[1.87b] : la fin des dauphins

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Dark Age of Camelot
Test Version 1.87b Release Notes
Pet and item changes
December 14, 2006
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NEW THINGS AND BUG FIXES


- Cure Nearsight will no longer also remove Nearsight immunity.

- The Armor Pieces given by class trainers at levels 10, 15, 20, and 25 have been updated with improved stats and feature a /use charge.

- The Nosdoden Wall Trophy has been updated so its base no longer sinks too far into the wall.

- Berserker trainer Lognar in Mularn will no longer display incorrect gender information when targeted.

- In 1.87a we modified the following Master Level abilities to be usable in PVE while retaining their current PVP utility: Cowering Bellow, Dissonance Trap, Battlewarder, and Energy Tempest. Based on feedback, we have removed the PVE aspect from all of the above except Cowering Bellow.

- Many of the ruined aqueduct structures throughout the game have been given new art.
Note: These are visible only when using the Catacombs or above clients.

- Bainshee FAE spells will now have the proper side falloff. This fixes a Pendragon only bug which caused FAE spells to fall off from front to back.

- Quest waypoints will no longer display upon goal completion.


Water Changes

- There will no longer be a one-second delay for characters when diving or surfacing.

- Players can now target enemies through the water. If you are above the water, either on land or swimming on the surface, you can hit players below the water.

- If you are underwater, you can only attack a player who is in or under the water.

- Enemy player names will not display if you are looking at them through the water from above the surface regardless of how close they are to you.

- You also cannot attack a no-land NPC, like a shark, who is underwater from the land. As opposed to a land NPC that happens to be underwater.



COMBAT AND REGENERATION CHANGES


- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.

- While in combat, health and power regeneration ticks will happen twice as often.

- Each tick of health and power is now twice as effective.

- All health and power regeneration aids are now twice as effective.

- Fatigue now regenerates at the standing rate while moving.


Shield

- A character's chance to block will no longer be penalized when facing a character who is dual wielding.


Parry

- A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed
weapon.

- The penalty to parry when facing multiple attackers has been greatly reduced.


Evade

- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.



CLASS CHANGES


- Existing Wardens, Skalds, Champions and Thanes have been converted to their proper larger shield versions.

- Thanes, Champions and Wardens have been granted a Mythic Respec.


Bonedancers

- Bonedancer Commanders have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.

- Bonedancer pets have had their style lists expanded to Axe, Sword and Hammer styles.

- Bonedancer Commander pets have had their resist tables standardized to be less succeptable to magic damage and
more resistant to physical damage.


Cabalists

- The Amber Simulacrum's Amber Resilience Con Buff ability has been changed to a Str/Con Buff and now has a
percentage increase amount based on pet level as opposed to a set amount.

- The Amber, Emerald and Jade Simulacrums have gained a new PvE taunt ability called Enrage. This ability
functions as a style effect.

- The Ruby and Sapphire Simulacrums have gained a new PvE detaunt ability called Cower. This ability functions as
a style effect and makes the target monster run for a very short duration if the ability is successful.

- All Simulacrums have had their primary damage type changed from slash to crush.

- All Simulacrums now have an innate Armor Factor shield that can be enabled by the Cabalist when the pet is
targeted and the key word /imbue is spoken.


Druids

- All Druid pets have gained a new PvE taunt ability called Enrage. This ability functions as a style effect.

- The 20 spec Druid pet now has access the disease and critical styles that the higher tier pets have. Their
chance to use these abilities scale up based on the tier of the pet. The top tier Druid pets chance to disease and
style has been increased but is still less than pre 1.87 druid pets. Please note that the chances to disease and
land critical styles are exactly the same as the Hunter pets.

- The Rabies and Spore Cloud ability range of the Druid pets has been reduced to melee range and the duration of
the disease reduced to 60 seconds.

- The top two tiers of Druid pets now have the ability to Frenzy when commanded by keyword. The Druid must be in
/say range of the pet to issue the command. When the Druid pet frenzies the damage output increases but its
defenses are reduced. The Druid pet gains the ability to proc a short duration stun that does not set off an
immunity timer during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 60 seconds. The
Frenzy cannot be used until after 60 seconds has passed from when the pet is summoned.

- An immunity timer has been placed on all other stun procs that the Druid pets have.

- When a pet is summoned, the Druid will be prompted, through a menu and keyword selection, to choose the pet's
appearance.


Enchanters

- All Enchanter pets have gained a new PvE taunt ability called Enrage. This ability functions as a style effect.

- Enchanter pets have received a new look.

- Enchanter pets now wield weapons. This allows them to parry as well as changes their damage type based on which
weapon they possess.


Hunters

- All summoned Hunter pets have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.

- The 32 spec Hunter pet now has access the disease and critical styles that the higher tier pets have. Their
chance to use these abilities scale up based on the tier of the pet. The top tier Hunter pets chance to disease and
style has been increased but is still less than pre 1.87 wolf pets. Please note that the chances to disease and
land critical styles are exactly the same as the Druid pets.

