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Mon copier/coller de chez Canard PC.
Le patch note (pas complet encore) pour la version 0.0.1161. J'ai mis en rouge les choses qui sont à mes yeux importantes à savoir. DEVICE, SKILL, AND OTHER CHANGES Below are some of the more significant changes made in this patch. *** NOTE: Due to changes we have wiped all character and crafting skills. When you reach Dome City for the first time, you should re-spec your skills (you will still have skill points based on your level). *** Device Changes General Melee damage has been reduced by 10%. Melee damage against mechanical targets has been increased by 20%. Melee Slow on hit reduced from 25% to 10%. Melee Hit Airspeed reduction removed. Device Unlocks Assault MagmaLance unlocks at level 17 HeadHunter Missile unlocks at level 7 Tremor Grenade Launcher unlocks at level 9 Skills General (Class) Melee III - no longer increases slow effects. Recon Athletics skill slightly reduced. Speed boost from Super Ninja slightly increased. Crafting General -Blueprints are persistent - one can use them again and again as long as you have the components. -Blueprints are buyable - a vendor now sells the 'random' blueprints of every quality. -Upgrades are NOT buyable - the upgrade vendor has been removed. The only way to get Upgrades is via Crafting or the Auction House. -Durabilities are now QUALITY dependant - Uncommon have 35 durabilty, Rares 70, and Epics 100. -Uncommon Blueprints require less components to craft. Loot Drops -Elites and Support (miniboss) NPCs drop ONLY specific Rare and Epic blueprints (ones that craft the same thing every time), respectively. Mail and Auction House -You will notice a variety of usability improvements to Mail and Auction House. PvE -The difficulty of High, Max and Double Agent missions has been lowered some. Scanner bots should only show in Max Security missions.. Vendors -Some items have level requirements before they can be purchased. General -Several optimizations have been put in regarding game performance and stability. More in progress. -The LOW visual settings have been changed to help us test our ability to improve performance by factoring out some effects. If you set to LOW, you are likely to see quite poor visual effects, but maximum performance. Improvements are coming to the visual look under LOW settings. -Voice may be intermittedly available in this patch. We are making some technical modifications to our use of voice services, targeting next week's patch. -A variety of bugs and defects were fixed. Missions The MISSION screen (hit "M" to access) and general mission match-making are undergoing a few changes this week: 1) The screen now contains two optional checkboxes: Only join matches near my level - If this is checked, the system will group you only with people near your level. This may increase the time it takes for you to get a match, but you'll be ensured to fight with those near your level range. If you are in a team, the system will use the highest-level player on your team for matching. Only join matches without teams -If this is checked, the system will ensure that your match does not include any pre-made teams in it. If you are in pre-made team, the flag is ignored if checked. This may impact the time it takes for you to get a match. ( ce qui voudrait dire aussi que sans cette case cochée, il sera plus facile aussi de jouer avec et contre des teams ) 2) Now that we have data from this last week's test, this patch adjusts some of the constants used by the match-making system to better reflect the impact of leveling and teams on PvP win success (which should improve the job the match-making system does). 3) The PvE match-making system has been adjusted to ensure that class-imbalanced teams (i.e., 4 Assaults on the same PvE team) are not made by the match-making system (you could get class unbalances though if you went in with a pre-made team that was class-balanced). Conquest This week we plan to expand Conquest testing. Some notes: Zones The zone used for testing Jan 7 through 11 will be reset for this week's testing and we will open 3 fresh zones for testing this week: 1) ECHELON -- Scheduled open from 10AM to Noon EST (7AM to 9 AM PST, 3PM to 5PM GMT). 2) ICEWRANGLE - Scheduled open from 3PM to 6PM EST (Noon to 3PM PST, 8PM to 11PM GMT) 3) SOVEREIGN - Scheduled open from 9PM to Midnight EST (6AM to 9PM PST, 2AM to 5AM GMT). Remember that, in order to facilitate testing, we may have to reset zones and/or change zone start times. We'll use the Conquest Status forum to update users of major changes. Please also note the following: Bidding is now silent. You will not see the bids of others seeking to purchase or attack a given Hex. An Agency may bid on a single Hex once and only once during a bid cycle. (If your agency has multiple strike teams active, they cannot bid on a given hex more than once). Le nouveau Trailer pour le lancement du jeu . Et pour finir, la NDA est levée. |
14/01/2010, 08h39 |
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Patch note du 14/01/2010 (0.0.1161)
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merci
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14/01/2010, 08h49 |
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Les serveurs ne sont up qu'à partir de 19h pour nous ce soir.
Donc personne ne peut encore tester. |
14/01/2010, 09h13 |
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Ouais j'imagine que c'est basic, les compos s'achètent ou se loot ?
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14/01/2010, 10h23 |
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un sacrement bon patch !
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14/01/2010, 12h24 |
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Citation :
Le craft je m'y suis pas essayé encore vu que j'ai décidé de tester toutes les classes pour le moment. Sinon le trailer == . Les véhicules et sorte de mechanoides sont bien sympatiques
__________________
http://chronicle.thesecretworld.com/character/Clover |
14/01/2010, 12h27 |
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#17574
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14/01/2010, 18h38 |
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#17574 |
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QUelqu'un a des infos sur le 60 vs 60 ?
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14/01/2010, 19h12 |
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