27000 gils pour Stone monument

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ATTENTION cette quête rapporte 27000 gils mais gaffe à vous c'est dangereux.

mais il faut être minimum level 20 vu qu'il faut au moins un chocobo pour la faire sans perdre de temps

il y'a 17 monuments a aller voire et chacun apporte un nombre de gils different mais qui en tout donne 27000 gils... si c'est pas canon ^^



le PNJ a aller voire c'est le Maire de SELBINA Abelard il vous donne a Clay a TRADE sur chaque monument 1 par 1 et dans l'ordre (mais je suis pas certains des ordres ^^)



ensuite les locs des monuments sont

South Gustaberg
K10 - 800gil

Konschtat Highlands
G7 - 1000gil

East Ronfaure
G11 - 800gil

Jugner Forest
H12, - 1000gil

Rolandberry Fields
K11- 3000gil

Battalia Downs
Battalia Island to the south - 3000gil

West Ronfaure
I10 - 800gil

Valkurm Dunes
F9 - 1000gil

Pashow Marshlands
F6 - 1000gil

La Theine Plateau
J7 - 1000gil

Sauromugue Champaign
I9, - 6000gil

Meriphataud Mountains
J10 - 1000gil

Tahrongi Canyon
E5 - 1000gil

West Sarutabaruta
G9 - 800gil

East Sarutabaruta
K6 - 800gil

Buburimu Peninsula
J5 - 1000gil

AMUSEZ VOUS BIEN à voyager


[edit] North Gustaberg à Dangruf Wadi montez par le jet d'eau et c'est dans la cave ( je n'ai plus la loc dsl ) - 3000gil
J'ai commencer cette quete par hasard, j'ai fait un seul monument pour le moment a W Ronfaure.
A priori l'ordre dans lequel tu va voir les monuments n'a pas d'importance, enfin a mon avis.
Le truc que je me demande c'est si il faut retourner voir Abelard entre chaque monument ou si tu peut tous les faire a la chaine et retourner le voir seulement a la fin.
C'est de la pub mensongère.

Un seul chocobo ne suffit pas puisque non seulement il faut retourner voir le maire à chaque fois, mais, en plus, il faut descendre de chocobo pour "trade" et valider le fait que tu as trouvé le monument.
Apparement vi, il faut aller le voir à chaque fois, j'en suis a rechercher ma troisième stèle, et je suis pas sur de pouvoir avoir plusieurs Clay..

Sinon, je sais pas si tu as mis le bon ordre, mais moi c'était West Ronfaure, puis East et là, il me faut celle de La Theine.. Peut être est-ce un ordre différent selon son royaume, toujours est-il que si on pose la question au maire, il nous donnera un indice (enfin un indice ^^ il nous dira ou c'est ^^)

A noter que cette quête ne rapporte pas QUE des sousous, on obtient aussi la carte du Crawlers' Nest.

En tout cas merci ça va me servir.... Hop, imprimation !
@Northstar
Juste une question toute bête : tu as fait cette quête ou tu as juste fait un copier/coller d'un site quelconque ?
Car j'ai moi aussi commencé cette quête, et les infos varient d'un site à l'autre concernant les emplacements en question ... et vu que peu de sites donnent des indications supplémentaires, c'est quelquefois "chaud" de tourner en rond en cherchant après le monument en question ...
Car ça pourrait être utile de compléter ces maigres indications si tu as déjà fini cette quête ...

@Zep
L'ordre ne compte pas, et on est bien obligés de les faire un par un ...
Citation :
Provient du message de zBlade
@Northstar
Juste une question toute bête : tu as fait cette quête ou tu as juste fait un copier/coller d'un site quelconque ?
Car j'ai moi aussi commencé cette quête, et les infos varient d'un site à l'autre concernant les emplacements en question ... et vu que peu de sites donnent des indications supplémentaires, c'est quelquefois "chaud" de tourner en rond en cherchant après le monument en question ...
Car ça pourrait être utile de compléter ces maigres indications si tu as déjà fini cette quête ...

