Alpha & Oméga
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J'ai aucun anti-virus ni de firewall.
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02/04/2003, 12h44 |
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EQ, vieux jeux ?
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Prophète
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Oui mais faut supporter tous ces couillons de français
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Idenoir Gnome Assassin *retired* Kane Bayle |
02/04/2003, 14h08 |
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Alpha & Oméga
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Ce que voulait dire Lunna c'est qu'aujourd'hui avoir un bon jeu incluant des nouveautés au niveau technique / gameplay et de nouveaux concepts novateurs faisant avancer le genre c'est très rare quand il est développé par une grosse boite...
Car contrairement au Verant d'EQ1, la ce ne sont plus des "amateurs" et les premiers décideurs sont ceux qui ont le portefeuille. Eux ils voient un concept qui a rapporté plein de brouzoufs. Ils veulent juste le meme version 2.0 un peu amélioré avec une nouvelle boite pour faire beau dans les magasins. Et surtout faut que ca leur coute pas cher à produire. Sur ce c'est moi qui ai la plus grosse et si vous le croyez pas je vous casse la tête à la récré.
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http://eu.battle.net/wow/fr/characte.../boumbackstab/ |
02/04/2003, 15h56 |
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Putain ya des claques qui se perdent bon je me calme sinon je vais me faire modérer et j'ai encore des marques de fouet de la dernière fois.
http://www.sigilgames.com Brad McQuaid - President & CEO Brad McQuaid was the co-designer of EverQuest, managing the development team from the project's inception until its launch. He later became a founder of Verant Interactive and its Vice President. After Verant's acquisition by Sony Online Entertainment, Brad McQuaid served there as Vice President of Premium Games responsible for EverQuest, EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies. In addition, McQuaid was the company's Chief Creative Officer. McQuaid is one of the most respected online game developers in the industry, featured in numerous articles in publications such as The Wall Street Journal and Time Magazine. PC Gamer named him one of the "Next Game Gods" in their November 2000 issue. Steve Clover - Senior Programmer He then went on to work with Sony Interactive Studios America, 989 Studios, Verant Interactive, and Sony Online Entertainment. After co-designing EverQuest, he continued as a programmer on EverQuest: The Ruins of Kunark, EverQuest: The Scars of Velious, EverQuest: The Shadows of Luclin, and EverQuest: The Planes of Power. Jeff Butler - Vice President Jeff Butler joined Verant Interactive as Customer Service Manager in early 1999, and was promoted to Producer in 2000. Butler managed the EverQuest Live teams dedicated to ongoing content and development while simultaneously co-producing the first EverQuest expansion, The Ruins of Kunark, and producing The Shadows of Luclin and The Scars of Velious. Keith Parkinson - Art Director key character designs, and all box cover art for Sony Online Entertainment's EverQuest online game. (veut dire que va y avoir du nichon dans leur jeu) Milo D. Cooper - Senior Artist Joining the EverQuest team in 1996, he became one of the project's first artists. He was involved with and the primary architect behind the EverQuest character models, and worked on EverQuest, EverQuest: The Ruins of Kunark, EverQuest: The Scars of Velious, EverQuest: The Shadows of Luclin, and EverQuest: The Planes of Power. John Capozzi - Senior Game Designer John Capozzi joined Sony Online Entertainment as a Game Designer in 2000. He contributed to EverQuest as a member of the Live Team, and on the EverQuest expansions Ruins of Kunark, Scars of Velious, and Shadows of Luclin. He joined Sigil in 2002 as a Senior Game Designer. Cindy Bowens - Community Manager Organizer of the first EverQuest fan convention, she later joined Verant/Sony Online Entertainment as a Community Relations Manager where she continued to be the person responsible for overseeing live events for EverQuest players and generally working with members of the online community. David Gilbertson - Senior Artist In 1999, Dave decided his passion for gaming combined with his extensive modeling background warranted a switch to the gaming industry and was hired on at Verant Interactive to work on EverQuest: The Ruins of Kunark Steve Burke - Senior Game Designer after working with Sony Online Entertainment. While at SOE, he worked on the EverQuest expansions Scars of Velious, Shadows of Luclin and as the original Lead Content Designer on Planes of Power. Bill W. Fisher - Senior Game Designer Bill Fisher began his career in the gaming industry with Sony Online Entertainment as an Associate Game Designer in 2000 on the EverQuest Live Team. During his time at SOE, he worked on and shipped EverQuest: The Scars of Velious expansion pack. Bill also contributed to EverQuest: The Shadows of Luclin expansion pack, EverQuest: The Planes of Power expansion pack, EverQuest Online Adventures and EverQuest 2. Ryan Elam - Senior Programmer he worked for Sony Online Entertainment on the EverQuest expansion packs Shadows of Luclin and Planes of Power. J’aurais pus simplifier en disant que le cœur d’EQ c’était Aradune (brad mac quaid) en bien ou en mal (The vision) Donc oui comparé au créateur et co créateur d'EQ, les têtes pensante, les cerveaux l'autre clown c'est même plus un comptable, c'est madame Gomez la femme de ménage qui vidait les cendriers et ramassait les bout de pizza froide, il fait tapisserie ceux qui on fait EQ bossent soit pour Sigil soit pour wow soit pour scrabble online ou autres mais sûrement pas à EQ2. A et pour moi UO est mort depuis un moment. |
02/04/2003, 17h20 |
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Non, y'en a qui font ça toute leur vite, essayer de demontrer qu'ils ont la plus grosse
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03/04/2003, 00h37 |
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Dr. Gregory House |
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Ou que l'autre a la plus petite...
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03/04/2003, 00h53 |
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Dr. Gregory House |
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Quitte à vouloir flamer, fait-le avec style, pasque bon..... le coup du "t'as pas de vie", c'est d'un débile assez navrant.
Comme dirait Griotte... |
03/04/2003, 01h34 |
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Citation :
<~~ |
03/04/2003, 01h38 |
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Prophète / Prophétesse
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Ca devient un rant, ce post, quel succès !!
Je sais pas pourquoi, mais je te trouve pas credible Esk |
03/04/2003, 02h19 |
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Dr. Gregory House |
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Bon, ça part en live et ça profite plus à personne (clic clac).
Pour ceux qui ont envie, continuez cette édifiante conversation online ou par MP. |
03/04/2003, 06h47 |
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