Beast Master -petite Synthese.

 
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Salut,

Voici les articles traitant du Bio engineer que j'ai un peut remanier, pour plus de "clarté".

Les liens qui ont permis ce mini guide :

Bookmark :

Genetic Engineering for Dummies : (toute la trame de ce manuel.)
http://forums.station.sony.com/swg/p...opic_id=322986
[wiki]Guide : Beast Master - Star Wars Galaxies
https://forums.jeuxonline.info/showthread.php?t=783524
Read This 1st: Beast Master Guides
http://forums.station.sony.com/swg/p...opic_id=781877
SWG Pets :: Pet List
http://www.swgpets.com/
Beast Master Guide: updated 7.29.07 Beast Supp update
http://forums.station.sony.com/swg/p...opic_id=325160
The SWGCraft Project :: Home to Starwars Galaxies' Finest Crafters
http://www.swgcraft.org/dev/home.php

Autant leur dire un grand Merci a tous, incroyable le boulot qu'ils font.

Concernant les Mutations, elles sont très rares, et bien évidement très recherchées. Un indice circule…les couleurs…tout serais dans les couleurs.

Bonne reception et surtout bonne lecture ;]
Sampling DNA
Où il est question de recolter des echantillons dans la nature:

Elements Requis:
1 Enzyme Extraction Tool

Elements a collecter:
5 Hydrolase Enzymes
1 Lyase Enzyme
2 Isomerase enzymes
1 DNA Sample


Liste des achats :
Sampling Tool (consomable)

Munitions Enzyme Extractor OQ-CD
1.Requires 250 units of Steel
2.Requires 750 units of Aluminum
3.Requires 250 units of Copper

Domestic 4.- Requires 1 Enzyme Extraction Canister (Component)
A.Requires 250 units of Steel (Total:250)
B.Requires 350 units of Iron (Total:350)
C.Requires 650 units of Low-Grade Ore (Total:650)

Engineer 5.- Requires 1 Enzyme Extraction Control
A.Requires 500 units of Steel (Total:500)
B.Requires 500 units of Copper (Total:500)
C.Requires 250 units of Low-Grade Ore (Total:250)
D.Requires 750 units of Chemical (Total:750)

Legende : Fabriquant - Fournisseur du Fabriquant

DNA Sampling

Le DNA se recupere sur le corps de la creature que vous avez chassé. vous devez avoir DNA Sampling dans la branche d'expertise du Beast Master.
Vous ne pouvez faire de prelevement qu'une fois, et certaines creatures ne fournissent aucun DNA. Vous ne pouvez tenter de deuxieme prelevement, sur une creature, si votre premier essais echoue.
Si un autre echantillonage, par une tiers personne, a eu lieu, ou est en cours, vous recevrez un message vous expliquant qu'aucune collecte n'est possible.
Si le message suivant s'affiche " no viable DNA" , inutile d'insister, meme avec un regard enjoleur, la creature ne donnera jamais rien (Ex: rancor, krayt, kimogila, graul).
Dans le fond de la piece, un Officer me dit...ouep, j'en ai deja vu qu'on essayé de draguer un Krayt, bha il est partie avec deux mains en moins, quand il a voulu lui carreser l'bas du dos...
En clair, insistez pas.

Les échantillons de DNA ont un taux exprimés en % sa valeur maximum etant 90%.
Ce cap est atteint sur les creatures gardés par les anciens Creature Handler, sous la forme de "deed".

Vous pouvez creer un Kimoglia, rancor, ou Graul si vous en avez un dans votre Datapad ou si vous en avez un sous forme de deed.
le DNA extrait de ces creatures aurons une valeur plus elevée que celle provenant de la nature, mais ne pourrons pas muter.

