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c'est un Hak à mettre sur ton module. En gros, ils vont rendre la map noire pour ne pas voir le tracer.

Par contre, c'est en fait par catégorie. Par exemple, tu vas rendre noir, tous les donjons, les forets etc.... Mais pas une zone en particulier

Pour le télécharger, va sur vault, par contre je ne sais plus comment il s'appelle.
la solution que te donne azrael est celle que j'utilise depuis presque 1 an... et la seule existante à ma connaissance... (le titre de nwvault n'est pas bon car il ne sagit pas juste du minimap crypt)

voila le readme du fichier pour ceux que ça interesse :

perso , j'utilise la version "no_mini_all" .. si le joueur veut une carte, il se debrouille avec un papier et un crayon.. MOUAHAHAH

Citation :
Title:==================================

The No Minimap HakPack for Neverwinter Nights

Revision .9 beta. July 14th, 2002

Author:=================================

Lost Dragon (lost-dragon@CoX.net) I like e-mail, please
send me some. My homepage is http://www.lostdragon.com/

Problem:================================

DM's cannot disable the automap function.

Solution:===============================

DMs can incorporate this hakpack into their modules. This hakpack
overrides the .set files for each tile set, effectively telling
the game engine that all minimaps should be drawn with the default
black tile from the crypts' minimap tile set.

Your original Bioware standard .set files will not be altered, so
removing this hakpack should be as simple as removing it from your
module and then deleting the appropriate .hak files.

Installation:===========================

Put the *.hak files in your C:\NeverwinterNights\NWN\hak directory

When you open the toolset and have your module open, go to module
properties and click on the "advanced" tab. Beside "Hack File" you
should see the haks listed (you may have to click on the down
arrow to see them). Select the hack you need for your module and
click ok.

Explanation of included hakpacks:=======

Using this: Gets you This:

no_mini_tcn = no map for the city exterior, all others have map
no_mini_tdc = no map for the crypt tileset, all others have map
no_mini_tde = no map for the dungeon tileset, all others have map
no_mini_tdm = no map for the mines/caverns tileset, all others have map
no_mini_tds = no map for the sewers tileset, all others have map
no_mini_tic = no map for castle interiors tileset, all others have map
no_mini_tin = no map for city interiors tileset, all others have map
no_mini_tms = no map using the microset tileset, all others have map
no_mini_ttf = no map using the forset tileset, all others have map
no_mini_ttr = no map using the rural tileset, all others have map

no_mini_all = no map for ANY tilesets
no_mini_dun = no map for the dungeon, crypt, mines, or sewers, all others
have map
no_mini_out = no map for the forest or rural tilesets, all others have map
no_mini_wld = map only works for civilized areas: city interior, city
exterior, and castle interior


I personally will probably use the last one the most.

Notes:==================================

If the player opens his minimap he will still get a directional
arrow to show what direction he is facing. Everything else
(walls, pits, doors, trees, etc) will show up as black. Players
can still post stick-pins to their maps.

I have included a sample module (which should be copied into your
C:\NeverwinterNights\NWN\modules directory) if you want to test
this out right away.

If you have a hakpack that changes .set files and you want to
use this one in addition to it, then you will have to combine the
hakpacks together to get the functionality of both.

Future revisions:=======================

I would like to remove the directional arrow as well as
the stick pins. I know where the graphic files are located
in the .bif, but the game is not allowing me to override
a GUI object with a hakpack. I know that this can probably
be done in the override directory, but that folder should
be reserved for Bioware's use only (in my opinion).

Thanks:================================

Bioware for making the game.

The Bioware NWN forums for putting up with me for over 3 years.

A lot of the work was based on material I learned from Labtek's
page found here: http://www.hypercubed.com/games/nwn/

I couldn't have done anything without Zoligato's tools. They
can be found here:

http://nwvault.ign.com/Files/other/d...Zoligato.shtml

History:===============================

version .1 beta July 13th

Version .1 beta replaced graphics instead of using .set
files. It also worked, but it was more time consuming to do
and resulted in a somewhat larger file size.
Ba en tout cas, je l'utilise sur mon mod , pour certaines catégories de zones, et ca marche super.

Il ya juste dans une zone très sombre que tu peux voir la transparence.
Aaaah merci Tonton, depuis le temps que je patientes dans cette cha.. euh que je cherchais ce Read me, pinaise, je le trouvais plus... Je l'ai pas eu quand j'ai DL le hak pak... J'ai désespéré, je voulais pas me taper les hak un par un pour savoir lequel allait où.. (bien que j'ai commencé, remarque..)

Par contre, est-ce que vous savez comment en créer pour les tilesets qui ne sont pas d'origine ? (genre un city interior qui n'est pas à la base dans le jeu, mais que l'on ne veut pas utiliser celui qui retire la mini-map pour toutes les zones ?)
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