This is a bit of a meta spoiler / preview / behind-the-scenes combination of stuff. These are check-in notes from the internal compiler. I won't translate them, but there is some good stuff.
Directly from the internal system:
Kraven Bola Throw, Cone Yank, Default Attack Melee Slash and Spawn SFX.
Patch: - N/A
QA: - N/A
Resolves: - US16862, US16861, US16858, US16859
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M.A.R.V. (Amthua): Patchnotes: NONE
Dev:
- buffed unique283 - Vibro Shock Gauntlets
- buffed unique209 - Doc Ock arms
- buffed unique281 - Nasanti Boots
- buffed unique216 - Ruby Topped Cane
- buffed unique218 - Doomsday Chair
- buffed unique217 - Mask of Algrim
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M.A.R.V. (Psilocke):
Dev: TeamUpHealthExponential - curve changed from level 45 to 60 to scale to double health at level 60 (120,000).
Patch Notes: Team-Up Max Health scales much more from level 45 and up, with level 60 health doubled from current level.
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US16863: Boss Power (Kraven): LayTrap
This is in progress
Description: Created VFX
Patch:NA
QA: NA
Engineering: NA
Resolves: TSK25183 VFX: Maybe add some dust FX for hiding trap
TSK25189
VFX: TrapDetonationBear - Bear trap condition FX on leg during stun. Trap breaks off after condition ends. Player then has Condition FX of heavy bleeding effects on the leg sockets
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(Part 2 of 2: Unreal)
- moved boss marker for Aquarium to stop sharks from getting stuck
- added larger blackouts around TR cell entrances in Bronx Zoo
- updated Bronx Zoo TR boss encounters with wave spawns
Patch Notes: - NA: INTERNAL CHANGE ONLY
Resolve: - NA
Q/A: - NA: No testing required, missions are in development and only appear on internal builds.
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M.A.R.V. (MichaelMayhem): Dev
Stub prototypes created for Spiderman Clone mobs for Brooklyn Patrol.
SpidermanCloneSuperiorBase
SpidermanCloneScarletBase
SpidermanCloneClassicBase
SpidermanCloneBackInBlackBase
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M.A.R.V. (KingBacon): Automated Perforce Changelist
Fixes Revive/Resurrection powers allow sliding during animation
Notes/Misc: - Sets power to StopsUserMovementOnActivate.
Patch Notes: - N/A
QA: - N/A
Resolves: DF57487
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M.A.R.V. (Mission Design):
-Disabling danger room events so data validates no longer appear... Until engineering can put in an engineering fix.
-Some extra work on a couple additional events for DR.
patch notes: n/a -- internal only.
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US11330: Power (Jean Grey - Phoenix): Mind Crush (Active)
This is ready for review
Description: Follow-up to CL170630. Tweaked LODs
Patch:NA
QA: NA
Engineering: NA
Resolves: TSK25452 VFX: Kill lingering decal on Phoenix version of Mind Crush after 100ms
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US16998: Power (Nova): PulsarImplosion (Active)
This is in progress
Description: Created VFX, passing to Xenex--asked him if he could make the projectile land 50uu above the target location.
Patch:NA
QA: NA
Engineering: NA
Resolves: TSK25583 VFX: Entity - Ball of energy variation3 with matching trails and implosion AoE
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Sound Director
Team Up She-Hulk Beatdown, Briefcase Throw, Ground Smash SFX.
Patch: - N/A
QA: - N/A
Resolves: - US16876, US16872, US16865
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M.A.R.V. (KingBacon): Automated Perforce Changelist
Mr. Hyde will now pick up trees in the Bronx Zoo.
Notes/Misc: - Removed LOS from his enticer move to context.
Patch Notes: - N/A
QA: - N/A
Resolves: N/A
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M.A.R.V. (TheCosmicCupcake): Dev - Red Raid bosses should now drop a box of 25 Hearts of Demonfire (Surtur will drop two chests of 25), and Green Bosses will stop a box of 25 Eyes of Demonfire.
QA - Test that Red bosses only drop the Hearts of Demonfire and Green bosses only drop the Eyes of Demonfire. Make sure that getting Eyes of Demonfire from the Green bosses does not trigger the loot cooldown for the Hearts of Demonfire, and visa versa.
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M.A.R.V. (Psilocke): uc files
Dev:
Nova LungingPunch Update New timings and animation Created destructible effect and hooked up correct procs to movement power
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Sound Engineer Dept.
US16919 - Re-package audio files to have more, smaller runtime files and also be ammenable to an incremental install
Part 1 - generate dependency information from the data build for audio packager tools
Patch Notes: N/A
Dev Notes: - added code to generate a manifest file containing the soundbank dependencies for UC classes so that it can be consumed by the audio package creation tool. - currently disabled so it doesn't affect the overnight build - will enable and run a data build to test further during the day
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Added new Agent Coulson to Avengers hub for Omega Week missions
Patch Notes: n/a QA: n/a Resolves: n/a
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M.A.R.V. (Mission Design): -Improvements to a Danger Room event (brood, tier 1, the hunt).
patch notes: n/a - internal only.
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(Part 2 of 2: Unreal) - moved boss marker for Aquarium to stop sharks from getting stuck - added larger blackouts around TR cell entrances in Bronx Zoo - updated Bronx Zoo TR boss encounters with wave spawns
Patch Notes: - NA: INTERNAL CHANGE ONLY
Resolve: - NA
Q/A: - NA: No testing required, missions are in development and only appear on internal builds.
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M.A.R.V. (Engineering): US16963 - MatchDuration Condition StackingBehavior
- new eSAS_MatchDuration keeps the entire stack at the same duration as new conditions are added.
For comparison: - eSAS_Refresh keeps the entire stack at same duration, resetting it to full on each new stack. - eSAS_DontRefresh just keeps adding individual conditions at their full duration. (The resulting behavior is a stack count that decays irregularly over time for no player-visible reason. TODO: deprecate existing eSAS_DontRefresh behavior, and replace with eSAS_MatchDuration behavior.)
data: implement MatchDuration for SignatureDashSlashHitCounter
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M.A.R.V. (Bentlegiant):
- set entities in Bronx Zoo to use the correct Icon paths
- set Water Mains to use a new curve giving them more health
Patch Notes: - NA: INTERNAL CHANGE ONLY
Resolve: - NA
Q/A: - Water Mains in Bronx Zoo should now take much longer to destroy. Please ensure that this is doable in the given time frame with various characters and at various levels.
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M.A.R.V. (Heretic):
PATCH NOTES: - None.
DESIGN: - Fixed issues with overlapping text in population spawns in Brooklyn Patrol. - Logistical renaming of ongoing states in Brooklyn Patrol. - Ambush prototype using new population system for Brooklyn Patrol.
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M.A.R.V. (MichaelMayhem): Dev
Rogue stolen power ColossusMetalSkin implemented. UltimateBasicSlash animation time increased Icons for Rogue ultimate transform powers hooked up Icon for stolen Storm power corrected