Patchnote 3.02

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Here it comes!


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Akali

These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use.

Twin Disciplines
Discipline of Force
Now takes effect immediately instead of requiring 19.5 Ability Power
Base spell vamp bonus reduced to 6% from 8%
Discipline of Might
Now takes effect immediately instead of requiring 9.5 Attack Damage
Base damage bonus reduced to 6% from 8%

Anivia
Rebirth
Chat messages from Anivia will now have a custom champion name while she’s in egg form.

Janna
Janna’s basic attack should now feel more responsive

Jarvan IV
Martial Cadence
Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters

Lulu
Glitterlance
When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
Whimsy
Whimsy no longer interrupts enemy movement abilities that are already in progress

Master Yi
Alpha Strike
Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.

Morgana
Soul Shackles
Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned.

Nami
These changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively.

Nami’s basic attack should now feel more responsive
Base movement speed increased to 340 from 335

Nasus
The changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights.

Siphoning Strike
Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
Mana cost reduced to 20 at all ranks from 20/25/30/35/40
Fury of the Sands
Now increases attack range by 50 and cast range by 100 while active
Mana cost reduced to 100 from 150

Nocturne
Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia

Renekton
Fixed a bug where Renekton's Slice and Dice wouldn't work on minions that he couldn't see

Riven
These changes should offer Riven players new rune and item beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind.

Runic Blade
Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)
Broken Wings
Fixed a bug that was causing Broken Wings to improperly apply it’s splash damage if Valor was cast too recently

Sivir
Ricochet
Fixed a bug where the cooldown on earlier ranks was longer than intended

Vi
Assault and Battery
Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.

Ziggs
Hexplosive Minefield
Fixed a bug where the sound effect for triggering a mine would not play


Items
We've adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from well with those that simply grant cooldown reduction as a secondary stat.

Athene's Unholy Grail
Cooldown reduction increased to 20% from 15%
Glacial Shroud
Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500)
Armor increased to 45 from 40
Cooldown Reduction reduced to 10% from 15%
Spirit Visage
Combine cost increased to 630 gold from 540 (total cost unchanged)
Cooldown reduction increased to 20% from 15%
Deathfire Grasp
Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300)
Cooldown reduction reduced to 10% from 15%
Zeke's Herald
Combine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450)
Cooldown reduction increased to 20% from 15%
Iceborn Gauntlet
While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged.

Total cost reduced to 3250 gold from 3400
Cooldown reduction reduced to 10% from 15%
Fixed a bug where the slow field was lasting longer than intended
Fixed a bug where the slow was not being applied immediately
Slow field radius for ranged champions reduced to 210 from 275
Slow field radius for melee champions increased to 285 from 275
Chalice of Harmony
This change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony.

Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold
Frozen Heart
Combine cost increased to 550 gold from 400 (total cost unchanged)
Armor increased to 95 from 90
Negatron Cloak
Cost reduced to 720 gold from 810
Magic resist reduced to 40 from 45
Quicksilver Sash
Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660)
Avarice Blade
Gold per 10 seconds increased to 3 from 2
Eleisa's Miracle
Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20%
Executioner's Calling
Critical strike chance increased to 20% from 15%
Liandry's Torment
The original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters.

Ability power reduced to 50 from 60
Damage per second increased to 2% from 1.66%
Damage-over-time and multi-target spells no longer have reduced effect
Fixed damage effect not being properly reapplied on targets that already have it
Ohmwrecker
While Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters.

Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold = 2850 gold
+350 health
+50 ability power
+15 health regen per 5 seconds
+15 mana regen per 5 seconds
Retains the same UNIQUE active
Rabadon's Deathcap
Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200)
Ability power bonus increased to 30% from 25%
Spirit of the Spectral Wraith
A new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential.

New UNIQUE Passive: Reduces the cooldown on Smite by 20%
Shurelya's Reverie
Cooldown reduction is no longer UNIQUE
Blade of the Ruined King
Attack damage increased to 45 from 40
Current health damage increased to 5% from 4%
Wit's End
Magic resist increased to 25 from 20

Leagues
Fixed a number of display bugs with the league system
Updated the rules around displaying Season 2 loading screen borders in each queue
Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
Custom and Dominion games now show the best reward achieved in any queue
Ranked games still show the reward from that specific queue

Matchmaking
We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
We made some adjustments this patch to reduce average queue times.

