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Neverwinter Nights 2
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JOL Simkim
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Le patch 1.22 pour le 18 février ?

Citation :
En phase de bêta depuis la fin du mois de décembre, le patch 1.22 pourrait être disponible dès la semaine prochaine, c'est du moins ce qu'espère Rob McGinnis sur le forum officiel.

Cette mise à jour aurait pu arriver bien plus tôt mais elle a été retardée à cause d'erreurs de traduction et de correctifs additionnels demandés par Atari, sans compter un problème avec SecuRom. Ce délais n'aura pas forcément été infructueux car de son côté Obsidian en a profiter pour rajouter d'autres corrections.

Désormais, le patch 1.22 est entre les mains du département qualité et, à moins qu'un nouveau problème surgisse lors des tests, ne devrait plus trop tarder.

Bonne attente.
Je mise sur le 25 février pour la sortie du patch.
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R3d_Nose
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Une idée du contenu du patch?
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JOL Simkim
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Une liste avait été donnée pour la version bêta. Il y aura sans doute des changements avec la version finale.

Citation :
Neverwinter Nights 2 Game Update 1.22
English bêta Patch Notes - December 19, 2008
Bug Fixes

General
* Spell focus feats are no longer available for Warlocks during character creation or level-up
* The class description of Stormlord has been changed to reflect the skills available.
* Weapon switching has been enabled for enemies, but not party members.
* Fixed an issue that allowed players to get the dinosaur companion for free.
* The item "Stone of Alarm" will now work as intended.
* Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
* The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
* The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
* Familiars will always follow their masters, unless told to stand their ground.
* Fixed an issue that caused the 2d/3d bias option setting to not save.
* "Alchemist's Fire" will now add a damage bonus when applied to a weapon
* The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.

Toolset & Custom Content
* Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
* A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
* Two new module properties are available to designate a module as needing NX1 (Mask of the Betrayer), or NX2 (Storm of Zehir).
* The Ooze class has been enabled in the toolset.

Scripting
* DespawnRosterMember() will no longer cause a crash when used.

Multiplayer
* Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
* Adjustments have been made to WASD to decrease network traffic.

Spells (Special thanks to RPGPlayer1)
* Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
* Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
* Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
* The druid elemental wildshape form will now properly categorize the druid as an elemental.
* The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
* The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
* Aura of Glory will no longer apply Charisma bonus to party members
* Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
* Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
* Made adjustments to the number of enemies that Chain Lighting will affect.
* Made adjustments to the number of enemies that Wail of the Banshee will affect.
* Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
* The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
* Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
* Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
* Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
* Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
* Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
* Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
* Fire Storm is now capped properly at 20d6 damage.
* Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
* Glyph of Warding spell will now check for spell resistance.
* Glyph of Warding spell will now allow a Reflex save for half damage.
* Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
* Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
* Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
* The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
* The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
* The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
* Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
* Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
* Mind Fog will now properly check for spell resistance.
* Remove Fear now properly removes shaken effects caused by fear auras.
* Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
* Critical hits caused by the Shocking Grasp spell will now be calculated properly.
* The Solipsism spell will now bypass paralysis immunity.
* The Solipsism spell will no longer be removed by spells that cancel paralysis.
* The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
* The visual effects of the Solipsism spell have been changed.
* Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
* The Storm of Vengeance spell will now calculate damage for each affected creature.
* The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
* The effects of the Swamp Lung spell will no longer stack.
* The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC).

Creature Abilities
* Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
* Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
* Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
* Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
* The visual effect for the dragon companion's breath weapon will now display properly.
* The dragon companion's breath weapon will now have a proper save DC.
* The dragon companion's breath weapon damage output has been adjusted.
* The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
* The water genasi Shroud of Fog ability will now affect creatures with spell immunities.

Class Abilities
* Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
* Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
* Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.

Campaign Fixes (Spoilers beyond this point)

Neverwinter Nights 2 Campaign Fixes
* Fixed an issue that was causing a crash when exiting the Sunken Flagon.
* Fixed various conversation issues in the Skymirror area.

