Hop nouveau patch aujourd'hui!

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Citation :
uly 20, 2003

We will be releasing a client-side patch July 20, 2003 at 3 AM Pacific. The patch will contain the following:

Bug fixes:
1. Spawn tube doors are fixed, this also fixes numerous issues where hacked doors would not open.
2. Players who have more than 100 health due to empire balance adjustments will have full health bars.
3. Players with 1 health point will no longer appear dead on your client.
4. Your UI settings will now persist between logins.
5. You will no longer have a strange chat message appear when you are revived.
6. Liberator and Skyguard certifications appear on myPlanetside.
7. You can no longer get stuck in offline training mission 1 if you clear your inventory.
8. /who teams results are now formatted correctl.
9. /ignore player results are now formatted correctly.

Additions:
1. Medic/Engineer/Hacker icons will appear over friendly heads if they are holding the associated tool, i.e. Medical Applicator, BANK, Nano-dispenser, REK.
2. Advanced medics are able see dead people who have not yet released their corpses on the proximity radar when they have a Medical Applicator equipped. Likewise, dead players who have not yet release their corpse can see the position of Advanced Medics who are holding the Medical Applicator.


Changes:
1. Faster clean up of objects based on object density. In other words, if there are many objects appearing, such as backpacks and destroyed vehicles, they will decay faster. This is intended to help client and server performance in large battles.
2. Grief Points work on a sliding scale, where grief accumulates faster as a player accumulates more points in a brief period of time. The threshold for grief accumulation to begin moving up this sliding scale has been increased. This should reduce the grief generated in extended vehicle collisions.
3. Change to nano-dispenser fire effect.
4. Performance monitor can be toggled pressing Shift and the period key. This will allow you to view your framerate and ping times and packet loss.
5. The Lasher's refire rate was increased, lashes more often and in a slightly larger space.
6. The Thresher's flux cannon damage has been increased 50% against players and its range has been increased 50%.
7. The maximum Cone of Fire on the Mini-Chaingun has been reduced. The Cone of Fire expansion now starts later in the burst and expands more slowly.
8. The Skyguard's flak cannon range has been doubled.
9. Marauder health increased by 1/3.
10. Thresher health increased by 1/3.
11. Empire logos on HART dropships are fixed and look better.
12. The Lightning now sports 360-degree turrets.
13. The Hotspot threshold has been decreased. Six people involved in a battle will generate a Hotspot. Hotspots will also last longer.
14. Updated physics engine to Karma 1.3.
Voilou,c'est prévu à 3h du mat heure Pacifique (ça fait 18h pr nous,si je me trompe pas de sens ^^)
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Provient du message de Vortex
C'est sur que tlm l'utilise oÔ
Le tresher c'est bien le petit frere du magrider ??

J'en ai vu un hier soir et c'est bizzare, mais il etait NC
Citation :
The Lightning now sports 360-degree turrets.
Tres bonne nouvelle c'est la seul chose qui lui manquait pour être une belle petite machine a tuer

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The Skyguard's flak cannon range has been doubled
bonne nouvelle même si j'ai des doute sur sont utilité....
Citation :
Bug fixes:
2. Players who have more than 100 health due to empire balance adjustments will have full health bars.
4. Your UI settings will now persist between logins.
J'ai pas compris? Qui m'explique!
__________________
http://home.citycable.ch/d00bld0ze/img/siguser1.gif
C'est simple
2) Les vanus qui ont 3% de vie en plus auront plus de 100 points de vie ! (ok, la je suis pas sur)
4) la configuration de ton interface sera sauvegardé entre tes logs
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Provient du message de Kryone
2) Les vanus qui ont 3% de vie en plus auront plus de 100 points de vie ! (ok, la je suis pas sur)
Nope c'ets pas ca, par exemple hier je me rappelle plus qui de DDF (Yhuri je crois mais peu imprte) avait 101 hp et sa barre etait aussi etendue que celle d'un joueur qui aurait 1 HP et donc ils comptente resoudre ce bug en mettant ces barres full
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