[Actu] Salem est toujours vivant

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Agahnon a publié le 24 juillet 2014 cette actualité sur le portail JOL :

Citation :
https://jolstatic.fr/www/captures/1474/0/95840-240.jpg
Flirtant régulièrement avec la mort permanente, Salem se trouve un nouveau studio avec Mortal Moments Inc. pour finaliser une vision du MMORPG hardcore.

Le MMORPG Salem plonge le joueur à l'époque des colonies américaines. Le nom du jeu n'est pas sans évoquer le fameux procès des sorcières de Salem, qui avait entrainé l'arrestation et l'exécution de personnes accusées de sorcellerie, sur fond de puritanisme exacerbé et de règlements de compte.

Cette douce atmosphère donne...

Une réaction ? Une analyse ? Une question ? Ce fil de discussion est à votre disposition.
Je pense qu'il n'y a aucun avenir pour salem, le changement de mentalité n'ayant pas été opéré avec le changement de l'équipe de développement.

JohnCarver wrote:
dullahx wrote:I know alot of people who would be interested in this genre, true sandbox, pvp, free trade, deep crafting, forum drama...
i can't make them move off to Salem, because :
- ugly combat
- ugly interfaces
- ugly graphics
- ugly animations
- 0 pathfinding
- unlimited biles grind

Don't misunderstand me, or judge by my postcount, i always have been around, and longer than most of you trolls icon_e_smile.gif and wish the best to a genre i really love.
Truth is, people would rather play games like eve online, mortal online or darkfall.
As they should. You'll get nothing from us in terms of major overhauls to Combat, Graphic, Animations, Pathfinding, or Unlimited Levels/Grind.

The only thing on that list that will be improved with any measurable difference will be the interface.
Voila un résumé des changements sur Salem depuis environ 8 mois:
Alors, "Oui" Salem est loin d'avoir la qualité des jeux plus connus (trés loin) mais une foi passé outre c'est un vrai plaisir!

Citation :
1. Witchcraft

Players may turn their characters into witches, provided that another witch is willing to teach them.
Witches do not suffer darkness drain and some darkness monsters are not hostile to them.
Witches gain access to a whole new range of skills and items allowing them to prey on the pious pilgrims.
Not much is known about their abilities, as witches themselves are not willing to share their secrets and there are still many things undiscovered
Witches may summon a blood moon, which will, during its duration, cause every pilgrim who gets knocked out outside to permanently die

2. New animals and monsters

Cougar - now who's the prey and who's the hunter?
Rats and bats - devilish vermin making our lives harder. Like, really.
Whishpoosh, furfur, hydrukey, serpent - darkness versions of beaver, deer, turkey and timber rattler
Lumberlord - forest guardian which comes to life (or rather - to kill) when pilgrims attempt to chop trees in the darkness
Squonks, turtles and salamanders - little creatures which are useful and harmless (I think).

3. Overhauled purity system (viewtopic.php?f=2&t=10832)

Only 1 of alchemical components (aether) determines purity of the item. Purity matters only for food and materials / tools used to craft it (no effect on inspirationals).
Remaining 3 alchemical elements will have their uses later, probably pvp.
100% purity means 2x more humour points gained from food (down from 10x)
Fields and gardening pots now have purity which increases slowly as pilgrims use them to grow plants
Purity of produce is determined by purity of the seed, purity of field / pot and humus in case of potables
Purity of food is determined only by the main ingredient from food's category. For example purity of corn in case of corn foods or purity of cabbage in case of vegetable foods.

4. Overhauled crime, raiding and combat (viewtopic.php?f=2&t=11742)

Introduction of "trial by combat" structure which allows to summon a criminal from a distance if the trial is not destroyed in time
Combat moves reworked (viewtopic.php?f=2&t=10393)
Town infrastructure harder to destroy, requires arson and time to be burnt down. Defenders may extinguish the fire
New wall type - brickwall. Walls are harder to destroy and much harder to repair.
Braziers can be stacked again and may have their purity increased to deal more damage
Braziers can be instantly put out with water
Ability to put criminals in stockades using scents left by them

5. Overhauled mining and smelting system (viewtopic.php?f=2&t=12311)

Mines with multiple levels
Each mine contains all kinds of metals. Just gotta find them.
Purity of ore increases the deeper and further away from the entrance you are
Rubble obtained in mining may be sifted for a chance to find gold flakes and gems (gems can be slotted into the gear for various bonuses)
New type of ore, silver, which can be smelted and used to create coins
Players mining on level 8 risk digging too deep and entering dreamworld which supposedly is a common level for all mines. Not much is known as only a handful people have reached it yet.
Instead of standard iron we now have pig iron, which can be processed further into wrought iron, and then into steel

6. Alt vaulting and storage

Alt vaulting is gone - offline player's inventory can be accessed through its leanto. Players without leantos will persist in the world after you log out.
Storing materials in construction signs is gone - materials placed in construction sign and not built into it, will slowly disappear every hour
New storage bins holding up to 1000 of one of the following materials: bricks, granite, rubble, boards, lime, coal (viewtopic.php?f=2&t=13234)
Mannequins to help you quickly switch between clothing sets

7. Encumbrance based inventory (viewtopic.php?f=2&t=12311)

Max weight that a pilgrim can carry depends on his yellow bile and skills
Backpacks decrease weight of items kept inside them
Inventory window automatically scales to fit all the items carried
Pockets now allow players to keep items in them and still be able to teleport with them

8. New trees, crops and potables

Fruit trees, walnut and chestnut trees
Ability to plant fruit bushes and acorn bushes
4 kinds of potatoes to harvest from fields
Parsley, carrots, radishes, onions, tomatoes and various flowers plantable in pots

9. Burial system and inheritance (viewtopic.php?f=2&t=11310 and viewtopic.php?f=2&t=12311)

Players may, for a price in silver, plan their estate which will allow their descendant recover 30% of humours and proficiencies (of their values recorded during estate planning) when inheriting
Witches can do bad things with the bodies of dead players. Bodies can be put in a coffin and buried or placed in a crypt to protect them from witches
Players may put flowers on the grave of a buried pilgrim to honor him/her. This will give a slight boost to proficiencies when inheriting from the honored pilgrim.

10. Travelling and meeting

Landmarks have been added all around the world along with the ways to instantly travel between them, for a price in silver (viewtopic.php?f=2&t=12662)
Players may now perform new world survey which will show them where on the world map they are, as well as create a map to that spot
Each character may use a map created with the new world survey to teleport to the place marked on the map. This can be done only once per character. Great way to join your friends.
Horses may be rented in the main city, as well as in landmark camps, as a mean of travelling long distances quickly

11. Other new stuffs

Diseases, fractured bones, bleeding
Beekeeping
Various new clothing artifacts and new civilian stats: feasting, alloying, rummaging, mining.
Seasons: everbloom and coldsnap
Top 10 towns with most auhority gain a cut from stall taxes. This comes with the ability to build a "challenge authority" structure on the border of enemy town to reduce its authority. Poop claim wars (viewtopic.php?f=2&t=11013)
Drinks granting temporary bonuses
New passive effects for some proficiencies
All foods and most inspirationals rebalanced. Dozens of new foods and inspirationals

12. Game client updates

many new sounds and music
New player animations
New graphics for many items
Skybox
Various features of custom clients - leveling tool, new camera options, resizable minimap
Vérifie ta version de Java c'est souvent ça qui fait planter.

Des fois t'as une petite modif à faire dans un txt pour que le jeu trouve bien le bon chemin d'accès vers java (voir le forum pour ça).
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