[Interview] Television grec avec tasos

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voila le lien

http://www.youtube.com/watch?v=LyZDy...e=channel_page

je sais qu'il a déjà été poster mais la il est en meilleur qualité hélas en fond il passe une vidéo mais c'est celle qu'on connais déjà

ps: visiblement il vont posté une autre vidéo sur le forum dans peu de temps je n'en sais pas plus sur le contenu de cette vidéo.
Citation :
Publié par Hannibaal Barca
mdr

j'ai compris une chose tres importante !

y a des paraboles dans le jeu

ils parlent bp de paraboles ...parabole...parabole...
A moins que ça soit "Parasol... parasol... parasol..."
Ce qui voudrait dire que Tasos lit JOL-DFO? :|
Citation :
Publié par Face_De_Loup
A moins que ça soit "Parasol... parasol... parasol..."
Ce qui voudrait dire que Tasos lit JOL-DFO? :|
Ca ne fait aucun doutes ! C'est d'ailleurs grace a Parasol que l'on voit énormément d'orks dans les vidéos. Je crois qu'ils ont une relation seksuel par webcam . . .
Source: http://forums.darkfallonline.com/sho...101109&page=13

Citation :
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You made a mistake about my presentation

2
00:00:04,607 --> 00:00:08,607
We don't have 3 million users or 50 employees
We have 30 employees and ...

3
00:00:09,896 --> 00:00:11,896
...about the 3 million users,

4
00:00:13,135 --> 00:00:17,135
Once a journalist asked us how many people
were following the development of our game

5
00:00:19,974 --> 00:00:21,974
It's a video game...
we will say more about it later

6
00:00:25,450 --> 00:00:29,950
At the moment we have about 300k registered
users at our forums... in our beta...

7
00:00:32,362 --> 00:00:35,362
Who are actually trying to get to our beta

8
00:00:37,602 --> 00:00:41,602
Of course our system cannot support 300K users
simultaneously at this stage.

9
00:00:42,227 --> 00:00:44,227
Our product is going to be released
very soon

10
00:00:47,898 --> 00:00:49,898
Darkfall is our product

11
00:00:50,380 --> 00:00:52,380
A few moments ago there was an
image of it here.

12
00:00:55,558 --> 00:00:57,558
It's an online video game

13
00:00:59,799 --> 00:01:01,799
Online... that is, it is played
through the internet

14
00:01:02,630 --> 00:01:04,630
It's a virtual world
that we have created

15
00:01:04,872 --> 00:01:07,872
It is located in a server somewhere
in Germany

16
00:01:09,567 --> 00:01:13,567
Where each users
plays a role

17
00:01:15,419 --> 00:01:18,419
That is, he has a character that
enters this virtual world

18
00:01:19,060 --> 00:01:22,060
And every other character he meet
in there, is another user

19
00:01:22,927 --> 00:01:24,927
from a another place in the world

20
00:01:25,408 --> 00:01:27,408
So, I could be playing with people
from all over the world

21
00:01:29,081 --> 00:01:31,680
The most well known game of the
genre is World of Warcraft

22
00:01:32,861 --> 00:01:35,861
And if you haven't heard of it, you
probably are not familiar with the genre

23
00:01:38,659 --> 00:01:40,659
They have announced having
around 10.5 million users

24
00:01:41,367 --> 00:01:44,367
without knowing what exactly happens
in China, in Russia

25
00:01:45,898 --> 00:01:48,898
and in other countries for which
we don't have good statistics

26
00:01:49,305 --> 00:01:51,305
11.5 million users for a product,

27
00:01:51,927 --> 00:01:54,927
Up until then, the genre had
to show as the highest

28
00:01:55,885 --> 00:01:58,885
500k users, from a previous game
called Everquest

29
00:01:59,614 --> 00:02:02,114
And in Asia there was something
similar

30
00:02:04,275 --> 00:02:06,674
We started some 6 years ago
this effort

31
00:02:07,604 --> 00:02:10,905
which it had already been started
as a concept in Norway from 4 people

32
00:02:13,284 --> 00:02:15,284
We went to find them

33
00:02:15,749 --> 00:02:17,749
We brought them here in Greece

34
00:02:18,216 --> 00:02:20,216
We incorparated with them

35
00:02:22,607 --> 00:02:25,607
The interesting bit is that a small
company from Norway,

36
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as soon as it left the country there
were headlines about it

37
00:02:28,809 --> 00:02:30,809
In the biggest Norwegian newspaper

38
00:02:33,669 --> 00:02:35,669
I am mentioning this because if
something like that happend

39
00:02:36,525 --> 00:02:38,525
to a Greek company, noone would have
noticed

40
00:02:41,841 --> 00:02:43,841
So how did Darkfall start out?

