Le chapitre 8 arrive sur les test center !

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Le pont est ma-gni-fique !

Le N-1 est joli ... mais j'attentais plus de peps dans les couleurs ... en tout cas ça a l'air d'être un vaisseau très joli pour flâner dans l'espace .
A priori c'est le wookie life day qui est en ligne en ce moment et qui devrait durer jusqu'au 3 janvier.
Pour le reward de chapitre c'est comme pour le chap 7, un comlink permettant de commencer les collection le R2D2 comlink.
D'un point de vue purement personnelle, je le verrai plutôt comme un ETA II actis interceptor, a savoir, il faut être Imperial pour l'avoir mais n'importe qui peut le piloter a partir du moment ou il a fait la quête, même s'il est rebelle.
au passage la dernière update TC de vendredi dernier:

Space:
  • The difficulty of NPC ships tiers 6-10 has been increased.
  • Asteroids have been added back in for the space zones of Corellia, Dantooine, Dathomi, Kashyyyk, Tatooine, and Yavin 4.
Collections:
  • Added checks to disallow collectible space components from being placed in a player inventory or POB loot box when it is already at capacity.
  • Removed critical failures from the following Space Collection Reward Limited Use Schematics: Mark 1-5 Booster, Mark 1-5 Capacitor, Mark 1-5 Engine, Mark 1-5 Reactor, Gunship Cargo Hold, POB Lounge and chair, Imperial Gunship, Rebel Gunship, Privateer Gunship.
  • Rebel, Imperial, Black Sun, Droid, Hidden Daggers and Void Wing Kill collection tool tips now include reward schematics.
  • Removed prerequisite Tier completion from the space collection components. You can now collect space components of any tier without having completed lesser tiers.
  • Sistros Statue is now collectible.
Gunships:
  • Gunship yaw, pitch, and roll values have been reduced.
  • Gunship Armor Mark 1 HP and Armor values fixed from 40000-60000 when they should be 40000-50000.
User Interface:
  • Joystick timeout has been removed due to various issues players were experiencing. No longer will any joystick that is found by the client ever be removed due to inactivity.
  • Users may have a max of 6 controllers connected to client per session. Any more than that and you'll have to remove some of the joysticks, and restart the client with the new joysticks attached.
  • Gimbal has been tweaked. The "flickering" issue should be prevented in most cases. We have still been able to get flickering with the ARC-170 in certain scenarios and we are currently looking into why that specific ship is causing problems.
  • /showinstanceinfo will now show information about what instances you and your group mates are flagged to enter.
Waypoint:
  • Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
Character Builder Terminal:
  • The Character Builder Terminal now has asteroid resources.
Entertainer:
  • Fixed a bug where if you had sound disabled, you could not flourish.
General:
  • Altered subcomponents on 'Whistler' Modified Carbine.
  • The certification levels for Mark 1 - 4 collection component reward schematics were corrected. You will no longer craft unintended certification levels from these schematics.
  • Fixed a bug that caused the player's inventory to be re-sorted when using incubators, installing cybernetics, or crafting.
  • Fixed a bug that prevented some self-buffs and heals from being used when targeting a dead creature.
Citation :
Publié par Darkal68
Bonjour, je suis nouveau
Je voudrais juste savoir quelle(s) faction(s) peut(vent) avoir le N1 SVP
Merci d'avance

Cordialement, Darkal68
Freelance only

J'en ai fait un hier, c'est de la balle, tu vires comme un mouchoir de poche à pleine vitesse, j'aime beaucoup
__________________
http://sigs.enjin.com/sig-swtor/3cdb839ab12aab5f.png
Bonsoir a tous,
Apres avoir lu qu'il y avait avoir des gunship je me suis décidé a aller sur les serveurs test pour la premiere fois

Or je me retrouve dans la station de départ... sommes nous obligé de tout refaire depuis le début ou existe t'il un moyen de "sauter" les étapes vers le niveau 90 ?

Amicalement,
Ces.
__________________
Cesix : Membre de la Cabale de l'Heimatlos ,Jedi Consulaire ,sur le futur jeux The Old Republic.

Cesox incandescence : entertainer twi'lek sur SWG lvl 90 rebel pilot (Chimeara),

Cesix Incandescence : Trader sur SWG lvl 62 ,impériale pilot,Lieutenant de la 725e sur Cauth Bodva (chimaera),

