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General
- Weakness now causes -1 to all attributes.
Assassin
- Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
- Assault Enchantments: decreased recharge time to 2 seconds.
- Augury of Death: now causes a Deep Wound.
- Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
- Black Mantis Thrust: decreased recharge time to 4 seconds.
- Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
- Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
- Critical Eye: increased critical strike bonus to 3..15%.
- Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
- Dancing Daggers: increased damage to 10..25.
- Death Blossom: decreased recharge time to 4 seconds.
- Exhausting Assault: now must follow a lead attack.
- Feigned Neutrality: decreased duration to 4..10.
- Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
- Heart of Shadow: increased healing to 30...150.
- Impale: now causes a Deep Wound.
- Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
- Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
- Nine Tail Strike: decreased Energy cost to 5.Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.
- Shadowy Burden: decreased cast time to .25 seconds.
- Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
- Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
- Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.<,/li>
Dervish
- All avatar forms: increased recharge time to 30 seconds.
- Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
- Avatar of Lyssa: increased maximum Energy to 20.
- Ebon Dust Aura: adjusted duration to 5..35 seconds.
- Harrier's Grasp: adjusted duration to 5..25 seconds.
- Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
Elementalist
- Arc Lightning: increased Conditional damage to 15..60.
- Bed of Coals: decreased Energy cost to 10.
- Blinding Surge: increased Energy cost to 10.
- Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
- Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
- Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
- Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
- Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
- Flare: increased damage to 20..65.
- Frigid Armor: decreased casting time to 1 second.
- Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
- Glowing Gaze: increased recharge time to 8 seconds.
- Grasping Earth: no longer adds armor to targets.
- Icy Prism: decreased recharge to 2 seconds.
- Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: “Target foe’s movement is slowed by 66%. If that foe is under the effects of an Enchantment, target’s movement is slowed by 90% instead.”
- Immolate: decreased recharge time to 3 seconds.
- Incendiary Bonds: increased area-of-effect to “nearby.”
- Lava Arrows: increased damage to 20..65.
- Lightning Bolt: increased Conditional damage 5..50.
- Lightning Hammer: decreased recharge time to 2 seconds.
- Mark of Rodgort: increased area-of-effect to “nearby.”
- Mind Freeze: increased duration to 1..10.
- Phoenix: reduced casting time to 2 seconds.
- Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
- Searing Flame: decreased Burning duration to 1..5 seconds.
- Searing Heat/Tenai's Heat: decreased Energy cost to 15, increased damage to 10..40.
- Shard Storm: increased damage to 10..85.
- Shockwave: increased damage to 15..60.
- Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
- Stone Daggers: increased damage to 8..33.
- Stoning: increased damage to 15..105.
- Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
- Water Trident: increased projectile speed by 25%.
Mesmer
- Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Arcane Larceny: decreased recharge time to 0 seconds.
- Arcane Thievery: decreased recharge time to 0 seconds.
- Energy Surge: reduced area-of-effect to “nearby.”
- Hex Eater Vortex: decreased Energy cost to 10.
- Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
- Mantra of Recovery: decreased Energy cost to 5, increased duration to 5..35.
- Mirror of Disenchantment: decreased recharge time to 10 seconds.
- Power Block: decreased recharge time to 20.
- Power Flux: decreased recharge time to 10 seconds.
- Power Leak: decreased recharge time to 15.
Power Leech: decreased recharge time to 10.
- Price of Pride: decreased Energy cost to 5, decreased recharge time to 5 seconds.
- Simple Thievery: decreased recharge time to 0 seconds.
- Spiritual Pain: Functionality changed to: "Target foe takes 5..75 damage. If that foe is near a Spirit, all other nearby foes take 5..75 damage, and this Skill recharges instantly if it hits a Spirit.”
- Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Unnatural Signet: now does double damage to summoned creatures.
Monk
- Balthazar's Pendulum: decreased recharge time to 5 seconds.
- Divert Hexes: increased casting time to 2 seconds.
- Healing Burst: area-of-effect increased to “nearby.”
- Rebirth: decreased casting time to 5 seconds.
- Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
- Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
- Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
- Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
- Shield of Absorption: increased casting time to 1 second.
- Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
- Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
- Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
- Signet of Judgment: reduced casting time to 1 second.
- Signet of Mystic Wrath: decreased damage to 100 maximum.
- Vengeance: now adds a 15% damage buff to the target.
- Word of Healing: Conditional healing increased to 15..100.
Necromancer
- Barbs: increased damage to 1..15.
- Chilblains: decreased recharge time to 8 seconds.
- Corrupt Enchantments: decreased Energy cost to 5.
- Deathly Chill: increased Conditional damage to 5..50.
- Deathly Swarm: increased damage to 30..90.
- Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
- Depravity: decreased recharge time to 10 seconds.
