Awards MMORPG.com ( et autres)

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Game of the year : http://www.mmorpg.com/gamelist.cfm/g...re/3908/page/1
Citation :
Coming up with a Game of the Year winner this time around was a difficult task. In the end, it came down to factors like: game growth, originality, overall contributions to the industry, fun factor, population and technological advancement and more. After much deliberation, the editorial staff at MMORPG.com has decided to hand this honor to veteran Sci-Fi MMORPG, EVE Online.

While some may question giving the GotY award to a game that originally launched in 2003, 2009 was actually a banner year for not just the game, which saw significant changes and growth through two major expansions, Apocrypha in March and Dominion in December. These two expansions significantly changed the face of the game, bringing it more in line with what players expect from a modern MMO. Between the two, the game added: Wormholes, ship customization (tier 3), Epic Mission arcs, a new New Player experience, social networking, planetary upgrades, changes to the game's sovereignty systems and more.

2009 was also a year of rebirth for CCP's first MMO, seeing a partnership with publisher Atari for a re-release of the game in boxes on store shelves (it had previously been available only through download), which has led the game to not only reach new heights in terms of subscriber numbers (currently over 300,000 active subscribers), but in terms of peak concurrent user records broken as more and more players crowd onto the game's single server.

When you add all of this to the fact that CCP also announced plans to expand EVE Online's virtual universe beyond EVE and the PC in the form of MMO console shooter DUST 514, it isn't difficult to see how EVE Online stood above the crowd as our Game of the Year.

Best PvP game : http://www.mmorpg.com/showFeature.cf...-PvP-MMOs.html
Citation :
While this is actually my least favorite game on the list to actually play, I can’t help but marvel at the player-driven world and conflicts within EVE. Hosted on a single shared server, EVE’s player-driven economy is the cause of all conflict in the game, and proof to this gamer at least that money is the root of all evil. Corporations (guilds) fight over resources. Players back-stab, blackmail, and coerce each other in order to get what they want. Over the course of nearly a year one Corporation actually spent the time and energy to infiltrate another in order to virtually assassinate the CEO and steal that corporation’s property which they had gained access to. The equivalent of roughly $10,000 was lost in the crime, as was the victim CEO’s expensive starship. The craziest part? This is all sanctioned and allowed within the game’s rule set. It’s definitely telling of the nature of man, but at the same time I find it inherently cool that a game and more so its players could enact such a scheme and story of such grandeur.

Best community (lol ) : Ten Ton Hammer http://www.tentonhammer.com/node/78203/page/2
Citation :
With one single server on which all players play, the community is very centralized. This helps a lot in promoting a community. Corporations make names for themselves; some good, some not so good. When it comes right down to it, EVE players are really EVE players. They share a commonality in interest and everyone knows what's going on in their virtual world.

Beyond this, the EVE community has an untamed drive to improve the game. And the developers are a part of that community. Players and developers banter back and forth on forums, suggestions are made, implemented, tested and executed, and everyone wins. The recent Dominion expansion is a perfect example of developers working together with the community to evolve the game in a positive direction.

In the end, it's hard to play EVE without becoming a part of the larger community. And for that, many congratulations go to EVE Online, CCP, and the players for making it that way.

Be sure to visit our EVE Online Community Site to find guides, previews, interviews, blogs and more.

Yay for CCP \o/
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