sorcier Flamboyant est également ses sorts de zone qui, en attaque autant qu'en défense, permettent de faire reculer la masse ennemie si ce n'est de la décimer.

*Le Sorcier Flamboyant dispose également de buffs de groupe d'une heure qui augmentent de manière globale les dégats de son groupe.

- Gameplay de la classe :

*le système de Combustion : le Sorcier Flamboyant dipose d'une jauge spécifique de Combustion, qui, vide au départ, se remplit grace à l'utilisation de ses sorts offensifs générant chacun un montant donné de Combustion, pour un maximum de 100 points de Combustion.
La Combustion augmente les chances de faire des dégats critiques avec tous les sorts du Sorcier, et augmente également les dégats occasionnés en cas de critiques.
Il faut faire attention cependant car chaque fois que le Sorcier Flamboyant lance un sort générant de la Combustion il y a une chance que cela produise une explosion qui lui fasse des dégats. Plus la quantité de Combustion déjà emmagasinée est grande, plus il y a de chances d'explosion et plus les dégats occassionnés par l'explosion sont importants (une Explosion à 100 de Combustion enlève presque 1/5ème de la vie du Sorcier).
Les bonus octroyés dépendent directement de la quantité de Combustion emmagasinée:
1-10 Combustion : +5% de chance de critique, +10% des dégats critiques, 5% de chance d'Explosion
11-30 Combustion : +10% de chance de critique, +20% des dégats critiques, 10% de chance d'Explosion
31-70 Combustion : +20% de chance de critique, +40% des dégats critiques, 20% de chance d'Explosion
71-90 Combustion : +40% de chance de critique, +80% des dégats critiques, 40% de chance d'Explosion
91-100 Combustion : +50% de chance de critique, +100% des dégats critiques, 50% de chance d'Explosion

La jauge de Combustion commence à se vider après 10 secondes passées sans utiliser de sorts générant de Combustion.

*de base, les sorts du Sorcier-Flamboyant ne sont pas très puissants et il faut que sa jauge de Combustion soit au maximum ou presque pour qu'il devienne vraiment utile et efficace en terme de dégats. Celà signifie qu'avec le système d'Explosion un Sorcier Flamboyant aura non seulement déjà perdu un peu de sa vie avant d'atteindre son maximum de Combustion, mais qu'ensuite il ne vivra pas très longtemps sur le champ de bataille seul, la plupart du temps tué par ses propres explosions.
En RvR le Sorcier-Flamboyant a donc impérativement besoin du soutien régulier d'un soigneur pour pleinement exprimer son potentiel, même s'il ne s'agira que d'un soin de temps à autre et non de le monopoliser pleinement.

- Voies de Maitrise :
*Incinération : dégats immédiats
*Immolation : effets de longue durée
*Conflagration : effets de zone


Compétences


Abate War Engine
No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Annihilate
25 Action Points - Instant cast - 8s cooldown - Builds 15 Combustion - Has a chance to cause an Explosion!
You concentrate on your magical powers for up to 3 seconds, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal 150 Corporeal damage each second to all enemies within 30 feet, but you will also suffer 50 damage each second from the strain. This effect will end if you break your concentration, or run out of action points.

Boiling Blood
25 Action Points - 100 ft range - Instant cast - 10s cooldown - Builds 5 Combustion - Has a chance to cause an Explosion!
A Hex which causes your target's blood to boil within their body, dealing 435 Corporeal damage to them over 15 seconds and reducing their Corporeal resistance by 236.

Burning Iron
40 Action Points - 100 ft range - 1s cast - 20s cooldown - Builds 10 Combustion - Has a chance to cause an Explosion!
Your target's weapons become red hot, dealing 129 Corporeal damage to them and causing them to lose 50 Action Points.

Burnout
No Cost - Instant cast
You call upon the Winds Of Magic to grant you power, instantly regaining 110 Action Points, but dealing 210 damage to you which you can not prevent.

Cauterize
25 Action Points - 150 ft range - Instant cast - 5s cooldown
You cause an open wound to sear itself shut, removing one Injury from an ally.

Choking Smoke
25 Action Points - 80 ft range - Instant cast - 30s cooldown - Builds 20 Combustion - Has a chance to cause an Explosion!
A Hex which turns the air into unbreathable smoke and ash, dealing 166 Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 5 seconds, making them unable to use magic.

Detonate
45 Action Points - 80 ft range - Instant cast - 10s cooldown - Target must be Hexed - Builds 25 Combustion - Has a chance to cause an Explosion!
You reach through the power of a Hex on the target to instantly deal 125 Elemental damage to them, and an additional 498 Elemental damage over 9 seconds to them and all other enemies within 20 feet.

Enhance War Engine
No Cost - 5 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Favourable Winds
20 Action Points - Instant cast - 120s cooldown
Aqshy, the Wind of Fire, bends and twists in your favour momentarily. For the next 10 seconds, any of your abilities which work against multiple targets will have a 50% larger radius.