Item Shop Optimization
We made some keyboard navigation updates to the Item Shop:
Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
You can now view the scoreboard while the item shop is ope
You can now chat while the item shop is open
The search menu is now on the Recommended Items tab in addition to the All Items tab
"On Hit" and "Stealth Detect" are now searchable terms within the Item Shop
You can now single right click items in the item shop to purchase
The item shop should now be more responsive upon buying or selling items
The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced

Co-op vs. AI
Shen Bot should now continue to function after the target of his ultimate is killed during the channel time

General
We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards

Ashe
Focus is no longer consumed when attacking wards
Caitlyn
Headshot is no longer consumed when attacking wards
Kennen
Electrical Surge is no longer consumed when attacking wards
Sona
Power Chord is no longer consumed when attacking wards
Twisted Fate
Pick A Card is no longer consumed when attacking wards
Stacked Deck is no longer consumed when attacking wards
Ziggs
Short Fuse is no longer consumed when attacking wards

The teleport indicators on the minimap should now appear more distinct from the recall indicators.
The chat command system has been slightly improved behind the scenes
You can type /allcommands to get a complete list of chat commands
You can now type /help /command to get detailed information on that chat command
You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
Knockups now function more consistently and should fail less frequently when close to walls
Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
Fixed an issue that prevented some players from receiving in-game messages that included special characters
Zooming the camera in and out has been smoothed
Boots of Mobility will now show a cooldown for their passive effect
You now have the option to display your autoattack range by pressing attack
The camera should no longer pan when League of Legends is not the program of focus
Kog'maw, Karthus and Zyra should no longer give double kills when using Muramana
Dragon and Baron kill callouts should now display assists
Nami's Aqua Prison should now properly reset jungle creeps
Hitting space while using a locked camera should no longer disable locked camera mode
Euh le changement sur Akali me fait très peur.

Les pertes sont assez faibles pour permettre à Akali d'avoir un starter beaucoup plus défensif et donc une bien plus grande force en lane j'ai l'impression.


(et puis le changement sur Riven wtf, ca booste son late mais son late est dépendant de son mid game qui est encore plus affaibli imo )
Pas mal le rework des items (je m'attendais à pire).
Le patch est un peu useless cela dit, en dehors du up de Nasus.

Faîtes que Riot continue dans cette voie.
PLZ NO NIDALEENERF

(ou en tout cas pas à la hache :x)
Citation :
Publié par Mormuth
Euh le changement sur Akali me fait très peur.

Les pertes sont assez faibles pour permettre à Akali d'avoir un starter beaucoup plus défensif et donc une bien plus grande force en lane j'ai l'impression.


(et puis le changement sur Riven wtf, ca booste son late mais son late est dépendant de son mid game qui est encore plus affaibli imo )
Sans calcul, je dirais qu'en se démerdant avec les runes/mastery pour activer les 2 passifs au lvl 1-2 comme avant ce patch, t'obtiendra les même bonus que maintenant, vu qu'ils sont actifs sans avec des valeurs diminuées de base mais le scaling au file du gain d'ad/ap reste le même.

Pour riven, j'ai pas trop pigé le nerf, à part un mini nerf d'un scaling AD, je sais pas si ça change beaucoup son lvl 1-2 fumé
Je pige pas le changement sur Glitterlance par contre ?

Ca veut dire qu'on ne touche plus l'ennemi touché par le E avec le Q quand on les lance l'un après l'autre?
De très bon sur Nasus, du très bon sur Akali qu'on revoyait déjà de plus en plus. Et le up BortK est plutôt pas mal.

Du bon quasiment partout pour ce patch.
Quelqu'un peut m'expliquer pourquoi ils s'acharnent à nerfer le Frozen Heart dans une meta warmogs/sunfire/randuin ? Enfin, au moins le bug d'alpha strike est enfin corrigé, et ça c'est bon.

Sinon lol Akali.
Citation :
Publié par Éraflure
Quelqu'un peut m'expliquer pourquoi ils s'acharnent à nerfer le Frozen Heart
C'est un up de 5 arm du FH sans contrepartie... Tu vois ou le nerf?
Citation :
Publié par Monseigneur
Nasus est un monstre en 3 vs 3 alors si Riot l'up
C'est sur que si y'a deux afk dans chaque team nasus peut free farm.
Le up de Nasus me fait bien peur, je le trouve tellement incontrôlable s'il a eu l'occasion d'avoir un peu de farm.

Par contre ce nerf de Riven... Again&again...

Le meilleur up reste celui pour Sona, plus de passif gaspillé sur les wards adverses !
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