Prochain patch:

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PREVIEW OF NEXT UPDATE

Improved Client Stability

Client: Solved the "bermuda triangle" issue (seen most on Naboo) where the world disappears and you cannot escape.
Client Crash: Fixed client crash when opening e-mail
Client Crash: Fixed bug - "2087 Internal Driver Error on Present"
Login/Logout: /logout now quits the game until we can fix a bug with logout not allowing you to select another character

Advancement: Added apprenticeship XP requirement for all Master boxes
Advancement: Fixed weapons giving wrong XP
AI: Improved ai's ability to deal with opponents at extreme range
AI: High level and ferocious creatures will kill their incapacitated target immediately, even if they are still in combat with other things
AI: AI will switch from a knocked-down target to one that is a more immediate threat
Architects: changed xp type granted by crafting stations to architect xp.
Armor: Examination of armor components improved
Armor: Fixed shield schematics so that their special effectiveness value may be altered through experimentation.
Armor: Fixed some bad schematic template references in tantel armor.
Artisan: Redistributed some of the powerups and fireworks from novice artisan to other artisan "engineering" skills.
Artisan: Doubled the Xp granted by novice CDEF weapons.

Bazaar: make items with counters show their count in commodities market
Bazaar: lowered cost from 500 to 100 to post an item
Bio-Engineer: You can't sample from your or someone else's pet
Bounty Hunter: Increased bounty rewards
Bounty Hunter: Fixed probots/probe droids
Bounty Hunter: Fixed bounty informant code strings
Bounty Hunter: Fixed double mission reward for bounty hunter missions

Certifications: Fixed wookiee bowcaster cert
Chairs: Fixed sitting in chairs in doors and out.
Cities: fix for invulnerable mission npcs randomly popping people into combat mode
Client Visuals: fixed freezing rain when switching planets
Cloning/Insurance: Reduced insurance costs.
Cloning: Cloning at bind is no longer a 1-shot deal; clone as often as you like for a single payment
Cloning: Reduced wound penalty for not cloning
Combat: Decreased time it takes to kill a creature
Combat: Fixed combat spam for scatter hit 1/2
Combat: Fixed typos in combat spam. Added in missing messages for low blow and for panic shot
Combat: NPCs can now fight in water
Combat: Redid armor combat spam so it reports the amount of damage the armor prevented, not the amount of damage the armor took.
Combat: decreased grenade speed
Combat: increased knockdown/posture change delay
Combat: unarmed lunge cost decreased
Combat: bad xp caps for marksman fixed
Combat Visuals: fixed a number of bugs associated with the visual playback of the grenade attack
Combat Visuals: Animations will now play when Brawlers use special moves while moving
Controls: Fix shift states getting stuck incorrectly
Controls: Hooked up control-mousewheel in chat window for font size increments
Cooking: Food experimentation should now work
Crafting: Fixed a problem with various armor components falling under the wrong category in the crafting screen
Crafting: Fixed drafts with identical names not showing up in crafting list
Crafting: Fixed a problem with blaster barrel advanced not being granted at expert firearms
Crafting: Fixed a typo in the resources of advanced weapon stock which improperly referenced linksteel
Crafting: Droid component modules and crafting droids should work again
Crafting: Added more error messages for reasons you can't craft
Crafting: Factory crates now take the same name and complexity of the object they contain
Crafting: Fixed crafting experimentation success calculation
Crafting: Added the ability to affect number of charges on heavy weapons. The result is that heavy weapons are able to have many more charges than they previously were
Crafting: Updated the droid crafting module descriptions in order to clarify their usage
Crafting: Added "radioactive" as a viable power type
Creature Handler: You can no longer call pets in private homes, but you can call them if you are "near" your residence (and added system message to this effect)
Creature Handler: Fixed tame bug where pet deed would vanish but new control device would not be created
Creature Handler: Pets will now obey the commands of people they are told to 'befriend'
Creature Handler: Pet transfer will put the pet_control_device into the new master's datapad, and warn if this is impossible
Creature Handler: Fixed bug where previously incapacitated pets would continue to move very slowly forever after
Creatures: Removed camera shake from large creatures
Creatures: Fixed Gorax move speeds to match intended velocities
Creatures: Fixed size of really small ewok, dulok, and jinda cubs.

Droids: Droids will now name themselves through methods identical to other pets
Droids: Droid component modules and crafting droids should work again
Droids: Droid special abilities now show up in examine window
Droids: fixed a check for presence of droid containers and for pet medical droids

Entertained: Fixed bug that could cause players to be stuck in "entertained" mood
Entertainers: Fixed bug with multiple musicians playing different songs
Entertainers: Changed Entertainer Hairstyling branch to Image Design
Entertainers: Battle fatigue can now be healed by entertainers at the outdoor theater in Vreni Island
Entertainers: Fixed the camera jitter bug with dancers
Entertainers: Lowered the complexity on a couple low end instruments so they can be crafted with a Generic Crafting Tool
Entertainers: Changed instrument crafting to grant Music experience.
Entertainers: Fixed bug that would drop equiped instrument when trying to play from radial menu.
Exploits: Fixed "bank anywhere" exploit (you can no longer access containers in your bank from anywhere)
Exploits: Eating now has a 1 second delay (You can no longer pound food to eat an item many times in one frame)
Exploits: Fixed Berserk exploit while using ranged weapons
Exploits: Can no longer sell items to junk dealers multiple times
Exploits: Fixed aim-shoot-aim exploit
Exploits: disallowing "/tip bank" from tutorial

Factions: Fixed bug where you could gain/lose Imperial/Rebel faction from killing things other than Rebels or Imperials
Forage: Lowered the buffs on foraged foods as they were better than many crafted foods (and easier to get).

Ghosting: Fixed several more instances where this could happen
Grief: Make menu requests cancel secure trade (so you can't split a resource container in the trade window without someone else knowing)
Grouping: Fixed bugs with group difficulty
Grouping: Fixed group mission payout distributions
Guilds: Fixed a bug where the guild terminal couldn't be used after server restarts unless the guild leader used it first.

Healing: Reduced XP from focus/willpower wounds to reduce entertainer/medic exploits
Healing: Fixed a problem with mind costs being applied when out of range on healing
Holocron: Various content additions
Holocron: Added info to the Holocron for safely logging out of the game
Housing/Structures: Added a check for admin before setting a building's privacy
Housing/Structures: Furniture can no longer be pushed through walls
Housing/Structures: Faction HQs no longer count against your lots
Housing: Fixed an issue which could cause houses to sink into the terrain
Housing: Fixed not getting a deed back when you destroy a structure you own.
Housing: Fixed a problem that would cause deed reclaimation to fail if the player's inventory is full.

Image Design: Made /imageDesign a bit more friendly when using design self (small xp grants, and no longer need self targeted)
Image Design: Reorganized image design ability grants
Insurance: Reduced insurance costs
Insurance: Fixed occassional code string in insurance menu issue

Loading Screens: Fixed lots of bugs
Looting: If for whatever reason, no players are granted xp for the kill, the corpse is locked with no permissions granted for looting

Merchant: Changes to picking up vendors: you can no longer pick up a vendor once placed; a 'remove vendor' option now appears in the vendor control menu
Merchant: Changed master merchant and advertising IV skill boxes to be maintenence reduction boxes.
Missions: Fixes to delivery rewards and destroy mission distance
Missions: Fixed bug where you could get completion system message after failing mission
Movement: Lightened restrictions on movement validation that caused rubberbanding.

Newbie Experience: Fixed problem with newbie tutorial debris not being attack-able
Newbie Experience: Fixed skill initialization for new characters
Newbie Experience: Updated starting email sent to player to explain how to find a newbie helper
Newbie Experience: Fixed skipped newbie tutorial stat migration voiceover so the user can see/hear it again
Newbie Experience: Updated tutorial cloning info to explain how respawning at the nearest facility wounds players, unless they've cloned there
NPCS: Bartender now invulnerable
NPCS: Random conversations added to stormtroopers
NPCS: Prefect Talmont no longer screams in a womans voice if you kill him.

Permadeath: fixed another case where this could occur
Pets: Fixed bug that would cause Pet Control Devices to sometimes not be named.
Pets: Fixed Pet Control Devices for taming wild pets to have appearance of pet.
Pets: Fixed error in attribute display of crafted pet control devices.
Pets: Pets now have names with (parenethesis) around them to distinguish them and to fix a grief with naming a pet the same as a player
Pets: transfer command will work again.

Quests: Updated lots of dialogue for NPCs, including Leb Slesher and Vana Sage
Quests: Fixed lots of bugs, text strings, etc.
Quests: Fixed bugs associated with spawning of escort targets
Quests: Updated Random Quests to fix all known problems

Repair: Possible fix for weapon repair problem.
Repair: Also made repair kits auto fail when the repaired max HP of the item drops below 20.

Sample / Surveying: You can no longer sample or survey while dizzy.
Scout: Traps no longer work on pets
Scout: Traps now use line of sight check when thrown
Scout: Traps will no longer get stuck with "The trap is not ready to be used again" bug
Scout: The delay on throwing traps has been increased slightly
Skills: Changed references to shock wounds to battle fatigue in skill descriptions
Sound: Fixed problem with missing sounds on a couple of 1h sword animations
Sound: Added Darth Vader breathing sound
Sound: Fixed mouse droid infinite move sound loop
Sound: Added probot sfx
Sound: added updated stormtrooper effects
Sound: Combat music recategorized as background music so that it is turned down w/ the music slider
Sound: Added proper sounds to crafting stations
Sound: Changed female Moncal vocalizations to sound more ladyfish-like
Sound: Integrated new combat music selections from the classic Star Wars trilogy
Spawning: Fixed some issues with lairs spawning on player's houses.
Spawning: Fixed POIs spawning in towns.
Species: Fixed wrong stat boost text in Bothan species description
Squad Leader: Xp now only granted when in range of target (64 m)
Survey: Integrated fixes to survey/sample and other exploits
Survey: /survey and /sample commands are now blocked by skill animating (You can no longer survey/sample while dancing)
Survey: You no longer get multiple waypoints while surveying

Theme Parks (Emperor's Retreat): Fixed quests not using the proper "dontknowyou" lines
Theme Parks (Jabba's Palace): Fixed EV9D9
Theme Parks (Rebel Hideout): Leia and company should now spawn at hideout

UI: Fixed alignment of group HAM bars
UI: Fixed bleeding icon
UI: Fix radial menu converse and other server-added options from switching hotkey numbers
UI: XP Monitor should no longer lose entries
UI: stop showing volume & hitpoints for creatures in getAttributes
UI: stop showing armor effectiveness for armor with zero effectiveness
UI, MissionBrowser: retain selected tab choice when refreshing view (bug 19952)

Visuals: Characters only attempt to look at their lookat or combat target if it falls within a 160-degree view cone centered in front of them (this effect still needs polish)
Visuals: Corrected problem with visual anamolies on ATI Radeon 9700
Visuals: Improved look of stars

Wearables: Fixed several duplicate wearables names
Worlds/Cities: Renamed "kaadara"
Worlds/Cities: Updated region names
Worlds/Cities: Removed Jawas from city conversations
Worlds/Cities: Edited city region locations and size for the "you have entered BLAHcity" messages

XP Fix: You now have to be within 64 meters of a target to get XP
XP Fix: Dead players will no longer receive XP for kills
XP Fix: You don't gain any XP if a non-pet NPC or creature does greater than 33% damage to a creature/NPC
XP Fix: You have to do at least 5% damage to a creature/NPC to get any XP
Citation :
Provient du message de Hôte des Songes
Et maintenant, sous vos yeux ébahis, la traduction par Andromalius
J'attends toujours

Ce patch est pour la beta ou il faut attendre la sortie du jeu pour l'avoir ?
Ca n'a franchement pas grand interet pour eux, andro. Même pour moi qui lit tout a chaque fois, si tu est pas une des proffessions mentionnées c'est franchement rébarbatif
Sincèrement le patch me parle pas énormément puisque je ne sais pas ce que ca change réellement par rapport au précédent.

Une petite description ne serait pas du luxe.
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