- The Rabies ability range of the Hunter pet has been reduced to melee range and the duration of the disease
reduced to 60 seconds.

- The top two tiers Hunter wolf pets now have the ability to Frenzy when commanded by keyword. The Hunter must be
in /say range of the pet to issue the command. When the wolf frenzies its attack speed and damage output increase
but its defenses are reduced. The wolf gains the ability to proc an ABS debuff during its Frenzy mode. The Frenzy
lasts for 10 seconds and can be used once every 60 seconds. The Frenzy cannot be used until after 60 seconds has
passed from when the pet is summoned.

- When a pet is summoned, the Hunter will be prompted, through a menu and keyword selection, to choose the pet's
appearance.


Necromancers

- All Necromancer pets have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.


Paladins

- The Spell Effect for the Paladin Group Heat Chant has been updated. The grail is now smaller, the halo is not
as bright and the shaft of light is dimmer.


Reavers

- The damage type of Leviathan is now Spirit. (Reaver only)


Spiritmasters

- All Spiritmaster pets have gained a new PvE taunt ability called Enrage. This ability functions as a style
effect.

- Spiritmaster pets now have the appropriate weapon styles for whichever weapon they wield - axe, spear, hammer
and sword. Currently only the three top tier pets have this functionality.


Valkyries

- The damage type of the damage procs on Ice Storm, Polar Rift, Odin's Deathblow and Ragnarok are now Spirit.
(Valkyrie Only)



NEW FRONTIERS NOTES


- Many insect and reptile monster levels throughout the frontiers have been adjusted for use with Hunter's
Beastcraft.



[/b]TRADESKILL CHANGES AND FIXES[/b]


- New specialty shield recipes have been added to Weaponcrafting in all three realms. These new shield recipes
feature the predetermined 5th slot bonus.

- Craftable harp recipes have been added to Fletching in all three realms. These harps range from level 26 to 51
and include versions with the predetermined 5th slot bonus.



CAMELOT CLASSIC WORLD NOTES


Dungeons

- All items sold by Darkness Falls seal merchants will now be 95% quality.


Quests - Midgard

- Fire Horse - Khizil can now be found near the Dverge settlement in Muspelheim.


Quests - Hibernia

- Moonstone Twin - Maudalin is now spawning normally on the tower near Bri leith.



SHROUDED ISLES WORLD NOTES


Item Notes

- Tinderboxes now have a chance to drop from Humanoid, Magical, Giant and Undead monsters in Shrouded Isles.


Quests - Migard

- Morvalt Crystal - Maulers will now be able to complete this quest and receive the quest reward.

- Stoneheart - Maulers will now be able to complete this quest and receive the quest reward.


Quests - Hibernia

- Status of information - Maulers will now be able to complete this quest and receive the quest reward.



TRIALS OF ATLANTIS WORLD NOTES


- Wardens and Champions who wish to exchange their medium-sized Aten?s Shield for a large-sized version should
speak to Berisas in the Hall of Heroes.

- Thanes wishing to exchange their medium-sized Aten?s Shield for a large-sized version should speak to Bjetsa in
the Hall of Heroes.


- Skalds wishing to exchange their small-sized Aten?s Shield for a medium-sized version, or exchange their
small-sized Cycloptic Shield for a medium-sized version, should speak to Bjetsa in the Hall of Heroes.




Convoker

- The duration of the debuff placed upon players by the Speedwarp ability has been reduced from 30 seconds to 6
seconds.

- The node placed by the Speedwarp ability will now have a visual radius indicator. Each realm will have a
different colored ring, similar to Prescience node.



CATACOMBS WORLD NOTES


General

- Goblin watchers and Goblin crawlers in the 'Goblin Cookery Adventure wing' instance will now properly drop
Aurulite.



LABYRINTH WORLD NOTES



- Reptile mobs have been added to the Midgard-side of the Labyrinth for use with Hunter's Beastcraft.


QUESTS - General

- Culmination: Lost, But Not Forgotten (All realms) - The Wandering corrupt engineers will now properly grant
credit for steps 13-22.

- Unraveling: Infernal Investigation - Players are now able to return to the tower while on step 8.



COOPERATIVE SERVER

- The Siege supplies quest involving the battlegrounds should no longer be available on Gaheris.

A retenir :
- De bonnes modifications dans la gestion de l'eau : on les attendait depuis longtemps
- La suppression des malus de blocage face aux classes à deux armes
- Des boucliers faisables par les artisans, avec un 5ème slot, ainsi que des harpes (pas mal pour les petits niveaux)

Source : Pendragon
C'est un up du scout ca

Citation :
Shield

- A character's chance to block will no longer be penalized when facing a character who is dual wielding.


