Producer letter (interessant cette fois ;)

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Voila C'est ici que ca se passe

entre autres on voit ce qu'ils fixent pr que bapho puisse jouer a son aise :

Citation :
a) Heavy armor (tanks and such) are pretty much immune to small-arms fire now. That makes them much more fearsome on the battlefield. Their weapons and turret speeds were also improved somewhat to make them a bit more intimidating.

b) We did major map revisions based on the gameflow that we'd seen in the last couple of weeks. More chokepoints were added so that more battles should occur away from the facilities. We'll be watching that avidly.

c) VS weapons got a lot of attention. There were some bugs that were gimping a couple things, and some improvements were made in other areas. The VS are close to balanced now, but we still have a few things to tweak.

d) We improved player statistics so that you can more accurately see how many types of armor you've killed, how many vehicles, how many bases you've capped (or assisted capping), etc.

e) We've improved vehicle collision logic so that light vehicles take damage when ramming things, but heavy vehicles can pretty much just plow through things.

f) Fixed a bunch of compatibility issues with GeForce, ATI, and Matrox cards. (Matrox Parhelia actually runs pretty dang fast now.)

g) Fixed the grief system to allow accidental griefers (folks who only grief occasionally) a lot more leeway. Also, the system is set up to dissipate grief faster and to cap the amount of grief that can be done through a single accident.

h) Huge front-end screen improvements. All the beginning screens got a major facelift.

i) VoiceIP was added to the game via TeamSound. It's built-in now, so as long as you have a functional microphone, you should be able to communicate with any of your squadmates.

j) Battle plans are added for Command Rank 3. With this ability, you can actually draw lines and add text to your overhead map, real-time, and your squadmates will see that information as you lay it down. This adds a great deal that you can do as a Commander and makes commands very visual.
En tout cas ca a lair de commencer a bosser chez Sony

A veni dans qq semaines:

Citation :
8) Off-line training modules
Ca peut etre sympa
Citation :
c) VS weapons got a lot of attention. There were some bugs that were gimping a couple things, and some improvements were made in other areas. The VS are close to balanced now, but we still have a few things to tweak.
Hum je vois que les Vanus sont encore légerement déséquilibrés, esperons que ca sera vraiment reglé.

Citation :
) VoiceIP was added to the game via TeamSound. It's built-in now, so as long as you have a functional microphone, you should be able to communicate with any of your squadmates.
Tient, surprise, ils ont finalement intégré un systeme de Voice pour la squad formée. Voila qui devrait régler qques pbs de logiciels
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Provient du message de Vortex
Je me demande quand meme a quoi ressemblera le mode entrainement offline.... Comme un cs/tribes2 avec des bots?
A mon avis, ca sera comme l'entrainement on-line. Des cibles fixes qu'il faut abattre et tous les armes/véhicules a disposition.
Mais s'ils intègrent un IA tant mieux
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Provient du message de 0diN
A mon avis, ca sera comme l'entrainement on-line. Des cibles fixes qu'il faut abattre et tous les armes/véhicules a disposition.
Mais s'ils intègrent un IA tant mieux

Oui j'avais pas pensé a ca, mais je trouve ca absurde, ca serait un plus et de meilleurs ventes si il y avait un mode "offline"; mais je pense que ca serait trop long a faire d'ici le 19 mai une sorte de mod solo... donc ta solution me semble la plus adaptée mais bon... On peut tjs rever
Citation :
Provient du message de 0diN
Oui mais la il n'est question que d'entrainement, pas de mode solo(ce qui serait pas tres approprié pour un mmog)
Bha je pense qu'un mod solo (sans ce qui est de l'amelioration du pers, certificats... etc soit pareil sur le net) serait un plus pour entrainer ses skill
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