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Star Wars Galaxies
La Cantina de Mos Eisley
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Lanny [TORE]
Alpha & Oméga
 
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Citation :
Donc si vous voulez avoir de la réserve pour faire rapidement des armures / armes stuffés, vous pouvez d'ores et déjà faire des stocks :P
héhé déjà fait depuis un mois j'ai 1 large house pleine pour me faire plaisir
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Thurak
Dauphin
 
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Ok, merci LL pour toutes ces infos!
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Tigo
Alpha & Oméga
 
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Une précision toute fraîche sur les AA/CA :

Citation :
Publié par Thunderheart
As I understand it, the tapes won't be dropping again. A variety of loot that currently drops can be re-engineered into skill tapes that can then be crafted into other items.
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LLiwon-Tsapon
Alpha & Oméga
 
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oui, c'est ça. Je pense qu'en fait les items lootés pourront être mis en forme de "tapes" lesquelles pourront être placées dans des slots d'objets par un processus de reverse, puis soit de craft, soit de mise ne place. C'est ce dernier point qui reste un peu flou ... seront-ce les crafteurs qui pourront mettre les "tapes" en place? ou n'importe qui?
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Lanny [TORE]
Alpha & Oméga
 
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Je veux pas encore crier au loup mais ça sent l'enflage à plein nez.
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Tigo
Alpha & Oméga
 
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Citation :
Publié par LLiwon-Tsapon
oui, c'est ça. Je pense qu'en fait les items lootés pourront être mis en forme de "tapes" lesquelles pourront être placées dans des slots d'objets par un processus de reverse, puis soit de craft, soit de mise ne place. C'est ce dernier point qui reste un peu flou ... seront-ce les crafteurs qui pourront mettre les "tapes" en place? ou n'importe qui?

Et bien même TH ne le sait pas...

Citation :
Q : now when u say "crafted into other items." do u mean that the stuff we get from REing can only be placed on newly crafted stuff during the crafting stages? or the way it has been where we just drop it into clothing and armor that is already crafted.

R: I don't know for sure. The details will be in the RE doc. Once everything thaws out, we'll be working at getting it posted.
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[BCorp] Osiak Kris
Dauphin / Dauphine
 
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On sent vraiment qu'ils maîtrisent leur sujet, je suis totalement rassuré
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Tigo
Alpha & Oméga
 
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Apparemment de nouvelles infos dans la FF de ce soir, si elle n'a pas gelé
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LLiwon-Tsapon
Alpha & Oméga
 
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La communication de ce soir:
Citation :
Publié par Forum Officiel
Reverse Engineering System for Traders

The new Reverse Engineering System being implemented in Chapter 5 is designed to provide traders with a greater level of involvement in the Star Wars Galaxies economy, along with making them a more valuable member of any party or player association. Through this system, traders will now be able to reverse engineer items in-game to create new item upgrades for use by themselves or other players.



Overview

With Chapter 5, traders will gain the ability to craft a reverse engineering tool. The trader will then be able to use this tool to deconstruct items, weaponry, armor or clothing in-game and extract “Bits” to create item upgrades that can be applied to other items to enhance them. Deconstructing an item through reverse engineering will destroy the original item, but it will always produce a Bit of some form, so the trader's efforts and items will never be wasted.

Deconstructing an Item

The reverse engineering tool is very easy to use. The trader simply places the item that he or she wishes to deconstruct into the tool. The item will not be deconstructed until the player activates the tool, so traders can avoid accidentally deconstructing the wrong item. Upon activation of the tool, the item will be destroyed and a Bit will be created in its place. The Bits created will be related to the item that was originally deconstructed, and will take the form of either a “Power Bit” or a “Modifier Bit,” both of which are necessary to craft an item upgrade.

Deconstructing weapons, armor or clothing that have bonus stats will result in creating a Power Bit. For example, if a trader deconstructed a weapon that had +5 precision, the result of the reverse engineering process would create a Power Bit with a value less than or equal to five. A player's skill in reverse engineering, along with luck, will determine how close the Power Bit is to the original item's value. Creating an item upgrade with a single stat requires a “1st Order Power Bit.” Players can create item upgrades with two or three stats if they have purchased the expertise skill to do so, but they will also need to have an existing item upgrade with a single stat, a 2nd or 3rd Order Power Bit, and a Modifier Bit.

The Modifier Bits are obtained when traders use the reverse engineering tool on two junk items, generally those dropped from droids or NPCs. Most combinations will result in a “common” Modifier Bit that corresponds to one of the six major stats: strength, agility, stamina, constitution, luck and precision. However, there are close to 120 combinations throughout the galaxy that will result in “rare” Modifier Bits that deliver a host of bonuses for combatants and crafters alike.

Crafting Item Upgrades

For the most part, Power Bits created through the reverse engineering system can be used to upgrade any piece of weaponry, clothing or armor. However, traders must fashion the Power Bits into an upgrade specific to the type of item he or she wants to enhance, using the Modifier Bits.