@Zep
L'ordre ne compte pas, et on est bien obligés de les faire un par un ...

Je la fais oui mais je n'ai pas fini encore vu les endroits ou il faut aller et c'est des informations assez sur quand même voici le lien ou je prend les renseignements ^^

http://www.ffxi-europe.com/modules.p...umentquest.htm
Citation :
Provient du message de Aron
C'est de la pub mensongère.

Un seul chocobo ne suffit pas puisque non seulement il faut retourner voir le maire à chaque fois, mais, en plus, il faut descendre de chocobo pour "trade" et valider le fait que tu as trouvé le monument.
bien tu prends le chocobo avec un job level 1 où est le probleme tu te suicides pour revenir a SELBINA

C'est pas de la pub mensogére je me permettrai pas
Ca a l'air bien long mais parfaitement faisable j'ai plus qu'a me bind a Selbina et me Warp en conséquence

Aaah les joie du BLM ^^
__________________
'
"Vois-tu, le monde se divise en deux catégories. Ceux qui ont une GA chargée, et ceux qui marbrent. Toi, tu marbres.."
Citation :
Provient du message de Northstar
bien tu prends le chocobo avec un job level 1 où est le probleme tu te suicides pour revenir a SELBINA

C'est pas de la pub mensogére je me permettrai pas
Ben oui... Bien sur...

Surtout que tu ne PEUX PAS prendre de chocobo au lvl 1... c'est minimum lvl15 et limité à un temps de 15 mins sur chocobo au lvl 15...

Ispice de charlatan!
Je suis en train de la faire et j'ai quelques petites précisions pour ceux que ça interesse :

A Valkurm, ce n'est pas F9 mais E9, dans une caverne peu profonde que l'on atteint par la droite de la plage, en faisant face à la mer.

Pour La Theine, c'est assez infernal car on voit la stèle, mais on ne peut pas l'atteindre directement. Il faut passer par H7, en descendant dans le canyon, et suivre le chemin par les cavernes (c'est tout droit, pas de labyrinthe ^^) pour finir par la rejoindre..

Vala pour les précisions ^^
j ai passe 5heures hier soir a faire cette quete et il me reste encore 7 zones a faire, en gros elle est super lonnnnnnnnnnnnngue lol

le top du top c est d avoir un WHM avec les teleports et un BLM avec Warp 2, a mon avis la on peut la torcher en 3heures.

ps : je l ai faite avec un whm et les teleports mais pas de blm
Alors quête très intéressante cependant faire attention a son level
J ai fait un tit tour a certaines pierres du haut de mon lvl 18 a l epok et aux me suis fait poutree
Certaines étant accessibles et en zone non aggro ( j pense a celle pres de wind par ex.) mais ... d autre sont gardées par des mob ( balloons( ou grenade j sais pu lequel des deux) ; gobelins.. etc...)

( a khay : vi il l a récupérer d allakazam qui aussi note tout les textes relevés sur ces pierres .. et oui c du 2 en 1 thunes et rp les deux mamelles du/des mmo ^^)
BOn il ne me reste que 8 pierres à trouver. VOici quelques infos qui pourront aider je pense.

* Seule la première pierre est précisée par Abelard et l'on doit obligatoirement commencer par elle, ensuite on les fait dans l'ordre que l'on souhaite.

* A chaque empreinte il faut retourner voir Abelard pour avoir une nouvelle "clay".

* Certaines pierres sont sportives à avoir. Voici donc un petit récapitulatif avec quelques infos :


Get copies of at least 15 of the stone tables using the "Selbina Clay" and trade them to Abelard.
Seul la première destination est obligatoire. Prévoir beaucoup de temps
Stone Monument Locations:
* North Gustaberg : cave behind waterfall northeast of Dangruff Wadi entrance. (?-?) - 3000 Gils
* Batttalia Downs : on Battalia Island to the south - 3000 Gils
* La Theine Plateau (J-7) - 1000 Gils - Prévoir le plan de Cordelle's Caves et entrée du gouffre en E-6
* Pashlow Marshland - La pierre est au fond d'un tout petit boyau en cul de sac.
* Rolanberry Fields - Derriere un grand mur qui semble infranchissable mais qui dispose d'un petit passage sur son coté gauche tout au bout le long de la falaise. Attention aux Dancing Weapon ici. (entre autre)
* Jugner Forest. La pierre est ici gardée par 2 tigres.

* Sauromugue - Si l'un de vous trouve comment monter sur le petit promontoire je suis preneur. J'ai cherché pendant un moment sans susccès, il doit falloir passer par une grotte mais où c'est une bonne question.

Par ailleurs si quelqu'un peut me confirmer qu'il faut passer par Necropolis pour aller sur l'ile de Batalia, ce serait sympa.

Inutile espérer je pense pouvoir la faire complètement à bas lvl. Je suis (voir signature) à un certain point et seul c carrément chaud, même avec les chocobos et Warp. J'ajoute que si l'on doit passer pour Necropolis pour Batalia, inutile de penser y aller a dos de chocobos. (Et il est marqué en page 12 du manuel que les chocobos ne savent pas nager. )
:bouffon:
Batalia.
En anglais dans le texte. Quelque chose me dit que ce doit être un moment stressant.
Il faut être 2 pour faire cette partie de la quête.


Description:

1. Enter the Eldieme Necropolis from Battalia Downs (I-10).

2. Gain the effect of Sneak (by casting magic or using a Silent Oil) to keep your presence undetected among the undead. Gain the effect of Invisible (by casting magic or using a Prism Powder) to keep your presence undetected among the bombs guarding the plate levers. Also, the mages need to be aware that bombs detect by magic as well as sight.

3. Player #1 (P1) travels to the square room at H-9. Liches and Fallen Knights spawn inside this room, Tomb Wolves spawn throughout the hallways.

Meanwhile, Player #2 (P2) travels to the plate lever room at H-8. P2 passes by a bomb to reach the plate lever. If the gate is blocking P1's entry into the square room at H-9, P2 pulls the plate lever to open the gate. P1 runs inside the room and waits.

For reference, view this map (link). The room at H-9 is marked in the right column of blue dots, bottom row. The plate lever at H-8 is marked in the right column of blue dots, middle row.

4. While P1 waits inside the square room, P2 pulls the plate lever to open the south gate. (P2's job is finished.)

6. P1 heads to the graves at H-9 (link).

7. P1 falls down the grave in the center (middle column, middle row). The map changes to this one (link). P1 runs to the exit at J-10.

8. On the island, P1 runs north to the stone monument on the island south of Batallia Downs (J-11). P1 trades the clay tablet to the stone monument. Watch out for the NM treant Ahtu (level 50-52) that drops a quest item named the Engraved Key (link).

9. P1 returns the clay tablet to Abelard, the mayor of Selbina, and collects the reward of 10,000 gil.

Optional (NOT CONFIRMED): In the room at H-8 are 4 gates. To the north is Odin's Gate. P1 enters the room (Step #4), runs north past Odin's Gate and pulls the nearby lever. The gates shift and P2 enters the room at H-8. P1 pulls the level again and both players head to the graves at G-9. (Skip to Step #7)
Sauromugue
Et il faut être 4 pour celle-ci.

Description:

1. Enter Garliage Citadel from Sauromugue Champaign (SW H-10).

2. Gain the effect of Sneak (by casting magic or using a Silent Oil) to keep your presence undetected among the undead, bats, slimes and magic pots. Gain the effect of Invisible (by casting magic or using a Prism Powder) to keep your presence undetected among the beetles and bombs. The mages need to be aware that arcana (bombs, dolls, magic pots, etc.) detect by magic as well as sight or hearing.

3. Safely travel to the 1st Banishing Gate at I-9 (link). Be careful not to fall down the holes in the ground along the way.

4. Open the 1st Banishing Gate by activating the 4 platforms. 1 player stands on each platform and when the banishing gate opens, all run past the gate to the next area (map change).

5. Travel to the 3rd Banishing Gate at H-6 on the new map (link). Many bats, magic pots and bombs patrol the way to this banishing gate.

6. Inside the 2 front rooms and the 2 back rooms, located to the left of the gate, are the 4 platforms that need to be activated.

For reference, take a look at this screenshot of the map. From left to right, the top row is room #1-4. From left to right, the bottom row is room #5-8. The platforms are located in rooms 1,4,5 and 8.

Explosures (bombs), Dromas (magic pots), Funnel Bats (bats) and other semi-friendly monsters guard the platforms; slimes guard the gate; and bats patrol the hallways. Gain the effects of Sneak and Invisible as necessary.

7. Make sure that all players know where to run as soon as the gate begins to open. Activate the platforms and run to the next area.

8. Fallen Officers (undead) patrol the hallways of the uncharted area of the map beyond the 3rd Banishing Gate. Take a right from the gate and head straight up the stairs to I-5. Keep running until the exit is reached.

9. Back in Sauromugue, the raptors and the goblins detect by vision. Head to the stone monument at I-10, near the bone-like barrier. Beware of the Evil Weapons that detect by sound and patrol the bone-like barrier.

10. Return the clay tablet to Abelard, the mayor of Selbina, and collect the reward of 10,000 gil.
Naaaaan, pareil pour moi, si il faut être en groupe pour certaines stèles ça change la donne..... Erf :/

@Syscha : Voui, je n'ai vu qu'au bout de la troisième stèle que l'on pouvait y lire un texte.. C'est pas mal du tout, récit d'un grand explorateur et tout ^^ on y apprends même l'origine du nom de Selbina pour celle de Valkurm ^^

Faut que j'aille relire celle des Ronfaure ^^
aller khay j vais etre gentille voila toute l histoire des steles :

1- South Gustaberg
"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?

This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts."

C.E. 748
Gwinheim Ironheart

2- North Gustaberg
"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.

Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.

But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away."

C.E. 749
Gwinheim Ironheart

3- Konschtat Highlands
"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.

Cheers to the merchants!"

C.E. 750
Gwinheim Ironheart

4- East Ronfaure
"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."

C.E. 751
Gwinheim Ironheart


5- Jugner Forest
"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first...."

C.E. 755
Gwinheim Ironheart


6- Rolandberry Fields
"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."

C.E. 757
Gwinheim Ironheart


7- Battalia Downs
"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...

However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose."

C.E. 759
Qwinheim Ironheart


8- West Ronfaure
"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."

C.E. 761
Gwinheim Ironheart


9- Valkurm Dunes
"The grasses here tell many stories of their struggles to survive on this arid land. My boat couldn't get near the shore, what I can see ahead is just sand, sand, and MORE sand. Frankly, other than taking a short dip at the beach, I saw no worth in what this wasteland has to offer.

But when I was wading in the waters up to the shore, I stumbled upon a pretty little girl out of nowhere, playing by herself in the sea. I was really surprised, for I never expected to find anyone living in such a place. She offered to bring me to a spot where I can catch a glimpse of the dolphins, and led me to this fine stream that leads nicely inland. A perfect place, deep enough for a port I thought...

In the end, we never found any dolphins, but for a sailor like me, the discovery of this stream more than makes up for that. I thus named this stream 'Selbina'.

Seeing her own name marked on my tattered map, the little girl was very happy, clapping her hands gleefully and innocently like any other little girl would..."

C.E. 762
Gwinheim Ironheart


10- Pashow Marshlands
"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."

C.E. 763
Gwinheim Ironheart


11- La Theine Plateau
"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.

I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.

Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.

