Update 3.03.0 Notes (Test Live)

Répondre
Partager Rechercher
General
* Increased the Mastery rewards of repeatable quests to match that of equivalent non-repeatable quests.
* Added missing Critical Damage Bonus stat to Legguards of the Living Tarim.
* Slightly modified the back of the Aquilonian "Guttersnipe"-head to make it better match the shape of other available player-heads in the game.

Raids - the Jade Citadel (new encounters)
* Gather your bravest heroes to face the new challenges of the Jade Citadel. Faith can help you access all new 3 encounters through the Turan Lobby.

Raids - the Jade Citadel (previous encounters)
* Basilisk tweaks: Petrifying gaze and the stamina and mana shields have been removed. At every 20% health interval, the basilisk will enter a berserk mode.
* General Sheng tweaks: Mobs damage was slightly reduced and the Runners are now a little slower.

Class Changes
Priest of Mitra
* You can find a complete list of the PoM changes here.

General Priest Changes
* The Priest General feat 'Ether Discharge' has been changed to increase the priests mana over time. The effect is increased for additional targets healed.
* The Priest General feat 'Vengeance of the Gods' cast time has been changed to 0.5 seconds. Down from 1.5
* The Priest General feat 'Grace' is now a 5-point feat lowering hate reduction by 1% per point invested.
* The Priest General feat 'Presence of Mind' is now a 3-point feat lowering the cast time by 33% per point invested.

http://forums-tl.ageofconan.com/showthread.php?t=57000
J'ai vu quelques screens (ayant désinstallé le TL) et ça en jette effectivement.
Il paraît aussi que c'est immense, j'espère que y'aura assez de rezpoints pour pas avoir à tout traverser lors des futurs wipes là-bas
Citation :
Publié par Bibik
J'ai vu quelques screens (ayant désinstallé le TL) et ça en jette effectivement.
Il paraît aussi que c'est immense, j'espère que y'aura assez de rezpoints pour pas avoir à tout traverser lors des futurs wipes là-bas
J'ai pas vu de rezz point et surtout, sur le TL, la zone est complètement destructurée, ils ont mis l'habituel "lobby" (comme pour Turan) avec 3 colonnes qui téléportent directement aux 3 encounters.

Les zones sont en effet bluffantes, notamment de grandes cours type temple asiatique mais comme laissées à l'abandon, envahies de végétation luxuriante, cascades, statues, décorations, ça fait beaucoup moins vide et austère que la section General Sheng/Basilisk du Live. Et aussi des choses plus construites, en intérieur, grands escaliers, type palais (genre Tian'An en plus majestueux, moins décrépis.

Et les encounters m'ont l'air bien fun (en courant assez vite, même tout seul sans un raid, il y a moyen d'en voir un peu avant d'être éjecté)
Testlive
* Raidmaster will now spawn tier 3.5 gear

General
* Staggering Blow combos will now be automatically replaced with the newest rank when trained if the option is on
* Various changes have been made to the wave respawn mechanic:
All the actual mechanic should be more reliable.
Some cases were fixed where players were unable to resurrect.
It's now possible to see the wave respawn timer even before you sign up for a respawn wave. This allows players to strategically chose when to respawn.
It's also possible to switch between resurrection points after you have been added for the wave. Just to fix that last minute indecisiveness.
* You should now see more than one self resurrection option

Items
* Reduced the effectiveness of the Moonstone of Bel's Mirth
* Wildstrider Jerkin no longer makes part of the back of male characters disappear

Dungeon - Jade Citadel (new)
* Players can now now access the Amber Corridor between the Zodiac encounter and the Emperor encounter
* Various bug fixes and tweaks were implemented to all encounters
* World design improvements were implemented
* Added ambiance sound to the dungeon

Dungeon - Jade Citadel (old)
* The Basilisk's Petrifying Gaze is now a world particle
* Various bug fixes and tweaks were implemented
* The lightning was improved

PvP
* PvP resources should no longer go missing in some cases when killed in PvP

Class Changes
Conqueror
* Removed the RenewMana stat from War Lord effects

Dark Templar
* Removed the mana cost from Seal of Chaos
* Removed the mana cost from Blood Pact
* Removed the mana cost from Talisman Mastery Hexes
* Shadowed Soul now makes the player look more like a shadow

Guardian
* Fixed "Disarming Aggresion" going on cooldown if the efffect cannot be applied

Necromancer
* "Reap the Soul" will now replenish one pet point and reduce the "Despoil the Soul" stack by one each time it is cast. Cooldown reduced to five seconds down from one minute

