Patch Note 2.3

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Patch 2.3


New Melee Bloodline - Head Hunter

Menacing Slash (MB1)
Melee swing that does moderate damage. Causes an open wound on third strike.

Open Wound
Does low damage over time for 4s

Twin Death (MB2)
Throws two returning scythes in separate arcs. Each scythe does moderate damage, slows and causes an open wound to the enemy.

Slayer Rush (Space)
Enters a state of insanity that removes all slows and greatly increases movement speed. Using any other ability will end the effect. Next Menacing Slash will do bonus damage and knock the target back.

Harvest Blood (Q)
Swings both scythes in the direction of the cursor position. Does low damage and heals you for a moderate amount of health. This attack also consumes open wound from the enemy resetting the cooldown of this ability.

Ferocious Strike (E)
Leaps in the direction of the cursor position and strikes a blow that does moderate damage and causes an open wound. This ability can be used twice in a row if used a second time within 2.2s.

Enrage (R)
Assume a reactive stance that negates an attack. When an attack is negated, you counter attack by charging in the direction of the cursor. Does moderate damage, stuns the enemy and causes an open wound.

Headhunt (F)
Enters a state of frenzy and throws 5 deadly scythes. Each scythe does moderate damage and causes an open wound.

Debilitating Strike (EX M2)
Throws a scythe that does low to high damage, slows and causes an open wound to the enemy. Damage increases the farther the scythe travels.

Reap (EX Q)
Swings both scythes in the direction of the cursor position. Does low damage, heals you for a moderate amount of health and paralyzes enemies.

General
• XP rewarded from games increased by 50%
• Level Requirement for Solo Ranked down to 20 from 25
• Medium and Hard bots are now available to all account types
• An in-game key code menu has been added for key code rewards
• Rewards for Ladder Season 4 have been added in the Rankings GUI.
• It is now possible to manually close the Game Loading Screen after a certain time; making it possible to get back to the other menus if a player gets stuck in the Loading Screen.
• Added a chat spam protection system
• Improved auto-balance for party matchmaking
• Level Requirement to enter an in-game tournament has been reduced to Level 5.

Bugfixes
• Fixed a bug that caused the 'Game Reward Window' to display that you got experience boost for 'Wins boost' when you lost a game.
• Fixed a bug that caused you to not get Away From Keyboard status while chilling in tournaments menus.
• Fixed a bug that caused players to get "undefined" as favorite bloodline when they exited the game while they where playing in an active match.
• Fixed a couple of GUI bugs where the GUI was overlapping or misplaced.
• Fixed a bug where the client sometimes crashed while in the tournament menus
• An error message should now be shown correctly when trying to download replays that not yet exists on the server
• Fixed an error with the clansman achievement not being achieved directly after joining/creating a clan
• Fixed a rare client out of memory crash
• Downloading replays should no longer overwrite existing replays


Medallions

Meteor Shard
• Damage down to 220 from 240
• Damage is no longer affected by amplifiers

Void Stone
• No longer triggers trances

Bloodlines & Abilities

Stalker

Puncturing Strike - Reworked (Q)
Slows movement speed by 20% for 1.5s on first hit, deals 140 damage and Incapacitates target for 0.6s on second hit

Shadow Strike (MB2)
• Haste effect down to 20% from 25%
• Amplify effect down to 20% from 25%

Black Dagger (E)
• Targets affected by Cloak of Darkness can now be affected by target player spells such as barrier, shrink, etc

Shroud of Darkness (EX R)
• The stealth effect now breaks if the target deals damage with a melee or projectile attack
• Now reduces damage taken by 33%

Ravener

Spike Strike (MB1)
• Cast time up to 0.35s from 0.3s
• Damage up to 125/135/145 from 110/120/130

Electrify
• Electrify can now only be consumed by the Ravener who applied the debuff and not by allied Raveners

Mace to the Face - Moved & Reworked (EX E)
Moved to EX Space, Leaps to target location and imbues both maces with energy, next melee strike deals 100 extra damage and inflicts Wasted; reduces damage done by 50% for 3s.