Storm of Zehir Campaign Fixes
* Reduced the spawn rate and maximum number of encounters on the overland map.
* The NPC Redfeyer will no longer simply sing in combat.
* The difficulty of the Priory of the Depths puzzle has been adjusted.
* Losing the deed to Parrum's Rock will no longer block quests.
* Resolved an issue where the Team Rush feat would cause the game to crash on module transition.
* Fixed an issue that caused Adreum to repeat his conversation.
* Fixed various text and misspelling issues in conversations and quests.
* Fixed a sequence issue with the "Wrath of Umberlee" quest.
* Fixed an issue that was causing the quantity of trade bars being carried to be misreported.
* Fixed an issue that was causing the players' demise to be reported prematurely.
* Fixed various issues with the Priory of the Depths puzzle.
* Septimund has been made unkillable in Port Llast.
* Fixed an issue that caused the undead to remain in Port Llast after you raise the army of the dead.
* Fixed an issue that was causing certain conversations to be presented as cutscenes.
* Players can now access rare resources stored in the warehouses.
* Septimund should now have the proper level.
* Fixed an issue with unlimited loot in some areas.
* Fixed an issue that allowed the scrying orb to give unlimited XP.
* Creature parts are no longer forced into the bounty bag and must be manually placed. This only applies to any new creature parts the player picks up. Existing parts in inventory still suffer under the old blueprints.
* Fixed issues related to customizing a character's package in the party editor.
* Fixed a sequence issue with the "Price of a Song" quest. The quest will now update properly.
* Chir's familiar will no longer be nameless.
* The NPC Soraevora has been improved.
* The "Shipwreck Survivor" epithet feat is now granted to all player-made characters.

SoZ Crafting
* Sound effects have been added to crafting.
Changement dans les fichiers .2da :

Citation :
classes.2da line 38: added Ooze
cls_feat_archer.2da lines 63-70: added Spell Focuses
cls_feat_arctr.2da lines 19-26: added Spell Focuses
cls_feat_bard.2da lines 138-145: added Spell Focuses
cls_feat_cler.2da lines 62-69: added Spell Focuses
cls_feat_doomguide.2da lines 18-25: added Spell Focuses
cls_feat_dradis.2da lines 61-68: added Spell Focuses
cls_feat_druid.2da lines 131-138: added Spell Focuses
cls_feat_eknight.2da lines 49-56: added Spell Focuses
cls_feat_favored_soul.2da lines 18-25: added Spell Focuses
cls_feat_harper.2da lines 30-37: added Spell Focuses
cls_feat_pal.2da lines 195-202: added Spell Focuses
cls_feat_palema.2da lines 22-29: added Spell Focuses
cls_feat_rang.2da lines 113-120: added Spell Focuses
cls_feat_sacredfist.2da lines 23-30: added Spell Focuses
cls_feat_scholar.2da lines 19-26: added Spell Focuses
cls_feat_sorc.2da lines 86-93: added Spell Focuses
cls_feat_spiritshaman.2da lines 31-38: added Spell Focuses
cls_feat_stormlord.2da lines 26-33: added Spell Focuses
cls_feat_wprst.2da lines 30-37: added Spell Focuses
des_crft_spells.2da line 1031: changed Hypothermia's IPRP_SpellIndex from 653 to 663
feat.2da lines 35, 166-172: changed Spell Focuses' ALLCLASSESCANUSE from 1 to 0
iprp_spells.2da lines 688-689: changed Scorching Ray variants' Spell Index from 1057 and 1056 to 1055 for both
packages.2da line 68: added Ooze
packftswash1.2da lines 34-52: changed some of the recommended feats (sorry, I never understood these files)
polymorph.2da lines 13-20, 65, 94, 109, 112-113: changed Elemental forms' racial type from Outsider to Elemental, changed Gargoyle form's racial type from Magical Beast to Monstrous Humanoid, changed an unused Earth Elemental form's racial type from Outsider to Elemental, changed Nightwalker form's racial type from Outsider to Undead, changed Shambling Mound and Treant forms' racial types from Animal to Plant
race_feat_yuanti.2da lines 8-9: replaced Snake Blood with Alertness, added Blind-Fight
spells.2da lines 436, 1013-1014: changed Balagarn's Iron Horn from Enchantment to Transmutation, changed Greater and Superior Resistance from Divination to Abjuration
vfx_persistent.2da lines 38, 42: changed Glyph of Warding's Radius from 4.6 to 3.3, changed Stonehold's VisualFX from **** to 476
visualeffects.2da line 476: changed Stonehold's Dur_HeadCon_Node from **** to sp_stonehold_aoe.sef
noir_desir
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Une idée du contenue en français
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Argyl
Alpha & Oméga
 
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Ça arrive
noir_desir
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Argyl le saint sauveur
http://fr.wikipedia.org/wiki/Luz-Saint-Sauveur
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JOL Simkim
Alpha & Oméga
 
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Les tests n'étant pas finis et Obsidian ne souhaitant pas sortir de patch un vendredi (en cas de gros problème, il n'y aura personne le week-end pour le corriger en catastrophe), le patch 1.22 est repoussé au plus tôt à lundi.
noir_desir
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Ils auraient pu y penser avant.....
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Cedric@Shed
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tu rigoles?
coloneljackoneil
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Je vous laisse passer devant pour voir s'il ne pose pas plus de problèmes qu'il n'en résout parce que j'ai pas vraiment à me plaindre pour le moment
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