Priest of Mitra
* The Purifying Light damage effect can now also critical hit without having 'Unyielding Wrath' feated.
* The Spiritual Wrack debuff from Rebuke will now also refresh the timer when at full effect (doubled)
* The mana cost of Rebuke has been reduced
* Blistering Radiance should now work properly
* Redesigned the divinity feat 'Divine Salvation' to now increase the amount of healing done by Radiance and Divine Lance
* Increased the range of Divine Lance to 6 meters (up from 5)
* Reduced the cast time of Purification of Mitra and Light of Mitra prayers to 1 second (down from 3s)
* Clarified the description of the vengeance feat Guardian Spirit
* Clarified the description for Ether Discharge
* Increased the Fear and Silence immunity granted from the Divinity feat 'Spiritual Warding' to a total of 30% (up from 25%)
* Added Lance of Mitra to the list of spells affected by the divinity feat 'Holy Conviction'
* Added Cleansing Fire to the list of spells affected by the vengeance feat 'Ruthless Glare'
* The Divinity feat 'Holy Surge' and the Vengeance feat 'Unyielding Wrath' will now also increase the Spell Critical Damage of listed spells up to a total of 15%
* Reduced cast time of Devotional Prayer to 1.5 seconds (down from 4), also slightly increased the hit rating amount for Rank 3
* Reduced cast time of Reciprocal Healing to 1.5 seconds (down from 3)
* Holy Cleansing will now also greatly reduce all unholy damage received: doubled the amount of Unholy protection to 3300 Unholy Protection (Up from 1650) and reduced the Poison Invulnerability to 60% (Down from 80%)
* Reduced the manacost of Smite
* Increased the debuff effects of Blistering Radiance
* Reduced the base recast time of Rebuke to 5 seconds (Down from 8)
* Guardian Spirit will now also heal the target if the damage effect is not triggered
* The vengeance feat 'Manifestation of Mitra' now also passively improve Sacred Smite to inflict full damage

Ranger
* Added details to the tooltip for "Jarring Shot"
Tu as une idée si cette màj (ou celle de demain sur le live) va ajouter les armes sur la table de loot de Zaal ?

J'y ai vu un bouclier sur le TL
Citation :
Publié par Bibik
Tu as une idée si cette màj (ou celle de demain sur le live) va ajouter les armes sur la table de loot de Zaal ?

J'y ai vu un bouclier sur le TL
Houla, moi t'sais, j'fais du T1 depuis 4 ans alors bon ...
woaw que n'ai-je fait en demandant sur le forum off si la table de loot de Zaal était corrigée demain... apparemment la boîte de Pandore semble plus ouverte que ça et il manque pas mal d'armes t3.5(supposée ou existantes) sur le jeu plus que sur Zaal lui-même.

A part ça, parait-il qu'il y a des screens des stuffs T4 qui tournent également, si tu as je suis preneur -oui c'est du leak et alors -
Citation :
Publié par Bibik
A part ça, parait-il qu'il y a des screens des stuffs T4 qui tournent également, si tu as je suis preneur -oui c'est du leak et alors -
Houla, le T4, c'est loin, c'est dur, j'en suis à des kilomètres.
Pis je voudrais pas encore partir en hors sujet et gêner tous les gentils lecteurs.

Sinon, j'ai trouvé cette image, c'est ça ?

T4_fullplate.jpg

Dernière modification par SCP ; 12/03/2012 à 16h06. Motif: Poliotage attachment
Citation :
Publié par SCP
Class Changes
Conqueror
* Removed the RenewMana stat from War Lord effects
Tiens donc, on va peut-être enfin obtenir une modification positive du conquérant...

Ah bas non... un truc inutile juste pour faire croire aux joueurs conq qu'on pense encore à eux... Les vrais up se font sur les classes à côtés...

N'empêche c'est fort aimable à eux d'effectuer des corrections afin de faire des économies de mana aux DT... Les pauvres, ça devait terriblement les handicaper au niveau de leur dps...

