Fansite Friday #21

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Fansite Friday #21


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Why did you open the World Preview Event early?

We opened early for a couple of reasons. First of all, it’s cool to do stuff like this, to exceed expectations whenever we can. Secondly, we promised three days of gaming during the World Preview Event. We knew this was going to be a very popular event, and by starting early, we were able to address any connectivity issues right away, during the “bonus period,” so that everything was running smoothly by the official start time of Friday morning.


We understand there have been some slowness in downloads. What’s up with that?

The slowness in the downloads last night was a result of having more people then we ever imagined come on board in very quick order. We had put a large quantity of servers in place to accommodate the players; we then doubled that anticipated quantity to cover even more. But in the end, we are surprised by the number of gamers who joined the event, so we quickly brought on more servers to accommodate the load.

On this subject, though, I have to say that a number of problem reports are related to the gamer’s computer. Honestly, we’re not passing the buck when I say this. There are an awful lot of people out there whose computers don’t meet the minimum specifications, who are using drivers several generations old, who haven’t updated DirectX since they bought their computers, etc. I was hanging out in Lion’s Arch last night and I heard someone grousing about how the game wasn’t running properly. But when asked for computer specs, the player answer with a list of hardware from about 1842! Well, ok, maybe not that long ago. But still, as is the case with the letters and forums posts, the video card was at least half a dozen generations back. The system specs for Guild Wars are very manageable; in fact, given what you see on the screen, they’re downright amazing!

A special bonus of these conversations is that we are learning about a lot of diverse configurations, and we are making changes to support them where possible.



How many people do you have in the game?

It was pretty amazing to see the people flood in when we opened. We have 5,000 gamers online in less than 20 minutes, and that was a full day prior to the official launch! I have to suspect there were an awful lot of people clicking “Enter” over and over again to see if, just by chance, they managed to join Guild Wars. As to numbers, I know that last night there were over 40,000 online at the same time.


Is the event a success?

Oh, heavens, yes!
Citation :
Pourquoi avez-vous ouvert le WPE plus tôt?
Nous nous sommes ouverts plus tôt pour un ensemble de raisons. C'est une bonne chose de faire des choses telles que cela, de dépasser nos espérances tant que possible. Ensuite, nous avons promis 3 jours de jeu durant le WPE. Nous avons su que ceci allait être un événement très populaire, et en commençant tôt, nous pouvions régler tout problème liés aux connections en avance, de sorte que tout se soit passé sans à-coup lors de l'heure de départ officielle, vendredi matin.


Nous comprenons qu'il y ait eu des ralentissements dans les downloads. A quoi cela est-il du ?
Cette nuit ils furent dus au fait qu'il y ai eu bien plus de monde que prévu, en si peu de temps. Nous avons mis en place une grande quantité de serveurs pour compenser cela ; nous avons même doublé notre capacité maximale de joueurs à la fois, au cas où. Mais finalement, nous sommes surpris du nombre de joueurs qui ont rejoints l'event, ainsi nous avons rapidement pris des mesures pour réguler le traffic (rajout de serveurs).

La suite plus tard si j'ai le temps
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