41
00:02:44,411 --> 00:02:46,411
We went to Norway and brought the
company to Greee

42
00:02:47,430 --> 00:02:49,430
we added Greek technical staff

43
00:02:51,315 --> 00:02:54,315
We brought Greek scientists back
from abroad

44
00:02:57,391 --> 00:03:00,391
who were working in foreign
companies

45
00:03:00,966 --> 00:03:02,966
We brought the technical expertise,
and we 've been in development now

46
00:03:03,443 --> 00:03:06,443
for 6 years non stop
following a very serious pace

47
00:03:08,177 --> 00:03:11,177
Because all our competitors
follow serious paces

48
00:03:13,987 --> 00:03:16,487
All our technology is
transferable/re-usable

49
00:03:17,992 --> 00:03:19,992
We we can make more games with it

50
00:03:22,666 --> 00:03:24,666
Our philosophy was this.

51
00:03:27,310 --> 00:03:29,310
What is it that the users (gamers)
from these games want

52
00:03:30,585 --> 00:03:32,585
and it is not given to them

53
00:03:33,805 --> 00:03:36,805
We were playing these games
ourselves, that's why we know them

54
00:03:37,268 --> 00:03:39,268
So moved in the opposite direction.
We thought about what the users wanted

55
00:03:40,007 --> 00:03:43,007
what we wanted, and why it wasn't
happening and how it could happen

56
00:03:43,632 --> 00:03:45,632
When we saw that it wasn't happening
because at that time

57
00:03:46,185 --> 00:03:48,185
There wasn't the technology that
could allow such things

58
00:03:50,325 --> 00:03:52,325
We decided to develop the technology
ourselves

59
00:03:53,401 --> 00:03:55,401
Which in hindsight, was a very good
decision

60
00:03:56,351 --> 00:03:58,351
But we have doubted this decision
many times over the years

61
00:03:59,591 --> 00:04:02,591
.. we have been developing a video
game for 6 years now

62
00:04:06,146 --> 00:04:08,646
To get an ida of what we are talking
about

63
00:04:09,405 --> 00:04:11,405
Becuase you may not be familiar
with it

64
00:04:13,237 --> 00:04:15,237
..a small video..

65
00:04:36,401 --> 00:04:39,401
Every one you see here is a
character played by a user

66
00:04:41,437 --> 00:04:43,437
In this case of course, it is us
playing in the office

67
00:04:54,082 --> 00:04:56,082
As you can see, it is
medieval fantasy

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00:04:56,263 --> 00:04:58,263
Q: Do play with only with other
users or also with the computer?

69
00:04:58,707 --> 00:05:00,707
Yes, yes, both among themselves and
the computer

70
00:05:01,573 --> 00:05:04,073
There are .. creatures in the game
they can face

71
00:05:10,020 --> 00:05:12,020
This is for you to get an idea

72
00:05:12,703 --> 00:05:14,703
It is a virtual world which in
size is something like a small country

73
00:05:17,172 --> 00:05:20,472
And it supports, this virtual world,
10K users simultaneously

74
00:05:22,770 --> 00:05:24,770
More actually, but we put this as a
safety limit

75
00:05:28,182 --> 00:05:30,182
So, imagine 10K users per virtual
world

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00:05:30,969 --> 00:05:33,969
to enter it, to socialise, and...
do what you see here

77
00:05:36,086 --> 00:05:38,086
Q:In terms of hardware, what are
we talking about?

78
00:05:40,728 --> 00:05:43,728
We talking about lots of servers

79
00:05:44,721 --> 00:05:46,721
hundreds of proccessors...
in Germany

80
00:05:53,586 --> 00:05:55,586
Q: how many?
80, but times 8 proccessors

81
00:05:57,886 --> 00:05:59,886
To get a magnitude of the
processing power.