Fiery Blast
40 Action Points - 80 ft range - 3s cast - Builds 20 Combustion - Has a chance to cause an Explosion!
You fling a massive ball of fire, dealing 250 Elemental damage to your target and all other enemies within 20 feet of them.

Fire Cage
30 Action Points - Instant cast - 20s cooldown
All enemies within 30 feet are Rooted as they become trapped within a cage of searing flames, making them unable to move for 5 seconds. Rooted targets have a 50% chance to break free when they suffer damage.

Fireball Barrage
30 Action Points - 80 ft range - Instant cast - 13s cooldown - Builds 15 Combustion - Has a chance to cause an Explosion!
You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals 309 Elemental damage to your target, and 103 Elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points.

Flame Breath
45 Action Points - Instant cast - 10s cooldown - Builds 20 Combustion - Has a chance to cause an Explosion!
You momentarily turn your very breath into a rolling burst of flames, dealing 302 Elemental damage over 0 seconds to all enemies in a cone in front of you, up to 0 feet away.

Flame Shield
30 Action Points - 150 ft range - Instant cast
Everyone in your group is Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal 50 Elemental damage back against the attacker when they are struck by a melee attack.

Flames Of Rhuin
30 Action Points - 150 ft range - Instant cast
An Enchantment which infuses your group with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional 103 Corporeal damage any time they deal damage.

Funnel Power
No Cost - Instant cast - 60s cooldown
You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional 77 Corporeal damage to your target, but you will also suffer 51 damage for each one. Use this ability again to turn it off.

Hex War Engine
No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds

Nova
45 Action Points - 100 ft range - Instant cast - 10s cooldown - Builds 40 Combustion - Has a chance to cause an Explosion!
A powerful spell which makes your target spontaneously combust, dealing 283 Elemental damage to them.

Playing With Fire
30 Action Points - 100 ft range - Instant cast - 30s cooldown
A Hex which surrounds the target with hungry flames, causing all healing used on them for the next 10 seconds to become 50% less effective. Each time someone attempts to heal them, the flames will lash out, and healer will suffer 100 Elemental damage.

Pyroclastic Surge
30 Action Points - 100 ft range - 2s cast - Builds 10 Combustion - Has a chance to cause an Explosion!
A fountain of molten lava envelops your target, dealing 239 Corporeal damage. If they are Hexed, then they will also be inflicted with a disorienting Hex for 3 seconds, causing all of their actions to take an additional 1 seconds to build up.

Rain Of Fire
13 Action Points - 80 ft range - Instant cast - 20s cooldown - Builds 15 Combustion - Has a chance to cause an Explosion!
You call down a shower of flames from the Winds Of Magic that rains down for the next 10 seconds, falling upon a spot you select and repeatedly dealing 199 damage to all enemies within 20 feet of that spot.

Scorched Earth
40 Action Points - Instant cast - Builds 20 Combustion - Has a chance to cause an Explosion!
You send a blast of heat into the ground around you, dealing 100 Corporeal damage to all enemies within 30 feet.

Sear
45 Action Points - 100 ft range - 1s cast - 5s cooldown - Builds 25 Combustion - Has a chance to cause an Explosion!
Causes a pillar of scalding gas to erupt from the ground, dealing 232 Elemental damage to your target.

Shield Of Aqshy
20 Action Points - Instant cast - 30s cooldown
An Enchantment which calls upon the power of the Red Wind to increase your armor by 767 for 10 seconds, and makes it 50% less likely that you will be set back while building up abilities.

Slow Boil
30 Action Points - 100 ft range - Instant cast - 20s cooldown - Builds 5 Combustion - Has a chance to cause an Explosion!
For the next 10 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra 5 seconds to cool down. When this effect ends, they will suffer 299 Corporeal damage as the fever peaks.

Smoke Screen
20 Action Points - 100 ft range - Instant cast - 15s cooldown
You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.

Spreading Flames
30 Action Points - 80 ft range - Instant cast - 20s cooldown - Target must be Hexed - Builds 10 Combustion - Has a chance to cause an Explosion!
Only usable on a Hexed enemy. Deals 335 Elemental damage to your target over 15 seconds. Each time that this effect damages them, the flames will spread, causing 3930 Elemental damage over 0 to all other enemies within 0 feet of them.

Stop, Drop, And Roll
30 Action Points - 100 ft range - Instant cast - 20s cooldown - Target must be Ignited - Builds 10 Combustion - Has a chance to cause an Explosion!
You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing 175 Elemental damage to your target and knocking them down for 3 seconds, but extinguishing your Ignite.

Withering Heat
13 Action Points - 100 ft range - Instant cast - 11s cooldown - Builds 15 Combustion - Has a chance to cause an Explosion!
You turn the air around your enemy into a grasping storm of burning flames for up to 6 seconds, dealing up to 1064 Corporeal damage and snaring them, reducing their run speed by 40%. This effect will end if you break your concentration, or run out of action points.