Vous devez collecter 3 different types d'enzymes :

Lyase enzymes provenant du Forage (1 unité)
Les lyase enzymes ont un champ d'attribus aleatoire :
Block Chance
Block Value
Critical Hit
Dodge
Evasion
Evasion Rating
Glancing Blow
Health Bonus
Hit Chance
Parry Chance
Strikethrough
Strikethrough Rating
Un Champs d'attribut Garantie, variant de 1 à 11
Un champ de texture suivant : Dark Blue, Green, Light Blue, Orange, Purple, Red, Teal, Violet, and Yellow



Isomerase enzymes que vous recuperez sur le...cadavre (qu'a se dire que c'est pour preserver des especes en voie de disparition) - (2 unités)
Isomerase Enzymes ont une couleur et un ratio indiqué.
Dark Blue, Green, Light Blue, Orange, Purple, Red, Teal, Violet, and Yellow

Hydrolase enzymes récupéré encore sur...les cadavres; La valeur +9 etant la plus haute. (là, on se demande qui sont les auteurs de la fameuse disparition des especes)...il en faut 5 unités.
Hydrolase Enzymes ont une valeur de pureté et de potentiel mutagen.
Directement dependant de l'outil d'extraction que vous utilisez, vous pouvez conclure aux points suivants :
Un OUtil d'extraction avec une valeur de pureté et mutagen similaire vous donnerons un Hycrolase equilibré
An Enzyme Extraction tool that has a higher value for ...ouais, bon Bref, toi prendre Outil Mutagen = Hydrolase Mutagen, Outil Purity = Hydrolase Purity...
.... Extraction tool with a higher Mutagen Potential value will give you, when extracted, a hydrolase with a higher mutagen value over purity value.
Nous pouvons convenir a travers ces propos eclairés, que nous y perçevons le summum de la logique.
Refining Process
Refining Enzymes

There are three (3) processes you must put your hydrolase enzymes through in order to complete one refining cycle. You will need to complete three (3) refining cycles for each pet you craft.

It takes 5 hours to refine one hydrolase enzyme (first and second refining process).
You need five refined hydrolase enzymes to do the final refining step.

First Refining Process
Five (5) raw hydrolase enzymes are required for the first stage of the refining process.
5 Enzyme Centrifuge (3.0 is max stat for either Purity or Mutagen). Reusable
5 Enzyme Centrifuge Separation Tray (3.0 max stat for either Purity or Mutagen). Consomable

Place your raw hydrolase enzyme into the Enzyme Centrifuge. You must also place an Enzyme Centrifuge Separation Tray into each centrifuge. The Centrifuge Tray is a single use item. You will need fifteen (15) trays for each pet you craft.

The Centrifuge will breakdown your raw hydrolase into 1-2 Enzyme Elements (A-E). You need one (1) set of Enzyme Elements (A-E) to go on to the next step in the refining process.
The elements you receive are random so you may need to do this step several times in order to get one of each element (A-E).

Steps:
1. Open Enzyme Centrifuge
2. Place one (1) Hydrolase Enzyme into Centrifuge
3. Place one (1) Enzyme Centrifuge Separation Tray into Centrifuge
4. Close Centrifuge
5. Select Start Enzyme Centrifuge
6. Wait 3 hrs for cycle to complete
7. Remove Enzyme Elements (A-E)

Second Refining Process
Five (5) Enzyme Elements, A through E, are required for the second stage of the refining process.
5 Element Processor (3.0 max stat for either Purity or Mutagen). Reusable
5 Element Processing Canister (3.0 max stat for either Purity or Mutagen). Consomable

The Element Processor is reusable. The Element Processing Canister is a single use item. You will need fifteen (15) canisters for each pet you craft.

The Element Processor will transform your Enzyme Elements into Element Enzymes (A-E) .

Steps:
1. Open Element Processor
2. Place one (1) Enzyme Element (A-E) into Processor
3. Place one (1) Element Processing Canister into Processor
4. Close Processor
5. Select Start Element Processor
6. Wait 2 hrs for cycle to complete
7. Remove Element Enzyme (A-E)

Third Refining Process
Five (5) Element Enzymes, A through E, are required for the third, and final, stage of the refining process.
5 Enzyme Re-Processor.
5 Enzyme Re-Processor Capsule (3.0 max stat for either Purity or Mutagen).

The Enzyme Re-Processor is reusable. The Enzyme Re-Processor Capsule is a single use item. The Enzyme Re-Processor cycle takes 3 hrs to complete.