82
00:06:05,107 --> 00:06:07,107
It is enough to recreate a
virtual world

83
00:06:07,684 --> 00:06:10,083
Notice here the tree leaves
moving, and for every tree

84
00:06:10,520 --> 00:06:12,520
Lots of things going on, there
are million of objects

85
00:06:13,573 --> 00:06:15,573
tens of thousands of users

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00:06:16,425 --> 00:06:18,425
this interaction you see here

87
00:06:19,880 --> 00:06:21,880
it requires a huge proccessing power

88
00:06:22,158 --> 00:06:24,158
Q: Is there as plot in the game?
Yes, there is one... but

89
00:06:24,797 --> 00:06:26,797
we are actually interested in...

90
00:06:27,274 --> 00:06:29,274
We call this a 'sandbox game'
meaning that...

91
00:06:30,352 --> 00:06:33,852
what we actually have made is
give the users a virtual world

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that provides them with a relatively
absolute freedom

93
00:06:38,104 --> 00:06:40,104
When I say 'relatively absolute'...
well you can't just do anything

94
00:06:40,703 --> 00:06:43,703
Whereas in other game there is a...
linear progression

95
00:06:44,375 --> 00:06:46,875
Meaning, you have to do there do
this, in order to progress

96
00:06:47,916 --> 00:06:50,916
You can't just move freely, which
annoyed us as players

97
00:06:52,796 --> 00:06:55,796
And we decided to make what we
actaully to play as gamers

98
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and thinking along those lines

99
00:06:59,544 --> 00:07:02,446
I think we have created something
unique

100
00:07:03,446 --> 00:07:05,844
Because a small company with zero
marketing budget

101
00:07:08,367 --> 00:07:10,769
which has at this movement million
of people following the game

102
00:07:12,519 --> 00:07:14,919
and we are being told we are the
most anticipated online game

103
00:07:14,998 --> 00:07:17,498
in the world

104
00:07:19,165 --> 00:07:21,165
Of course you could challenge that

105
00:07:21,588 --> 00:07:24,088
However, in every poll that is what
happens, from a large community

106
00:07:25,520 --> 00:07:27,520
That is quite an achievement

107
00:07:28,534 --> 00:07:31,534
And this is partly due to
the fact

108
00:07:33,735 --> 00:07:36,735
to provide what the users actually
wants

109
00:07:38,882 --> 00:07:40,882
(You have 2 more minutes for the
presentation)

110
00:07:42,701 --> 00:07:45,701
I will tell you then something which
can inspire you maybe

111
00:07:46,817 --> 00:07:49,717
Let's not talk just about the game
itself but also how it was created

112
00:07:50,900 --> 00:07:52,900
As we said we moved backwards,
what does the user want?

113
00:07:54,720 --> 00:07:57,020
We turned to the world market
from the start

114
00:07:57,614 --> 00:08:00,114
The Greek market only interests
because we are here

115
00:08:03,161 --> 00:08:06,161
The way in which we function is
to make the right partnerships

116
00:08:07,338 --> 00:08:09,338
but always based on what WE
want to do

117
00:08:09,628 --> 00:08:12,628
We had publishers coming to us
... large companies

118
00:08:13,825 --> 00:08:16,325
All have heard of them, that are
familiar with the genre

119
00:08:16,874 --> 00:08:18,874
Which have to told us
'Take this money, lots of it,

120
00:08:20,613 --> 00:08:22,613
we will take care of the publishing
for Europe, US, anywhwre..

121
00:08:23,168 --> 00:08:25,168
but we want you to do this thing'

122
00:08:26,217 --> 00:08:29,217
Which thing, it may not be
compatible with what WE want

123
00:08:30,759 --> 00:08:33,259
You may argue that we had the luxury
to do something like that

124
00:08:34,140 --> 00:08:36,140
No, actually we didn't

125
00:08:36,614 --> 00:08:38,614
and we have made lots of
sacrifices

126
00:08:39,272 --> 00:08:41,272
But we would have never made it

127
00:08:41,822 --> 00:08:44,322
if we couldn't make it as we
wanted, as we believed

128
00:08:45,584 --> 00:08:47,584
We have a partnership now with a
company, Audiovisual SA

129
00:08:50,082 --> 00:08:52,481
for the distribution of the game
in Europe

130
00:08:53,180 --> 00:08:55,180
With a deal which...