Cesix : mage humaine sur WoW lvl 80 serveur Eldre'Thalasl alliance,

Qadehar Lebleu : ex-Officier de la LCDV , guilde sur le jeu Guild Wars lvl 20,
Player Cities:
  • Fixed an issue with mayors not being able to pick up city decorations.
Combat:
  • Creatures now obey line of sight rules when calling for help.
  • The special attack animation for bol, dewback, and bolma has been tweaked. It's no longer animating super fast.
  • Carbine animations now shoot particles properly again.
  • Weapon glow effects will no longer display while cloaked.
  • Combat spam for Damage over Time effects will now tell you how much (if any) damage was absorbed and resisted.
Collections:
  • Placed a temporary Force Shui Painting #2 outside of the building where the errant painting resides. The final location for the painting will be changed at a later date.
  • Hanging Light #8 (Collection, Style 2) is now collectible.
  • Changes have been made to the Entertainer Collection (Build-A-Buff Workshop).
Space - General:
  • Fixed a bug where ship components that were not actually in the player's inventory would be shown in the ship terminal component management window.
  • Adjusted the amount of ground experience gained for killing enemy NPCs in space.
  • Removed the quest complete window that would pop-up when a space mission was completed.
    For example, if you were on a Nova Orion quest, and you completed the first portion (a patrol mission), you will no longer get the quest complete window that requires you to push Accept.
  • Star Destroyer and ships in Deep Space will now function properly.
  • The space loot system no longer tells the player they have received credits when they haven't due to a player having a full inventory. The player now receives a system message stating their inventory or loot box is full.
  • Naboo N-1 Starfighter: Added missing booster audio and added missing contrails to secondary engine type.
  • X-Wing Texture Kits: Added the ability to use the texture kits on Advanced X-Wings.
  • YT-1300: Changed the elite engine appearance to use the first engine appearance instead of the second.
  • YT-2400: Changed the engine appearances of the broken second engine to the first engine appearance.
  • Ship Texture Kit: Removed gunships and Naboo N-1 from the texture kit. Added the YT-2400.
Space - Collections:
  • Space Collection Component Schematics added to Test Center frog to allow for balance testing.
  • Renegade Publish Spawn are closer to the Tatooine Station now, and they have increased in numbers!
  • Space Collection Reward Engine Schematics will now have better balanced stats for speed, pitch, yaw and roll.
  • Removed Tier 1-5 of all space kill collections. A new 'Quota Progress Collection' for each of the 6 space kill collections will track your progress. Once all 5 tiers are completed the final reward(s) are issued. Due to the fact the collections are changed dramatically, any player that has previously finished any tier of any of the new space kill collections will need to report to a protocol droid outside of the Theed Space Port for corrective measures.
  • Upped the space crafting quota reward schematics from 1 use to 3 uses. These schematics are rewarded to traders once successfully fulfilling their crafting collections.
  • Space inventory collectible components now have different appearance color than existing loot components so pilots can tell the difference between a collectible and a real component.
Gunships:
  • Turret flipping from rear to front is now fixed for the Imperial Gunship.
  • Imperial Gunship: Top turrets changed to 360 degree rotation.
  • Players may now equip a chaff launcher in the pilot gun slot on all three gunship types.
  • Added sound effect to the Rebel Gunship while using boosters.
  • The storage maximum for gunships has been increased to 150.
Nova Orion Station:
  • Weapon engineering crews for both Nova and Orion have found a critical flaw in the crafting process of their respective weapons. With this flaw fixed, damage output for both have increased greatly. Be sure to pick yours up today!
  • Sub-light engineers for Nova Orion Industries discovered a flaw in their crafting algorithms. This flaw could have seriously unbalanced ship stability if their schematics had made it to mass production. Engines from Nova and Orion now have increased Mass and Energy Maintenance costs. Nova focused on having the mass not rise as much, while Orion focuses on slowing the Energy Maintenance costs.
Now all stats for Nova are increased over Mk Vs by 3-5% but the mass will increase by 7% and Energy Maintenance will increase by 9%.
Now all stats for Orion are increased over Mk Vs by 3-5% but the mass will increase by 9% and Energy Maintenance will increase by 7%.
Be sure to purchase yours today!
Trader/Beast Master:
  • The Structure Helper monkey will only buff structure skills, like architect.
  • A new Helper Monkey was created with shipwright-only skill mods on it.
  • Munitions: Altered subcomponents on Lamprey Pistol.
Entertainer:
  • Corrected an issue that could leave someone unable to recieve buffs from an entertainer until they logged off and back in again.
User Interface:
  • The overhead map now automatically closes when entering a turret/pilot chair/operations station.
  • Advanced Decoration: Added /rotateFurniture SAVE <save slot # (1 to 10)> and /rotateFurniture RESTORE <save slot # (1 to 10)> to allow saving an object's rotation information into 1 of 10 "rotation save slots", and then later applying the saved rotation information to another object.
  • Advanced Decoration: Furniture move and rotate commands can now be performed while stealthed.
  • Objects will now automatically stack when placed into a wearable container, even if the wearable container is not equipped (e.g., it's in your house).
Source: Forum Officiel
on ne le saura que la veille comme d'hab...

mais c'est vrai ça fait bientot 1 mois ^^

en même temps je préfère qu'ils prennent leur temps pour pas à avoir à faire de gros correctifs après passage en live (notamment ils ont pas mal bidouillé sur les stats des composants en reward)

et puis y avait pas grand monde pendant les fêtes...
TCPrime and TestCenter will be coming down shortly. Downtime will run a little longer than normal for a database update.

Storage Deeds:
  • Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed.
Group Loot:
  • Corrected an issue with the lotto loot group loot setting where a player going link dead would result in items on the corpse not transferring properly to the winner.
Beast Master:
  • Noxious Vrelt Scavengers will now stuff correctly.
User Interface:
  • Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
Combat:
  • The Show Snare Messages checkbox now works as expected.
Jedi:
  • Saber Block may now be activated with any weapon, though the full benefit will only be realized when using a lightsaber.
Advanced Decoration:
  • Players can right-click the examine window to rotate objects in their house. While examining an object that can be manipulated in the player's house, right-clicking the window will spawn a menu with options if the needed collections have been completed.
  • Added left/and right move furniture commands in the Move radial sub-menu, and slash commands /moveFurniture left and /moveFurniture right.
Entertainer:
  • The Build a Buff UI will no longer allow entertainers to apply buffs with no effects in them.
  • The Build a Buff UI now properly resets the used points when opening (you don't have to hit the clear button every time anymore).
Space:
  • Ship component management window slot names for gunships now reflect the fact that countermeasures can be loaded into the pilot weapon slots.
  • Adjusted roll, yaw, pitch, and speed stats up on Collection Engines Mark 1 - 5.
  • Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.
  • Advanced X-wing should now display the collection boosters properly when equipped.
  • Non-aligned Tier 3 Merc A-wings no longer count as Tier 3 Rebel kill collection A-wings. Imperial and Rebel Corvettes found in Ord Mantell space (Nova Orion) will now count toward Space Kill collections.
  • Droid Ships now display a more descriptive name for space kill collections.
  • The Imperial Decimators will no longer give Rebel players kill collection credit as a gunboat.
General:
  • Naming a building, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @Home" will remain " @Home" (notice the space).
  • Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters.
  • Collection titles no longer show as code string.
  • The Jedi located near a potted planet has been moved outside of his hut. He is now attackable.
Concernant le saber block activé avec autre chose que le LightSaber, en fait si on tient compte du concept de "force" c'est très compréhensible comme système, et plutôt logique. Après tout, ce n'est pas le LS qui fait le jedi, même si c'en est un des attributs.
Avec une arme a distance, le jedi n'aura qu'un buff type "réfléchissant" c'est a dire déviant légèrement les tirs.
Avec une arme de contact, il aura ce buff de déviation, plus des chances de parer des attaques de mêlée.
Avec le LS il aura la totale, c'est a dire le buff de déviation des tirs, des chances de parer les coups de contact et de distance.
Nova Orion:
  • The engineers at Nova Orion have made some more breakthroughs on their prototype weapons:
    • Decreased average mass on Nova and Orion weapons.
    • Decreased average energy maintenance for Nova and Orion weapons.
    • Increased armor damage on Nova Ion Cannons.
    • Increased shield damage on Orion Disruptors.
  • Fixed a bug with turrets not firing on Vaine Prowlers and Vaine Enforcers.
  • Vaine Prowlers and Vaine Enforcers now have a fixed hit box.
  • Added Nova Orion engine schematics to the Test Center frog.
  • The names and descriptions for Nova and Orion weapons were reversed, and have now been fixed.
  • The Orion mission "Spring the Trap" has had its nav points spread further apart to allow for a little more difficulty.
  • Fixed Nova Orion band stopping to clap when a player is dancing/playing music nearby.
  • Fixed not able to land on Nova Orion from the standard distance of all space stations.
UI:
  • Removed "Description:" text from Quest Journal when a quest category is selected.
  • The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.
  • Waypoints now ignore leading @'s when renaming in the datapad.
Munitions:
  • Removed some deprecated stats from grenade crafting.
  • Minimum range on all grenades and grenade subcomponents is fixed at 0m.
  • Added damage component to Warhead Fusing Mechanism.
Collections:
  • Collection Reward Reactor schematic stats adjusted.
  • Collection Reward Capacitor schematic stats adjusted.
  • Collection Reward Engine schematic stats adjusted.
  • Space Kill Collection Protocol Droid helper removed from Theed.
  • Entertainer Build-A-Buff Collection - Collection update chance percentage has been increased.
  • Droid Space Kill Collection icons now have different looking icons for each type of droid category.
  • The temporary Force Shui Painting has been removed from Wayfar.
  • Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.
Beast Master:
  • Fixed a bug with beasts getting XP credit when a player helps them kill a gray conned mob. If the beast kills the mob by themselves, and it is not gray to them, they will still receive credit. This bug was only on TC.
Ships:
  • Imperial Gunship: Turret weapon panels and conduits added.
Miscellaneous:
  • Fixed an issue with grenades ignoring their correct cool down groups.
  • While using lotto group loot mode credits should always be split between all eligible group members even when no individuals specifically select to loot the credits.
  • Backs on all paintings have been added.
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