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HOTFIXs ! (au pluriel oO)
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Hotfix au singulier...
Suite à des problèmes blah blah blah, il n'y aura pas de hotfix demain (donc ce jeudi) concernant la réduction de l'armure des monstres.
Nous nous excusons blah, blah,blah. Bref Lundi, l'armure. http://www.accmty.com/idealbb/view.a...ageNo=1&num=25 |
19/06/2003, 05h35 |
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!!! jms été question d'abandonné !!!
Et j'vais frapper bien plus que 2 fois :bouffon: taa taa taaaa taaaa garre à vous |
19/06/2003, 08h16 |
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Le Hotfix sera également accompagné d'un nouveau Reset Skill.
Donc les personnes qui ont déjà utilisées le premier Reset Skill en auront un autre à leur disposition. Et les personnes qui ne l'on pas utilisées avant le Hotfix en auront toujours un de disponible. source : http://www.accmty.com/idealbb/view....28E23527CE48952 |
19/06/2003, 17h46 |
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Citation :
Comme ça j'aurais fais tout le jeu, première fois que je vois ça |
19/06/2003, 20h52 |
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Alpha & Oméga
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AC2 1.98 , on verra ce que donnera AC2 2.01 .
Au fait quand la beta serra fini , vous continuerez dessus ? |
20/06/2003, 02h05 |
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Alpha & Oméga
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ahahah , mais non mais non , je suis quelqu'un qui s'amuse sur AC2 , mais qui paye aussi 13 euro par mois pour ça , c'est tout ^^
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20/06/2003, 03h54 |
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Khàmul dol Guldur |
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Quelles sont les bonnes flèches alors pour toi ?
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20/06/2003, 20h58 |
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Tolkienn Hurkyll |
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Citation :
Je viens d'apprendre (je me gausse) qu'il fallait 5 a 6 heures pour regenerer apres etre mort dans SWG sans docteur, et qu'avec un docteur, ca prenait seulement en moyenne 2 heures... Tiens, autre chose marrante: si vous n'assurez pas vos affaires avant de "Binder a la LS", vous perdez tout quand vous mourrez ben oui, vous vous retrouvez a oualpé, et il faut aller tout recuperer (ce qui vous donnera une autre occasion de mourrir en route: P) Le probleme ne serait pas genant si l'assurance des items etait bon marché...mais elle est HORS DE PRIX lol "Ok, if you do not clone on a planet you are on and happen to die, you suffer 66% wounds to all your stats and bars. To heal that back up, you're looking at about 5-6 hours on your own, or about 1-2 hours with some medics assisting you. There should be no game mechanic that pts you out of comission for this long. I know fanbois will say 2 things: 1. Don't die 2. Don't forget to clone Telling someone not to die is assinine, death is part of the game, everyone dies. Cloning is not cheap, it's 1000 credits and you cannot choose to respawn on a cloning facility off world. Forgetting to clone (bind) will cost you hours of downtime. Telling someone to never forget to bind is also assinine, everyone has forgotten to bind. So, get rid of the horrible downtime and the game will be almost perfect for me. " (tiré du thread : http://vnboards.ign.com/message.asp?...516&replies=38 ) "COMBAT: Combat is a dull zerg fest. Grouping consists of how many people do you have shooting at X Mob, that's it. There is no real support class needed for this. Skills in combat are used to add more damage, and effects that have no real effect on the outcome of a fight. In PVP, its all about who has the higher weapon certification. You can easily be killed by someone in 3 shots with a pistol. Some pistol spec attacks hit for over 600 a shot, x3. Tera Kasi MASTERS (note:extremely hard to obtain) can oneshot people. However, this applies to a melee classes in pvp: If your mark doesn't stand still,you cannot, and will not, land a shot. The ranged char you are fighting can run and shoot at the same time, while you get shot and die. This brings me to my next issue, death. As of now, death is horrible. The cloning system was GREAT up untill a week ago. A single patch destroyed the game for alot of people. Cloning: You have various clone terminals around every city. To Store your clone data (Were you resurrect without having mass wounds, more on this later), will cost you 1000 credits. This isn't hard at all, in fact, its very fair. Now....cloning isn't the issue, item drop is. In order to negate item drop PER DEATH, you must insure. ATM, lets say...a full suit of armor and a Good Pistoleer begginer spec pistol will run you around 20,000 credits, roughly. This, to my knowledge, has not been fixed yet, nor changed. This would be fine too, but you must re-insure every single time you die. And you will die. Alot. Without a group as a combat based class, your as good as dead here. Mob's aggression and damage has been increased so much that if you happen to run across a camp 40 meteres away, you will get aggro'd and probly killed. Sucks eh? Get's worse. " (tiré du thread: http://vnboards.ign.com/message.asp?...8616&replies=1) |
21/06/2003, 00h51 |
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Lost in Translation |
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Lost in Translation |
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Citation :
Revenons à nos moutons, on s'égare là. |
21/06/2003, 09h00 |
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