The Enzyme Re-Processor will transform your five Element Enzymes into a single Hydrolase Enzyme.

Steps:
1. Open Enzyme Re-Processor
2. Place five (5) Enzyme Elements (A-E) into Re-Processor
3. Place one (1) Enzyme Re-Processor Capsule into Re-Processor
4. Close Re-Processor
5. Select Start Enzyme Re-Processor
6. Wait 3 hrs for cycle to complete
7. Remove Hydrolase Element
Composant reutilisable
Liste des Achats pour le processus de raffinage (Reutilisable - On achete qu'une fois hein !!)

Structure Enzyme Centrifuge (5) Pure : OQ - UT Muta :OQ - SR
1.Requires 400 units of Steel
2.Requires 700 units of Low-Grade Ore
3.Requires 150 units of Gemstone

Engineer 4.- Requires 1 Enzyme Centrifuge Motor (5)
A.Requires 400 units of Steel (Total:400)
B.Requires 750 units of Copper (Total:750)
C.Requires 350 units of Low-Grade Ore (Total:350)
D.Requires 500 units of Inert Gas (Total:500)

Munitions E.- Requires 1 Enzyme Centrifuge Burst Piston (5)
I.Requires 575 units of Steel (Total:575)
II.Requires 575 units of Iron (Total:575)
III.Requires 100 units of Gas (Total:100)



Structure Element Processor (5)
1.Requires 250 units of Steel
2.Requires 500 units of Low-Grade Ore
3.Requires 500 units of Iron

Munitions 4.- Requires 1 Element Processing Control Unit (5)
A.Requires 500 units of Steel (Total:500)
B.Requires 500 units of Copper (Total:500)
C.Requires 250 units of Aluminum (Total:250)

Munitions 5.- Requires 1 Element Processor Plasma Array (5)
A.Requires 250 units of Steel (Total:250)
B.Requires 750 units of Gas (Total:750)
C.Requires 250 units of Aluminum (Total:250)

Structure Enzyme RE-processor (1)
1.Requires 650 units of Steel
2.Requires 350 units of Copper
3.Requires 250 units of Iron

(nbr) Quantité necessaire. Pourquoi 5? Pour diviser par 5 le temps de process
Legende : Fabriquant - Fournisseur du Fabriquant
Composant Consommable
Structure Element Processing Canister (15) OQ - SR
1.Requires 250 units of Steel
2.Requires 500 units of Low-Grade Ore

Engineer 3.- Requires 1 Element Processing System Fuse (15)
A.Requires 250 units of Copper (Total:250)
B.Requires 500 units of Low-Grade Ore (Total:500)
C.Requires 500 units of Gemstone (Total:500)

Domestic 4.- Requires 1 Element Process Filter (15)
A.Requires 250 units of Gemstone (Total:250)
B.Requires 500 units of Radioactive (Total:500)



Structure Enzyme Centrifuge Separation Tray (15)
1.Requires 425 units of Steel

Domestic 2.- Requires 1 Enzyme Centrifuge Separation Filter (Component) (15)
A.Requires 250 units of Fiberplast (Total:250)

Domestic 3.- Requires 1 Enzyme Centrifuge Separation Mixture (Component) (15)
A.Requires 250 units of Known Liquid Petrochem Fuel (Total:250)


Structure Enzyme Re-processor Capsule (1)
1.Requires 250 units of Low-Grade Ore
2.Requires 500 units of Copper

Munition 3.- Requires 1 Enzyme Re-processor Coolant (1)
A.Requires 250 units of Steel (Total:250)
B.Requires 500 units of Gas (Total:500)

Domestic 4.- Requires 1 Enzyme Re-processor Filter (Component) (1)
A.Requires 400 units of Wood (Total:400)
B.Requires 350 units of Corn (Total:350)

Estimation des ressources pour une creature, en composant consomable ( Re-processor non inclus)

Element Processing Canister
+
Enzyme Centrifuge Separation Tray

Res unitaire Res Type Res 15 unit.
250 Known Liquid Petrochem Fuel 3750
250 Fiberplast 3750
750 Gemstone 11250
500 Radioactive 7500
250 Copper 3750
500 Low-Grade Ore 7500
425 Steel 6375


non inclus echantillon pour Schematic
Incubation
Incubator Process
In order to create a pet you must have Incubation in the Beast Mastery Expertise system. To create a mount you must have Create Mount in the Beast Mastery Expertise system.