- Discord: Increased damage to 30..110.
- Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
- Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
- Insidious Parasite: decreased recharge time to 12 seconds.
- Malaise: functionality changed to: “For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends.”
- Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
- Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
- Price Of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
- Reaper's Mark: decreased Energy return to 5..15.
- Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
- Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
- Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
- Spoil Victor: decreased duration to 20 seconds.
- Suffering: decreased casting time to 1 second.
- Toxic Chill: decreased recharge time to 5 seconds.
- Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
- Vile Touch: decreased recharge time to 2 seconds.
- Wither: functionality changed to: “For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage.”
Paragon
- Aria of Restoration: decreased healing to 30..90.
- Aria of Zeal: decreased Energy gained to 1..6.
- Ballad of Restoration: decreased healing to 30..90, decreased recharge time to 15 seconds.
- Blazing Spear: increased damage to 5..25.
- Chorus of Restoration: decreased healing to 30..90.
- Hexbreaker Aria: increased casting time to 2 seconds.
- Mighty Throw: decreased casting time to 2 seconds.
- Signet of Return: decreased casting time to 5 seconds.
- Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
- Song of Restoration: decreased healing to 30..90.
- "Stand Your Ground!": now only effects party members, Energy cost increased to 15.
- Unblockable Throw: decreased casting time to 2 seconds.
- Vicious Attack: decreased recharge time to 4 seconds.
- Wearying Spear: decreased Weakness duration to 5 seconds.
Ranger
- Antidote Signet: decreased casting time to 1 second.
- Arcing Shot: decreased Energy cost to 5.
- Disrupting Accuracy: increased duration to 36 seconds.
- Feral Lunge: increased Bleeding duration to 5..25.
- Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
- Incendiary Arrows: increased duration to 3..15 seconds.
- Keen Arrow: increased Conditional damage to 5..35.
- Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
- Roaring Winds: increased level to 1..10.
- Spike Trap: increased Cripple duration to 3..25 seconds.
- Throw Dirt: decreased recharge time to 30 seconds.
- Toxicity: increased duration to 30..90 seconds.
- Trapper's Focus: increased duration to 5..20 seconds.
- Trapper's Speed: increased duration to 5..30.
- Viper's Nest: decreased recharge time to 20 seconds.
Ritualist
- All spells that had a requirement of being “near a Spirit” or “in the area of a Spirit” have been changed to “within earshot of a spirit.”
- Ancestors' Rage: increased damage to 30..130.
- Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
- Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to “nearby.”
- Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
Brutal Weapon: increased duration 5..35.
- Caretaker’s Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
- Channeled Strike: decreased recharge time to 4 seconds.
- Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
- Death Pact Signet: changed to: “Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you.”
- Destruction: decreased Energy cost to 5, decreased recharge time to 15.
- Destructive Was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
- Displacement:decreased block rate to 75%.
- Empowerment: decreased recharge time to 30 seconds.
- Explosive Growth: decreased Energy cost to 5 Energy.
- Flesh of My Flesh: decreased casting time to 4 seconds.
- Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
- Ghostly haste: decreased recharge time to 20 seconds.
- Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
- Guided Weapon: reduced recharge time to 5 seconds.
- Lamentation: decreased recharge time to 20 seconds.
- Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
- Mighty Was Vorizun: increased Energy gained to 30.
- Nightmare Weapon: now works on the next 2..5 attacks.
- Offering of Spirit: increased Energy gained to 8..17.
- Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
- Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
- Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
- Resilient Weapon: decreased Energy cost to 5.
- Signet of Ghostly Might: increased damage to 5..35.
- Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
- Spirit Channeling: functionality changed to: “For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.”
- Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
- Spirit Light: increased healing to 60..180.
- Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
- Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
- Splinter Weapon: now works on the next 1..5 attacks.
- Tranquil Was Tanasen: decreased casting time to 1 second.
- Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
- Wailing Weapon: decreased Energy cost to 5.
- Warmonger's Weapon: decreased Energy cost to 10.
- Weapon of Fury: increased duration to 5..20.
- Weapon of Quickening: increased recharge bonus to 33%.
- Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
- Weapon of Warding: decreased casting time to 1 second.
- Wielder's Boon: decreased casting time to .25 seconds.
Warrior
- Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
- Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
- Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
- Frenzied Defense: increased duration to 8 seconds.
- Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
- Griffon's Sweep: increased recharge time to 8 seconds.
- Leviathan's Sweep: increased recharge time to 8 seconds.
- Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
- Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- “Shields Up!”: now only effects party members, armor bonus applies versus all projectiles.
- Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Soldier's Strike: increased damage to 10..40.
- Thrill of Victory: increased damage to 15..45.
- Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
- "You're All Alone!": decreased Condition durations to 7 seconds.
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