*renferme son conquérant dans son armoire cryogénique.*
Citation :
Publié par Maëg
N'empêche c'est fort aimable à eux d'effectuer des corrections afin de faire des économies de mana aux DT... Les pauvres, ça devait terriblement les handicaper au niveau de leur dps...
C'est pour ça qu'ils vont rajouter un oubli aux loot table ; un petit talisman pour les DT, pour aider

http://img37.imageshack.us/img37/4131/itempicture000.jpg
General
* Optimized Thunder River to decrease stall times when the playfield is started
* Fixed an issue that prevented Mount vendors from selling Azure-Barded Fading Black horse

House of Crom - Threshold of Divinity
* Tweaks and fixes to the Old One encounter

Jade Citadel
* Fixed various lighting and world design issues in the dungeon

Garden
Changed Lotus and Pollen Cloud mechanics to make it a more significant part of the encounter
Further balancing on "Overseeded" to make it work more like it's intended to work
Reduced Flesheater and Lotus health
Reduced number of Flesheaters to 3
Slight change to the Botanic Growth buff as to not discourage players from teleporting the Imp
Zodiac
The target of the Meteor nuke should now be more obvious
Fixed the Sickness and Vigor of the Yak spells so that one blocks out the other
Added spell description to Vigor of the Yak
The effects of the Sickness spell should now appear correctly in the combat log
Slight increase in power to the Sickness debuff
Firebird's Rebirth should now properly trump the Withering spell
Emperor Yah Chieng
Mortal Affliction now applies damage instead of lowering hit rating
The stun duration on Blade Dance has been increased
It is now considerably more punishing to be hit by Blade Dance
Bone Golem health reduced by 66%
The Emperor's various nukes should now follow one damage type standard (magical damage rather than split between magical and physical)
Fixed an issue preventing the Emperor from using his intended spellcasting animations

Class Changes
Dark Templar
Restored the mana costs for Shadow Hex and Blood Hex to their previous amounts

Priest of Mitra
New innate spell gained at level 30: Litany of Protection. 10% Damage Deflection for the priest and their team
Decreased the additional mana cost for Divine Lance to 100% (Down from 150%)
Boosted the values of Blessing of Mitra's DPS buff gained through 'Vengeful Blessing'
'Divine Salvation' will addtionaly increase the critical chance of Divine Halo
The Condemnation spell will again inflict additional holy damage on Demons and Undead affected by the full duration of this spell (reduced the damage amount)
'Avatar of Mitra' now additionaly improves the Spell Critical Damage of Condemnation by 25%
The AA spell 'Shield of Brilliance' is now on a shared cooldown with the new spell Litany of Protection (150 sec) instead of Hand of Mitra. Casting time is reduced to 1 second and additional feat points now also decrease the cooldown of the spell
'Vengeful Devotion' now addtionaly decreases the casting time of Litany of Protection (5 points invested makes it instant)
'Manifestation of Mitra' now passively decreases the casting time of Mitra's Searing Eye by 10% (Testlive only: Removed the temporary Sacred Smite upgrade)
'Prolific Strikes' will no also increase the splash effect radius by 0,5 meter per feat point invested
Normalized the buff durations of Holy Vengeance and Spiritual Feedback (both last 15 seconds now)

Dungeon - Treshold of Divinity
Fixed issues related to the wall of fire in the Little Prince Encounter
Tweaks and fixes to the Old One encounter

Dungeon - Jade Citadel
General tweaks and fixes to all encounters
Fixes to the world design
Added name to ressurection pad
Fixed an issue where constelations on the wall would sometimes appear off center
The "Frost Stacks" during the Zodiac encounter will no longer stack to 100%

Dungeon - Thoth-Amon's StrongholdDungeon - Treshold of Divinity
Fixed issues related to the wall of fire in the Little Prince Encounter
Tweaks and fixes to the Old One encounter

Dungeon - Jade Citadel
General tweaks and fixes to all encounters
Fixes to the world design
Added name to ressurection pad
Fixed an issue where constelations on the wall would sometimes appear off center
The "Frost Stacks" during the Zodiac encounter will no longer stack to 100%

Dungeon - Thoth-Amon's Stronghold
Added ressurection pad

Class changes
Priest of Mitra
Fixed an issue where some players would not receive the "Litany of Protection" spell
Guardian
Juggernaut ability updated to increase Snare Immunity but 20%, instead of Snare Resistance

Minigames
Players will no longer be stuck at the end of Totem Torrent minigames
Added ressurection pad

Class changes
Priest of Mitra
Fixed an issue where some players would not receive the "Litany of Protection" spell
Guardian
Juggernaut ability updated to increase Snare Immunity but 20%, instead of Snare Resistance

Minigames
Players will no longer be stuck at the end of Totem Torrent minigames
Dungeon - Treshold of Divinity
Tweaks and fixes to the Old One encounter

Dungeon - Jade Citadel
General tweaks and fixes to all encounters
The Meteor spell in the Zodiac encounter will no longer target symbols
Lotuses now correctly spawn a White Lotus in the same spot of the opposite garden when killed
Citation :
Publié par Bibik
raaah et on a pas fini Vistrix oshit
J'vais ptêtre marquer le coup en commençant le T2 tiens, pour les 4 prochaines années
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés