Prévision du patch 14.12.1 avec build notes

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Trop long pour traduire cela intégralement mais ça donne une idée de ce sur quoi ils ont prévu de bosser:

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This thread will be updated periodically until the 14.12.1 patch moves from the test server onto the live alpha servers, later this month. Unlike post-build notes which are sorted these will be completely unsorted and uncleaned up as they are built automatically from our dev notes:

Adversarial Camps


  • Adjusted adversarial camps to fix a problem where sometimes camps were growing beyond the difficulty that was intended for them.
  • Made a number of adjustments to the Adversarial Camps in the Northern Range. They spawn further away from the roads, are fewer in numbers, and are slightly easier than was previously the case.

Auctions and Work Orders


  • The Request Panel for Work Orders no longer resets after submitting a request, to allow you to quickly submit another similar request.
  • Auction search list now includes unit prices for items, when the stack quantity is greater than 1.
  • The Work Order Fulfill window now has a Search button, that will display a list of all active work orders (but not your own). To fulfill a work order, you will still need to place a matching item into the container on the left side of the window, and then click on one of the listed orders to enable and use the "Fulfill" button. (Expect more improvements to the Work Order system in the near future.)
  • The ToAuction now places a sliding value on grades when placing them in the auction house (still a set value for the item, but the auctions are now on a a sliding value). The B and A grade items that are toauctioned are no longer placed on the auction.
  • ToAuction value reduced from 25% to 20%.
  • Pressing , in the "Name" field of the Auction House search tab, now executes the search, same as clicking the "Search" button.
  • Fixed a bug which was not returning bids on a buyout.
  • Remove the 2x bid/buyout rule, it is now that bid cannot be equal or greater than buyout.

Audio


  • Added a new mysterious music track from Matthew Shine.
  • Music volume now defaults to being lower volume.
  • Automatic music switching between combat and non-combat is now turned off by default. You can toggle it at any time in the Audio Settings.
  • Added new sounds when you toggle abilities on or off.
  • Added new sound effects to Bandage Wound.
  • Added new jumping and landing sound effects which can adjust based on environment.
  • Added in a series of new footstep sounds.
  • Added new sound effects to certain abilities.
  • Added environmental and man made sound effects to the tutorial instances.
  • Female models once again feature footsteps.
  • Added new teleportation sound effects.
  • The Training Grounds now have differerent outdoor footstep sounds than the indoor parts.
  • Added new interior soundscapes from Clyde Shorey. These are used in the tutorial instances and at the labs.
  • Reduced the distance at which combat sounds from the Training Grounds can be heard.

Combat


  • Burning Attacks can now stack up to 5 times, increasing flame thrower effectiveness in groups.
  • Rolling or performing special abilities will now break stealth.
  • Your ability queue is now cleared after killing your target. If you have Auto Find Targets enabled your next ability will still automatically select a target, but it won't happen from the queue.
  • Tweaked how NPC aggro works when one of a mobs targets is killed. This prevents an issue which previously would sometimes cause an NPC to kill a pet or a player and then run away and heal as though disengaged.
  • Buffs and debuffs now have an increased chance of success when using a two handed weapon.
  • Melee attacks now consume less endurance.
  • Death messages are now printed in combat logs. This is primarily to make parsing of fights easier.
  • Made some adjustments to how Global Cooldown worked. This was erroneously giving a larger cooldown length than was intended in many cases.
  • Adjusted the skill gain/effective level to scale properly with the different tiers of skill (was a flat divide before). This will have the adverse effect (good or bad) of making it much harder to gain skill points on very low level npcs as the player effective level increases much quicker now.
  • Melee weapon damage was boosted by 10%.
  • Increased the damage of Bleeding and Burning attacks.
  • EMP weapon damage was increased by 10%.

Engagements


  • Lesoo Raid on the Shed: roughly doubled the time from the engagement to trigger again after completion, since it was restarting a bit too frequently.
  • New Engagement, "Water Tanks Repair" at Elkar Wood.
  • Minor tweaks to engagements at Boglands Area.
  • Improved "Bombs In City" engagement.
  • The Picking Up the Pieces engagement through one of the Ammann Village Forks has had it's requirement changed from Wood Beams to Maypuri Planks. Maypuri is common near the village.
  • Improved our internal tools for Engagements to make it easier for the content team to produce advanced engagements more quickly.
  • Improved "Propaganda?" engagement at Plymouth City.
  • Some work done with manned cannons at Thicket Overwatch, place some platforms to deploy them more efficiently.
  • New engagement "Bombs at Elkar Wood".
  • You should no longer receive generic success or failure messages for engagements unless you have contributed to that engagement in some manner.
  • Added Marker decorator and a path to point to it to "Mercenaries at Elkar Wood" engagement so it displays more accurate position in map.
  • Added New Multiarea engagement chain "Freedomtown Need Resources". After OWON Attacks the city you will see some ships fly out from Freedomtown to different areas to collect resources for the unsupplied citizens.
  • New Engagement, "Mercenary Camp at Elkar Wood".
  • Slightly move 2 hidden bombs at Plymouth City that where half buried in walls.
  • Added Marker decorator and a path to point to it to "Mercenary Camp at Elkar Wood" engagement so it displays more accurate position in map.
  • Added a new tweakable setting to engagements to allow their spawn rates to globally be decreased or increased. This will make it easier for us to adjust spawn rates from a single place.
  • Made some adjustments to Lesoo Raid at The Shed. Added a Personal Turret to help on defense.
  • Corrected a text on a radio msg of "Bombs in the City" engagement.
    Added Repair Bots to "Water Tanks Reinforcement" and "Water Tanks Repairs" engagements.
  • Made numerous adjustments to the Chromite Shortage engagement and Yeoman Stingel in Freedomtown to prevent some problems with the engagement, and keep it around a little longer on average.
  • New Engagement, "Water Tanks Reinforcement" at Elkar Wood.
  • Added lvl 20 Manned Cannos Spawn on Mercenarys engagement at military camp in
  • Thicket Overwatch to help players get rid of them pretty safely. Also remove the scale decorator so ammount of mercenarys will be fixed not growing regardless of ammount of players in zone.
  • Improved internal engagement debugging tools.
  • New Engagement "Freedomtown Need Resources" at Twin Falls.
  • Updated Thicket Overwatch engagements, paths, mobspawns, models and fx to match graphical upgrades.
  • The Building Barricades engagement at the Aemar Hydro Plant now requires Saverous Blocks rather than wood boards. Those can be found locally.
  • New Engagement "Freedomtown Need Resources" at Arboleda.
  • Fix "Arrvors in Brenning" engagement parent ID it was wrongly seted as "Drakes on Ren Canyon Road"

Graphics


  • We've introduced a new Auto-configuration system for video settings. This will attempt to configure your video settings automatically when you create your first character, while watching the introduction sequence. Preexisting characters can have it run this from the video options. This system will start your video card in low settings and then run through a checklist, adding various features and checking their effect on your cards performance.
  • New flying ships FX to show when "Freedomtown Need Resources" engagement starts.
  • Added 10 trash can models.
  • Added new model: mobile dish
  • Added ambient occlusion to both medium armor 6 and medium armors 7 texture maps.
  • Made adjustments to initial graphics settings to improve the default quality.
  • Made adjustments to the default dynamic shadow update rate to reduce swimming artifacts.
  • Made adjustments to the Heightmap LOD default settings. This will kick in if you Auto Configure your video card.
  • Added ambient occlusion to the male and female skin textures.
  • Reduced the specular intensity on all of the terrain maps in Freedomtown, turned specular off completely on the main ground texture.
  • Added 82 new ability icons.
  • Added ambient occlusion to the maintenance bot texture maps.
  • Added ambient occlusion to the both male and female light2 armor set armor texture maps.
  • Fixed an issue in Hole-Plymough Trail where lesoo/humans were not rendering properly at a distance.
  • Added ambient occlusion to the sentry bot texture maps.
  • Added ambient occlusion to the mechcrawler texture maps.
  • Added ambient occlusion to female light 3 armor set texture maps.

Housing


  • Made some adjustments to the Twin Hills housing area so that plots could be properly placed.
  • Added a bunch of new structures including 13 Beds, 6 Cabinets, 4 Benches, 2 Chairs, 22 Shelves, 16 Lockers, 1 Table, 13 "Grate" Walls, 3 Crafting Station Alternatives, 6 Signs, 11 Terminals, 1 Laptop, 1 Tablet, 23 "Barricade Walls', OWON banner, 2 Tents, 2 "Industrial" buildings, 4 "Unit" buildings, and 6 "Sci-fi" Buildings.
  • Properly added rotation awareness to furniture marked you can sit down on. This allows them to be rotated and seated on properly now.
  • Fixed an issue with the housing trigger not popping up the housing window in the instance housing.
  • Made some minor adjustments to trees near the Plymouth Pond housing region which had some of the newer tree's branches overhanging into the housing plot region.
  • Made some adjustments to trees and terrain in the Twin Hills housing area to allow for more houses.
  • Increased the ceiling height of the city region in Ravine Fal.

Inquiries


  • Updated inquiries for Mitchell's Farm.
  • Added two new inquiries to Sept Falls.
  • Improved the directions to Grace Binkley if you inquire about her with other NPCs.

Items and Fittings


  • Added Ram Pin Patterns to Crafting Supplies and Firearms vendors.
  • Animal Fat sell price reduced from 40 to 10 credits.
  • Flagged numerous weapons that were not previously flagged as two handed to be marked as such.
  • NPC Vendor interface now has a stack purchase option. You can purchase up to 99 of anything that is stackable.
  • All items were changed to a default stack size of 1 to avoid confusion as you can now purchase stack quantities.
  • Made adjustments to a number of loot tables to make loot a little more common.
    Added new hand wraps which can be used in Unarmed Combat while providing fitting slots.
  • They are more effective than the hand blades against heavier armors, but less effective vs. lighter ones.
  • Adjusted the minimum grade code for npcs so it will eliminate the lower grade checks so it has a much better chance of getting higher grades. Example if a npc was set to As only it would still roll F-D and set them to A if they were rolled, this would result in a lot of A0s as a result. New code skips the F-D rolls and you will get the full range of A0-A9s now.
  • Reduced the endurance cost of melee weapons.
  • Removed the ability to drag a fitting from one item to another while equipped as it isn't properly supported.
  • Added more items as generic mission and random NPC loot.
  • New book (a song) "Kalinka, by Jutz Klanger"; will give the first reader a small, permanent bonus to Entertainment Skill.
  • Introduced a new Specue Medical Scanner. These scanners have been adjusted to heal more effectively, but are less effective as weapons. This weapon can only be obtained as a mob drop, engagement or mission reward.
  • Added additional loot and loot chances to numerous types of missions, engagements and bosses.

Minigames


  • Light adjustments to fishing minigame location near Twin Falls.
  • New Engagement/Minigame "Water Tanks on Fire" at Thicket Overwatch.

Miscellaneous


  • Numerous adjustments were made to the automatic name validation system. This auto-flags some offensive names while allowing for one more consonant in a row.
  • Reduced the kill requirements on Slayer Achievements.
  • Improved the description and reward of the Delivery to Koleyna static mission.
  • Made adjustments to the cloning points available in Oasis Approach and parts of southern Aza.
  • The Tiq Sennu prison has opened for business. Players who violate policies will be sent directly to jail for a timeout.
  • The dive/roll tip now informs the player how to use the period key when holding a direction first, rather than as an also can.
  • 3 letter single name characters are now supported.
  • Cleaned up some of the console debug output.

Missions


  • New FPR combat mission, "Stay Out of Our Way." The Lesoo in Bald Forest have clearly not learned that they need to stay away from FPR territory.
  • New Mission "Resources for Freedomtown Needed" tied to "Freedomtown Need Resources" engagement at Arboleda.
  • You are no longer given the teleport ability until just as you leave the Training Facilities.
  • Missions are now able to reward players with random fittings. These fittings are different from crafting fittings and of low quality. They are generally available from missions of medium complexity or difficulty. This reward type was added to numerous different generated mission templates. Players shouldn't expect to see a ton of these, but you will earn them from time to time.
  • New Thicket Overwatch Mission."So, You Watched a Man Die...". This mission is part of series and is only available if you took certain actions during the mission "Urgent Equipment Recovery". Eva Hahne in Thicket Overwatch hears about what happens and wants to reward you...
  • New Mission in Plymouth - Weapons materials required - Alumerite. We always need more weapons.
  • New Inquiry Mission in Sept Falls "Ask Azreyella About Sgt Brewens Past". Will you? (This mission is part of a series and requires you to have completed "Brewen's Murky Past".)
  • New Mission "Calibrite for Repairs Needed" tied to "Water Tanks Repair" engagement.
  • New FPR combat mission, "The Master and the Doctor". The Lesoo in Bald Forest are being commanded by a Rhinoc Master and a Witch-Doctor. Eliminate them so the military can concentrate on the war with OWON.
  • New FPR combat mission "Clear the Woods". There are three problems in Tandil: drakes, drakes, and more drakes.
  • New mission in Plymouth, "A Covert Caper": following "Undercover Antics", Judith Parker needs your discrete services.
  • New FPR combat mission in Brenning, "Creatures of the Night". Those incompetent soldiers at Thicket Overwatch have done it again and let the Elkar past the blockades. Clean up their mess.
  • New FPR combat mission "Lynch the Witch". Our scouts have spotted a Lurker Witch-Doctor in Twin Falls. We assume it is the cause of our lurker problems.
  • New FPR combat mission "Source of the Problem". Tackle the drake infestation in Tandil at its source: a huge Breeding Drake.
  • New FPR combat mission "Troublemakers". It seems some Riffraff Bandits are still causing trouble for us in Twin Falls. Will they ever learn?
  • Improved the rewards in the Medical Supplies to Taak long range delivery mission.
  • New Medical Mission in Plymouth. mPLY Medically Fit. First Aid skills count.
  • New Inquiry Mission in Sept Falls: "Azrayella's Info". Ask Azrayella about information brokers.
  • New FPR combat mission "Thin the Herd": The herd of Hokfig in Koywe poses a danger to travelers along the road between the Scorched Gorge Outpost and Scar's Wall.
  • New FPR combat mission "Axe the Cause". While you're out there in Twin Falls dealing with Riffraff problem, keep a eye out for an Axemaster: he may be the one giving them orders.
  • Improved the rewards and increased the tier of the Clear the Lesoo Traps mission.
  • Updated text and FX to match NPC to kill goal in the "Deal with Dwarf Achillea in Fanshaw Hollow" mission.
  • New Mission in Plymouth - Undercover Antics. Sequel to A Clandestine Affair. Even more ooh la la!
  • New FPR combat mission in Brenning, "Large and in Charge". A Large Arvorr has been spotted near your location in Brenning. Make sure your squad removes it.
  • Reduced the credit rewards on engagement turn in missions but added miscellaneous crafted items into the reward table. The big reward on these engagement was intended to be the top performer rewards on completion, not the individual turn ins.
  • New FPR combat mission "Mating Season": There is particularly aggressive Large
  • Hokfig Bull in Koywe which Gwen Oulopathis needs removed.
  • Thicket Overwatch: Inquiry Mission "Brewen's Biography". Ask Sgt Brewen about himself.
  • Improved rewards for the following missions: Power Infusers Needed, Lumber for the Watch, Freedomtown Needs Power Infusers, and Metal Casing Needed.
  • New FPR combat mission in Brenning, "Desert Foragers". Defense wants no help from Hunting; and specially not from Gwen Oulopathis.
  • Converted mission "Ask Brewen" from a static mission to an inquiry mission. You will now need to use the inquiry system to find out more about Sgt Brewen. This mission is part of a series and requires you to have completed "Brewen's Murky Past".
  • New Plymouth mission: "A Love of Lilac". Help Anna Kelly with jobs she needs doing for the bakery.
  • New FPR combat mission "No Right": What gives the Lesoo the right to hunt in Koywe? Drive those savages out!
  • New FPR combat missions "Finish the Figs": Prove to Gwen Oulopathis that she can count you among the best hunters in the FPR by killing Hokfig in Twin Hills.
  • New FPR combat mission "The Other Half". Those fools from Defense don't seems to realize that killing the Lesoo only solve half the problem we have with them - you need to eliminate their pets as well.
  • New FPR combat mission "No Bull About It". Killing Twin Hill's Large Hokfig Bull would be a noteworthy undertaking...
  • Added more generated mission to the Aza region.
  • Reworded parts of the Advanced Crafting: Ore Refining tutorial to make the ingredients portion easier to comprehend.
  • New FPR combat mission "Just Kill It". A lone Turloc Witch-doctor has taken up residence in Arboleda. No good can come from that.
  • New FPR combat mission "Slay the Master". It would greatly help the FPR cause if you would kill the Lesoo Rhinoc Master that taken up residence in Twin Hills...
  • New FPR combat mission "No Disruptions": help Gloria Barbour keep the Arazet Bridge in Twin Hills safe from Lesoo hunting parties.
  • New FPR combat mission "Cut Back the Weeds". The Achillea can become a real hazard if they grow too large.
  • New Mission "Calibrite for Reinforcement Needed" tied to "Water Tanks Reinforcement" engagement.
  • New FPR combat mission "Take Out the Master". Defeating the Riff Raff Axemaster should be very demoralizing for his gang.
  • New FPR combat mission "Champion of the Desert": Gwen will throw in something extra if your team, while hunting the Scaed'ecoos in Ollaseca, can also take down their Champion.
  • New Plymouth Entertainer mission "Forgotten Songs"; Jutz Klanger asks those with some experience of entertaining to help with a book he is writing about cultural memories. He thinks several people around Plymouth are having cultural memories pop up that manifest in them humming parts of a song with odd words.
  • New Mission "Resources for Freedomtown Needed" tied to "Freedomtown Need Resources" engagement.
  • New FPR combat mission in Arboleda, "Pull the Weeds." The Fragaria Achillea there are growing virtually unchecked. Gwen needs you to do some "gardening."
  • New FPR combat mission "On the Loose!": There are reports of a Mutated Raxin on the loose in Ollaseca. This requires the attention of your group.

Nations


  • You can no longer invite a character to join your nation until they have left the training instances.
  • Both Nations and Housing structures can be prevented from pulling up the movement menu and moving them via double click by checking "Disable Structure Controls" in the Interface Options. You will also get a warning once a session each time you click on a structure if this is checked to hopefully let someone know it is disabled.
  • Removed the ability to interface/move structures you do not have access to make changes to. This was client side only, but was causing issues.
  • Your military rank should no longer be reset unless you switch to a new faction.
  • Previously leaving your existing nation was resetting military rank erroneously.
  • Adjusted the hit point values for a lot of walls and barricades up to the values they should be so people just don't swing by and tear them down in a second.
  • Added the scale/placement/rotation locks into the client side code so they would work properly on nation structures.
  • Improved GM support for repairing problems which may arise with nations.

NPCs


  • Thicket Overwatch: Downgraded some NPCs lvls and upgraded their health to compensate, so they can be tracked by novice trackers. Also reviewed their Back Path for inquiry system.
  • Added a wider variety to of NPC outfits to camp spawned faction NPCs.
  • Updated background and location for William Mitchell to reflect the new geography of the Freedomtown zone.
  • Improved NPC pathing in Freedomtown.
  • New NPC "Yeoman Santillan" spawned as collector for "Water Tanks Repair" engagement and "Calibrite for Repairs Needed" mission at Elkar Wood.
  • Reduced the aggro ranges of Numbskull and Riffraff bandits. This does not affect their scouts though, be wary of scouts!
  • NPC changes in the Overwatch Tech area of Thicket Overwatch: New NPC "Kerry Jaloney" is now running the Tech Shop, and Genetic Engineer Eva Hahne is now sharing a lab with Dr Petris. They are both available around the clock.
    Increased Manned Cannons range, it was lower than a regular NPC.
  • Some of the military NPCs in Freedomtown have more static posts to make them easier to find in missions. This doesn't include all NPCs.
  • Ranged Lesoo attacks now do energy damage and allow you to gain skill with Rifle or Automatic Weapon Defense.
  • Plymouth Control: Downgrade some NPCs lvls and upgrade its health modifier so they can be tracked even when you got only 1 point at tracking skill. Also reviewed their Back Path for inquiry system.
  • Updated background and location for Sergeant Brewen at Thicket Overwatch to reflect his recent move to a new position within the base.
  • Added new NPCs to the Candy Shop in Freedomtown. This includes professions and personality types which were previously unavailable in the city.
  • New NPC "Robert Pradier" spawned as collector for "Freedomtown Need
  • Resources" engagement and "Resources for Freedomtown Needed" mission at Twin Falls.
  • Updated background and location for Sadie Mitchell, Farah Mitchell, Raika Ekkans,
  • Barlonne Ekkans and Colman Green to reflect the new geography of the Freedomtown zone.
  • New NPC "Yeoman Costeki" spawned as collector for "Water Tanks Reinforcement" engagement and "Calibrite for Reinforcement Needed" mission at Elkar Wood.
  • Rocharus Pups can now spawn in more locations including the North Plymouth Mountains and Bog's Edge.
  • New NPC "Edward Saad" spawned as collector for "Freedomtown Need Resources" engagement and "Resources for Freedomtown Needed" mission at Arboleda.
  • Added Crafting Supplies shop to Yogi Hudson in Plymouth Control Centre
  • Plants and Cacti now have longer ranged attacks, but a slower rate of attack.
  • Thicket Overwatch: Fixed a typo at Taire Lawson npc title. Now it shows "Harvesting Tools".
  • Phil Keller has a new outfit to reflect his station.
  • The FPR have been sending additional Scout Bots to the area near Ammann Village.

Pets


  • Improved aggro mechanics with multiple pets.
  • You should now gain pet skill significantly faster if you were a pet user who let your pets do all of the fighting and just observed or healed them.
  • Pets can now have longer range than was previously the case.
  • Numerous types of NPCs and turrets had their attack range increased.
  • Corrected an issue which was causing many pet types to only use special abilities and not standard attacks. This resulted in a lower than expected DPS due to waiting on timers.
  • Improved the damage of the Claw Slice pet special ability.

Resources


  • Resource regions in Obstinada have been rebuilt to help prevent them from spawning in bad locations.
  • Made some adjustments to resource regions in Founder's Grove.
  • Alluvium spawn in Founders Grove no longer gives Greater Quality SI points.
  • Made adjustments to the harvestable regions in Pahookie and Niseya to better distribute them and fix repair some issues.
  • Twin Hills: Raised & reshaped the Iron, Tungsten, Copper and Cobalt resource regions.
  • Added the following resources near the Tiq Sennu Prison: Aquaios and Tungsten.
  • Also added generated resource spawners.

Skills and Abilities


  • Increased the duration and effectiveness of Entertainer's advanced combination buffs.
  • The Guard ability (Protection) will now increase the target's Dodging skill, as well as reducing their aggro generation.
  • You can now used the Increased Duration ability enhancement on the Knee Shot ability.
  • Stunning Blow and Bludgeon (Blunt Weapons) had their stun chances and duration increased. Bludgeon also had it's damage slightly increased.
  • Increased the area of effect of the Open Mind ability (Entertainment).
  • Doubled the Area of Effect radius of Draw Attention (Protection).
    Increased Shockgun damage by 10% across the board.
  • Improved the Shield Tactics ability: Shield Bash. It now has a chance to afflict the target with a Defense Conscious debuff which reduces their damage output.
  • Added a msg to warn you when you try to steal something repeatedly.
  • Increased the skill gain rate of Thrown Weapons.
  • Slightly increased weapon and defensive skill gain rates.
  • Increased the difficulty gap in which you can gain skills from NPCs who are less than challenging to you. This should make it easier for players to skill up offensive or defensive skills earlier on in the game.
  • Sprinting will now automatically make you stand if you are crouching or prone.
  • Fury (Axes) had it's damage boost increased while active, and also now generates additional aggro while active, and gives a small boost to movement speed.
  • Significantly improved the Heal Over Time effects of Just a Scratch and Only A Flesh Wound (First Aid). These were intended to increase exponentially, but were bugged previously. The duration has also been increased to a minute.
  • Increased the debuff effectiveness of the Pummeling Slash ability (Axes). It now reduces physical resistance and damage dealt, and both by a higher extreme than was previously the case.
  • Reduced the usage time of the Rescue Ability (First Aid) from 1.5 to 1 second. Unlike many other medical abilities, you can do this on the move.
  • Bandage Wound has new FX.
  • Sundering Strike (Axes) now has a chance to make your opponent Defensively Conscious.
  • Increased the damage and accuracy of Cleave (Axes).
  • Overload Powercell (First Aid) now does electro-magnetic damage, in addition to having a chance to knockdown your opponent.
  • Lunging Thrust (Bladed Weapon Tactics) no longer requires Momentum, but does have a five second longer recharge time.
  • Added new objects which can be stolen at the Candy Shop in Freedomtown.
  • Increased the damage and sense to knock players off balance with Shove (Unarmed).
  • Increased the skill gain rate of Entertainment abilities.
  • The Trip ability (Unarmed) now deals a bit of damage to your target, and bolsters your defense in addition to having a chance to knock down your opponent.
  • Staving Smash (Blunt Weapons) now bolsters your defense, in addition to dealing damage and having a chance to knock your opponent backwards.
    [*You may no longer target yourself to activate Spray Biohazard.
  • Increased the rate at which you gain Acrobatics skill from diving or rolling.
  • Increased the speed at which you gain Stealth skill ups.
  • Increased the debuff effectiveness of the Blindside skill (Assassination).
  • Increased Backstab (Assassination) damage by 10%.
  • Increased the usefulness of the Block ability (Shield Tactics).
  • Increased the initial damage of Slice Throat (Assassination).
  • Reduced the usage and recharge time of the Take Aim ability (Rifles).
  • Increased the Block chances and added a Parry boost to the Raise Shield ability (Shield Tactics), but also slightly increased the damage output debuff.
  • Increased the rate at which First Aid gains skill by roughly 25%.
  • Increased the damage of the Assassinate ability (Assassination).
  • Marching Chant (Entertainment) has had it's minimum duration increased to 3 minutes and can be stacked up to 5 minutes.
  • Significantly improved the block chances of the Unbreakable Defense (Shield Tactics).
  • Added new Teleport abilities for Plymouth Control Center and Thicket Overwatch.
  • Characters who begin in those areas will receive those teleports after leaving the cloning facility.
  • Spray Biohazard and Corrupted Nano Bomb have had their ranges set to the intended distance.
  • Spray Biohazard (First Aid) no longer has a usage time. It works similar to normal attack abilities. It also had a new FX given to it.
  • Entertainer dances and tales have been modified to have a minimum 20 minute duration which can be stacked to 80 minutes before any duration increases are applied. Abilities which were second and third tier have also had their success chances increased and their base duration boosted slightly.
  • Increased the stun chance and duration of the Shield Slam ability (Shield Tactics).
  • Added 20 new ability icons.

Trade Skills


  • You can now purchase Sterilizing Agents from Medical and Cloning Supplies vendors.
    Acrylic Upholstered Seat Panel moved to the correct Component Type and Branch
  • Reduced the vendor buy price of Vehicle Engineering components.
  • Removed the duplication of the Critical Reduction attribute from Refined Zircalium Bar
  • Added Black Dye Kits to Primary Armor Dyeing Recipe
  • Increased the drop and mission reward rate of the Injected Boosters advanced training manual.
  • Introduced new carpentry crafting Recipe: Wheel Construction.
  • Moved Melee Vibro Power Assembly, and EMelee Electro Power Assembly, onto their correct component Types. Added Branch for Electro, and moved the Power assemblies to the appropriate branches.
  • You can no longer scrounge for water successfully inside of the city in of Sept Falls.
  • Lowered the value of Limestone Cluster, Borax Cluster and Fluorite Cluster to bring them in line.
  • Recipe: Stationary Turret Frame filter Quadruple is now correctly branched to item. (No, really this time)
  • Introduced new installations crafting Recipe: Well Construction.
  • Slightly reduced skill gains from harvesting.
  • Reduced the value of animal fat
  • Recipe: Composite Table Assembly - Composite Barrel Table. Filter corrected for table base
  • Added Vehicle upgrade chip to Control Chip recipe.
  • Carpentry: Decorative Table Support is now accepted in recipes that need it
  • Added 42 missing patterns to the Metallurgist Vendors
  • Round Tabletop Pattern has had it's branching fixed (No longer thinks it's an actual tabletop)
  • Added Calibrite-Carbon Curule Leg Pattern to carpentry vendors
  • Introduced new carpentry crafting Recipe: Cart Construction.
  • Rubber hose should now work correctly in recipes requiring it.
  • Xylyl Bromide updated to be a lacrymatory chemical rather than just chemical, and given it's own branch
  • Introduced new installations crafting Recipe: Pillar Production -Blueprint.
  • Introduced new hacking crafting Recipe: Tall Monitor.
  • Reduced the vendor price of a number of items that the vendors thought were rarer than they are
  • Rectangular Nano-Composite Tabletop Pattern will now work correctly in recipes requiring it
  • Large metal base is now accepted as an ingredient of the Starship Services Chair recipe.
  • Added F Grade output of Ruined Materials to Divan Production to allow High grade outputs to be made
  • Added F Grade output of Ruined Materials to Hassock Production to allow High grade outputs of Elegant Rectangular Hassock to be made
  • The Scrounge For Water code is plugged up into the suspected bot diminishing returning code.
  • Introduced new installations crafting Recipe: Cable Construction -Blueprint.
  • Introduced new hacking crafting Recipe: Active Monitor.
  • Recipe: Simple Component Fabrication - Fixed Fuel Release value to use Fuel Release Valve Pattern
  • Added recipe for Collapsible Stock
  • Introduced new installations crafting Recipe: Industrial Generator Construction
  • Introduced new hacking crafting Recipe: Monitor.
  • Introduced new installations crafting Recipe: Generator Construction -Blueprint.
  • Ligase is now produced in sets of 3.

User Interface


  • You can once again use the Disable Hints option in Interface Options to disable hint pop up messages.
  • Added a Newbie chat channel for new players to ask questions and receive answers without bothering players who do not wish to aid. You can turn this channel off in the
  • Chat Settings. You can chat in this channel using "/newbie " or by selecting it from your selectable list of channels on the chat window.
  • Added a Auto Configure button to the Video Options window. This button will automatically configure your video options for you. This is based on the current scene you are in, however.
  • Added a Clear button to the Survey Window. Pressing this button will clear your current scanned resource list.
  • Marked some trees near Ammann Village to not appear in the minimap as they were covering up roads.
  • There is now an option to disable Ability Queues in the Game Options window. These Queues allows RPG Mode players to Queue an ability if it is not yet ready to be used due to a cooldown or global cooldown. This option allows players to disable it's functionality if they wish.
  • Put in some new code in certain situations when unequipping and moving an item it might end up in the same slot eating the item. It will not put it overflow instead.
  • Fixed it so the name search in the Auction Interface does not clear out when you hit enter.
  • The Completed Mission detail windows from the Mission History tab will now hide panels which it has no data available for.
  • Mail now double checks to make sure that mailed items are in your inventory on the client before sending. This prevents an issue where people could do a bait and switch.
  • You will no longer see an Abandon button in detail windows for completed missions.
  • Latency counter is no longer averaged the latency values.
  • Vendor Buy tab now lists the items in alphabetical order.
  • You can no longer swap out items in the Trade Window, it wasn't properly updating them for the person doing the swapping causing some issues. Swap from the Trade Window to your inventory was also disabled.
  • Above Average and Strong NPCs now have an icon that shows next to their level indicator on their nameplate. This leaves boss/mini-boss in the old category that has the single red icon.
  • Adjusting the stack of an item will now cancel a trade.
  • The Mission Survey window is no longer auto centered in the middle of your screen.
  • This was preventing problems if it popped up while players were doing other activities, for example a combat mission that closes on completion while you are in combat.
  • The Mission Survey Window will no longer pop up if you are in Action Mode.
  • Shadow frequency settings are now properly defaulting on a new install.

Vehicles and Mounts


  • If you try to convert a pet into a mount and already have one of that type it will no longer allow you to do so.

World


  • Ollaseca: dug out some rocks and trees.
  • Added a new Panoramic to Twin Falls.
  • Added a new Panoramic to Ammann River.
  • You will receive an achievement and a small permanent bonus to your Loggin skills if you explore the Ochoahe Grove in Tandil.
  • Numerous optimization adjustments in Freedomtown.
  • Adjusted the rare spawn and one time mission spawn locations Outside Freedomtown.
  • Ollaseca: added name to the Challanken Valley, rich in mineral deposits. Your Mining skills will receive a small increase if you explore it.
  • Added new furniture, signs and lighting to the Candy Shop bar in Freedomtown.
    You will receive an achievement and a small permanent bonus to your Carpentry skills if you explore the Lussfeol Woods in Tandil.
  • Created blend triggers for the Candy Shop which allows the environment to get dark when going indoors.
  • Grounded an explorer trigger at Sapless Pass that was floating very high in the air. "Sapless Vista".
  • Now if you die at South Freedomtown, Mitchel's Farm and Twin Falls are offered as
  • Cloning Facilities also The Shacks, Thicket Overwatch and Freedomtown.
  • Obstinada: added names to the Rulbabeesamr Ponds and the Cuevruja Cave, which displaced Lesoo clans have claimed as their new home.
  • Obstinada: you will get an achievement and a small permanent boost to your Blunt Weapons Defense if you travel to the Rulbabeesamr Ponds, where one of the displaced lesoo clans have set up their village.
  • Koywe: your Bladed Weapons Tactics will receive a small permanent boost if you explore Codo Amarillo, where Nycleta Trask used to train alone to hone her skills.
  • Added a new Panoramic to Plymouth Control.
  • Twin Hills: Raised a few rocks that were underground.
  • Obstinada: you will get an achievement and a small permanent boost to your Blunt Weapons Tactics if you find the Cuevruja Cave, refuge of a displaced lesoo clan.
  • Koywe: added Codo Amarillo and Codo Verde names; they should show up in your minimap.
  • There is now a small Arrvor population outside of the Tiq Sennu Prison.
  • City plot areas in Fal Sept no longer has the ground concrete textures which were a holdover from alpha 3.
  • Koywe: your Bladed Weapons Defense will receive a small permanent boost if you explore Codo Verde, where Nycleta Trask and Major Scarborough used to train together.
  • Added props and lights at Ingall's Pass
  • Twin Hills: Added name to the Arazet Bridge.
  • Terminus Mire: added name to the Neca Islet and the Dolep Islet; both names should show up in the map.
  • Improved the world lighting, the world now has a more atmospheric look.
    Added decorations and made adjustments to trees in Brenning.
  • Twin Hills: Your Installations skill will receive a small permanent boost if you explore the Arazet Bridge.
  • Terminus Mire: you will receive an achievement and a small boost to your Fishing skills if you explore the Neca Islet.
  • Gave a decoration pass to numerous areas. Most notably Plymouth Pond.
  • Added additional trees, rocks, and decorations to the Arid Grove in the Wailing Chasm.
  • Terminus Mire: you will receive an achievement and a small boost to your Foraging skills if you explore the Dolep Islet.
  • Graphical upgrades have been made to Thicket Overwatch.
  • Added detail (props and particles) to the entrance of the Lurker Cave in Fool's Sanctuary, as well as the tunnel connected to the cave.
  • Westwoods: rescued some trees from below ground.
  • Moved "Mubark Bull" path to a location in mountains around Thicket Overwatch as it was too difficult for new players starting in this area.
  • Added a new Panoramic to Elkar Wood.
  • Tandil: added names to the Ochoahe, Lussfeol, and Mosamor groves; they should now show up in the map.

Bug Fixes


  • Fixed Specialty Lumber to use Contaminated water instead of purified, and altered the firewood output to 10
  • Fixed Recipe: Industrial Centrifuge Assembly - Moved welding rod to be an agent
  • Fixed an issue where abilities were not working properly after traveling/zoning and required the UI (the ability bars in particular) to be reset to work.
  • Fixed an issue with Damage Dealt attribute not showing up in the Offense panel in the Character Sheet.
  • Removed the (song) from the end of the Heroes of Freedomtown readable book.
  • Fixed the 'Casting Pattern' component type to not display 'Power Coupling Pattern'
  • Smoothed a slope of a canyon that you could fall into in the Tasuil Rise but were unable to get out of because it was too steep.
  • The Leg Shot and Knee Shot abilities now require you to be facing and have a line of sight on your target.
  • Aoss Gardens: the "Trimming " mission will now request to trim Agressive Raxins (the type of raxins spanwing in this area), rather than Raxins.
  • Corrected a problem which was causing you to appear to be standing while having the modifiers of being prone or crouching after being knocked down when in those postures.
  • Corrected an issue which was causing escorted NPCs to return to their spawn point after being attacked, rather than continuing to follow the player.
  • Fixed an issue which was preventing Inject Sedative from working on players who didn't have a melee weapon equipped.
  • Removed duplicate Projectile Bolt Assembly Recipe.
  • Amman Village: the "Trimming " mission was selecting Setlangs and Vultures which don't spawn in the area. Corrected so the mission only selects Pack Setlangs which do spawn in there.
  • Corrected a minor typo in the Dance tutorial.
  • Fixed one of the shield ability icons which was misaligned.
  • You can no longer gain skill points by trying to tame your own, or someone elses pet.
  • Corrected an issue which was having standard Knuckle Blades do EMP damage.
  • Improved patrolling NPC pathing in Thicket Overwatch.
  • Moved Acrylic Upholstered Seat Panel Pattern to use the correct branch.
  • Fixed an issue with Cactus spawners in Ollaseca.
  • Fix FPR Arrival waypoint at Kahavi Canyon.
  • Fixed a terrain hole to prevent players to get stuck in it at Timbertol Trail.
  • Fixed a big rock at Fal Midlands that collision properties were bugged.
  • Updated Tip on "Dialogs and Missions" to reflect the current format used to denote skill use in mission dialog.
  • The Train Mount ability should now properly consume the pet rather than leaving it in a bugged state.
  • Fixed a bug which was preventing Guard from expiring until death.
    Smoothed a rough section of road in the Northern Range which was too steep for NPCs to path across properly and difficult for players, as well.
  • Fixed oddly space characters listed in recipe names in the GameDB.
  • Fixed the terrain and terrain textures on the borders of Plymouth Control Center, Fanshaw, Camp Payton, Plymouth pass. Leverstow, Hole on the hill, Plymouth hills, and Trockental.
  • Fixed some over ground trees and rock at Purplefield.
    Scorched Gorge Outpost: the "Trimming Hostile" mission should no longer target
  • Agressive Raxins, and only require to kill Raxins.
  • Corrected an issue which was allowing very fast clickers to access loot that wasn't supposed to be theirs.
  • Corrected an issue in the player client which would cause a black screen rather than the proper graphics on certain systems.
  • Fixed some issue that allow players to interact with hidden props on minigames and engagements.
  • Fixed an issue with some of the spawn points Outside Freedomtown, including some of the Malfunctioning Robot spawners.
  • Raised a small tree at freedomtown with invisible branches on a side that prevent players to walk through them.
  • Fixed an exploitable issue with the Ask Brewen mission.
  • Fixed a bug where a mission was requesting to kill a mob in certain area where that mob didn't exists.
  • The Fort Hudson cloning point will no longer place you in Hudson Pass.
  • The glowing trail in the Ordering Supplies long range delivery will now lead you to a proper path. It also will allow you to take any route you wish so long as you arrive at Mitchell's Farm.
  • Fixed a reward related bug in the Patrol to the Hole on the Hill mission.
  • Fixed some oddly spaced characters listed in Components and Filters tabs in the GameDB.
  • Trockental no longer has terrain that doesn't match it's visual height.
  • Fixed some over ground trees at War Wagon Valley.
  • Removed empty branches from a number of crafting components.
  • Fixed typo at "Propaganda?" engagement.
  • Resolved an issue which was preventing missions from being generated in some cases.
  • Fixed a bug which would not count the Bloody ___ collection in the Missing Official mission unless you had clicked it in the proper order.
  • Fixed a GUI issue that was preventing multiple active engagements being listed correctly when one of those engagements ends or change stage and also when player leave engagement trigger.
  • Fixed terrain and texture seams along the borders of Halona, Tranen See, Doma Valley, Crete de Chagrin, Sanguine expanse, and Timbertoc.
  • Fixed a big rocks at Westwoods that collision properties were bugged.
    Fixed floating rocks and trees in Pahookie.
  • Removed some duplicate crafting branches to avoid confusion and clean up the database.
  • Fixed 2 big rocks at Outside Freedomtown that collision properties were bugged.
  • Loch Desert: reshaped the Calibrite and Kosha resource regions due to visibility problems.
  • Fixed a shift-double click bug with vehicles.
  • Grounded a floating tree at Tecooy Run.
  • Fixed a markup related issue with the Periodic Maintenance template.
  • Lesoo Soldiers will now count off your kill tracker in the Destroy the Lesoo Raiders den based mission.
  • Fixed an issue with one of the male NPC visualizations which was missing hands.
  • Fixed an issue with grade minimums on npcs (mostly strong/boss/raid boss npcs) that were input incorrectly.
  • Fixed some issues with the speedhack detection system.
  • Rocharus Range: Reshaped the following resource spawns so that they don't disappear (Takayura, Multi-hued Yano, Green Leaf, Fallon, Cree'it)
  • Relocate a buried Aquaios harvestable region at Torn Mist Valley.
  • Fixed a bug that was preventing to play start FX on engagement stage change.
  • Removed the duplicate Item 'Standard 4 Legged Base' and the 2 'Standard 4 Legged Base Pattern' items that are not needed
  • Made adjustments to resource spawners outside Freedomtown to correct some issues with resources spawning inside of rocks or underneath terrain.
  • Fixed a bug causing some nation alliance data not to be replicated properly.
  • Either grounded or raised a number of trees and rocks in Oasis Approach.
  • Fixed a tree located inside a rock at Plymouth Pond.
  • Added a new treasure type for XG-57 missions so it actually loot eventually the XG-57 grenade. It stills depends on the chance and the player thievery skill ability.
  • Fixed some bugs related to manipulating vehicles while dead.
  • Made some adjustments to resource regions near Plymouth City.
  • Using /suicide now creates the appropriate mission event so that it will fail survival goals.
  • Stitched terrain seams near Ammann Village.
  • Fixed an issue which was causing corpses to poof even if they had extractable components on them after looting.
  • Fixed icon swapping issue.
  • Fixed "Barca Swarm in Bastet Valley" engagement parent ID.
  • After being killed your ability queue will now be reset.
  • Improved terrain and texture seams along the borders of Aemar Hydro Plant and Ren Canyon.
  • Fixed a bad entry at the description of "Can't Sleep" mission.
  • Closed a seam in Blood Valley.
  • Fixed the Stock Assembly requirement on the 6 craftable carbines
  • Filled in a hole that players could become stuck inside of in the Arid Grove.
  • Jutz Klanger and Jesus Aguilar could spawn on the same stool in the Mayflower Pub; fixed.
  • Raise up some waypoints at Ammann River that could be the cause of bad spawning of some dens.
  • Corrected a problem related to harvesting creatures that you should not have had permission to.
  • Fixed terrain and texture seams along the borders of Timbertol Trail, Plymouth-Aza Pass, Falls Trail, Searcher's valley, Daxton, Huntsfolly, and Tolkien Meadow.
  • Fixed a large rock which was positioned so you could see into it's hollow core along the Ammann River.
  • Grounded a floating tree at Pebble Perch.
  • Koywe: reshaped the Hokweed, Melanko, Green Leaf and Yano resource regions due to visibility problems (too large)
  • Fixed a bug which could prevent players from scrounging water after they seamlessly left an area where it was not available under certain circumstances.
  • Repaired some issues where the hollow underbelly of rocks were visible in Bleakburn.
  • The Supplies to the Shed mission now features guided markers throughout its entirety. They were previously stopping when you hit the Bald Forest.
  • Fixed the 5 Craftable Rifle recipes to correctly use the Rifle Stock Assembly, rather than the Rifle Stock (Rifle stock is a component of the assembly)
  • Fixed terrain seam at Sandsurfs.
  • Potential fix for energy shields not regenerating occasionally after a death.
  • Fixed terrain and texture seams throughout the Freedomtown and Plymouth regions.
  • Fixed an issue with the Supply Post engagements in Fool's Sanctuary. There was a second trigger for the engagement inside of the first, which could cause there two be two of the same engagement in the same place.
  • Fixed "Okolats in Wolfsway" engagement parent ID.
  • You can now complete the mission: Patrol: Plymouth to S&B.
  • Resolved an issue that was allowing NPCs to attack other neutral NPCs in cases when they shouldn't have been able to. This was affecting control point spawned faction NPCs primarily.
  • Fixed an issue which was causing some ability cards not to appear in your Earnable list even though you had qualified.
  • Fixed some rocks which were Southeast of Freedomtown but attached to Mitchell's Farm, and some which were shared between a seam.
  • Fixed Stock Assembly components on a number firearms
  • Koywe: Experienced Lesoo Hunters should now spaw correctly.
  • Fixed terrain texture seams along the borders of Aemar Hydro Plant, Ren Canyon, Lurker Bog, Boglands, The Pipeworks, Scorched Gorge, Judair Gulch, Brenning, The Sticks, South Of Freedomtown, Caplrates Canyon, and Arboleda.
  • Fixed some issues with spawning regions in the Torn Mist Valley.
  • Fixed an issue where Aristocrat NPC Visualization had no hands.
  • Fixed a bug which was preventing players from completing the Patrol: Freedomtown to the Shacks mission.
  • Fanshaw Hollow: Grounded a couple of rocks and a tree
  • Resolved an issue which was preventing the ignore list from working across seams.
  • You can no longer interact with invisible props.
  • Fixed some buried waypoints at Founder's Grove.
  • Unearthed some buried cliffs Southeast of Freedomtown.
  • Fixed an issue with a dot that was dividing by 0.
  • Fixed Recipe: Metalsmith - Power Hammer. Now correctly expects a weaponized power assembly
  • Grounded a large floating tree in Prenshaw.
  • Fixed a typo in the Anjari Craving mission.
  • Fixed a terrain hole to prevent players to get stuck in it at Tuuleuss Mountain.
  • Terminus Mire: reshaped & raised the Azul, Pratinus, Lesapen, Samr Berry and Kosha resource regions to avoid visibility problems.
  • Fixed terrain texture seams in Slaugh Trail, Krachester, Oowwooki, Hollow Trail, Ingall's Pass, Laredo Lagoon, Timbertol Trail, and others.
  • Corrected an issue in the directions that other NPCs can give to Mikel Svorin in Plymouth City.
  • Fixed "Lesoo rhinocs in Sendarida" engagement parent ID.
  • Corrected an issue that would not allow nations to invite a player who had left their previous nation less than an hour ago, even though the text said five minutes.
  • Fixed Arrival FPR waypoint at Oasis Valley Basin.
  • Fixed some resource spawns in Obstinada
  • Fixed a bug which caused engagement scaling calculations to continue even after the engagement expired.
  • Mouse cursor is not longer changing when mouse pointer go over a hidden prop.
  • Repaired a rock formation Southeast of Freedomtown which was erroneously attached to Arboleda, and causing seamless switching when you walked on it.
  • Fixed an issue which could allow Sub-Abilities to appear on the skill info cards. This became noticeable after another fix, as enhancement abilities were appearing in the list.
  • Fixed an issue that was happening with the decay timer on harvestables where it would try to run the timer and the node was already deleted.
  • Fixed Recipe: Metalsmith - Bubba. Now correctly expects a weaponised power assembly
  • Stitched terrain seams in the following areas: Morrigan Plains, Freedomtown, Twin Hills, Dreary Borderlands, Serenity, the FPR instanced housing area, Arboleda, and Brenning.
  • The safe/stuck point in Arid Grove has been moved to a more suitable location. It was previously underground.
  • Fixed a bug that were preventing you to get active engagements list on GUI refresh.
  • Fixed the Vehicle Upgrade Mold Recipe.
  • Corrected several problems with Johnny Bilby in Sept Falls. He is now available for generated missions, should always remain seated, and will respond to Inquiries.
  • Fixed invisible walls at Sept Falls east gate.
  • Many partially buried trees and rocks were fixed in the Arid Grove.
  • Fixed a typo in one of the response options in the dancing tutorial.
  • Set "Plymouth Hills" as parent of the "Lesoo Hills" engagement.
  • Fixed a bug which was preventing non-Rogue players from recloning in Sept Falls. You will need to be on reasonable terms with Rogue Nations to spawn there, but it is now allowed.
  • Fixed some pathing issues of Hokfigs at Aemar Hydro Plant.
  • Grammar correction to message received, when attempting to empty an already empty harvester.
  • Mission "Killing the Master" was rewarding the wrong alignment (OWON alignment for an FPR combat mission); this has been corrected.
  • Made adjustments to the Assault Bot's pathing in the Training Grounds to help avoid warping.
  • Fixed a Tree too close to a rock where players could be stucked at Northern Trails.
  • Fixed typo in generic mission "Can't Sleep".
  • Fixed an issue with corpse removal timers causing them to poof early. Also fixed an issue making them poof quicker if the extraction and looting process is fully done.
  • Fixed Recipe: Metalsmith - Power Mace. Now correctly expects a weaponised power assembly and makes a Mace rather than a Hammer
  • Harvestable resources now have a much larger default awareness distance, this should fix a lot of resource nodes that pop in/out when you get to them. It will not fix them all, but should handle most of them.
  • Fixed problems in the weighting of the following recipes: Barrel and Projectile Bolt Assembly. This bug could affect the grade adversely.
  • Leaks in the Arboleda dam have been sealed with rocks.
  • Filled in some land underneath a building in Pontoc where parts of the building were unsupported due to a depression in the terrain underneath it.
  • Nova Love in Plymouth Control Center is now properly selling tailoring supplies. She was erroneously a general store previously.
  • Grammar fix in message received, if resource survey completes sooner than expected.
  • Judair Gulch: raised the spawning region of some Hudson Firs that were spawning below ground.
  • Sergent Kotter no longer refers to the FPR in a negative light in the FPR version of the Combat Training mission.
  • Grounded a flying Tree at Niseya.
  • Fixed a Den Trigger Height at Sapless Foothills.
  • Filled a rather large hole in the ground near the Kyoto Prison.
  • Fixed terrain and texture seams along the borders of lower Daxton and Camp Takk.
  • Fixed an issue with using vehicle abilities while dead.
  • Fixed a typo in the Shield Counter ability description.
  • Fixed up a markup related bug in the Can't Sleep generated mission template.
  • Fixed some spawn related bugs in the Thicket Overwatch engagement.
  • Fixed a section of terrain where you could get stuck in the Badlands.
    Sprint will now toggle off automatically when you die.
  • Removed Pack Setlang Alphas from random generated missions in a number of areas. This is due to their populations being low due to being a semirare mob but their difficulties being only average, so it would ask you to kill too many.
  • Added a /help fixinvuln command so that users can fix themselves if they ever get stuck in a rare Invuln bug where their res immunity never wears off but they can't attack anything either.
  • Southern Aza: reshaped an Alluvium and a Geflech resource regions since they were too large and causing visibility problems.
  • Corrected an issue which was allowing players to damage the structures in cities outside of a siege.
  • Fixed some path positions underground and finished fixing the texture painting in Mid-plymouth.
  • Fixed Recipe: Metalsmith - Charged Training Sword. Now correctly expects a weaponised power assembly.
  • Corrected some issues which caused seams to appear on the arms and legs of unclothed male or female models.
  • Fixed a typo in Poor Quality Combots.
  • Lurker Bog: reshaped the Tungsten, Lilac, Takayura and Thorium resource regions, due to visibility problems.
  • Slightly raise a tree at Thicket Overwatch so branches don't stop players walking under it.
  • Fixed over ground tree at Falls Trail.
  • Resolved an issue with the Rocharus den spawner in Bog's Edge. The Rocharus had a boundary limit rather than being leashed, which was causing them to break combat as soon as someone moved past that boundary. While useful in some situations it was not correct for this particular region.
  • Fixed an issue which was in the combat filtering options for combat chat channel text.
  • Sometimes players were not receiving messages they should have as a result of this bug.
  • Fixed some trees and rocks which were buried underneath the Founder's Grove area.
  • Fixed an issue that could have cause issue to ability bar icons if an ability required a weapon and you were unarmed.
  • Fixed some floating trees in the hills near the Tikt Tunnels.
  • Tandil: raised & reshaped a bit the resource regions from Mika, Byna and Beryl to avoid visibility problems.
  • Teleporting to Freedomtown should be a little more reliable.
  • Corrected a fitting issue in a trade check which was not properly validating to make sure the character in the trade existed.
  • Huntsfolly: grounded the Alluvium resource region, which was left levitating up in mid-air after some terraforming.
  • Slightly move Rex Fogus path waypoint at Thicket Overwatch to avoid some jumping spawn issues.
  • Made adjustments to the Pyrohemalite resource region near the Scorched Gorge Outpost to help prevent nodes from disappearing if you were too far from the center.
  • Fixed Recipe: Metalsmith - Power Sword. Now correctly expects a weaponised power assembly.
  • Corrected a problem in an underwater cave on the border of Arboleda where if you entered the cave you could see the underside of the water.
  • Fixed some resource issues on the Maeglium region in Fool's Sanctuary.
  • The OWON version of the Shrooffle Collection mission no longer refers to the NPC by his old name.
  • Ollaseca: reshaped the Monazite, Niurevium & Pyrohemalite resource regions, due to visibility problems.
  • Potentially fixed issues with third or greater mouse buttons.
  • Founders Grove: Reshaped the Alluvium spawn to stop it placing resouce nodes under ground on rocks
  • Fixed a terrain hole to prevent players to get stuck in it at Decroux Etang.
  • Fixed Phil Keller's (escort NPC) spawn location outside of Plymouth City.
  • Fixed a Typo at "Koleyna" engagement.
  • Removed the mission marker area for FPR Scout Bots near Ammann Village. These bots are now random spawns anywhere in the area and the marker was confusing people.
  • Eastfal Valley: corrected a spawning problem with the Alluvium resource region.
  • Fixed a typo in the Threat to Cloning mission.
  • Made adjustments to the halt and leash code in advanced NPC triggers so that NPCs don't walk into leashing triggers and stop attacking.
  • Fixed Recipe: Metalsmith - Single-Bladed Power Axe. Now correctly expects a weaponised power assembly.
  • Fixed some floating rocks and plants in Parst Pass and Tasuil Rise.
  • Repaired an issue that was causing a player to sometimes have two footstep sounds on the same step.
  • Grounded a floating tree at Hole-Plymouth Trail.
  • Thicket Overwatch: Taire Lawson should properly spawn now, and sell Harvesting Tools, instead of being duplicate of Macy Vick.
  • Corrected a problem which allowed players to train enemy players pets as mounts if they could attack that player.
  • Recipe: Vehicle Engineering - Gun Upgrade. Fixed Barrel assembly component so that it now accepts the right item
  • Fixed "Koleyna" engagement trigger attached to a child instead of the parent engagement.
  • Corrected a minor typo in the Robotic Pet tip/hint.
  • FreedomTown: reshaped resource spawn to avoid nodes spawning inside the large tree
  • Fixed a bug that was playing start engagement fx only for the first player that trigger it.
  • Fixed an issue which was preventing city units from spawning.
  • Fixed a grammatical issue in the Can't Sleep mission email.
  • Fixed floating tree in Torn Mist Valley.
  • Adjusted the Rue spawning region near Scar's Wall so that resources should not disappear the further you move from the edges.
  • Recipe: Pharmaceuticals - Advanced Pharmaceutical Extraction. Arrestin can now be made with Xylene Cyanol
  • Fixed some descriptions of item that were cloned from their patterns and still had the pattern descriptions.
  • Resolved a clipping issue with the Chinese Palm Fan trees.
  • Fixed an issue where the Chain Gun were showed backwards on female character hands.
  • Fixed and issue with both male and female that cause arm parts to disappear when wearing several pieces of armor.
  • Fixed an issue with endurance accidentally applying Health.


source: https://www.therepopulation.com/foru...hp?f=28&t=8155

Dernière modification par de Gaschfacy ; 08/01/2015 à 16h16.
Un excellent patch en somme, sauf peut-être pour la fufu qui va se barré à la moindre roulade... Cependant...

Citation :
Added a new treasure type for XG-57 missions so it actually loot eventually the XG-57 grenade. It stills depends on the chance and the player thievery skill ability.
ENFIN ON VA POUVOIR FAIRE CETTE MISSION !

le up des lance flammes et la facilité à up la furtivité sont de d'excellentes nouvelles

et pour le hacking, je vais pouvoir fabriquer des téléviseurs, lol !

Dernière modification par 404PageNotFound ; 08/01/2015 à 19h55.
Citation :
Publié par Berur1er
les commandos au Lance Flamme vont être ravis, les mêlées vont être aussi plus utiles. Un gros gros patch qui touche à beaucoup de domaines.
gros gros patch, oui... excellent et très prometteur! Je suis scotché par l'efficacité de cette team!
Citation :
Publié par Berur1er
les commandos au Lance Flamme vont être ravis, les mêlées vont être aussi plus utiles. Un gros gros patch qui touche à beaucoup de domaines.
Oui beru, on va pouvoir cramer du Elkar en coeur
et hop, une nouvelle fournée:


source: https://www.therepopulation.com/foru...=8155&start=20

Citation :
Publié par J.C. Smith
I didn't merge these in because it would be hard to read but the last two days of updates since this. The new NPCs, most of those are Backer Perk NPCs from the Kickstarter campaign.

Auctions and Work Orders

- Many improvements were made to the Fulfill window for work orders. You can now search for active orders by item name, component type, and/or filter type. The resulting list of items includes the requested grade, attributes (if any) and time before the work order expires.

Audio

- Mechs and large robots have new sound effects and footstep sounds.

Combat

- Electricity based weapons are now more effective against standard targets than was previously the case.

Graphics

- Added 25 new ability and vehicle ability icons.
- Thrown thorn weapons now have FX when used.

Inquiries

- The Sevens, northwest Timbertol: the bots running around the Seven's test tracks are Tyson Waine's cubs. He'll be more than willing to tell you why he is so proud of them, why he will be even prouder of their cousins, and why they will change Rhyldan forever.
- The Sevens, northwest Timbertol: any lab test you can walk away from is a good lab test. Jared Nebel knows most people forget about the "walk away" part, as much as they forget that thrule bots should be clever enough to do our biding, but dumb enough to not know any better.
- The Sevens, northwest Timbertol: wise man told Stevan Weaver "go west", so he did. He'll probably caution you on how to share a beer with William Foster, what Landon Reeves' name means, and who in the base may be a Penta, if rumors are true.
- The Sevens, northwest Timbertol: if you promise not to laugh, Rachael Flynn will share how she went from palette scripter at Studio 42 in Plymouth to visual crypsis consultant at The Sevens, why she prefers Council over Creds, and how to face the fact that war never changes.
- The Sevens, northwest Timbertol: if she woke up in a good mood, Dr. Zora Labelle will tell you about what's going on in Bunkers III and IV, how Landon Reeves got his job, and discuss her pet Homo Dius theory. Good luck with her confirming if she really is the oldest mnemosyne in the base, though.
- The Sevens, northwest Timbertol: if inquired, Sept Falls trader William Foster may talk about why he left Plymouth, who mentored Zora Labelle, and why Stevan Weaver doesn't readily agree that markets and competition are a good mix.
- The Sevens, northwest Timbertol: if inquired, Landon Reeves will share with you a bit about the burden of managing a small robot-testing base with a small budget and a bunch of big egos.

Items and Fittings

- Added rare new drop only fittings.
- Added a new Stun Module fitting type which can be obtained as a rare drop or mission reward. This item grants 7 charges of an unresistable stun effect. It is still subject to immunity timers, however. This fitting can be equipped in either the primary or secondary slot, on both weapons and shields.

Miscellaneous

- There is now a stricter client side name validation before you reach the server side validation.
- Pressing escape when the death window is open will now take you to the first cloning point in the list as well as closing down the window.

NPCs

- Added missing titles to a number of vendors in Sept Falls and Thicket Overwatch.
- Stevan Weaver - A competitive General Store Clerk from Plymouth. He's got the contract to bring in supplies for the Sevens Science Station. He uses this opportunity to trade independently and ship resources back to Plymouth. Baked during the peace he's seen Rhyldan turn into a war zone because people just can't or won't honor their own word.
- Tyson Waite - A curious robotics engineer - he has one of the best minds for robot design in OWON. Baked in the middle of the peace he's dedicated enough to research new bots for the War right on the border with the contested area. His ideas lead the research at the Sevens Science Station.
- Jared Nebel - A scientist who believes in rules and ethics; someone has to make sure things don't get out of hand. He is educated in a number of scientific disciplines from chemistry, programming and robotics. He was baked around Y30 in the middle of the peace.
- Rachael Flynn - A cosmetic stylist - Her skills at scripting cosmetic color bots proved so be just the thing needed for visual crypsis on prototype robots. Baked just after the War started in Y38. She firmly believes the War shouldn't stop anyone from taking care of themselves and looking their best.
- Zora Labelle - An idealistic scientist whose current field is Robotic Sentience. She was baked before most mnemosynes and it's known she is a First Link from Farah Kapoor. Following her mentor's attitudes, she knows the Lesoo are sentient and deserve justice in the way they are treated.
- William Foster - A shady smuggler whose business address says "Sept Falls". He never formally left OWON so can trade at the Sevens legitimately. Some folk wonder why he's dealing with such a small science outpost... there must be some profit?
- Landon Reeves - A ruthless doctor who acts as the Administrator for The Sevens Science Station. Baked as part of the batch of clones known as the "Malcontents" in Y17. For most people he just manages the budget, but perhaps he has fingers in more pies than is immediately obvious?

Resources

- Relocated the Cree'it Wood region in Plymouth Pond to be slightly closer to Plymouth's Underbelly.
- Badlands: Reshaped Alluvium region so all spawns should be accessible.
- Generated resources are now more common in Drake's Pass.
- Plymouth Hills: Niurvium spawn pulled out from under the world.
- Oasis Approach: Reshaped Pyrohemalite region so that is should not disappear at certain distances.

Skills and Abilities

- Introduced a new Thrown Weapons ability: Cryo Grenade. These grenades have a chance to stun on impact, and coat your target in a material which increases the damage done by thermal and electricity based attacks for a period of time. This makes them an ideal grenade type for those using Shockguns or Flame Throwers.
- Increased the effectiveness of entertainer's In High Spirit and Having Fun buffs. They went from a +10% to a +15% boost.
- Increased the effectiveness of the Spooked Caution entertainment buff.
- Slightly increased the effectiveness of entertainer Heroic Tales buffs.
- Increased the damage on Scattering Shot (Shockguns).

Trade Skills

- Metalworking: Changed 'Gold Microwires' Recipe to 'Wires', and added copper wires(10) as an output requiring a refined copper bar.
- Cloth Salvaging in Tailoring will now produce 10 Cheesecloth Filters, up from 5.
- Calcium Carbonate Extraction in Fishing now yields 3 calcium carbonate.
- Chromium Acetate has been removed from Metal-Solvent Synthesis. It is still a crafted item from Mineral Acidification.
- The Chemistry recipe Metal-Solvent Synthesis has been alter to accept raw Ores instead of Refined Metal Bars.
- Added additional difficulty tiers to the following Chemistry recipes: Acid-Base Reactions, Chemical Synthesis, and Mineral Acidification.

World

- Added custom interior lighting to all of the large buildings in Freedomtown using blend triggers. When you walk into a building the lighting will dim, when you exit the building the light will return to outdoor lighting. This feature was added to the city hall, tech plaza, hospital, workshop and the bar.
- Props and lights added to Falls Trail and made other general improvements.
- Improved terrain textures along the borders of Rocharus Range, Amman Village, Verde Vista, Plymouth Northwest, Blair Ridge, O'Doyle Meadow, Pinon Pines, Oasis Approach, and Pebble Perch.
- Plymouth Control's lighting has been better optimized.
- Added new lighting to the tutorial zones, the lighting is much more atmospheric.
- Added a new Panoramic to Aemar Hydro Plant.
- Plymouth Hills: Retrieved some trees and rocks from under the world.
- Added additional occluders to Plymouth City, resulting in a performance increase.

Bug Fixes

- Fixed some pathing issues at Tuolumne Grove.
- Fixed an issue with a bad parcel/mail message could lock the mail queue.
- Fixed the NPC paths in Falls Trail.
- Vehicles now display failure messages on failed abilities.
- Fixed some vanishing resources in Drake's Pass.
- Fixed some pathing issues at Payton's Peak.
- Filled a few holes to prevent players to get stuck in them at Aemar Hydro Plant.
- Fixed a terrain gap in Aumi Valley.
- Fixed some mobspawn issues at Pinon Pines.

Bonne lecture
Citation :
Publié par metalium
Juste pour info, car j ai pas eu le temps de relancer le jeu depuis quelques jours, le patch est déjà sorti ou c est toujours prévu pour fin janvier ?
Pas encore sorti et pas de date précise définie à ce jour.
L'intégration du patch devrait commencer demain, lundi:
Citation :
Publié par J.C. Smith
The main post has been updated with the most recent changes to test. This is likely the last of the test server changes with copying beginning on Monday.
Quelques ajouts aussi.

source: https://www.therepopulation.com/foru...=8155&start=50
C'est parti:
Citation :
Publié par J.C. Smith
So a quick update here. The list was updated again with the last minute tweaks. The copying process has begun. It will take some time to package this all up and such. When we have a firm date we'll announce it here, but we're going to be a little cautious here with this being the first update on dual clients now.
Par contre, toujours pas de date annoncée... ils prennent leur précaution.
Citation :
Publié par de Gaschfacy
C'est parti:


Par contre, toujours pas de date annoncée... ils prennent leur précaution.
selon quelques retour du Q/A qui a eu lieu avec joshua dimanche, ils esperent le sortir d'ici la fin de semaine.
Release du patch pas avant la semaine prochaine:
Citation :
Publié par J.C. Smith
Nope not yet. Looking like it will be next week most likely. It's being prepped and QA'd still. The build notes here are finalized as the copy has already been made. But there's a little extra QA going into this one because of:

- Being our first patch on the new Alpha 4 client. There's some new systems to it to make sure people get the new cache. But it's the first time they are being used in a production environment.
- First patch where we have two separate clients which both are treated differently. Once your in-game the two are identical, but the launching and installation process is quite different between the two and it is our first time ever using a Steam patch.
- First patch where there are three regions being applied. Slightly adds.
- Idea Fabrik is also coinciding a small Hero Engine patch to fix some of the most common issues that players have had.

So while the patch is technically ready and we're already several days into 15.1.1 build notes, it's currently in the packaging and QA phase. It definitely won't be tomorrow and I think a Friday patch is generally a bad idea, I'd expect it next week.
le patch a été complètement mis en place? les dots de feu sont toujours stackées à 3 au lieu de 5 comme annoncé, et je n'ai pas l’impression d'avoir eu un up des dommages par lance flammes
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