A Power Bit and a Modifier Bit are combined in the reverse engineering tool to craft the item upgrade. For example, combining a Power Bit of +5 with a Modifier Bit of “strength” will result in an item upgrade of +5 strength. Also, the trader can choose between two different forms for the item upgrade: permanent (Skill Enhancing Attachments) and temporary (Power-Ups). The SEAs can be applied to items that have an open socket on them. These sockets are found only on crafted items. The Power-Ups only last for a limited time, but they can be applied to crafted, dropped or rewarded objects, regardless of the number of slots.

Applying Item Upgrades

Once an SEA or a Power-Up has been acquired from a trader, any player may apply the upgrade to the item by dragging the upgrade onto the item in the player inventory. Common SEAs can be applied to any socketed piece of weaponry, clothing or armor, but there are some rare and powerful SEAs that are limited to shirts and breastplates.

Only one Power-Up can be applied to an item at any given time, but players can apply a Power-Up to an item that has already received an SEA.

Mark "Tunso" Halash
Systems Designer
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Tigo
Alpha & Oméga
 
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Oui j'ai vu ça, mais je trouve dommage que n'importe qui puisse placer les SEA.... enfin c'est fun et à nouveau ça ne profite en rien aux traders à plein temps qui deviennent toujours plus inutiles.
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Tigo
Alpha & Oméga
 
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Ah au fait, l'experimentation est bien capée à +25

Citation :
Publié par SWG-Tunso
Most stats will still cap at +25, experimentation for example. The six main stats (Constitution, Stamina etc) are exempt from this as they are now.
Avatar de Lanny
Lanny [TORE]
Alpha & Oméga
 
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Lol quand je disais que les traders allaient encore se faire enfler
Citation :
Through this system, traders will now be able to reverse engineer items in-game to create new item upgrades for use by themselves or other players.
bon ils ont au moins ça, ils restent quand même la base de la production quoi
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nico91
Alpha & Oméga
 
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j'ai pas trop compris , tout le monde pourra mettre les bonus ( jor +20 de const ) sur ses armures ? Moi j'avais pensé que fallait donner l'item ayant les stats au trader , il le décompose , prendre le bout d'armure et fout les stats dessus .


Et sinon le max par stats sera de +25 ? mais est ce qu'on pourra cumuler les stats pour l'atteindre , c'est à dire par ex prendre 2 objets à +12 de const et les mettre sur 1 seule piece pour faire +24 de const ?
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Anjdo
Roi
 
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Nico, oui, tout le monde pourra utiliser les SEA produit par les crafters. Comme les AA/CA qu'on lootait avant. Et pour le +25, c'est le cap des points d'expérimentation. Même cap qu'avant (quand on utilisait les fringues qui allaient bien).


Sinon à part le RE, rien de nouveau.
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LLiwon-Tsapon
Alpha & Oméga
 
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Citation :
Publié par Tunso - SOE
The highest stat on a multi-stat item is the one used to determine the ultimate power of the Power Bit. Items with multiple stats can be used to create 2nd and 3rd Order Power Bits which are necessary to create an SEA with more then one stat.

Example 1: You have an item with +20 PRE and reverse engineer it. You will get a 1st Order Power Bit with a value of up to (or possibly exceeding) 20.

Example 2: You have an item with +20 STR +10 AGI +10 CON. Provided you have enough skill and the expertise to do so, you will create a 2nd or perhaps even 3rd Order Power bit with a value of up to (or possibly exceeding) 20.

You then take that 1st Order Power Bit with the +20 and combine it with, say, a Precision Modifier Bit to produce a +20 Precision SKill Enhancing Attachment.

You can then take that +20 Precision SEA and combine it with a 2nd Order Power Bit (lets say it's +20 too) and a Constitution Modifier Bit. You now have an SEA with +20 Precision / +20 Constitution. You would add a third stat in a similar manner using a 3rd Order Power Bit.
enfin juste un détail, a priori on pourra avoir des bouts d'armures craftées genre 4x25 comparativement au loots, ya pas photo, il y aura un très fort regain d'intéret pour les crafteurs et leurs possibilités de reverse ....

Citation :
Publié par Tunso - SOE
This system is completely seperate from Shipwright RE. SEAs will not be limited only to the six basic stats and will include a wide variety bonuses, new and old. The old SEAs (+experimentation ones included) will probably never drop again. However, they will be available provided you discover the correct junk combination(s) to create them.
il y aura des combinaisons d'objets lootés pour en faires des SEA a crafteurs, et sans doute d'autres choses (120 combinaisons valides possibles pouyr 5000 possibilitées de combinaisons totales a peu près, d'après ce qui est dit dans la comlink)

Citation :
Publié par Tunso - SOE
Most stats will still cap at +25, experimentation for example. The six main stats (Constitution, Stamina etc) are exempt from this as they are now.
Alors a priori pas de cap sur les stats de perso, juste sur le reste (experimentation est en exemple.
Cool, les +80 des combis jidi avec des +80 ou +120 comme j'ai pu en voir.... suffit a un combattant de se faire un stock maousse de ce genre de combi, et de les reverser une fois passé crafteur.
(je plaisante, mais je me doute que ça risque d'être le cas....)
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