131
00:08:56,200 --> 00:08:58,200
was the deal that WE wanted

132
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We were looking and found a
company

133
00:09:01,905 --> 00:09:03,905
that was willing to accept our terms

134
00:09:05,010 --> 00:09:07,609
So we started from what the users
wanted

135
00:09:08,324 --> 00:09:10,324
Or rather, what they 'actually' want

136
00:09:12,108 --> 00:09:14,108
because there is a diffence between
what they want

137
00:09:14,783 --> 00:09:16,783
and what they think they want

138
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This is very important

139
00:09:20,203 --> 00:09:22,203
And, when someone tells you
'I want this'

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00:09:24,362 --> 00:09:27,061
It doesn't neccessarily mean that
is what he really want

141
00:09:27,582 --> 00:09:29,582
In practice, there is often
a difference

142
00:09:30,817 --> 00:09:32,817
I could be talking all day but

143
00:09:37,883 --> 00:09:41,883
Q: What percentage from the company
are actually in the Board?

144
00:09:47,981 --> 00:09:51,981
We are 8 people in the Board from
the 30 people in the company

145
00:09:52,630 --> 00:09:54,630
and we are all actively
involved in the project

146
00:10:01,446 --> 00:10:04,946
Q: What will be the cost of the game
subscription?

147
00:10:07,245 --> 00:10:09,245
It's a bit lower that the
competition

148
00:10:12,437 --> 00:10:15,437
about 10 to 11 euroes
per month


149
00:10:16,627 --> 00:10:18,228
Q: And when is it being released?

150
00:10:18,691 --> 00:10:20,691
22nd of january is our launch date

151
00:10:21,608 --> 00:10:23,608
[They say something about a demo tha
Tasos hadn't time to prepare]

152
00:10:27,816 --> 00:10:29,816
Q: And where is the game being
launched?

153
00:10:31,881 --> 00:10:33,881
Worldwide. We are launching in
Europe with the US also taking part

154
00:10:41,016 --> 00:10:43,516
And we have seen that our game can
run problem-free from our tests

155
00:10:44,494 --> 00:10:47,494
Q: A large portion of your audience
is mad about WoW,

156
00:10:49,511 --> 00:10:53,511
why would a WoW player leave a game
he's been playing for years

157
00:10:54,218 --> 00:10:56,218
and come to you?

158
00:10:56,796 --> 00:10:59,796
We could be talking all day about
the things that make Darkfall unique.

159
00:11:01,203 --> 00:11:03,203
One thing is what I already
mentioned earlier about the company

160
00:11:04,884 --> 00:11:07,884
Another one is the level of
interaction we allow among our users

161
00:11:09,281 --> 00:11:11,281
that you cant find in WoW

162
00:11:14,947 --> 00:11:18,547
And let us not go into graphics
and users per server

163
00:11:24,495 --> 00:11:26,495
There is no doubt that WoW
is a great game

164
00:11:27,531 --> 00:11:29,531
But it's a different game

165
00:11:29,970 --> 00:11:31,970
We dont want WoW's users

166
00:11:32,588 --> 00:11:35,588
We want that part of the users which
are not covered by what WoW offers

167
00:11:36,093 --> 00:11:39,093
And they play WoW and say 'Why can't
I do this and that and that'

168
00:11:44,823 --> 00:11:48,823
Q:You mentioned something about 6
years development, Greek you brought

169
00:11:50,212 --> 00:11:52,712
from abroad, a company from Norway
.. and you are still in beta...

170
00:11:53,352 --> 00:11:55,352
how exactly....ehh..

171
00:11:55,968 --> 00:11:58,968
You mean, how we can justify all
these years, right?

172
00:12:02,157 --> 00:12:05,557
One of the hardest undertaking in
the computer industry, is video games

173
00:12:07,953 --> 00:12:11,453
And in video games, the hardest you
can make is this type of games

174
00:12:13,286 --> 00:12:16,286
We also made the technology from
scratch, which is re-usable

175
00:12:17,837 --> 00:12:21,038
If we had to make this game now, it
could only take us a couple of years

176
00:12:21,570 --> 00:12:23,070
assuming we had the same team

177
00:12:23,630 --> 00:12:25,230
We had less people ... than...