Evade

- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.
Ca peut être considéré comme un nerf de tous les duals qui essayeront de tomber un BG solide hors stun :X

pour l'eau, que du bon en tout cas.
Enfin les clercs pourront plus virer l'imumne nearsight (pas trop tot) et les dauphins risquent d'etre une espèce en voie de disparition a ce patch

Les seides risquent d'avoir encore plus peur des pets caba
A part l'eau et la modif du lévia et quelques autres corrections, je trouve que c'est absolument n'importe quoi.

Tous les éléments comme les différences de regen, les différents malus dual/2h/block/evade etc... Ils continuent à tailler à la hache dans toutes les subtilités, tous les éléments à prendre en compte et qui faisaient discrètement une part de l'intérêt du jeu.

Après la suppression de toute difficulté et challenge, la transformation en jeu d'arcade est en marche !

(J'ai l'air aigri ? :x)
Ca me plait beaucoup tout ça, je trouve que ça faisait longtemps qu'on avait pas vu une version ou on avait vraiment l'impression que les mecs de Mythic bossaient encore réellement pour améliorer DAoC.

Nerf des Dauphins et autres professionnels du water-polo.

Ainsi que plein d'autres trucs que je trouve vraiment bien ciblés comme changements. Le seul truc que je sens mal mais j'ai pas joué depuis les up du pet chasseur mais au vu des feedback que j'ai lu l'espece de rage qui augmente les damage et la vitesse d'attaque durant 10s recast 60s je le sens pas trop.

Très prometteur en tout cas, cheers EA Mythic.
Citation :
Publié par Gurtang|Quintessence
A part l'eau et la modif du lévia et quelques autres corrections, je trouve que c'est absolument n'importe quoi.

Tous les éléments comme les différences de regen, les différents malus dual/2h/block/evade etc... Ils continuent à tailler à la hache dans toutes les subtilités, tous les éléments à prendre en compte et qui faisaient discrètement une part de l'intérêt du jeu.
Entierement d'accord avec toi Quint...
tin petit nerf caché des tanks dual là
Citation :
COMBAT AND REGENERATION CHANGES


- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.

- While in combat, health and power regeneration ticks will happen twice as often.

- Each tick of health and power is now twice as effective.

- All health and power regeneration aids are now twice as effective.

- Fatigue now regenerates at the standing rate while moving.
Halucinant Plus la peine de s'asseoir pour régénérer sa vie/mana ET la valeur à doublée, ET on régénère deux fois plus vite qu'actuellement en combat ET on récup son endu en marchant comme si on était immobile (pour ceux qui n'ont pas infatigable).
Moins de downtime, plus de fun, un (très) léger boost de la durée des combats ?
Ils ont enfin pensé à corriger des bugs qu'on avait presque oublié (le double cure ns entre autre datant de la sortie de ToA il y'a presque 3ans...)... qui l'aurait cru après les 1ans et demi du skin de l'endu rouge hibernien
Et ils continuent d'accentuer l'écart entre les royaumes a coups d'up/nerf a la hache... a quand l'iaemezz sur le sorcier ? le dd caba en résist matière? l'aestun / istun sur clerc ?
Ca change de boite, mais c'est tjs pareil :\
Citation :
Publié par Gurtang|Quintessence
A part l'eau et la modif du lévia et quelques autres corrections, je trouve que c'est absolument n'importe quoi.

Tous les éléments comme les différences de regen, les différents malus dual/2h/block/evade etc... Ils continuent à tailler à la hache dans toutes les subtilités, tous les éléments à prendre en compte et qui faisaient discrètement une part de l'intérêt du jeu.

Après la suppression de toute difficulté et challenge, la transformation en jeu d'arcade est en marche !

(J'ai l'air aigri ? :x)
Mouais, or PvE les boucliers servaient pour le stun, pour le reste ca tenait plus de la perte de deal que de l'efficacité. Genre tout le monde avec un petit bouclier crafté, aucun intérêt d'en avoir un autre. Passé de 50% à 0% c'est peut être trop, mais bon.
Enchanters

- All Enchanter pets have gained a new PvE taunt ability called Enrage. This ability functions as a style effect.

- Enchanter pets have received a new look.( genre un gros E sur la cape red maniere avec une pti panneau JE SUIS ICI OLOLOL²²²?)

- Enchanter pets now wield weapons. This allows them to parry as well as changes their damage type based on which
weapon they possess.(un nerf des fl ? le pet qui va inc de coter stun et chain + snare de dos . . . .)

Serieux vous ne trouvez pas comme moi que c est























UN PUTIN DE UP DE MALADE

A nerf dans les 2 prochains mois
__________________
http://noxou.free.fr/signs/OzurJoL.png
up du scout deguisé, fin des personne qui ont des ecaille de poisson tellement ils passent leur temps dans la flotte a dauphiner, la correction du bug pas en vue en reculant+sprint dans l'eau@popo regen endu c'est pour quand ?
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