Earth Crush (F)
• Delay before leaps down to 0.4s from 0.6s
• Ravener can no longer be targeted by target spell during Earth Crush (Barrier, Other Side, etc)
• Tornado Call & Eye of the Storm now interrupts Earth Crush if hit by these spells between leaps

Ranid Assassin

Venom Dart (EX MB2)
• Range down to 120 from 151

Harbinger

Shadow Bolt (E)
• Amplify duration down to 5s from 7s

Gunner

Disabling Shot (E)
• Added a visual cast effect and a cast sound

Execute (MB2)
• Cast time down to 1.65s from 1.8s
• Damage down to 395 from 440
• Energy down to 14 from 16

Engineer

Boomstick (MB1)
• Damage per bullet down to 46 from 50
• Range increased to 92 from 86

Tractor Beam (EX Q)
• Rotation speed when channeling down to 0.2 from 3

Seeker

Ice Arrow (Q)
• Now rewards 3 energy

Blitz (Space)
• Energy down to 8 from 10

Earth Arrow (E)
• Energy down to 9 from 10

Frost Arrow (EX Q)
• Freeze duration down to 2.6s from 3s

Storm Caller

Storm Bolt (MB1)
• Bouncing projectiles no longer trigger trances

Charged Lightning (MB2)
• Channel duration up to 0.6s from 0.5s
• The discharge effect no longer trigger trances

Eye of the Storm (E)
• Fixed a bug that caused the eye of the storm effect to not work on targets affected by Stone

Vengeful Storm (EX Q)
• Channel duration down to 1.2s from 2s
• Minimum damage up to 150 from 50

Chain Flash - Reworked (EX Space)
Now teleports 3 times towards cursor location, each flash does 80 damage and inflicts Static

Emperors Wrath (F)
• No longer fires lightning when ethereal (affected by for example Other Side, Nether Shift)

Metal Warden

Metal Blast (MB1)
• Range up to 92 from 88

Charged Shot (MB2)
• Fixed a bug that caused Charged shot to not always fire when the key was held

Magnetic Orb (Space)
• Now deals melee type damage (this will cause magnetic orb to trigger certain effects such as entangle from Treacherous roots and stun from Reflect)
• Fixed a bug causing Metal Warden to take 20% reduced damage when using Magnetic Orb if the player used the Resistance Trait
• Tooltip now displays that this ability removes movement impairing effects

Inhibitor

Woje (EX Space)
• a bug where the Inhibitor could disappear for up to 10s when using Woje should be fixed

Guardian

Sweeping Strike (MB1)
• Tooltip now correctly states the slow effect triggered by the Cleave attack

Intervene (Space)
• Healing increased to 120 from 100
• Cone area for hitting allies increased (it should now be easier to hit allies)

Counter Attack (E)
• Travel time to target location reduced

Cyclone Charge (F)
• Area increased to 16 from 12

Vanguard

Reflect (R)
• No longer stuns target if the target is immaterial
• Melee attacks no longer inflicts debuffs during the effect
• Stun duration down to 0.8s from 1.2s

Alchemist

Deadly Injection (R)
• Cooldown up to 7.5s from 6.5s

Instant Injection (EX R)
• Damage now scales with distance traveled, deals 140 - 270 damage, changed from 270 damage flat.

Pscyhopomp

Terrifying Scream (Q)
• Spellblock duration down to 0.4s from 0.6s

Death Scream (EX Q)
Now inflicts Inner Fear on nearby enemies; Interrupts next ability cast within 0.4s triggering a 1.6s Fear
Source
Un vraiment très bon patch pour le balancing (même si j'aurais nerf encore plus le Meteor en lui faisant trigger les trances).

Par contre le SC risque d'être un peu au-dessus des autres ranged avec entre autre son nouvel ex. A voir si le up du Guardian sera suffisant.
Il y a jamais eu beaucoup de monde.
Après je trouve plus intéressant de participer au forum officiel, je passe juste ici de temps en temps relayer des informations pour les gens qui ne suivent pas les nouveautés ou répondre aux questions.
Eh ben, j'avais joué il y a très longtemps, ça a bien changé. J'arrive plus à trouver le 5v5 rank, ça a été supprimé ? Enfin bref, je vais m'y remettre.
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