Scrapper Staff Fighting / Energy Aura

 
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bonjour, j'ai préparé un build (même si la ligne de baton ne sort pas en même temps que l'issue22)

47.5% def S/L/E
perma-Hasten
alpha musculature

j'ai utilisé Claws pour simuler la majeure partie des attaques:
-slash = mercurial blow (Single Target Damage, -def)
-boxing = Precise Strike (ST dam, %stun)
-spin = eye of the storm (PBAoE, KB)
-follow up = staff mastery (Formes)
-focus = serpent's reach (Ranged)
-Kick = boxing (oui, c'est compliqué, mais j'avais besoin de boxing pour les slots "stun" sur Precise Strike)
-eviscerate = innocuous strikes (Cone, snare, %immob)
-strike = sky splitter (Gros ST dam, KnockUp)

de plus,

Eviscerate/innocuous Strikes apparait vide, dans le jeu, il aura le set "superior" de l'ATO scrapper, avec les bonus suivants:
(2) Increases maximum health by 3%.
(3) Increases lethal and smashing defense by 5% and melee defense by 2.5%.
(4) Increases damage by 5%.
(5) Improves the Recharge Time of all of your powers by 10%.
(6) Increases Smashing and Lethal resistance by 2.52%.

un Slot est vide dans Spin/Eye of the Storm, pour accueillir un proc "Force Feedback +rech"

ce qui permet de passer de 42.5% de S/L def à 47.5%, et d'avoir Hasten en permanence

les noms sont changés dans le post du forum, mais pas dans le data chunk si vous l'utilisez pour Mid's

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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itaal'h itchak: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Slash/mercurial blow
  • (A) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (3) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (7) Achilles' Heel - Chance for Res Debuff
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 2: Boxing/Precise Strike
  • (A) Absolute Amazement - Stun/Recharge
  • (9) Absolute Amazement - Accuracy/Stun/Recharge
  • (11) Absolute Amazement - Accuracy/Recharge
  • (11) Absolute Amazement - Endurance/Stun
  • (13) Absolute Amazement - Chance for ToHit Debuff
  • (13) Hecatomb - Damage
Level 4: Dampening Field
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Spin/eye of the storm
  • (A) Armageddon - Chance for Fire Damage
  • (19) Armageddon - Damage/Endurance
  • (21) Armageddon - Damage/Recharge
  • (21) Armageddon - Accuracy/Damage/Recharge
  • (23) Armageddon - Accuracy/Recharge
  • (23) Empty
Level 8: Follow Up/staff mastery
  • (A) Empty
Level 10: Entropic Aura
  • (A) Endurance Reduction IO
Level 12: Power Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (50) Kismet - Accuracy +6%
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Energy Protection
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Focus/serpent's reach
  • (A) Apocalypse - Chance of Damage(Negative)
  • (27) Apocalypse - Damage/Endurance
  • (27) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
  • (29) Apocalypse - Accuracy/Recharge
Level 20: Energy Cloak
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 22: Kick/boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Eviscerate/innocuous strikes
  • (A) Empty
  • (34) Empty
  • (34) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
Level 28: Energize
  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (37) Panacea - Hea/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 32: Strike/sky splitter
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 35: Energy Drain
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (45) Efficacy Adaptor - EndMod/Endurance
Level 38: Caltrops
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Range
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 44: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge
Level 50: Musculature Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (15) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing) 14.5% avec ATO
  • 9.5% DamageBuff(Lethal) 14.5% avec ATO
  • 9.5% DamageBuff(Fire) 14.5% avec ATO
  • 9.5% DamageBuff(Cold) 14.5% avec ATO
  • 9.5% DamageBuff(Energy) 14.5% avec ATO
  • 9.5% DamageBuff(Negative) 14.5% avec ATO
  • 9.5% DamageBuff(Toxic) 14.5% avec ATO
  • 9.5% DamageBuff(Psionic) 14.5% avec ATO
  • 5.81% Defense(Melee) 8.31% avec ATO
  • 8.63% Defense(Smashing) 13.63% avec ATO
  • 8.63% Defense(Lethal) 13.63% avec ATO
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 96.25% Enhancement(RechargeTime) 106.25% avec ATO
  • 54% Enhancement(Accuracy)
  • 5% FlySpeed
  • 200.8 HP (15%) HitPoints 240.8 HP (18%) Avec ATO
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 8.25%
  • 18.5% (0.31 End/sec) Recovery
  • 66% (3.68 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 12.14% Resistance(Fire)
  • 12.14% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 5% RunSpeed



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Citation :
un Slot est vide dans Spin/Eye of the Storm, pour accueillir un proc "Force Feedback +rech"

ce qui permet de passer de 42.5% de S/L def à 47.5%, et d'avoir Hasten en permanence
Quelle pose tu penses utiliser ? corps (+dégâts) ou esprit (+rech) ? Je pensais faire un stalker bâton/énergie donc pour moi la question ne se pose pas mais bon
Citation :
Publié par Incan
Quelle pose tu penses utiliser ? corps (+dégâts) ou esprit (+rech) ? Je pensais faire un stalker bâton/énergie donc pour moi la question ne se pose pas mais bon
corps.
plus de degats, des debuffs resist de zone, et des buffs de resist ? je signe !

j'ai longtemps hésité avec un stalker justement, surtout avec le buff des critiques en groupe.

mais finallement, la base de degats bien supérieur du scrap l'a emportée, vu que je compte cumuler les bonus de degats. (15% du build, plus la forme)

après, c'est vrai que l'ajout du build-up avec le stalker est attirant !
 

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