New de la dernière Interactive FAQ

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347. Big scale PvP on the MMO was impossible due to the client crashes happening multiple times during a single engagement. Are those client side crashes or also server related? Is there at least slight hope that it will be better for the next run in february?
Also many say that the game crashes, because it takes max 3.5 GB of RAM as 32 bit and once it needs more, when loading area with many terraforming changes or big scale fight it just crashes. Is that really the case meaning that we can't hope for some MMO PvP till you make 64 bit client?
Answer: Exactly those are the main reasons of the most of the crashes. And these are the main reasons why we don't know an exact date of next beta test run because we want to fix those issues first. 64 bit client is almost complete and has passed one of QA iterations. So we expect more stable everything in the next testing wave.
http://lifeisfeudal.com/forum/mmo-te...age330/#p92238

Techniquement nous devrions avoir pour les prochains tests un client 64bit qui devrait résoudre quelques crach, car il permettrait d'utilisé plus de 3.5 gb de mémoire vive.
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