178
00:12:25,758 --> 00:12:28,258
Some large companies have
around 300 people

179
00:12:29,844 --> 00:12:32,044
To produce some similar, or rather
not even something like that

180
00:12:32,557 --> 00:12:36,057
80 million euroes budget and an
additional 80 for marketing

181
00:12:38,027 --> 00:12:40,027
Q: My question is how did you get
fundng, even if it was for 2 persons,

182
00:12:40,988 --> 00:12:42,988
even for 2 people working for
6 years....

183
00:12:44,036 --> 00:12:46,036
Yes, the budget we had to work with
was..... END OF BATTERY!!!!
Citation :
L'info à retenir : le prix de l'abonnement mensuel. 10 ou 11 euros. Soit le plus bas du marché.
Choix risqué au vu des impératifs et des sommes englouties dans le projet (et des années), mais c'est le seul choix stratégique de positionnement qu'en fait, ils peuvent aborder.
Seul problème en mettant l'abonnement à portée de la plupart des bourses ils risquent avec le bouche à oreille et - enfin - le relais de la presse anglophone (visiblement faut pas trop compter sur la francophone de tous sites) de conduire énormément de gens à y faire un tour, se retrouver un jeu qui n'est pas pour eux (full pvp ffa anti-assistés) et l'incompréhension des mécanismes du jeu par la masse, entrainer une très mauvaise réputation...
Topic Clubic
Citation :
Publié par Warryck
Voilà un homme bien sage quand même
Ouais, enfin il dit pas vraiment qu'il veut pas des joueurs de wow, mais qu'il ne vise pas le même public, donc la question "pourquoi un joueur de wow viendrait jouer à votre jeu" est assez hors de propos, c'est pas le même style de jeu, ni le même public visé. En gros, il dit pas "wow, c'est de la merde et pareil pour ceux qui y joue", mais "osef de wow, on fait un jeu différent, si des joueurs de wow veulent faire ce qu'ils peuvent pas sur wow, ils viendront chez nous, sinon pas grave"

Donc un homme sage, certainement, mais pas parce qu'il bash gratuitement du wow
Ah parce qu'on ne peut pas jouer à wow et aimer aussi le style que darkfall propose (sur le papier tout du moins, en vrai on a rien vu) ?

Et ben, ca vole haut l'ouverture d'esprit ici, m'enfin sur jol ca ne m'étonne pas ce genre de conclusions stupides.
Citation :
Publié par deezyn
Ah parce qu'on ne peut pas jouer à wow et aimer aussi le style que darkfall propose (sur le papier tout du moins, en vrai on a rien vu) ?
.

Bien sûre que si on peut aimer les deux.

Les joueurs de WoW ne sont tout simplement pas la cible marketing prioritaire d'Aventurine, encore que...vu l'hétérogénéité de la population de WoW (avec 11M de joueurs) on ne peut pas tous les mettre dans un même panier, ce serait ridicule...
Citation :
Et ben, ca vole haut l'ouverture d'esprit ici, m'enfin sur jol ca ne m'étonne pas ce genre de conclusions stupides.
Et ben, la reflexion vole pas haut là bas, enfin sur internet mettre tout le monde dans un même panier ne m'étonne plus.

Hm disons que quasi la totalitée des joueurs de Wow autour de moi n'aimerons probablement pas DFO.
Déjà parceque shadowbane ou UO faut pas leur en parler.
Ensuite parceque ce que beaucoup aiment, c'est PVE PVE BASH BASH DROP DROP, et SURTOUT, tout perdre à la mort, c'est inconcevable pour la génération WoW qui n'a pas connus les jeux d'antan.

Et si tu contredis celà, ben tu connais pas des masses de "jeunes" qui jouent à wow. Tous les 16-20 qui jouent à WoW (et jsuis sur ca représente un sacré pourcentage) ont commencés sur ce jeu et donc sont habitués à ce genre de gameplay.
J'ai bien précisé autour de moi... Soit c'est pas 11millions, mais c'est aussi assez représentatif.

