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We held off on including the Test Server Lasher properties in the next patch so we could take some time to use the weapon, compare notes and crunch some numbers. It's been a hot topic that we have been careful about, since we knew it would have a highly emotional response.
The primary argument against the Lasher AP adjustment has been an increased time-to-kill against MAXes. We look at these numbers in a variety of situations and did some real world adjustments. It is true that the Lasher will require at least one reload depending on its range, as will all of the other weapons. Analyzing its equivalents across other Empires, we find that it roughly equals the TTK of the MCG and Jackhammer, both of which have some form of damage degradation as well. It is possible that the Lasher will have to be reloaded twice, though this is also a probability with the other Heavy Assault weapons. There is one other difference that has come to light in our analysis as well. The Lasher's versatility means that, unlike any opposing weapon, it does not have to swap out ammo to become an effective weapon against armor. Unlike any other VS weapon, it does not need to switch modes and consume extra ammo, meaning that it continues to be a good choice for the VS soldier on the field. In effect, although the Lasher was adjusted a second time, it has not been nerfed into uselessness. In fact, it remains a highly effective and logical choice against both infantry and armor and maintains a very competitive TTK. And so, the point I am coming to is that the Lasher as it had been on Test Server this week will be the Lasher that goes live. We feel that the weapon has struck an even balance between the opposition. It remains deadly and versatile, while inline with its counterparts. As we do with every weapon, particularly after an adjustment, we will be continually monitoring the Lasher to make sure it remains effective relative to the other Heavy Assault weapons in actual play sessions. Victor Wachter Community Relations Representative Many questions can be answered by reading the PlanetSide Game Info and FAQ Source:http://boards.station.sony.com/ubb/p...ML/011002.html |
31/07/2003, 12h46 |
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Le point 11 c'est pas mal, ça va enfin éviter de se faire tuer quand on log dans une zone ou y a du monde et que ça rame les 2 premières minutes.
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31/07/2003, 12h57 |
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nonon, le seul truc qui a été demandé c'était qu'elle soit moins efficace a distance, le reste c'est les dev qui ont pondu ça.
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31/07/2003, 16h13 |
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Reponds moi a cette question:
Est ce normal que le lasher soit la seul arme HA a faire les même dégâts au CaC qu a longue distance ? |
31/07/2003, 16h50 |
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Sgt Roger/Clemy |
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Un truc que je comprends pas : le JH ne fait pas les mêmes dégats au CaC et à longue distance ? Si ? Donc ?
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31/07/2003, 16h59 |
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je parle en longue porté
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31/07/2003, 18h31 |
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Sgt Roger/Clemy |
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