I shall head north to the land of Valdeaunia to verify my findings. I ear this may be the longest, most perious journey of my life.

I leave my daughter Enid to find her own path.

May the gods watch over her in my stead."

C.E. 764
Gwinheim Ironheart


12- Sauromugue Champaign
"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...

There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."

C.E. 770
Enid Ironheart


13- Meriphataud Mountains
"Doragora's Spine -

It means the spine of the Heavenly Dragon in Tarutaru language. Its material is remarkably similar to the boney structures used to build the Crags on the Quon continent. But I have never seen such a huge, long-stretching structure of this scale. Perhaps it is part of a pillar that supports the home of the gods? Back in my hometown of San d'Oria, the pastors at the church would tell us "This wall was built by the Goddess Altana to protect the Elvaans". Everyone seemed to believe in that story but I think there is no basis for that claim. I may be individualistic but to me, it looks more like a road or even a water channel. If my father was still alive to witness this, he would be ecstatic with the discovery. The Crags that are scattered throughout Vana'diel, this spine that runs across the whole of Meriphataud, like a link that connects all of them together...

Dear Father, just what on earth is the connection between them?"

C.E. 773
Enid Ironheart


14- Tahrongi Canyon
"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...

As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.


I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."

C.E. 774
Enid Ironheart


15- West Sarutabaruta
"It has been 5 years since I started my trek in Mindelcia from the Jeuno Straits. Blindly forging ahead down southwards from Jeuno, I finally arrived at the southernmost tip of the continent in the fields of Sarutabaruta. The Tarutaru tribes who live here, were once the superpower of the world as the focal point of a great magical empire, but on the contrary they are extremely friendly people. They too, like us, believe in the faith of the Goddess Altana. But their interpretation of the Genesis is a little different from us, where they believe that they were created by the Goddess Altana as Children of God and began living in giant trees. The children of God took my hand, they were not only able to tell someone of the present situation around the world, but also what may happen in the future. Although I really wished I could write it down on this engraving, I can't. Nevertheless it was a most enchanting experience.

What I can say though, is that in the future, they will be able to make some kind of a Magical Ship that can one day make traveling a much easier task. If that day were to come, I would be very thankful to the Gods."

C.E. 777
Enid Ironheart


16- East Sarutabaruta
"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.

This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"

C.E. 778
Enid Ironheart


17- Buburimu Peninsula
"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?

I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"

C.E. 778
Enid Ironheart


Bonne lecture
Mici Syscha

A noter que sur la liste initiale de North il manque NGusta.. Je comprenais pas pourquoi Abelard me parlait de cette stèle alors qu'elle était pas sur la liste ^^ Et pourtant on m'avait dit qu'il y en avait une pas loin de la chute d'eau ^^ Je comprenais plus moi sur le coup
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Provient du message de Khay
Mici Syscha

A noter que sur la liste initiale de North il manque NGusta.. Je comprenais pas pourquoi Abelard me parlait de cette stèle alors qu'elle était pas sur la liste ^^ Et pourtant on m'avait dit qu'il y en avait une pas loin de la chute d'eau ^^ Je comprenais plus moi sur le coup
Autant pour moi je l'ai zappé Khay ^^ mais voilà j'ai edité il me manque juste la loc précise je ne l'avais pas inscrite
A noter qu'avec 15 clay vous obtenez la carte de Crawler's Nest.

Personnellement il ne me manque que les 2 plus dur a avoir (Batalia et Sauromugue)

Le job ninja au niveau 15 est une bonne idee pour aller chercher les plus difficile et qu'on a pas le niveau (un petit coup de Mjin Gakure et hop retour a selbina) Exception faites des deux citees precedements.
Un truc bon a savoir, Le scroll of Instant Warp, a prioris, on ne peux pas se faire anuler le sort une fois qu'on le lance. On peut crever c'est tout.
J'ai testé avec 3 easy prey qui me tapaient dessus.
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