[Patch] 7.14.14.17

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Ce patch est annoncé pour Lundi matin (6 AM CET)

En voici le contenu :

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Adventure Changes, Notes and Fixes

-NPC trainers in prestige schools now more clearly state that the requirements for membership are base skill requirements, not current skill requirements.
-There is now a level requirement to join all prestige adventure schools.
-Puncture ability can now be used with melee weapons.
-Power Shot techniques should now add damage when using the Power Shot ability.
-Fixed an error that would not allow a player to join the Spearman or Reaver
schools if they were currently a fletcher. -The recycle time of Melee Flurry and Ranged Flurry is now 240 seconds.
-There is a new line of questable dragon abilities called Dragon’s Reach.
-Dragon’s Gift trainer now explain more clearly that you can only get the new Dragon’s Gift every 20th level, instead of every 10th level as with other dragon abilities.
-Dragon Adventure School now gains Vital Strike IV at level 32 as intended (not level 23).
-Ice Disciples will now receive Melee Flurry at the same level as the other Monk disciple schools.
-Monks can now finish their quest to visit the Unarmed Master.
-Chaos Warriors can now wield Shillelaghs.
-Decreased the recycle time on Berserk Rage to 150 seconds.
-Improved Berserk Rage to give the correct augmentation.
-Berserker ability Shieldbreaker and the ability Berserk Rage will no longer allow players to bypass the negative effects.
-High-level rangers will now be able to correctly use the Lightning Arrow ability.
-The Guardian Trainers will now hand out tasks to members of the Guardian Adventure School.
-The Mage Ability Burn Armor will now stack on top of existing armor value de-buffs; this ability lowers flame resistance specifically.
-Conjurer Trainers will now tell you that you have joined the school and give out any training equipment as intended.
-Conjurer ability Fireflies now causes damage over time and a snare effect instead of damage over time and a mesmerize effect.
-Conjurers will now correctly receive the Coordinated Matter Bolt ability.
-Spiritists will now receive the Soul Link ability at level 6. Soul Link is a drain over time.
-Training Flame Bolt now has a base damage of 3-5.
-The Malady spell now gives off the proper Malady augmentation.
-The Group Instant Heal Ability I-IV will now have a caster-based area of effect spell.
-The Numbing Haze spell line constraints have been changed: Numbing Haze I requires 7 adventure levels and 70 Mind skill. The requirements for higher tier spells in this line increase by 20 levels and 200 Mind skill respectively.
-The Brittle, Mark and Soften spell lines have had their requirements adjusted to 50 Blight skill for Tier 1, 250 Blight skill for Tier 2, 450 skill Blight for Tier 3, and 650 Blight skill for Tier 4.
-Previously Brittle II-VI, Mark II-VI and Soften II-VI would display the name of the first level of the spell when cast, despite casting the appropriate augmentation. This display error has been fixed.

Crafting Additions, Changes, and Fixes

-Kenaf and blighted kenaf resource nodes now correctly despawn once their resources run out.
-Increased the duration of all Reaping-line potions to 15 minutes. There may still be a display discrepancy in the potion descriptions, but the actual time is indeed 15 minutes.
-Fixed many of the random formula treasure table issues for the Tailor, Outfitter and Confectioner schools. You should now receive formulae of the intended level. In the case of the Confectioner school more formulae have been added to the treasure table.
-Invisible Cap formulae were added to the Tailor formula tables.
-Some milled Confectioner resources have had their bulk and worth adjusted.
-Coin values have been recalculated for backpacks, scale packs, satchels, sap, bark, and wheat dough to be more in line of what was intended.
-There are now two new technique series that increase the Primal and Dragon Breath skills on dragon scales; they are available for acquisition from Quartermaster Elmond Weiss in Tazoon.
-The Weaponcraft I technique resource requirement issue has been corrected. The correct resources should now be listed and assessed when this technique is applied to an item.
-Heal Increase I technique no longer requires Tier 3 resources for its cost; it should now use Tier 1 resources as intended.
-The Heal Increase technique line now displays the name "Powered" when applied to appropriate spells.
-Spell Techniques with Kickers, such as "Stun I", now more closely match their descriptions.
-Spell technique effects will now disallow similar or exact effects to be applied to the same spell.
-Freeze I is now set up to accept the techniques Ice Snare, Ice Damage, and Accuracy.
-Cargo wristbands will now be able to have techniques applied to them.
-Salvage Awls will now be able to receive the Salvaging technique.
-The Journeyman Metal Bar formula will now give experience for making gold and platinum bars.
-The Journeyman Platemail Shoulderpad technique has the proper resource quantity.
-The Journeyman Spell formula Group Revitalize is now called Group Health.
-The Journeyman Gift of Speed formula has been added to the Journeyman Lore Keeper for the Scholar and Spellcrafter schools.
-Both the "Craft 15 Flax Spools" and the "Craft 10 Blighted Garnet" now have the correct text in the quest window.

World Additions, Changes, and Fixes

-There are now more Tier 3 and Tier 4 resource regions added to the world of Istaria. Some of the existing resource regions of this type may have been moved or modified.
-The drop rate on wolf fangs has been significantly increased.
Bref, du tout bon, mais pas de carte à l'horizon (désolé, je ne pouvais pas passer à côté ^^)

Si quelqu'un se sent de faire la traduction, bonne chance
Même en 4 min, je trouve flurry un brin overpowered, je vois pas pourquoi ça passe pas en timer 5 min comme d'autres grosses apts pourtant moins puissantes
Et c'est un utilisateur de flurry qui vous parle
Citation :
Provient du message de puchiko
cool, ils ont mis les potions Reaping à 15 minutes ..
* avait raté cette ligne *

Mouhahhahahahahhahahahahahaha , que de bonheur
Les chaos warrior peuvent désormais utilisé les shillelagh, tout simplement ^^

Ce sont les espèces de candy bar en bois

Enfin ça rajoute un peu de diversité c est déjà ca
cool , le conjurer avec une seule ability pas bugé , elle est nerfée
__________________
Bedellia Furie/ Disciple de Jah War Althen Loren
Orga Borgia Repurgatrice /Fear Mornieo WAR Althen Loren (rip)
Orgasmaya Borgia Ombre/ Fëar Morniëo DAOC Ys
Aglauria Assassin / Fëar Morniëo AOC Ishtar
bon ba voila, mon disciple spirit viens de perdre deux debuff tres important, brittle et celui qui diminu l'armure. Ca me permettait de faire +5-10 pt de degat !

mais voila, le requirement est passé de 220 blight a 250....

soit je fais encore peter mon rating, soit j'abandonne l'idee de debuff....
Citation :
Provient du message de Himura Kenshin
Sinon pour ma culture personnelle c'est quoi une reaping potion ?
Metal reaping potion II donne par exemple un boost de 50 à 100 de ta compétence mining ( de 25 à 50 le 1 ). Stone reaping potion augmente.... euh augmente la compétence d'harvest de la pierre je suppose < gros noob inside >, etc etc

Superbement utile, surtout si ça passe en version 15 min

Edit : pour te donner une idée, au lieu de miner de l iron 1 par 1 au niv 20, je minais par exemple de 1 à 5 , 6. Différence énorme
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