Warning: You can only have one Incubator Unit active at a time per character. Activating a second Incubator unit (no matter the location) will Cleanse any other Incubator
you have active so if you are crafting a pet, you will loose it by activating a second Incubator. Incubator timer (Cooldown) is tied to the player so if you abort a session
and cleanse your incubator you will have to wait out the timer before you can begin a new session.

To begin crafting your pet you will need your refined (or raw) Hydrolase enzyme, 2 Isomerase enzymes, 1 Lyase enzyme, 1 DNA sample, geothermal renewable energy (
the higher the OQ the better the pet as it affects the quality of the incubation process), and an Incubator Unit.
You will get better results if you have trained Incubation Quality and Genetic Engineering in the Beast Mastery Expertise tree.

Incubators have two values: Functionality and Quality (4.0 max stat for either Functionality or Quality). A higher Functionality value will slightly cut down the Incubation Cooldown time.
Pet size also plays a role in the cooldown time. A larger pet, say a fambaa, will take longer to incubate than a smaller pet, say a nuna.
The value of your hydrolase will also be a contributing factor to the cooldown time. Raw hydrolase will add less time than refined hydrolase.

There are three (3) experimentation phases required in the creation of your pet.
The first experimentation phase takes place immediately after you add your DNA to the incubator.
Each phase takes anywhere from 14 to 25 hrs depending on your incubator's stats, the value of your hydrolase, and the type/size of pet you are crafting.

Incubator Steps:
I - Activate Incubator
Add Power (Incubator will use 7500 power units - 2500 for each session - 50k units to fill)

II - Open Incubator
Place DNA inside
Select Experimentation Session
Add Refined (or raw) Hydrolase enzyme, 2 Isomerase enzymes, and Lyase enzyme
Adjust Temperature (Slider on Left-hand side)
Adjust Nutrients (Slider on right-hand side)
Select Skills (Defensive, Intelligence, Offensive)
Click on Commit

III - Add Refined (or raw) Hydrolase enzyme, 2 Isomerase enzymes, and Lyase enzyme
Adjust Temperature (Slider on Left-hand side)
Adjust Nutrients (Slider on right-hand side)
Select Skills (Defensive, Intelligence, Offensive)
Click on Commit

IV - Add Refined (or raw) Hydrolase enzyme, 2 Isomerase enzymes, and Lyase enzyme
Adjust Temperature (Slider on Left-hand side)
Adjust Nutrients (Slider on right-hand side)
Select Skills (Defensive, Intelligence, Offensive)
Click on Commit

V - Formulate Egg
Open Incubator and Remove Egg
Open Inventory and Verify that Egg is in Inventory

VI - Cleanse Incubator


Incubator Process:


After initializing the incubator and adding the DNA sample you can now begin your first experimentation session.

Experimentation Steps II - III - IV
Once you are in the experimentation window you can add your enzymes.
The enzymes that you have in your inventory will appear in the experimentation window. Just double click on the enzyme you want to add.

Once you have all four (4) enzyme slots filled you can now adjust your pet.
The Temperature slider will adjust the color of your pet by clicking the plus (+) or the minus (-).
The Nutrient slider will adjust the values assigned to the three skill areas (Defensive, Intelligence, Offensive).
Once you have the Nutrient level you desire spend the points by clicking in the radial circles for each skill.
The number of skill points you have to play with is tied directly to the positive purity number value of your hydrolase.
A raw hydrolase with a purity value of 4.92 will allow you 4 skill points while a refined hydrolase with a purity value of 14.66 will allow you 14 skill points.
The skills are:
Survival (Increases Dodge, Parry Block and Evade by 0.65% per point)
Bestial Resilience (Increases Damage Taken by 1.25% per point. Reduces chance to Suffer a Punishing Blow by 1% per point)
Cunning (Master will receive the benefit of 3% of the Beast combat modifiers per point)
Intelligence (Increases Strikethrough Value by 2% per point. Increases Evasion Value by 2% per point. Increases
Block Value by 25 per point. Increases Chance to acquire new skills by 1.5% per point)
Aggression (Increases damage by 2% per point. Reduces Chance to deliver a Glancing Blow by 1% per level)
Hunters Instinct (Increases Critical Hit by 0.8% per point. Increases Strikethrough Chance by 0.8% per point)

Once you are satisfied, click on the Commit button in the lower right-hand corner.

Now you can select Examine from the incubator radial menu. Wait a second and the stats for this session will appear on the left-hand side of the examine window.
Please note Incubation Cooldown. This is the length of time until your next experimentation session.
You will have two (2) more experimentation sessions before your pet goes into the final incubation phase.

Note : If you have not already started another set of hydrolase enzymes through the refining process,
begin now so that you will be ready for the next experimentation phase.

Repeat the experimentation steps for both the second and third experimentation sessions.
Once you have completed the third experimentation session, examine your incubator to see the time remaining until your egg is completed.
Composant Incubateur
Structure Incubator Experimental Properties:
1.Requires 400 units of Metal
2.Requires 50 units of Mineral Experimental Effectiveness
Mechanism QualityConductivity 50%
Engineering 3.- Requires 2 similar Advanced Control Unit Overall Quality 50%
A.Requires 25 units of Metal (Total:50)
B.Requires 10 units of Polymer (Total:20) Experimental Quality
C.Requires 10 units of Low-Grade Ore (Total:20) QualityOverall Quality 50%
D.Requires 10 units of Copper (Total:20) Unit Toughness 50%
E.Requires 10 units of Inert Gas (Total:20)
F.Requires 15 units of Polymer (Total:30)

Engineering 4.- Requires 2 similar Advanced Micro Sensor Suite
A.Requires 20 units of Steel (Total:40)
B.Requires 15 units of Metal (Total:30)
C.Requires 10 units of Low-Grade Ore (Total:20)
D.Requires 25 units of Inert Gas (Total:50)
E.Requires 15 units of Copper (Total:30)
F.- Requires 1 Energy Distributor
I.Requires 12 units of Metal (Total:24)
II.Requires 4 units of Inert Gas (Total:8)
III.Requires 4 units of Steel (Total:8)
IV.Requires 2 units of Metal (Total:4)
V.Requires 2 units of Polymer (Total:4)
VI.Requires 3 units of Low-Grade Ore (Total:6)
G.- Requires 1 Control Unit
I.Requires 10 units of Metal (Total:20)
II.Requires 5 units of Polymer (Total:10)
III.Requires 5 units of Low-Grade Ore (Total:10)
IV.Requires 3 units of Copper (Total:6)
V.Requires 3 units of Inert Gas (Total:6)
VI.Requires 5 units of Polymer (Total:10)
H.- Requires 1 Electronics GP Module
I.Requires 10 units of Metal (Total:20)
II.Requires 7 units of Polymer (Total:14)
III.Requires 3 units of Low-Grade Ore (Total:6)
IV.Requires 3 units of Copper (Total:6)
V.Requires 3 units of Inert Gas (Total:6)
et Finalement
Egg
After you final cooldown timer has completed you are now ready to do the final steps to create your egg.

Select Formulate Egg from the Incubator Management menu
Watch your egg being formed
Open Incubator
Pick up egg
Cleanse Incubator

Congratulations!! You are now ready to hatch your egg, Train Beast in Egg as a Mount, or Convert into Holo-Beast.

For Combat/Companion Pet:
Select Hatch Egg from Radial Menu

For Mount:
Select Train Beast in Egg as a Mount from Radial Menu
Select Hatch Mount from Radial Menu

For Holo-Beast:
Select Convert Egg to Holo-Beast

Pets
If you hatch your egg you will now begin the care and feeding of your new pet.
Don't forget to pick up some food for your pet and while you are at the store pick up some Supplements (A-N) geared to your pet's species. The Supplements will help with xp gain.

Your pet has opinions about the food he/she eats, the places you go, and the things you do (grouping, watching/listening to an entertainer)
and the things you do together (attacking other creatures, attacking NPCs, and PvP). You may find that your pet has no opinion at times.

Food:
Your companion accepts the food sustitute but does not like it.
Your companion accepts this sustenance as a food source.
Your companion seems very excited about eating this food sustenance.

Planets:
Your companion seems unhappy about being on this planet
Your companion seems very excited about being on this planet.

Activities:
Your companion seems unhappy about doing this activity.
You can tell your companion approves of this activity.

To keep your pet happy feed it it's favorite food, play with your pet if it likes either Trick 1 or Trick 2, visit it's favorite planet for best results in gaining xp,
do your pets favorite activity often. Remember for the best results with your pet, take it's opinion into account.

Don't forget to take missions to help level your pet. Missions must be at least Green to you if you will be participating in killing the spawn.
Not only will your pet get xp for the creatures it kills but it will also get mission xp at the completion of the mission.
If your pet is very low you can set pet to passive while you kill creatures/NPCs that are Green or higher to you and your pet will also get xp.
Please note that your pet does not get quest xp but will get xp for killing quest spawns if the spawns are at least Green to you if you are killing as well.
If you attack or kill a grey con your pet will not receive any xp for the kill.


Pet Moods:
Furious = -20% xp bonus
Angry = -15% xp bonus
Miserable = -10% xp bonus
Unhappy = -5% xp bonus
Annoyed = -5% xp bonus
Content = Base xp (100 pts)
Joyous = 5% xp bonus
Happy = 10% xp bonus
Very Happy = 15% xp bonus
Ecstatic = 20% xp bonus

Pet Loyalty Levels:
Wild (CL1 )
Disobedient (CL11-14 )
Trained (CL)
Loyal (CL64 )
Best Friend Forever (CL86 )

Pet Abilities:
You can train abilities that you've learned to your pet. There are five (5) levels to each ability.
Your pet is able to learn 3 abilities that you have learned from other creatures and 1 ability (Provoke) that you learned from the Beast Trainer.

Rank 1 = train pet at CL5 (some abilities have higher training point requirements)
Rank 2 = train pet at CL32
Rank 3 = train pet at CL62
Rank 4 = train pet at CL70
Rank 5 = train pet at CL90

Beast Master Trainers Locations:
Tatooine - Bestine (-1445, -3750)
Tatooine - Mos Espa (-2980, 2534)
Tatooine - Mos Eisley (3457, -4860)
Corellia - Coronet (-422, -4652)
Naboo - Theed (-5019, 4012)
Reservé
A venir traduction et mise en page.

Ce mini guide n'a nullement la prétention de se substituer aux autres, et je n'ai a retirer aucune considération pour ce post. Il est la résultante du travail serieux des personnes cités en bookmark.

Mais revenant dernièrement a SWG, je me suis dit qu'il y a d'autre anciens qui ont, comme moi, besoin d'etre eclairé sur certains points.

Note d'un traducteur qui veut a tout pris rester anonyme :
...4 heures plus tard...je sais pas ce qui m'a pris en parlant de traduc etc...bon j'ai bien commencé a elaguer, mis un peut en forme et tout çà.....mais la heu....'tin çà bloque les neurons tout çà !
donc, moi il me convient comme çà, un peut brute de fonderie, avec son elegance sauvage. Je retournerais y mettre une ou deux couche, que sous la torture, parce qu'au final ...bha je sais pas trop si c'est utile..mais bon, maintenant il est là alors j'assume.
Citation :
Publié par sakkarah
celui la est aussi très complet dans les manipulations a faire , le plus complet a mon sens

Je pense que tu n'as pas du aller jusqu'au bout du bout dans ta lecture (posts de discussion fofo qui suivent - c'est d'ailleurs l'intérêt du système de wiki: tout joueur peu l'enrichir au fur et à mesure, ou en discuter librement dans la foulée) .


https://forums.jeuxonline.info/showthread.php?t=783524

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