Tactics


Burn Through
Fireball and Pyroclastic Surge are now virtually undefendable.

Close Quarters
Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away.

Crown Of Fire
Any time that you are struck by a melee attack, there is a 25% chance that the attacker will become stunned for 1 seconds. This stun does not grant immunity.

Devour Energy
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect can not occur more than once every 2 seconds.

Distracting Fires
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.

Draining Burn
Burning Iron will now deal 155 damage, and you will regain 50 Action Points when it hits.

Embrace The Flames
Burnout will now only deal 90 damage to you.

Emperor's Ward
Any time you are attacked, there is a 25% chance that you will become protected by a magical barrier for up to 10 seconds, which will absorb up to 210 damage. This effect will not trigger more than once every 3 seconds.

Endless Knowledge
Increases your Intelligence by 124.

Explosive Force
Any time that your Combustion causes an Explosion, the blast will also deal 50% of the damage to all enemies within 30 feet of you.

Fan The Flames
Increases the radii of Rain Of Fire and Detonate by 50%.

Fiery Reserves
Reduces the cooldown times of Flame Breath and Rain Of Fire by 10 seconds.

Flashfire
Any time an enemy disrupts one of your spells, your next spell within the next 10 seconds which would normally have a buildup time will cast instantly instead. This effect will not trigger more than once every 3 seconds.

Fuel To The Fire
Increases the durations of Ignite, Detonate, and Boiling Blood by an additional 3 seconds.

Fueled From Within
Flames Of Rhuin will now deal 155 damage, and Flame Shield will now deal 100 damage.

Ignition
Each time that Ignite deals damage, there is a 33% chance that all of the enemy's resistances will become reduced by 236 and their armor will become reduced by 618 for 5 seconds.

Lingering Fires
Pyroclastic Surge and Flame Breath gain a 25% chance to cause an additional 100 Elemental damage over 5 seconds to each target hit.

Power From The Ashes
Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended.

Searing Vitality
Sear will now heal you for 67% of the damage that it deals.

Sigmar's Favor
Any time that you are healed, there is a 25% chance that you will regain an additional 108 hit points as well.

Sleight Of Hand
Enemy monsters will hate you 50% less than normal.

Smoldering Embers
When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time that they are reapplied!

Unwavering Faith
Increases your Spirit resistance by 195.

Wildfire
When an enemy is hit by your Fiery Blast, Scorched Earth, or Flame Breath, there is a 25% chance that they will become surrounded by flames for 5 seconds, dealing 75 Elemental damage each second to all other enemies within 30 feet of them.


Morales


Conflagration Of Doom
Morale Rank 4 - No Cost - 100 ft range - Instant cast - 60s cooldown
A spot that you select bursts into flames for 8 seconds, dealing 200 damage each second to all enemies within 30 feet.

Focused Mind
Morale Rank 2 - No Cost - Instant cast - 60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

Heart Of Fire
Morale Rank 3 - No Cost - Instant cast - 60s cooldown
Removes all Hexes and Curses from you. You regain 190 health over 15 seconds.

Mage Bolt
Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown
A focused blast that deals 960 damage.

Magic Dart
Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown
Deals 480 damage to your target and sends them flying backwards away from you.

Misdirection
Morale Rank 1 - No Cost - Instant cast - 60s cooldown
A strong counter aura will redirect half of any incoming Magic damage back to to it's caster which also reduces the amount of damage you take.

Ruin And Destruction
Morale Rank 2 - No Cost - Instant cast - 60s cooldown
Deals 480 damage to all enemies within 30 feet, and stuns them for 5 seconds.

Scintillating Energy
Morale Rank 3 - No Cost - 100 ft range - Instant cast - 60s cooldown
Deals 960 damage to your target, and stuns them for 7 seconds.

Siphon Power
Morale Rank 2 - No Cost - 100 ft range - Instant cast - 60s cooldown
Steals up to 200 action points from your target and gives it to you, and reduces your target's Intelligence by 124 for 30 seconds.

The Burning Head
Morale Rank 4 - No Cost - 100 ft range - Instant cast - 60s cooldown
Deals 1648 damage to your target, and 1236 to all other enemies within 30 feet of them. All enemies hit by this effect will lose 600 points of Morale.

Unleash The Winds
Morale Rank 4 - No Cost - 5 ft range - Instant cast - 60s cooldown
Deals 1440 damage to all enemies within 30 feet, and knocks them away from you.

Wall Of Fire
Morale Rank 4 - No Cost - Instant cast - 60s cooldown
A wall of fire shoots outwards from you and remains on the ground for 8 seconds, dealing 200 damage each second to any enemies touching it.
Dernières modifications :
(Voir) 04/2/2009 06:42:53 : Kedare (Amélioration de la présentation (Liste))
(Voir) (Comparer)31/10/2008 16:04:33 : Dorel (*très peu de Crowd Control n'est pas correcte)
(Voir) (Comparer)19/8/2008 20:09:12 : Zebb (modif image)
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