J'ai fait un grand nombre de mmo, je sais que mon style c'est définitivement uo dfo shadowbane etc... Wow j'ai tenu 2h dessus.

Après ceux qui n'ont fait que des F2P + wow ou autre récemment, vont avoir du mal à trouver leurs marques.
Les joueurs dans mon cas passent d'un jeu hardcore à un jeu d'assisté, et les autres l'inverse.

Bien sur que la population de wow fan de pvp etc qui est dessus en attente va migrer si DFO tiens ses promesses, je suis juste TRES sceptique quand au fait de drainer des fanboy wow, comme j'en connais à la pelle.
Rien que le fait de pouvoir toucher ses copains et d'avoir autre chose à faire que clic+a+1+2+1+2, on me dit "ha c'est nul"... Bref, je connais pas mal de joueurs, et un seul est vraiment emballé pour le moment (hors joueurs mmo-pvp)

M'enfin ma réaction à ce topic était surtout pour réagir au taunt moisi de deezyn =)
Citation :
Publié par DamJ.NeT
Et si tu contredis celà, ben tu connais pas des masses de "jeunes" qui jouent à wow. Tous les 16-20 qui jouent à WoW (et jsuis sur ca représente un sacré pourcentage) ont commencés sur ce jeu et donc sont habitués à ce genre de gameplay.
Soit et je suis heureux de dire que le Gameplay de wow me barbe quand même, et celui de Dfo est beaucoup plus attrayant.

Citation :
Et ben, ça vole haut l'ouverture d'esprit ici, m'enfin sur jol ça ne m'étonne pas ce genre de conclusions stupides.
bah il ne faut pas s'en tenir à la phrase de waryck, c'était du second degrés en puissance . Tout le Monde aime bien taquiné les joueurs de wow.

et sinon, il y a une trad de prévue pour cette vidéo ?
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Publié par DamJ.NeT
Après ceux qui n'ont fait que des F2P + wow ou autre récemment, vont avoir du mal à trouver leurs marques.
Ou pas.
Je me sens concerné vu que j'ai jamais fait autre chose au niveau mmo que ça. Le probleme, c'est que j'ai fais que ça parcequ'on ne m'a pas donné de choix et donc en fait, sans vraiment le savoir, j'attendais ce type de jeu... Et je pense que je ne dois pas etre le seul à etre dans le même cas.
Citation :
Publié par ledjlale
Ou pas.
Je me sens concerné vu que j'ai jamais fait autre chose au niveau mmo que ça. Le probleme, c'est que j'ai fais que ça parcequ'on ne m'a pas donné de choix et donc en fait, sans vraiment le savoir, j'attendais ce type de jeu... Et je pense que je ne dois pas etre le seul à etre dans le même cas.

De même, faut arrêter avec les à prioris de la sorte. Le seul MMORPG sur lequel j'ai passé beaucoup de temps fût WOW, cela ne veut pas dire pour autant que je suis incapable d'apprécier autre chose.

En lisant les features de Darkfall, j'ai bavé, sûrement autant que bien d'autres joueurs se considérant pourtant de la "bonne souche", les vieux briscards du mmorpg qui ramènent leur bonne parole au grès des topics :-P
Je suis d'accord, les joueurs de WoW ne sont pas tous des gamins puériles qui ponctuent chaque fin de phrase par un "lol omigad !". Généralement il suffit qu'un individu dans un groupe soit montré du doigt pour que tout les individus de ce groupe soit rejetés.

Si le jeu est en anglais, il m'étonnerait que les kikoos de wow daignent y jeter un oeil ("ns on jou on é pa la pr apprandre stro chien de tt traduir !")

Car, il faut bien le dire, l'avantage d'un jeu en anglais c'est bien de permettre (à certains, comme moi, de faire de grands progrès en anglais ) de séparer les enquiquineurs de ceux qui veulent s'investir.
Le problème étant que je connais des kikouloltoutdur qui sont bilingues alors que pour moi s'investir dans un jeu n'a aucun rapport avec le fait de renier ma langue.
Si il est vrai que cela fait un tri ne généralisons pas, les anglophobes ne sont pas tous des Kevins.

Ps : j'avoue que personnellement je suis quand même prêt à faire un effort même si je n'aime pas cette langue. Mais venant de gens qui se plaignent des généralisations ...
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